Anyone else feel like game graphics have become stagnant?
Anyone else feel like game graphics have become stagnant?
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I hope so, maybe we can start focusing on the gameplay again
What am I looking at here?
Obvious shitpost, but polygon count hasn't increased dramatically, rendering capability and lighting has.
One renders at 30 frames per second while the other does at one frame per hour.
You're comparing realtime with renders.
I feel like your IQ has gone stagnant
No, plenty of companies just refuse to put in the effort to make it look top notch, on account of the fact that enough consumers don't give a shit. If massive companies in 2017 could get away with selling games that look like they're from 1992, you bet your fucking ass that 90% of them would.
A thread about to go to shit.
AKA, KH thread on Sup Forums.
>at one frame per hour
it's longer than that, surely?
I hate that image, because it implies that KH3 looks worse when it actually looks better.
For the room itself, the lighting, shaders, and textures are WAY better in KH3 then in TS1. There are outright objects in the TS1 image that are flat diffuse textures with no lighting or shaders on them.
For Woody, his ear is circles to show less polygons along his upper ear, but it completely ignores that the Kh3 model has way better polygon counts and normals along the back of his neck, jawline, nose, his eyebrows, sideburns, and due to the fact it's not using racyasting, lacks the noise artifiacts along the brim of his hat/forehead and in the background, and in general the TS1 version has inferior shaders and lighting
Also TS1 looked like ass outside of the main toys in general and even mid to late gen 7 games BTFO most of the movie (pic related)
and the realtime still looks better, see
good one. like that'll ever happen
>According to the June 2010 issue of Wired, it takes, on average, 7 hrs to render a frame in the movie Toy Story 3. It explains that some frames can take up to 39 hrs to render on their server farm (which has hundreds of servers working 24/7). The movie is 1' 49" according to fandango, 1' 43" according to IMDB.
it's far far longer than 1 frame per hour
>completely ignores that the Kh3 model has way better polygon counts and normals along the back of his neck, jawline, nose, his eyebrows, sideburns
Literally not true. Movie models don't need to render in real time, so they will always have a much higher polygon count than games, even older movies. The KH3 model still technically has less polygons in all areas of the face.
>thinking polycount is the only difference
>woody has no self shadowing
>his eyes dont dynamically reflect light
>eye brows have no lightning whatsoever
disgusting
>one's process in real-time
>the other took a super computer months to render
What kind of autistic post is this.
>its another everyone is an expert on cg models and say the KH models are trash
ffs its looks good
sure it could be better but everything in anything could be better
I'm happy with what we got
No but AAA game devs have become lazy. Movie CGI is still improving.
let's just start by making sure that the sun doesn't go super nova whenenver they open a window in a videogame.
That's because these people are always comparing to screenshots from the 2010 4K re-rendering of Toy Story, which added tons of effects that just wouldn't had been possible in 1995.
The original movie was rendered in a resolution closer to 900p and didn't use squared pixels (it was rendered "squeezed-in", so to speak).
You'd have to take screenshots from either the VHS version, the LaserDisc version or the original 1999 DVD for a more apt comparison.
Pic related: a laserdisc screenshot I found on Google.
No, no, and no no no. We're only getting started with graphics, and I work in the field.
PBR, global illumination; all sorts of fancy lighting techniques are only now starting to come close to realtime applications, and not quite yet on console hardware. There's so much we can still do and will do. Not too many developers are putting a lot of research into this aside from a few.
You're going to be really impressed with graphics 5 years from now, they're far from stagnant.
You'll keep buying the games though.
MVC:I lol
>That grass
toy story was meant to be seen in theaters where the audience was sitting far away from the screen to notice the textures. not in 1080p infront of your monitor.
...and contrary to popular belief, the best game engines aren't UE4 and Unity for graphics. In-house ones like DICE's Frostbite and SE's Luminous Engine are putting a lot more funds into developing advanced rendering techniques, but are sadly not available to everyone. I wish they were, but I bet internally they're also much less user-friendly than ones we know.
Just wait PS5, PS4 begin shit old CPU.
What was with the 90's and making floors super reflective? You see this in PC games all the time from that era, it's like "Look at our shiny surfaces!"
The difference between rasterization rendering light and ray traced light, which OP has yet to comprehend the fundamental difference of.
The sheer volume of work required between the two techniques makes polygon counts look like the difference between required audio and video bitrates, yet OP remains clueless.
That ain't gonna fucking happen. Not when you have PC Fags buying a new $1000 Video Card every year.
They want their graphics, they DEMAND graphics FIRST.
The original Toy Story was released 22 years ago, if it was rendered with todays computers it would be a lot more faster, maybe not real-time but close.
>pre rendered image looks better than real time game engine
How about the early 2000s and everyone trying to make textures and models "realistic" by using photos? It was a weird time.
The "super reflective" you're talking about might be the Phong shading model.
Reflections are really expensive to render, so it's just showing off.
You're trying to get a point across when these people know nothing of what you're talking about. Normal maps and Shaders are rocket science to most of the crowd that posts here, assuming they even know the terms without googling.
>if it was rendered with todays computers it would be a lot more faster, maybe not real-time but close.
Not close. You're still underestimating how demanding ray traced lighting is, even for that level of scene complexity.
You might get 1-2 fps with the latest systems.
People sitting further away is compensated for by cinema screens being fucking big. Unless you're at the very back of a huge cinema the screen is going to take up at least as much of your field of vision as a tv of the other side of your living room would.
Also home releases still existed in the 90s.
...
Except he throws his credibility out the window the moment he states the KH3 model has more polygons than the movie model in certain areas.
But these models are amazing and Sup Forums was losing their shit when they first saw them?
my life has become stagnant
who knew ray tracing looks better than a non ray tracing engine
>Developers ever catering to PC gamers
Wut?
And the left looks better?
Go play a seventh gen game and then seriously try to tell me games haven't progressed graphically this gen.
Everyone in the seventh gen looks like a fucking potato and everything looks like plastic, not to mention the UTTER lack of color.
8th has a return of color, WAY better faces, way nicer environments and the scope of the games aren't sacrificed nearly as much to get that high polycount as they were in the 7th gen.
home releases were played on shitty CRTs
apparently only half the people in this thread
>He doesn't play his games at 0.00004 FPS in order to get Pixar quality
The models really aren't anything special and Toy Story world wasn't graphically impressive. It all looked good as hell. But the art direction blew me away, not the graphics.
I have no idea where that meme came from, it had to mostly be people hyped up on 3 getting real news.
that last screenshot is so obviously not from Toy Story, it's from the third sequel that came out fifteen damn years later
3/10 made me respond
Well I guess that just makes TS1 look even worse in comparison to KH3 then.
I wasn't even talking about normal maps, just the actual directional normals
everybody on this board is dumb as FUCK
Except that's true. You can clearly see vertex edges sticking out visiblly along the edge of his mouth/nose, back of his neck, and eyebrows where that's not the case in tbe KH3 model.
Keep in mind though that Toy Story 2, a movie that came out like what 2 years after 1? Was leaps and bounds ahead of 1.
Even if games get close to catching up with toy story they just have a whole other Toy Story still from the 90s as the next benchmark
Maybe because the 7th gen consoles had shit for processing power. Run those same games on PC in native resolution and the jump between gens is barely noticeable.
Honestly is the jump from what we have to pixar that big visually?
Lighting maybe but everything else looks fine in my opinion desu
I'm almost finished with KH2 Final Mix HD Remix on critical mode, and I gotta say it's a lot better than expected, I actually really enjoyed the gameplay, it has a rather addicting hook with the combos and all. The story isn't half as confusing as some people make it out to be, it's just the way it's written; voice acting is fine, but the dialogue itself is patronizing baby talk at times. Overall it's a good game, bordering on great.
I play on PC. The jump this gen was ENTIRELY noticeable you fucking mouthbreather. It wasn't as drastic. But it definitely still exists.
No one knows what a normal is my dude
You wanna know how I know you never modeled a mesh in your life?
Toy Story 2 came out 5 years after 1.
For real laughs, compare a 2017 videogame to a 2017 Pixar movie. Games should stop focusing on graphics altogether, as they will never reach what real artists who work in film achieve; instead, game developers should focus on Art Direction ala Nintendo, Blizzard, and Rockstar games.
>tfw the ps4 is running bullshot level graphics of ps3 e3 presentations
>That was just a normal pc running the game
In terms of raw power needed? Absolutely. It's a massive leap.
Pixar rendered that movie at a sub 1 hour a frame pace on fucking supercomputers. It'll be DECADES before a video game console has that kind of power. And we need WAY MORE to render it at 30FPS, let alone real framerates.
Is that some fucking shadow map jaggies near the sandbox? What the fuck?
I can see it at the tip.
>comparing rendering in a game vs a movie
weak bait or legit retarded
imagine the amount of power needed to run pixar-like graphics in real time
>The story isn't half as confusing as some people make it out to be,
It wasn't at that point, it was only 3 games when 2 came out
>real artists
>niggers who use computers
lmao nigga tell another one
See what? The obvious vertices on the left?
Whose excited for the incredible 2?
this video shows how much they have progressed
Actually both.
>real artists
Somehow implying that artist that work on video games are fake?
ME
brad bird is a fucking legend
>Surprised prerendered animation done on render farms with thousands of computers looks better than real time rendering done on a single GPU
I never wanted sequels to any of Pixars series besides Toy Story and I still dont.
Here's another pic showing how Toy Story looked like back in 1995 -off a LaserDisc.
I actually find it odd that Woody's "skin" has subsurface scattering, when he's supposed to be make of a substance that doesn't.
pretty much the only pixar I wanted
Then you should know the KH3 model still has less polygons. If not, stop talking out of your ass.
It's a straight up affront to good taste that there is gonna be a Toy Story 4.
they specifically held off on The Incredibles and Ratatouille because they didn't want to do anything with them without Brad Bird
...
>Confirmed for actually starting right after they meet the underminer lowering the chances of a timeskip.
>Confirmed elastigirl will be the focus of the movie.
meh, I have my expectations to an all time low.
>TS3 target audience are the people who grew up with it, had a good ending to the overall story, played on your childhood memories.
How in the fuck is TS4 gonna pull out the stops now? Go back to the kids?
Yeah alot of those inhouse engines are pretty much worthless for anyone who didnt help make it.
Its what happend to cry engine.
Good engine, nobody wanted to use it because it was a pain in the ass to develop on.
dat ass tho
We get to see more ass.
What are you, gay?
>muh renders
Friendly reminder that 1GB of storage space in those days was an ungodly amount of space for consumer PCs and most of the market had hard drives less than a quarter of that size.
I honestly don't know how I feel.
Like pixar has been gutted of their talent by Disney, but the fact they would wait like that shows they still have a huge amount of integrity and might mean they're getting the entire team back.
But if brad bird flying solo this might flop.
My guess is that they're banking on the millennials who grew up with Toy Story to take the kids they should be having by now to see it. Same kind of deal with the Captain Underpants movie.
>company with large budget must not have had very good equipment
They're going to shrink it because large asses are misogynistic, racist, and fatphobic. Too problematic for the audience of today.
>they start with undermined
>then they time skip to a world oversaturated with supers
>shy girl violet trying to make her way in a sea of cape movies
Yfw pottery