This is From´s Software magnum opus, there is no debate
This is From´s Software magnum opus, there is no debate
Magnum poopus more like xD
>enemy pathing is complete dog shit
And that's just problem 1
I feel like people fall into one of two camps; either they really liked DeS/DaS and consistently reminisce about the more slow-paced, stamina-management-heavy combat, or they really liked Bloodborne / Dark Souls 2 and really feel like everything should be hyper-quick, roll-spammy and extremely fast.
A lot of people from both camps overall 'like' all the titles in the franchise, but i think all the DS2/DS3 hate is from DS1/DES people and the DS1/DES hate is from DS2/BB/DS3 fans who didn't play (or didn't like) the original DAS.
DAS to DAS2 is such a ridiculously huge change they're almost not the same game. The art is similar sure, but the gameplay is such a rollfest in 2 compared to 1. It's as drastic as from Demon's to Bloodborne.
Personally I feel like they should've kept Dark souls like the first game and kept it heavy, slow, dark and methodical... and gone with Bloodborne and Bloodborne 2+ as the fast-paced frenetic dodge-spammy single-player-focused style.
Why can't we just have it all?
invading in this game is fantastic.
its literal shit.
name one good boss or area from DS2
There kinda isn't any in most cases. It's the game I play probably the most out of the series, and I'm just now noticing most of the enemies are just standing there doing nothing.
Anyone saying ds2 is shit also probably unironically eats shit
youtube.com
I'm about to start Bloodborne for the first time any advice?
kill yourself my man
Don't play it like it's Dark Souls 1.
Play like you have anger management problems and constantly dodge into things. The game is way heavier on dodge+aggression. Most of the bosses are designed to punish backstep-spamming and turtling/trying to survive.
The safest place is usually inside enemy models or to the left/right of their swings.
Standard souls rules apply regarding stat growths and generalities.
All weapons are viable, some are blatantly overpowered. Magic is pretty nonexistent/shit in BB until late/post-game.
I've only played DeS before, never picked any of the DaS ones up.
thats not DaS
Augur of ebrietas is pretty good imo but yeah... gotta get to lecture building to grab it.
i-i can't
i've got your debate right here
*unzips dick*
DeS and DAS1 both work, just sub what I said for DarkSouls 1 as DES. They're pretty close; much closer than Souls 1 to 2.
Dark Souls 2, BB and Dark Souls 3 are all kind of the same product. 2 is a bit between 1 and BB, but they're all Demon's Souls on cocaine with less management and more hyperaggression.
You
Sure. Augur is super gud, but again, requires meta-knowledge or previous playthroughs and specific builds/getting to 'lategame' to access most of the 'spells'.
Unlike Souls where you can play "As a mage", there's no such shit in BB outside of super niche playthroughs or speedruns/etc.
Even doing 'Arcane runs' is kind of dumb/pointless until you can farm chalices.
Which again, not on your first blind playthrough you're not.
>or they really liked Bloodborne / Dark Souls 2 and really feel like everything should be hyper-quick, roll-spammy and extremely fast.
Dark souls 2 isn't nearly as fast as BB, if anything the speed of combat is closer to Dark souls 1. Dark souls 3 is the one that plays closer to the speed of BB.
I've been replaying this one recently and yeah it is easily the best of the Dark Souls trilogy. I can't speak for the original DaS2 as I've never played it, but Scholar of the First Sin is great. The sheer amount of content is overwhelming and the gameplay mechanics and level design are a good middleground between DeS and DaS1. The variety in possible builds and weapons are awesome and it has some of the nicest armor/clothing designs too.
I really love how freeform the first half of the game is. DaS1 leaves most of the game open, but actively punishes you for exploring or deviating from the intended pathway. In DaS2 you can comfortably jump all over the place efficiently and actually put up a fight against a lot of the enemies as well. It makes getting certain builds going a lot more efficient, which ends up making entire playthroughs way more fun. And then after all of that, Brume Tower and Sunken City are two of the absolute best Souls areas.
Everyone knows that already. People that hate DS2 are the ones that bought it on release. Anyone who played Scholar at any point knows it's the best in the series.
Loving BB is part of why DaS3 sucks though. The thing with BB is that it is fast and pits you up against large numbers of enemies, but it also overhauled all of the gameplay mechanics in order to accommodate for this. The weapons are all designed with some form of crowd control in mind too. On the flip side, playing DaS3 just feels like you're playing a game at times two speed. It looks the fluidity and execution BB does. Scholar of the First Sin spamming enemies at you is just bad design and its main flaw. Areas like No Man's Wharf and the Iron Keep actually feel like "hard mode" mods you would download online. Having Alonne knights falling from the sky to overwhelm you in numbers is not only stupid looking, but extremely tedious to deal with. I would much rather fight one or two very powerful enemies than wave after wave of grunt units.
Without a doubt my favorite thing about replays of Scholar, is build fuckery and item dashes.
You can start with any class in the game and have a meta hexer after the first boss, it's fucking ridiculous. You can go knight and have a cleric after the first boss. You can have a powerstance build too, after the first boss.
You play through the game WITH the build you want, not play the game TO get the build you want. It supports mono builds out of the gate.
It doesn't take running a generic quality build for 30% of the game to convert over to the extremely strict stat investments for your build.
...That's just for blind players.
Experienced players? They can dash for OP as fuck items in specific areas of the game as well as DLC areas at the beginning, because like Dark Souls 1 there's next to no progression gating in the game outside the odd fragrant branch.
Nope. This or BB is. And it's an objective fact.
Indeed. And because you can teleport to bonfires freely, getting certain gear is a lot easier than in DaS1. Being able to fully enjoy builds and items for most of your playthrough is part of why DaS2 is so great. I love BB, but my number one complaint is how so many weapons are locked away behind end game stuff. In other Souls games the weapons are often moveset clones of other weapons, but in the case of BB each weapon is a completely different experience. Of all the weapons to restrict too, they pick some of the most unique ones (Bloodletter).
DaS2>DaS1>DaS3. The first two games in the trilogy are mindblowingly spectacular, but I really can't help but feel frustrated when I'm playing DaS3. I'm not that far into it yet, as I've just now killed Dragomslayer Armour, but my mind has been made on how much I loathe this game since the start. I cannot fucking stand the shit in this game that made the others stand out. I really think the best example is the ratio of mimic chests : normal chests. Like many things in DaS1+2 that we loved, theic chests were ruined in the third installment by being entirely overplayed. There don't even seem to be many chests in this game, but their ranks are very disproportionally saturated with the mimic mechanic, which destroys this element of fear and surprise entirely. When every chest is a mimic, it's just a pain in the ass. Also, the bosses are way too easy. Some bosses in DS1+2 still give me trouble, but the only boss in this game that has taken me more than 2 attempts has been pontiff. And that's just because he's a wildly unpredictable boss when you have as little experience fighting him as I do. Despite this, I still beat him on my 4th attempt. Dark Souls 2 just has better environments, more/better bosses, and far better pvp than the third. And honestly, DaS1 isn't very much different from 3 in my opinion. I feel that Das3 is a real fuckup, and I can't wait to finish it and continue my 4th play through of DaS2. On a final note, my first Dark Souls title was 1, and I never played demon's souls.
On a second final note, I will say that the only parts of DaS3 that I have really enjoyed have been exploring Anor Londo (Giant Blacksmith gave me chills down my spine) and fighting Dragonslayer Armour. He is super easy, but really fun.
DaS1 isn't much different from 2*
I think that the first souls titles is barely edged out by the second.
>Bloodborne
>Action game with piss-poor RPG elements instead of a straight action-RPG
Why does everyone pretend its the best? You play the same fucking way every time, there are few "builds" because half the systems and mechanics for character-building are gone or have been dumbed-down. PVP is ass and it has less replay value.
>as I've just now killed Dragomslayer Armour
You're pretty far in, well over halfway.
>but in the case of BB each weapon is a completely different experience.
I don't find its much different functionally than simply using two different weapons and swapping between them, except in BB you can't pick and choose what to combine or even choose which hand you're wielding them in.
Thinking of playing Scholars again for the 3rd time. Is it worthwhile playing the whole game with the Company of Champions, and if so what general build is best? Leaning towards a Sorc/Cleric build but not sure if I'll get my ass kicked.
I think Dark Souls 3 is the best one. The first is unfinished and the second one even having a fanbase is blatant contrarianism so I don't think it's much of a debate.
>the second one even having a fanbase is blatant contrarianism
Try reading the posts in this thread, because they explain why its not.
>Areas like No Man's Wharf and the Iron Keep actually feel like "hard mode" mods you would download online
No Man's Wharf doesn't really swarm you though, there are a lot of enemies but you never have to tackle more than two, maybe three at once unless you're just running through them.
started it last week, it's one of the most addictive games i ever tried. Try practicing parry choosing the weapon with less damage, when enemy hit you shoot and visceral attack, choose the axe (strongest and it's dual wield version is op) and concentrate in using your points wisely
>blatant contrarianism
I honestly wish you were right, but you aren't. Some people don't have artificial opinions. I genuinely don't enjoy DaS3 as much as DaS2. I never see myself replaying it. Subjectively speaking, the game is nowhere near as good as the 2nd for a myriad of reasons, and I don't say that for attention or to provoke arguments. DaS1 may have seemed a bit unfinished, but it honestly feels exponentially more refined than 3, as if miyazaki and the dev team gave it their all. DaS3 plays sloppily through very boring areas with (mostly) useless shortcuts, a bunch of tastelessly placed mimics, dogshit pvp.. etc.
For those who think DS2 is actually a good game, can you refute any of these points?
Not going to open, but an immensely in depth video has been made refuting most if not all points that can be made against DaS2.
>refute a 49 minute video
Sure, but I'm gonna have to use an equally long stream of videos my friend.
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It's a pretty famous video that led the charge against Dark Souls 2 so I assumed everyone knew the gist of the complaints.
Never seen it before in my life, sorry.
I can´t but Dark Souls 3 is worse
DaS2 > DaS1 = DeS > DaS3 = BB
You flame fanning faggot. I will get you for these dumbass threads of yours.
>Micro-purchase Vehicle reaction image
lol
There are 3 conditions whre you could possibly enjoy Dark Souls 3:
1. Its your first Souls game
You started playing this series in the last years, you are ignorant about the previous games and what made them good
2. You only have a PC as a gaming platform and dislikes slow paced combat
Bloodborne is not available on Steam, so you have to content with a bastardization
3. You have low IQ
The extreme linearity is easier to your brain to handle, the presentation and corny ochestral music tricks you into finding whats shallow and unimaginative epic
DaS > DeS > BB >>>>>>>>>>>> DaS2 > DaS3
BB has next to no build variety, shit PVP and poor replay value. DaS2 is better, no idea why you shove it down there with 3 when BB is barely even an RPG.
Haha
that's great!
These videos are great. I'm half way through the first one.
>Denuvo shitposting stops
>now we have this thread everyday
For what purpose?
Barbara looks like shes about to cross the grand line
>tfw shit at the game and took like ten tries to beat deacons
>Trying to chop off Sanctuary Guardian's Tail
>Two fucking hours trying to bait him into the two moves he has that leaves his tail open for two seconds each time
>Wind up having to quit from the menu every time because it fucking dies before I get enough shots at its tail
Why is this such a massive pain in the ass?
At least in Ds1 most enemies would find a way to reach you. In Ds2 they just stare forlornly at you up high or run around eventually falling off a ledge
Dark Souls 1 is the best game, no contest. No other entry in the series can measure up to its level design
Only the mentally handicapped like Dark Souls 2.
Only the mentally handicapped parrot blanket generalizations because Sup Forums told them it was bad.
And you think he hasn't played it because....?
Just stop. Fucking stop replying to his low effort bait.
the original dark souls is the best. there is no contest. DS2fags vs DS3 fags are pure evidence.
epic
Instead you're forced to fight one or two enemies every two steps you take. I've always hated that area because of how tedious it is to get everything there. The problem with DaS2 area design is that they fill all the areas with way too many enemies, which makes looting the areas a huge pain in the ass. On the other hand, you can still just run through areas effortlessly like the other Souls games so the whole thing feels pointless. You would think having waves of enemies would be a way to punish runners, but it only punishers explorers even more.
Don't reply to me
>if a game is good, it can have no negative aspects to it
>DaS1 isn't littered with bugs and terrible design choices and shortcomings
All of the Souls games have a mile long list of flaws to them. That doesn't mean they aren't awesome games. People peck so hard at DaS2 to find the most minor flaws and exaggerate it, all while praising DaS1's flaws as though they aren't immense limitations to the game's enjoyment.
I know this is pasta but, the series literally always throws more than one enemy at you. The very beginning of undead burg does this.
>You would think having waves of enemies would be a way to punish runners, but it only punishers explorers even more
It punishes people that fail to master the mechanics of the game just like Dark Souls.
Old Dragonslayer
Majula
Eh, you should also consider the implementation of life gems into your overall health pool between bonfire visits. More enemies and life gems go hand in hand, I truly enjoy this dynamic. And that isn't to say that life gems are necessary in any instance, though.
It isn't a pasta. Why would such a small post be regurgitated? Why are people so incapable of comprehending that their favorite game ever may have flaws? No the DaS1 and DeS do not have areas like Iron Keep where you are overwhelmed by powerful enemies. Generic hollows that hold no threat against you even at level one do not count. There is a huge difference between the hollows in Undead Burg and the viking looking enemies in No Man's Warf. Plus, enemies in DaS2 are much more relentless both AI wise and in terms of their pathing and spacial awareness. The best way to test this out is going to The Gutter, where enemies will aggro onto you from extremely far away and follow you all across the area.
>It isn't a pasta
>Why would such a small post be regurgitated?
Because it is.
>Why are people so incapable of comprehending that their favorite game ever may have flaws?
I didn't deny anything. I just said it's a common thing in the series and you're biting my head off.
You haven't even gotten to the most redeeming qualities of das3 yet. Soul of cinder is a great fight, and both xpacs actually make the game
much more replayable, at least for me. It's the third installment, everything is going to seem more repetitive anyway. Also Didn't DaS teach you to always attack chests before you open them? Why is the number of mimics an issue? I feel like they understood that anyone that played the first two knows this, so they just decided to make yyou work for the loot a lot more often.
Otherwise, yeah, I don't understand much of the DaS 2 hate. It's clunky sure, but otherwise it's got some of the most challenging shit in it, and the best story.
>shockwaves
>magnum opus
Oh shit, I actually got one.
>healing gems and regen ring are bad because they trivialize healing
This is the opinion of a retard, healing is trivial in every single Souls game, and there are far more ways to trivialize Souls before you even get to abuse of healing. The kicker about Souls is that the "difficult" meme is only as real as you want it to be.
>DeS grass and regen build
>DaS 10 or 20 estus kindle (if you priority Pinwheel the joke fight), humanity farming, soft humanity farming
>DS3 showers you with estus shards, options like Crotchrot Spear/combo ring, or just using the bonfires spaced 30 seconds apart
>miracles in general
Why do people do speedruns, no hit, no death, no bonfire? Because the challenge isn't enough.
Why do people summon for bosses, overlevel, kite with ranged, use the best equipment, and abuse healing? Because the game is too challenging.
Crying about using optional healing items to ruin your game is absolutely fucking moronic.
>waaaah this healing is ruining my game
>don't use them? no I can't do that but waaah it's ruining my game though
There is essentially no way you can "balance" healing too. Even if you got a wide enough testing group, people with the skill to not need healing will STILL not need healing. People without that skill will just find other ways to break the game like overleveling or summoning. It's completely pointless.
>playing the game blind
>went with miracle build
>realized from hates faith users so had to respec
>initial d starts playing
I'm torn on this.
Personally I think that DaS1 had the best lore, mood, atmosphere, bosses, and gameplay arc.
But DaS2:SOTFS has by far the best weapons, combat, co-op/pvp, covenants, along with some incredible zones and moments that are the best in the series, and is the most enjoyable to just pick up and play and replay and grind and explore on.
DaS3 is an abomination, basically half the textures and models are ripped out of Bloodborne as is the combat.
Bloodborne is okay for what it is, but it's not a Souls game, it's a hack and slash with Souls elements.
DeS has some of the best writing of the series, and probably the best difficulty curve, along with some of the most interesting characters.
They are all good games.
As a piece of art, Dark Souls 1 is the best Souls game by far.
As something I will be playing for years and years to come, Dark Souls 2 is the best Souls game.
Didn't they only nerf lightning spear?
Ivory King, Dark Lurkers, Raime, and I actually kinda have a soft spot for fighting undead Vendrick because of the mood and atmosphere of the fight.
I may change my mind about dark souls 3 if the game presents some great fights and dlc content, but my qualms with the game aren't survival to repetitiveness. For instance, the mimic issue that i brought up has nothing to do with it making the game more difficult, but much more predictable and less mysterious. When nearly every chest is a mimic, I never experience the internal debate of "fuck man, should I check first? I'll check first," and i never accidentally open one to find myself in a world of trouble. Its more like, "fuck man, I have to kill another tonguemonster again." It's just really tiring. And I don't mean to make such a huge argument over a seemingly small facet of the game, but it really does perfectly describe how some previously neat features of the first two games were over-exhausted for no reason.
>there is tons of Artorias fan art out there
>a lot of it is really good
>NONE of it depicts him using his goddam shield.
Am I the only person this bothers?
i've never played a dark souls game and i'm not interested, but over time i've gathered that apparently ds2 is shit. what boggles my mind is that this bait thread CONSISTENTLY gets replies time and time again for years. why?
you were meme'd
ds2 was shit
ds2:scholar of the first sin is best in class
the thread gets replies bc lots of bloodborne babbies like ds3 and lots of nostalgiafags like des/das1
Because you keep making the thread?
hi OP, nice projecting
Wow, I expected you to actually maintain you never played a dark souls game.
>reading comprehension
are you finished?
Is there something unsettling about this image or is it just me?
It's the complete opposite of shit.
>Vanilla game so bad they had to fix it post release with paid dlc
>Game punishes players for persevering by having them lose health on death, a fundamental misunderstanding of what Dark Souls is about
>Game is balanced around pvp, a gimmick mode which was never intended to be the primary focus
>Very basic level design fuckups, for example Shrine of Amana has an enemy that teaches you to use ranged to progress halfway through the level when the player has already learned the hard way instead of having the enemy at the very start to teach them naturally
>We couldn't figure out how to make this area good, so we made it hard
The game isn't complete trash but the bad faaaaaaaar outweighs the good