Overall this game is somewhat short clocking in at only 30 hours

>Overall this game is somewhat short clocking in at only 30 hours.

I keep hearing people use this when reviving RPGs.

Seriously how can anyone consider a game of any genre that is 30 hours long short?
Not just RPGs Regardless of genre.
At worst its average length.

This is the kind of shit a neet who has retarded parents who still finance him or a kid who hasent yet reached the age where he realizes that he will in fact die one day.

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is there a re:zero game where you can fuck felix?

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Because before you were born, most RPGs were 100+ hours long. But companies stopped making games with that much content when they realized it was a waste of time and money, since hollow consumers would pay the same amount of money for half-or-less as much content.

depends on the game, if a final fantasy game is only 30 hours long it's short by the series standards

30 hours is fucking short for an RPG man.
Who wants to invest in character progression for that short of a time?

I wish all guys looked like felix

Most good RPGS are 60-80 hours first play through.

30hr is 50% less game. That is pretty fucking short.

Rpgs generally have limited replayability so the shorter the game is the less value it's perceived to have

Id rather have a game where Felix fucks me.
I am male

Why not fuck me instead? I've got some cat ears already for just such an occasion.

most RPGs before you were born were at the least, 50-60 hours. 30 hours in an RPG is like taking a SNES RPG and cutting it in half.

Even really straightforward shit like Lufia 2 is going to close you at 40+ hours.

It depends on the person playing. Most of the long RPGs that take people 60-80 hours to beat I usually beat in 40. If shit is boring me I'll skim the text or skip battles to get to more interesting parts and I'm not a fucking completionist so skipping side quests doesn't bother me. It must suck to have OCD playing RPGs.

Maybe if you do 100%.
Few older RPGs have more than 40 hours of mains story + some side quests so you are not undereleveld.

Crono trigger is less than 30 hours long and i dot see people crying about its length.

Planescape torment is less than 40 hours if you are a decent speed reader.

And lets dace it most 100+ hour games have a ton of padding and unnecessary content that literally only serves the purpose of artificially extending the game.

Name one 100+ hour game that isn't at lest 50% boring padding.

Do you have a tail, though?

I can't even think of a single game that takes more than 70 hours to complete. Even World of Xeen, which was two games in one featuring two gigantic worlds took me only around 60 hours to complete.

>Crono trigger is less than 30 hours long and i dot see people crying about its length.
It also has a dozen different endings giving it replay value

The game doesn't delete your save before you get them so its easy to get them all in one go.

Not yet, that's on my list of things to buy soon.

>30 hours long
you must be under twenty to not have lived during the era of 100+ hour games you filthy casual or just another beta jumping into gaming to push your agenda

What the fuck is wrong with you?
If anything you should like getting so much value out of a game, if you want instant gratification just order a fucking pizza.

What games were actually like this? From my experience, first person grid based dungeon crawlers are some of the lengthiest games, yet I've never seen one go over 40 hours aside from World of Xeen.

>game you can complete in a single weekend
>not short

Its cute how you assume i am underage and not 32.

This might blow your mind but most of the older Games ware only long become we sucked at them back then or just could not read as fast.

Take any JRPG on HLTB and i usually subtract 10 hours from it because i learned the magic truth that grinding in early game is pointless because later enemies give so much XP and nearly every early game boss is beatable using some strategy instead of brtoforcing everything.

I replays Baldurs gate 2 recently.
And FFIX
I played nearly all the quests in the game and i had under 70 hours in it.

Or take a game like Persona 4.
It took me 60 hours to beat the game despite the average being over 70.

Not all of us literally spend every waking moment plying games.
Hell nether do you considering you visit Sup Forums
Some people acualy have to earn money for a living.

>Some people acualy have to earn money for a living.
If you have to work weekends just to get a living wage you need to re-evaluate your living situation and your budget. At that point you're too much of a broke ass bastard to be throwing money at video games anyhow. Pick a hobby that doesn't require such an investment.

>This might blow your mind but most of the older Games ware only long become we sucked at them back then or just could not read as fast.
The average times you talk about are based off people playing the game recently, also your anecdotal "evidence" is worth nothing, not everyone is you and the fact that you deviate from the norm makes your experiences worth even less.

A good game should last you a year if you have a job.

Repeat playthroughs are always going to be faster than your first playthrough, once you know what to do and which NPCs are just filler.

I am not saying that i work on weekends but the fact that you assume that most people have energy after workdays to play for 30 hours in 2 days.

I can barely manage 8 hours on weekends and 2-3 hours on work days.
The rest id rather spend on passive media such as Tv series movies and anime.
Not to mention i still have other stuff to do other than just play games.
I admit games are the most important part of my life to an extent but they are not the only part of my life.
And its not that i lack time i just lack energy.

I played the game on release date and i played them 1 year ago.
And i didn't remember literally everything about them.
To me playing them again after over 10 years felt almost like a new game.
I never replay games especially RPGs unless at lest a significant amount of time has passed.
Only exception are shorter action games such as NG DMC Souls Bayo or Megaman X games.

>you assume that most people have energy
I routinely do solid weekends with my mates who work 9-5 with unpaid overtime 5 days a week. The weekends are their only really free time so they maximise them. So I'm basing my assumptions on my own realities.

>Because before you were born, most RPGs were 100+ hours long. But companies stopped making games with that much content when they realized it was a waste of time and money, since hollow consumers would pay the same amount of money for half-or-less as much content.

One of the most beloved RPGs, Chrono Trigger, is only a little over 20h long.
FF7 is around 40h.
Planescape Torment around 35ish.
Etc.

Games that are over 100h long generally have pacing issues or has you grind/replay shit a lot.

I treat rpgs like a book series, and expect it to take as much time as one. That being said, some book series get shit done much faster. Its not necessarily a bad thing as long as the pacing isn't sacrificed. I can enjoy a 30 hour game just as much as a 70 hour game as long as both get me immersed

Alll these suck, they are not even rpg, you can't decide any outcome, no roleplay too.

>Alll these suck, they are not even rpg, you can't decide any outcome, no roleplay too.

So you never actually played Planescape Torment.

Or do you equate "roleplaying" with making a waifu?

If PS:T isn't an RPG, then what is? What unconventional definition are you using?

Have you acualy played torment?

checked

>But muh RPG literally has to have an ending for literally every single thing i do in game because i dont understand the concept of development budget and literally everything you do in life is important and has lasting effects and not jsut the current effects on the game.

What games are you even referring to? What are you even whining about, you dumbo?

>playing video games for 15+ hours straight two days in a row