Are you looking forward to cuphead?
Are you looking forward to cuphead?
not really desu, looks like some corporate art bullshit
No, I'm not a fan of overly difficult games. I play video games to wind down and relax, not get frustrated.
No
Is it going to be difficult? It's just a platformer
I am, impossible tutorial aside.
Have some doots.
pastemagazine.com
TOOOOOOOOOOOOOOOOOOOO HARD
REEEEEEEEEEEEEEEEEEEEE
Nah man, that first boss looks too hard.
A professional video game reviewer couldn't even beat the first level. That's enough of a reason to take a pass on this one.
You haven't hear?
It's the fucking Dark Souls of platformers.
Good luck playing that fucking game
>platformers can't be difficult
have you ever played a megaman game or la mulana
already pre-purchased that shit, yeah yeah anti consumer and what have you. i love side scrolling shooters fucking sue me.
Nowadays whenever I feel like playing a platformer I just binge dustforce for a while. Bossfights may be cool in cuphead but the filler shit they added looks like generic ass.
what about this one?
>tfw it'll be reworked to be beatable in 22 minutes
No, it straight up looks boring.
second boss that requires you to talk to the same npc 6 times in a row is fucking ridiculous too
fuck indie games and fuck them aping the retro difficulty
Corporate art?
>can barely get halfway through the first level
>lose all my lives
>"GAAAAME OVERRRRR"
>yeah, for you, not me
>turn off game
>never play it again
>the subscriber who bought it for me gets mad that i didn't play it enough
>before i can say anything, the rest of my viewers and subs have verbally obliterated him
It was a fun way to spend an hour or two I guess
It'll be a fun co-op experience
youtube.com
I loved this cartoon as a kid so thats why i'm getting Cup Head
Even the tutorial is fucking rough dude. And I'm a pigeon so I know what I'm talking about.
If it comes to Switch. I'll be getting it for PC with its inevitable Humble Bundle release
I don't think I can jump over this one
platformers cant be difficult unless it has mechanics like braid. You run in 2 directions shootings and dodging, that's all
>A professional video game reviewer couldn't even beat the first level. That's enough of a reason to take a pass on this one.
youtube.com
Link for those who do not know what he's talking about
Video is the Lead writer for GamesBeat, this is the kind of people that review video games
A beta soyboy cant get the introduction? That sounds like a good game. Instant casual filter
Kinda waiting for some reviews
Same here
I'm really at a loss for words here.
what a retarded post
Fucking loser. If you suck that much a video games you should just stop
NOPE. Games like csgo, pubg, bloodborne, overwatch are difficult
haha nice one bro
i understand that reference ;)
>platformers cant be difficult
never played hollow knight?
NOPE. I haven't is it fun?
Not really, i'm enjoying another oldschool arcade experience.
Sure. I preordered it.
pretty hellish
white palace is the top tier when it comes to real platforming
and bosses are basically health sponges, without any incidation of health bar to show progress, only shitty phases...
I'll have to grab it for the Switch when it eventually comes out.
i'm looking forward to it being released so i can determine if i want to buy it or not
i need to know how many of the ugly filters i can disable
>lives
>in 2017
goddammit
It's copying a 90's arcade game. You have infinite continues, anyway.
The meme with the journalist was more interesting than the game.
you sound extremely good at video games
then why not just have one life bar that takes longer to deplete?
it was funny until the game bloggers circled the wagons
If Cuphead isn't good I will break into Disneyland, fill up one of the giants tea cups with scorching hot coffee, and jump in.
You get a bonus at the end of a stage if you don't lose a life.
lives don't make games harder. smarter ai and clever level design makes a game harder. lives are just putting in imaginary quarters.
i would if they actually looked like 30s cartoons and not shitty Calarts student films that belong in a 2000s Nickelodeon cartoon.
you can accomplish the same thing by completing a stage with at least x amount of health.
Sounds cool, maybe i should buy it
>6 more days
It feels like it was just yesterday when Cuphead first showed up in 2014, god damn.
There's a sort of "Reset" when you die and respawn. You're essentially asking for a fighting game to ditch rounds and have one giant life bar.
no
It's the only game that will determine whether or not 2017 was a waste of time for me.
DSP, that you?
>wut is devil may cry?
Can't wait to see best girl
not a fighting game
>reading comprehension
I'm glad Cuphead doesn't use lives like a lot of hackneyed devs have been doing with their games lately for muh nostaligia.
I guess everyone would be fine with Dark Souls having lives then? Good to know.
JUST DO THE THING
literally what
and yes, a bit.
>What is Contra?
>What is Metal Slug?
A new frenchie video popped up and revealed one of the ocean-based platform levels
youtu.be
>That
>Best girl
Pretty cool. I think people have been too hard on the levels so far, people are looking at them like platforming levels instead of the arcadey run & gun levels that they are. And everyone assumes that they were "forced in" or that they're padding for some reason.
I honestly just want to get to the spooky world that has the train and ghost boss. I want to hear if they put their apparent love for Swing You Sinners to good work.
Honestly I think they're all pretty damn cute
>Jew nose
>roulette
It was a different time.
>chromatic abberation
into the trash it goes
Oy vey!
It's part of her charm
>Wahh why don't they change their artistic vision for my busted eyes
Fix your shit genetics before you tell others to fix their shit.
You can turn it off, but I assume you already knew that before shitposting
...
prove it
I honestly don't understand the hubbud about this game, sure the production value is high but the art direction looks so soulless. It feels like it's trying to mimic an epoch it doesn't understand just for artsy brownie points
...
it's a garbage effect and their is zero justification for it. if anything it hinders the 30s aesthetic.
>cannibal birds
Everytime
I thought that tower was a 3D model at first, but it turned out to be an actual three dimensional model.
>paintstakingly hand draw over 100,000 frames of animation
>"it's just so soulless"
goddamn. way to go above and beyond.
>Art direction looks soulless
What fucking planet do you live on?
Something about the artstyle doesn't sit well with me. The way everything wiggles in older looking animation and the weird sound filter over the game actually starts to hurt me when I look at it. Anyone else feel this way?
Less than a week to go. I hope the gameplay and everything is great, but even if it doesn't blow my socks off I'll still enjoy it just for the animation porn.
old-school animation is supposed to make you feel uncomfortable.
We can all agree that the flower has the best theme, right?
youtube.com
I don't mean disturbed I mean it makes me feel sick to look at.
>We'll never get an actual game with Don Bluth style animation
Kill me now.
dragon's lair and space ace mah dude.
>working on a short point & click adventure with several animators in free time
>so happy that there is at least 1 person on the internet waiting for it
There's a reason I said actual game.
probably because that would require effort.
I really hope this game inspires animation that isn't calarts, it be nice for traditional animation for a change.