Why is the exploration in this game so terrible compared to Fallout 3?

Why is the exploration in this game so terrible compared to Fallout 3?

Other urls found in this thread:

youtube.com/watch?v=mLJ1gyIzg78
youtube.com/watch?v=4ZEtWEey_CQ&t=2539s
twitter.com/SFWRedditImages

Come on user , you know you can do better baits

>this thread
i sleep

because they tried for "realistic" and "believable". not really bad on its own but compared to fallout 3 where the world was made with rule of cool its just fucking bland

Why are obsidiots so autistic?

I don't know , look at you

Because a post apocalyptic city is more interesting than a desert.

>no u response

obsidiots are autistic

Wrong
A post-apocalyptic desert should never be linear though

because the game is more interested in making sense as a world than keeping you entertained on a moment to moment basis

>A post-apocalyptic desert should never be linear though

Other than areas obviously intended for high level characters (like quarry junction, deathwind cavern, lonesome road etc), where can't you go from the start of the game?

...

F:NV is a better game overall, but I agree that exploration is a lot better in 3.

The game world in NV is pretty boring, it does really feel like a linear almost empty desert.

>his only "argument" is calling people autistic
no u

THE ABSSOLUTE STATE OF MODERN OBSIDIAN.


Reminder that they have never actually released a game that wasn't an unfished broken buggy mess and always blame others for their fuck ups.

Maybe if they spent less time shilling on Sup Forums for their shitty games and more time actually meeting their deadline they could release a game that did't need years of modding to fix.

Nu Vegas was and always will be a poor mans Fallout 3. Atleast 3 had some memorable characters and fucking Liam Neeson as your father. Nu vegas is nothing but a boring bland edgy spaghetti western mascarading as a post apocalyptic game.

F1 and 2 were better games because they weren't entirely open world, they had the overworld map screen. This allowed for more content dense towns and areas and faster travel between them, instead of having to walk through miles of nothing to get to where you want to go.
Open world was a mistake.

It's an insult, not an argument.

Probably too hard to tell apart when you're autistic.

This. Thread should be over now.

Because the developers were more interested in telling a story than making a post-apocalyptic themed amusement park.

Because the developers were more interested in meeting a deadline than creating a world that's fun to explore.

You can't be this stupid.
>the company is bad now therefore all previous games they've made are bad

Only morons are clammering for a Obsidian Fallout sequel. Realists appreciate NV for what it was, but have realized most of the people who made it possible have jumped ship.

OP is right though the map is more closed off in NV with invisible walls, in 3 it's more wide open

That would require imagination ,effort, and skill.
Three things Obsidian are lacking in.

Add to that they were busy not finishing the Legion and you understand they just give no fucks at this point.

Because they he only route you can take us that giant U shape from starting town to new vegas.

Additionally there are no where near enough random encounters or things to do on the way exploring. Plus everything takes ages to respawn. On fall out 3 I would enjoy just walking in a line from one corner to the other looking for things to investigate with a reservist rifle or something. Very atmospheric. I think I followed the group taking the head of that statue back once in real time too.

I'm out. Fuck this thread.

I'm in. platonic this thread.

>telling a story
>"Bear Bull Courier Divide Bear Bull Courier"
A pretentious, blathering pseudo-philosopher who wants to blow everyone up cuz he mad about stuff.

You can be smug and act like all the symbols and philosophies and blahblahblah are "good writing", but in the end, the player doesn't care and is going to do what he wants.

>Courier message war never changes

Bruh, I left my mailman gig months ago. I. DO. NOT. CARE.

you start

no u
fag lol

That's literally one character though. And he's not even in the base game.

>Because they he only route you can take us that giant U shape from starting town to new vegas.

within hours of the game releasing there were guides on youtube showing how to get to vegas at lvl 1. i genuinely can't believe this meme persists almost 8 years later

Why do people pretend exploration in Fallout 3 is any good? They copy pasted the same raiders/mutants hotspots and metro tunnels all over the map with limitless random monsters spawn inbetween. It's a shitty routine save for DC which was the only interesting part of the map.

I still have confidence, only if leonard boyarsky, j sawyer and tim mother fucking cain are at the helm

...

Tyranny would be pretty cool, if it weren't for the fact that they clearly ran out of money after 1st act.

Ulysses is the one always placed on a pedestal as Obsidian's alleged God-tier writing. When it's not that:

>bureaucrats who let the armored cowboys do the dirty work for them
>Homos who prance around in skirts shouting "we wuz Romans an sheeit"
>Followers, Khans, and BoS, whom literally nobody cares about
>Billionaire recluse whom people hate for maintaining Vegas

As opposed to 3 and 4, where your father and son, respectively, are involved, and your character has actual skin in the game.

New vegas was made like fallout 1 and 2 in terms of exploration. Lotta major areas but nothing in between that matters. But i still prefer the way NV did it. Fallout 3 felt like a bunch of random shit with no real purpose just the whole "YOU CAN GO ANYWHERE, YOU CAN DO ANYTHING" bullshit

Because you're bad at exploring.

Obsidian are terrible at world building

Exactly, it my one issue with the game. Deserts are inherently bland. Nuf Said.

why is the guy on the front cover holding the weakest weapon in the game?

Why does that matter? Its just trying to set the mood of the game to entice people. Do you not know what marketing is?

im pretty sure the worst weapon in the game is the single shotgun

Obsidian put up invisible walls in the middle of the map to actively stop you from exploring.

Exploring in NV was bad because it was designed to be.Just follow the prescribed path and STFU.

>Exploring in NV was bad because it was designed to be.Just follow the prescribed path and STFU.
Then why could you go anywhere in the game world from level 1?

I agree with bullshit invisible walls but thats bullshit about the path. You can to just about any place at level 1.

.22 weapons are easily the worst

>been killing people long enough to become a veteran ranger
>not using weak shit guns to keep the good guns in good condition for when you have to face off against against one of the 2 enemy types that actually poses a threat

If you head straight to NV there is dialogue chastising you for it.

You were meant to follow the narrative they provided for you.

>If you head straight to NV there is dialogue chastising you for it.
False. Want to try again?

The biggest problem was the Strip divided into 3 parts. It's strange how Freeside feels more intricate and alive.

Jacobstown was stylistically weird, from a different game/universe. Nipton and Primm were small.

I think Fallout 3 had more time and effort put into the world build, despite having inferior writing.

They just warn you that there's a shitload of deathclaws, you can evade them with a few stealthboys which are in the goodsprings area if you look hard enough.

i think the intended path was supposed to be something you do the first time you play the game so you could become familiar with the factions and stuff, then on later playthroughs you could go wherever you want

the problem i always find is once i reach new vegas, clear out some casinos and buy a decent weapon i always think "what now?", it really lacks a sense of direction, but also isn't nearly as good at "pick a direction and explore" as 3 was, so in many ways going down the intended path is a lot more satisfying, but then doing it every time you start a new character is extremely tedious

Why are contrarians so retarded

>every game maker studio ever

NV does have constraints that hinder exploration but was made to be more character rich while F3 was made to be virtually the opposite though there are still difficult enemies in some areas that hinder exploration in F3 too

Because Bethesda actually put years into crafting the world space to be interesting to explore, there's tons of unmarked locations you can stumble upon.

Obsidian just made their mod in a year and threw it out the door, they knew it would sell since FO3 was so successful. Their map "looks" to be the same size as FO3's, but it's actually less than 2/3rds as big because enormous spaces are walled off by invisible walls. To top it all off, they just added more location MARKERS, to give the impression that it had more locations than FO3, but most marked locations are completely unremarkable shit like a lone picnic table or an empty shack.

The Strip and Freeside were originally intended to be one complete area with no gates or loading screens, but consoles or the engine or both couldn't handle it, so it got cut up into four areas and depopulated to make it work at all. Because of this, the guy trying to run past the credit check walks into the gate and stops moving, and people walking down the strip spawn in mobs at the gate and walk in a straight line, among other things.

Did you even play the game?
I was talking about yesmans dialogue if you go that route.
That is the problem with a narrative driven game in an open world.
If you seen it once you have seen it all.

I think you can craft a more open yet still narrative driven experience, for example by giving the player freedom to explore, yet multiple locations around the map that will let him pick up the main quest's trail.
NV didn't even try though, unless you metagame and skip the story you have to spend 3 hours down down a railroad track that spans the entire bottom half of the map.

>intresting to explore
Yeah man i love randumb xd places like little lamplight and walking through fucking metro tunnels constantly. Nv isnt a masterpiece of exploration but saying 3 is any better is bullshit

pretty bad bait

>Yeah man i love randumb xd places like little lamplight
I bet you do, WOULN'T IT BE HILARIOUS IF A CROSSDRESSING SUPER MUTANT WAS MANNING A RADIO STATION.

>crossdressing
Retard alert.

Also tabitha is fucking insane theres nothing
funny about her shes taking advantage of mentally fucked power ogres.

youtube.com/watch?v=mLJ1gyIzg78

because it is the most railroaded fallout game ever made

i watched this video a few days ago and i was surprised at how mediocore it was

most of his criticism is focused on explaining why fallout 3 isn't interesting as an rpg compared to the original games, but no one would ever really try to counter argue this

everyone who loved fallout 3 loved it because you could pick a direction and explore. a critique of fallout 3 which does not exclusively attack that part of the game isn't worth much desu

>A game in a series that was all about roleplaying completely fails at it. Nah thats not that important especially when the marketing was all about how much choice it had and reviewers wouldnt shut up about it.

youtube.com/watch?v=4ZEtWEey_CQ&t=2539s

Because their interns were busy making a game on a strict schedule compared to Bethesda having forever for 3 and just telling them to spend a week dumping trash inside interior cells.

>Taking over an hour to criticize a game

I don't know whats more autistic, the people making these videos or the people watching them.

this guy is like an OG fag 4channer. everything. EVERYTHING about him screams that

inb4 some butthurt 2011 fag claims he can't be a 4channer due to some arbitrary political classification. lul gb2reddit

the deathclaws always noticed me from miles away, even when using a stealth boy

fallout 3 exploration sucks donkey balls because the game has no design whatsoever meaning there is no danger to going anywhere nor anything interesting to find by going anywhere
you've probably spent countless days defending your favourite games on Sup Forums

>want to enjoy a fresh replay of fallout 3 / NV / 4
>immediately ruin it for myself with console commands every time

Because you're a no fun having numale who sticks to the road like Sunny Smiles tells you to

>Implying anyone on Sup Forums plays videogames

It isn't

Almost ever single fucking thread on this board is either talking about there non-existing "waifus" or Shitty Japanese games.

Have you tried going in reverse after going straight to new Vegas? It doesn't fucking work because every npc and quest assumes youre walking in one direction.

This is Sup Forums what did you expect? If it isnt waifus/todd/ or piracy then no one gives a shit about your thread

I defend bloodborne as a masterpiece and I don't even own a ps4

it had better unique weapons, secrets to those weapons, and just cool places to visit in general like the museum. people shit on its worldbuilding, i agree a cult of people worshipping an atomic bomb is stupid, but its so cool and interesting and i really did want to become involved. the only things that made me feel that way in new vegas was the vikki and vance unmarked mission and the glow (which are ultimately just reskins of those same atom bomb worshipping retards but with ghouls instead, b-but they are actually good!)

>people still defending FNV in 2017
will it ever die

you should know since you like new vegas you autist

yo guitar is pretty fun

No
Pic unrelated

the only interesting thing about megaton is the effects when you blow it up. in fact the only interesting thing about fallout 3 in general is playing a comically evil character

I absolutely love the exploration in New Vegas and couldn't get into FO3 at all.

I really like that you can see various hallmarks of the map from very far away and you can actually go there and explore.

Pic related. You can see fort McCarran and the lucky 38. A little to the right you would have seen the radio station.

I'd like NV more if it didn't look like a pile of brown vomit

I think they have a different type of exploration. FNV is great when you have a destination in mind like the poster above me showed. Fallout 3 has the post apocalyptic mood mastered, and just going through the subway tunnels and emerging god knows where is an experience in and of itself

And even then the devs didnt put any effort into megaton at all. As highlighted by a vedio an user posted here the devs put more effort into moira than the entire town and then made it so that if you nuked megaton moira doesnt die so basically shooting moira has more negative consequences for you than blowing the entire town

I'd liks fo3 more if it didnt look like a pile of green and grey vomit

Revolvers are for fags desu

this, i prefer piss yellow

new vegas vaults were so ridiculously superior to explore over fallout 3 ones it's not even funny

>liking vaults at all
pleb opinion

You can see the snowy mountains of Jacobstown too

Both suck ass. Just mod them out

I want old Obsidian and Bethesda working together again or at least Bethesda hiring competent writers.
Todd I fucking know you lurk here. Hire more staff damnit. Fallout 4 did so many things right but it managed to rub too many people the wrong way they went full contrarian and now they're too salty to admit Fallout 4 had it's moments.
Boston is bustling with life and so many locations are connected but the central hub plain sucks.
Gunplay is good but ruined by cheap animations, lacking variety and dumb design desicions.
Making junk useful is wonderful but you can hardly make something worthwile with most litter.
Weapon modifications are fun for like two minutes until you realize it's just jumping between tiers to get the highest damage because there are no tradeoffs.
For every good idea there are like two dumb that are linked to the good one.

>fo3 fag has to disregard vaults because the vaults in fo3 were just reskinned variants of each other filled with ghouls/super mutants

kek