Just bought this, any tips? Any memes I should watch out for?

Just bought this, any tips? Any memes I should watch out for?

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Oh fuck me, where to BEGIN.

give me a moment, massive post incoming.

The best way to improve is to suffer

Just listen to the narrator on the tube, it's the real reason to even play this.

RNG can be handled with knowledge of your situation. It'll seem like bullshit at first but once you start improving your guys and the hamlet, it smooths out.

Yeah, at the moment, this game is too rage inducing, and is only marginally get resolved with their new character.

This is one of those games where MAYBE you do one or two runs a night. The moment you get too invested in it, you're going to get dissapointed.

Keep a stress healer in your party at all times. It saves you money in the long run. Also, you can use your equipment on curios to sometimes remove negative quirks/diseases for cheaper than you can in the hamlet.

remember that recruiting heroes doesn't cost anything.

Keep the good ones, throw remaining people into dungeons to get resources.

If someone is promising based on their traits, make sure to cure conditions early, so it costs less.

The entire point of the game is risk management.
The sooner you learn that bad things WILL happen (WILL, not can), the better.
Learn enemies, learn curios, learn items, learn all you can and do the best you can and you'll do fine.

Also, ignore everyone that screams and rages about "BS RNG" or other such. These are people that think this is a game where everything goes perfect all the time. It does not. You WILL lose people, bad things WILL happen, and the most you can do is prepare for a bad situation and prepare to work back up after.

A few basic things to understand is the basic concepts behind Darkest Dungeon. It is not a happy game, it is not an easy game, and victory comes at the end of a horrific and terrible journey paved by dead heroes you threw into the meat grinder in order to save the world from terrible evil. Your hereos are fragile mortal men and women who are in no way equipped for what's up ahead, and what they're in for is pain, misery, stress, madness, PTSD, and most likely death. You are underfunded, starved for resources, and desperately moving forwards while trying to balance about six things at once, and you must pay attention because it is easy to make a critical mistake and not realize it.

First things first, let's give you basic tips. If possible try to remember what things do, what enemies you are going to face in separate areas, and what strengths and weaknesses those regions have. While a strong team can face down most things without too much trouble, there are a few monsters and bosses that act as hard counters to conventional tactics and will require a more specialized approach.

Risk management is important, you need to know just how far to push your heroes, and when it's time to run away and call it a day. The main problem is that funding for your quests comes from doing quests, so you need to find your balance between pushing hard and caution.

You are going to make mistakes. You will not finish Darkest Dungeon on the first try so be prepared to ditch a save file and start again wiser from your losses. Remember, unless you're playing the hardest mode there is no game over. The game ends when you give up, not before.

>Any memes I should watch out for?
yes, the game itself

"high level" play generally revolves around instantly killing the backline stress dealers and stunlocking the last guy or two while you abuse stressheals.

Overall I've found it's not nearly as hard as people make it out to be.

OH MY GOD, OP, I JUST REMEMBER
STRIP ALL YOUR FUCKING GEAR OFF OF YOUR CHARACTERS AFTER EVERY RUN

There's even a button that does it for you, but the moment you put any of your members in any stress recovery (albeit I think it may be exclusive to the tavern) there's a chance of the arbitrarily losing an item.

DON'T TOUCH THE BOOKS

It's exclusively the Gambling part of the Tavern, no other stress relief activity.
And they can lose any trinket, not just equipped ones.

That said, it's still good to unequip trinkets so you can immediately see them all on next quest prep.

great game but bad RNG is literally impossible to stop sometimes

this usually occurs on bosses when random minions start dodging all of your shots followed by repeated crits and failed death throw saves

I just lost a full party of level 6s to the count (first boss in crimson court) when they started with full health and 3 very rare trinkets each, just because the healer got tied up by a boss mechanic (that made it so I couldnt use anything but her stun skill) and they focus fired on each of my guys who failed their deaths door saving throws one by one.

i even killed the boss, only to have my lone survivor killed by the 3 remaining trash mobs.

I came fully prepared, overleveled and equiped, on an easy difficulty and with a solid boss strategy and group composition. But you can stop bad rolls, and you cant save scum like when this happens in XCOM

I love this game but I had to fucking stop for today after this happened. Shit sucks

I'm pretty sure they can donate trinkets while praying.

Dodge buffs and guard effects are your best option always, also keep accuracy in check. You can check enemies resistances by hovering the mouse over them. Always have a healer or a stress healer in your party. Some bosses are no joke so be wary.
If you see shit is getting too real abandon the mission. And most importantly do remind yourself that overconfidence is a slow and insidious killer

Starting upgrades? Wagon for more choices of new people?
Don't bother with curing low-level people, just toss them?
Cup skeletons dealing 18 stress to the whole party every turn?

>bad RNG is literally impossible to stop
This is the entire premise of the game.
The game itself says so each time you start it up.
Shit DOES happen and there's nothing you can do to stop it but prepare as best you can for it and prepare to build back up after.

Most heroes can fill different roles if trained appropriately, and only a few are hard locked into a certain position on your team. Bringing healers is ALWAYS a good idea, and Vestals are the strongest heal class there is. Remember that you have some control over difficulty, keep it bright for an easier time, and don't ever let the torch meter go under 50.

Put resources into your town, and into your teams, remember that you only get out what you put in. Despite the difficulty a properly equipped team led a player who knows what the enemy can do and how to defeat them will most likely steamroll over most opposition.

Do not expect your heroes to be perfect. They will end up broken messes and it takes too much to make them healthy paragons of humanity. You need your heroes functional, not perfect, and as long as their quirks and eccentricities are controllable don't bother trying to remove them.

DO NOT assume things are safe. Things are never safe. Don't be afraid to scout out bosses to see what they can do with a team you don't mind losing. Don't be afraid to send in a team just to give the region a poke to see what you're dealing with, and don't be afraid to wait until you're stronger to deal with new areas and challenges.

All buildings are important to a degree, but the MOST important is your stage coach. Never allow the stage coach to lag, keep it fresh, keep it moving, and make sure you have a steady influx of fresh meat.

Stress management is important, correct campfire usage is critical for success on longer quests. Keep in mind that you don't have to have them perfect, if an affliction is manageable feel free to keep going regardless.

Learn what your heroes can do. What are their skills? Where can they do the most damage, what other heroes do they complement, and what heroes do they work poorly with. If you don't know what your heroes can do, there's no way you can use them effectively.

I feel like RNG can be SOMEWHAT kept under control if you know the game mechanics very well, but it takes a lot of time to get there

The first upgrade should always be your stage coach. Get at least four people showing up in it every week. Curing low level people should only be done if you intend to train them up to higher levels. And yes, Cup Skeletons (bone courtiers) can do 18 stress damage to lvl 0 recruits, but as heroes level up they gain stress resistance.

Go for the upgrades that reduce cost of ability upgrades/treatments.
Stage coach go for the one that gets you higher level characters/more slots.
Keeping or dumping your characters is up to you though. I'd say keep unless they have some really really shitty quirks.
Stress inducing enemies are the worst and they only get worse every dungeon, some characters can heal stress

HOW QUICKLY THE TIDE TURNS

This user gets iit

Replace the Arbalest with the Muketeer
Use the Bounty Hunter win the game

>bad RNG

...

This
What you have to do is kneel down and pray to the one true god RNGesus that this time he wont fuck you up

...

I've had a bad string of rng take out a party member or two, including taking some from full health to death before my next turn, but never a total party wipe.

I just wiped my whole team TWICE on back to back runs. 8 heros dead...

Don't get greedy
Don't underestimate the fucking Shambler
Keep as many trinkets as you can even double up on them as you can sell them in a pinch
Also dont be a pussy once you get the hang of the game start over and go completely torchless

>I just lost a full party of level 6s to the count (first boss in crimson court) when they started with full health and 3 very rare trinkets each, just because the healer got tied up by a boss mechanic (that made it so I couldnt use anything but her stun skill) and they focus fired on each of my guys who failed their deaths door saving throws one by one.
The Count is easy as shity since his gimmick is easily countered: pop one egg at a time and kill what's inside it before popping the next.

>3 very rare trinkets each
>3
Is there something you'd like to tell us?

Just remember that OVERCONFIDENCE IS A SLOW AND INSIDIOUS KILLER and you will be fine

>don't get greedy
>don't be a pussy and go torchless

This is what happens when you explore when it's Black as Pitch (0)


++++ Stress (+40% on Radiant, +40% on Darkest, +50% on Bloodmoon)
+++ Monster ACC and DMG (+12.5/+25% on Radiant, +12.5/+25% on Darkest, +12.5/+30% on Bloodmoon)
+++ Heroes Surprised (+40%)
+++ Loot (Gold/Items +30%/+12 draws)
+++ Player Crits (+3%)
Not shown on UI: +++ Monster Crit (+5% on Radiant, +5% on Darkest, +6% on Bloodmoon)

A little extra loot and some crit is totally worth those huge drawbacks.

>not using mods

>making a game designed to be very difficult into ez mode with mods
Look at him. Look at the casual and laugh.

>thinking difficulty translates to fun
im sorry user, i dont play games to get a bigger E-peen

playing unmodded sandbox rpg's is for babbies who play skyrim on the console

also designing games based solely around difficulty is how we get disaster's like DS2

there needs to be a balance, preferably one left up to the player and not based on toxic elitist mentalities in the community that the design team sucks up to. FUCKING DS2 I AM STILL SO MAD. at least 3 was ok

>cant save scum

oh but you CAN, user. it is very possible

Here you go
Also, don't fall for the rabies meme. It's not worth keeping

Dark Souls 2 would've been good if they kept the atmospheric lighting. Plenty of build variety and replayability, unlike DS3 having straight swords as the only good weapons and NG+ being a joke.

Adaptability in DS2 was retarded but all you had to do was get your agility to 99 and then you could play like normal.

Currently playing on hard, 90% of the time I always do just enough damage to leave an enemy with 1 HP, its getting really bullshit.

Man At Arms is god-tier.

What's the best DD meme?

>riposte
>guard
>stun
>kills enemies by yelling at them

Is there anything he can't do?

heal
blight
bleed
and be better than plague doctor

he's better than PD though.

This. I want to get back to DD, but when I think of upcoming losses.. kinda hard to get back for it.

the game being enjoyable past 5hrs of gameplay

>lol game too ez everybody's just trying to make it seem worse than it is RNG isn't even a problem
>oh my god the game is completely unplayable it has so much RNG the game will eat you alive and it hates you

Which is it?

your dudes will die, they will die relatively often as well. Do not get that attached to your dudes. Also, don't run from a fight if a guy with some decent items got deathblowed, since it will cause you to lose the items permanently.

torches are memes
use can use items on interactables to avoid bad, always take a shovel or 2.
spend resources on caravan first, get a big roster and worry about curing mental illness later - there are important family heirlooms rotting in the darkness that are much more valuable than these barbarians we invited in to help. that said you will definitely need to escape some dungeons to save people if you can't go on

Well that's the thing, either the rng makes the game frustrating to the point where you're about to rip your hair out or lol ggez

When should I attempt to fight the first bosses of dungeons? My guys are all level 2 with the second rank of weapons and armor

>You will not finish Darkest Dungeon on the first try so be prepared to ditch a save file and start again wiser from your losses.

Wait, what? Why start again wiser? What is the difference if it is week 1 and week 100? If you have party wipe after party wipe just endure because the building upgrades and some trickets are still there. There is no reason to restart you DD safe.

seeing as once your dudes hit lvl 3 and the original first bosses are lvl 1 dungeons your lvl 3 guys will not go on those runs anymore saying "it's below them" so i would suggest starting some bosses before they hit lvl 3.

This. You'll be losing out on probably dozens of hours of upgrades on the town, tons of gold, tons of trinkets, and everything being open and maxed out. 0 reason to ever restart unless you're playing the difficulty with a timer.

You wipe your save because it's embarrassing to admit you took 100 weeks to finish the first darkest dungeon and your graveyard was more full than your roster.

Other than that there's no good reason to do so because you'll have to grind for all the hamlet upgrades again.

A jester is the greatest thing in any team for stress release, I try to have one in every team I send.to dungeons. Aside from that do not neglect your camping skills.
Do not be afraid to lose heros, you can make a full.team of level one misfits and send them in to the easiest dungeons, you'll either win easily or have to flee with whatever treasure you managed to scrounge up, there's no down side to sacrificing them.

Don't bother grooming the perfect team, you don't know how anyway. Rather aim to clear bosses and DD. That way the losses are easier to swallow as price for information, and you don't waste time grinding instead of learning.

Get ready for some unbalanced grind, where the content is streched far beyond sensible -as it often is with indietrash, this is no exception.

What mods are good? There's a bunch of classes that seem cool but I don't want them to be overpowered and break the game. I really like the transforming character type. Abomination is neat. Saw there was a werewolf mod that might be cool.

Unless we're talking about champion level dungeons you can usually see when a fight is not going well. Just retreat and abandon the quest. Clearing a dungeon with one party member killed is worse than abandoning a dungeon.

Link to that skyrim mod? Looks neat

Pretty much every class mod is OP as fuck.

I love Sup Forums threads about darkest dungeon.
We discuss the game, help new players out and post memes. Shitposting is nearly non existent.

I don't know why, but it's refreshing.

Most of the shitposters just got scared off I guess

...

>taking a jester instead of shag and scoob

Shag and scoob can relieve stress AND deal damage and stun and have good camping skills.

Occultist healing is the greatest meme in this game.

I find skill levels even more important than gear, especially early on. Don't linger, you are wasting exploration progress for that area, which means more runs later.

is there one of these for dragon's dogma?

>66%

Also effects all 4 party members instead of only one.

So it's more like-
66% + 66% + 66% + 66%

You can usually go around level 1 with full upgrades, level 2 if you are cautious.

You can finish game without stress healing at all anyway. Jester is weak, Hound is great.

Often times stress is piled onto one character so that isn't always enough.

How to win Darkest Dungeon:
>Leave 2 enemies alive so that they don't call reinforcements
>Stress heal to under 10 after every trash fight.

Dang, if only the houndmaster could GUARD the high stress party member to keep his stress from getting higher. Oh wait, he can! Another point for shag and scoob over jingles!

25% of succesfully hitting whole party
50% of hitting 3 people and still being worse than jester
Its a shit stress heal just mark the stress dealers instead

Dancing party with Helion, Jester or two, Highwayman or two and a Bounty Hunter is fun.

Game has lots of RNG behind RNG, which you can soften with skill synergy between characters as well as trinkets. Party with proper heroes with skills and gear suited for one or two types of dungeons, will suck a big one in another.

What is guarding going to do with healing the stress when you want to heal it? How will it help against a crit which will give party wide stress? How will it help against any stress attack that does party wide stress?

Hope luck is on your side. Game is horrible. You either exploit the broken shit or auto-lose. Of course, even when you do exploit the broken shit it purely depends on if the game wants to dick you over.

youtube.com/watch?v=cj2HvGPv0XM

>no one has posted any skeltals
you all dissapoint me

The RNG is manageable, but it can still fuck you over.

The problem is, that pretty much everything is simply added togather. The enemy might say 5% Dodge, but that is taken away from your 90% accuracy to give you an 85% chance to hit at the end of it all.

Similar with the status effects. At 120% chance to inflict bleed versus a 100% resistance leaves a 20% chance to inflict the status effect.

You're right, the houndmaster is better off killing the enemy before they can stress the party. Something the jester can never do.

Guard is more for saving someone on death's door before they get killed, something the jester is also unable to do.

Come to the Cove, it will be fun. Promise.

...

>You will not finish Darkest Dungeon on the first try so be prepared to ditch a save file and start again wiser from your losses.
Faggot. You can finish your first game just fine.

...

Sure, just let me assemble my bleed party

>bleed party in the cove

You mean blight right?

Well the only shitpost people throw out is MUH RNG but that's how you can tell they really haven't played the game.

No backsies. It's too late for me now

I'm on week 34, and it's not the dying that's frustrating (I think I had a party wipe and a half party wipe over that time, losing one or two odds and ends elsewhere). It's having to rotate off of teams for two+ weeks just to make sure they're reasonably de-stressed and rid of any particularly bad diseases before they go off again. And then when your favorite teams go up a new dungeon tier, you basically have to shelve them until you upgrade at least part of your estate to their level or you're just asking to get murdered. It seems like half the game is just figuring out how you're going to have a viable, relatively healthy team the next week. The whole game is an unapologetic grindfest before you account for the possibility of massive progress loss via death.

Cove is my favorite area though it's the easiest

Which is why folks say to upgrade the caravan first.

Early on, heroes are disposable. So, upgrading to be able to have 3 new ones a week and the ability to hold 3+ full parties is invaluable.

Someone breaks? Send them on their way.
Too much stress? Well, here's a new one or two that are almost identical.

As folks have said, the game is pretty fucking grindy no matter what you do. What with having 4 different subcurrencies that are dripped out by the missions.