When people run in circles it's a very, very mad world

When people run in circles it's a very, very mad world

Please stop making this thread.

>wah wah wah streamlining

shut up

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only real men made this trip, 45 min after installing for the first time. Undead to Valley of Spirits counts only if done in first 30 min.

As many others (I'm guessing), I never made it to sixty in vanilla, didn't even come close, I actually didn't manage to get to level cap before Wrath, leveling simply wasn't a goal of mine before then.

I recently started on Elysium, and hit 60 yesterday, it's something special when I finally reached that milestone I never did back then. Feels pretty good.

baaawwwww i had a shit childhood where my defining game was world of warcraft and i cant move on. its 2004 and web 1.0 would you like to see my ragnarok online fansite forum? Dont forget to sign my guest book please teh penguin of d00m. Have you heard of this game called earthbound. zOmg rei fap fap fap. She is cute that is why she is called rei chan. teh rei. korea eat cat. helo moot i am lain from your website Sup Forums who are you. wtsnax b& WHERE THE FUCK IS TEAM FORTRESS 2

; somebody sage this shit!!!!!!!!

where did you ding? for me Winterspring near the springs.

How does UC to VoS even come close to doing the Wetlands run? You don't even get close to anything dangerous.

Silithus, handing in the quest for killing Deathclasp. I've always had a weakness for desert zones, so when I first set foot in Tanaris, and later Silithus, that's when I fell in love with the game.

My earliest memory of a big feeling of accomplishment was in Wrath, finally getting Moonkin form. Kinda special that it happened in Tanaris as well.

bump

it doesn't, but the tradeoff is that they have to go through the experience of Barrens so most of Horde will be real men anyway because of that.

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>Miss BC so much I regularly read up about it and watch the behind the scenes developer videos

I just want it back.

>enjoy the vanilla zones most
>level too fast to explore them all
>no reason to back to them at max level

Tanaris is extra comfy, did you get to do the troll dungeon Zul Farrak? It's excellently crafted.

>level too fast to explore them all

On what version of the game?

To be perfectly honest, I've done Barrens in vanilla, and on private servers as well, and I don't get how it has earned this badge of difficulty, because to me, Barrens felt like it had loads of quests kinda close together, and it carried you all the way from 12 to the low 20s, of course with a little bit of Stonetalon mixed in as well.

My point being that from my own experience, Horde's questing is more linear (and therefore easier to follow) than the Alliance, which is a bit all over the place.

The official version. As in, everything from cata onwards.

the current one

>wow i wanted to be sexe elf girl
>had to spend an hour to walk through a bunch of stupid regions because nobody goes to my shitty tree stump city
>six-legged alligator, such nostalgia
>people knew i was a troubled teenage boy trying to get the wrong kind of attention anyway

WOW. WAS. NEVER. GOOD.

Turning a quest for chromie in WPL

Zul'Farrak is probably one of my favourite dungeons. My first ever memory of WoW was seeing my older brother doing ZF, doing the stair event, and it just hooked me. Of course, I didn't even set foot in ZF until 5 years or so later.

Barrens was the most babby zone in the game.

>Wah it had -such- low drop rates

Barrens was a horde controlled zone (meaning no PVP) that you could level up in all the way to level 45 if you were autistic enough to run WC, RFK and RFD enough, without ever touching a contested zone, horde also had scarlet monastery and SFK.

Horde leveling was retardedly easymode.

Meanwhile alliance players were forced to grind in contested zones to level up.

Barrens is vast and lots of running around, it feels like spending a century in there. Horde in general complained at the time of large quest gaps. The design of horde towns felt like a tack on too, as if Alliance side was done first.
This was before Thottbot or WoWhead, the very beginning when it was you and the world.
I believe the Barrens deserves it's reputation.

They're not the fucking Vanilla zones then.

clearly he means 1 to 60 zones in kalimdor and the eastern kingdoms you dumb twat

That's semantics. You know what I mean right? Kalimdor and Eastern Kingdoms, level 1-58 was the most fun I had, felt like a real world.

Burning Crusade maps and onward are just circles split up into 6 segments. The exception is Northrend, which was almost on par with vanilla areas.

Yeah but they're post-Cata so they're not the actual Vanilla zones at all they're completely fucking different. Different map, NPCs, monsters, quests, level range etc. you dumb twat.

See I agree with you that you can get the illusion of gaps in quests, but I'll take 5 minutes of running to the next hub over having to go back and forth between zones as Alliance. Don't get me wrong, I've been in Barrens thinking "Shit, I can't go to 1k Needles yet", and you think that, because the Barrens quests ended in the south. A few minutes of thinking leaves you with Stonetalon Mountains, Ashenvale, and if you're really desperate, Silverpine.

Horde doesn't have it harder, but by level 20, they've only been to 2, maybe 3 zones in total, at that level, Alliance has been to Elwynn Forest, Westfall, possibly Loch Modan, Redridge, and maybe just set foot in Duskwood.

I think the main problem with the Barrens is that players don't learn to go to other zones as early as Allaince does.

>Want to play well scripted MoP with decent playerbase
>It will take twinstar two years to release MoP and another two years to make it good
I dont care what anyone says about pandas. Gameplay-wise it was the best expansion ever

Worn out places
worn out faces

>NuWoW

Horde would spend 1 hour looking for Mankirk's wife, that meme was organic.
I agree with a lot that you said. Still the influence of lack thottbot/wowhead and peoeple in general not knowing how to deal with MMO's made the Barrens a noob trap and its reputation stuck.

IT'S A GIANT WORM!

the screenshot is supposed to rly make u think because i was the last one of my friends left playing

Well your friends are obviously smarter than you are my man.

True, you did spend a long time in the Barrens. Spending an hour looking for Mankrik's Wife is absolutely retarded though.

>tfw TBC was the only expansion that didn't ruin everything in some way

The thing is, people thought it did. There was endless complaining that epics were too easy to get because you could get purple weapons with badges of honor.

Not that those weapons would help the average player complete a timed Shattered Halls run anyway, but people complained nonetheless.

I do miss those days though. The game felt much more organic. Pretty much all of the WoW memes come from vanilla or to a small extent BC.

I liked the fact that they put effort in to making more people Raid, without dumbing down the raids.
Heroics were essentially light raids, which showed people how small the margins of error were for shit like overaggroing; something that even a cloth wearer could get away with in a dungeon.
The attunements were also a checklist to make sure you were up for the task of raiding, or at least had friends that could barrel you through. A nice change from the frankly bizarre ones in Vanilla.

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THAT'S A FUCKING

>Arena
>Resilience
>Flying mounts
>Badge grinds
>Raid size revamp killing guilds
>linear dungeons
>recycled content 'difficulty'
>"only end game matters' development mentality

BC was fine, but it started a lot of the bullshit.

>>Raid size revamp killing guilds
I never really got this.
Any raiding guild worth its salt had at least 10 reserves on stand by

The lowering of raid sizes killed raiding guilds at the start of the expansion on most servers.

The same thing happened with WOTLK and Cataclysm, before MOP made flex

If people can do raids with less people, they will, so when they lowered raid sizes from 40 to 25, that was 15 people pretty much dropped from the core groups, many guilds pretty much died, entire servers died too from the ragequits

Even worse, 25 man was the most retarded number they could have lowered it too, 20 or 30, sure, but if you have 3 karazhan/ZA 10 man farm groups, thats 5 odd people who are benched, and no one wants to get benched.

Then in wrath, when they made it so all raids had a 10 man and 25 man version, that also killed guilds, casual 25 man guilds pretty much died and got split into 10 man guilds.

And in cata they removed any reason what so ever to raid 25 man, if there is one thing MOP did right (And its the only thing MOP did right) its flex scaling mechanics.

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desu i kinda miss old 1k needles
those might as well be 1% drop rates in shimmering flats and all the pvp there

>that was 15 people pretty much dropped from the core groups
But that shouldn't have been a significant problem, seeing as most Vanilla guilds had reserves enough to just form multiple groups. Hell, some guilds already had multiple 40 man raiding groups
Sure, it would be a problem since it would fuck with the guild dynamic, but not a lethal one to anyone with a shred of organisational skills.

>hey man we'd love to have you but you're not good enough to warrant the buff you'll give to the bosses and higher trash clear time

>made the Barrens a noob trap

the Barrens was just a badly designed zone in general, even if you omit the RNG drop/spawn rate, you really couldn't argue against the fact that it's a zone where all 3 race of the horde at that time will be funneled to that zone for levelling purposes and they will stay there until level 30 something.

At least if they found the deviate delight recipe they pretty much got their mount gold, and you just had to take the boat from ratchet to sell it to alliance who'd actually spend 100g for it.

>if there is one thing MOP did right (And its the only thing MOP did right)

I mean, I still dislike pandas to this day and will never level a panda as long as I live but come on.

A lot of people shit on MoP for some reason, and I agree with you, I'd never make a panda. However, MoP was a great expansion, leveling, dailies, Isle of Thunder, Timeless Isle, and the raids were just amazing. All the specs felt great as well.

The big problem was 10man was required for 25man progression, which meant you had 1 good 10 man team, 1 bad 10 man team, and 5 benched scrubs, because you probably didn't have more than 4 tanks

Fuck off with your blog

See

so glad I didn't waste my childhood playing the same fucking game for years

I mean, do you people even realize how much you missed out on video games? WoW was the only thing you guys could talk about. And when people asked you to try another game or play something else together at home, the best you faggots could say was "I-I'll check it out", but you never fucking did

>being this mad that nobody wanted to play your shitty games with you that you lash out 10 years later

Is this the most Undead Rogue image ever made?

I'm surprised it's not more detailed, those are only the most well-known spots for ganking, there are other great spots as well.

>ywn again be flamed on the server forums for ganking most players in a top guild that spent almost three hours just to get world/raid buffs for Naxx that are removed upon death

traveling from Darnassus to Stormwind for the first time was one of the greatest experiences I've ever had in a video game

now it's all gone, like tears in the rain

WE

What's the point of heading to Valley of Spirits as an low-level Undead? Wetlands deathrun meant something.

I made the top 2 guilds wipe on a world boss once. They spammed me in whisper demanding I pay for their repair bills and going on about how I'm going to get banned. I later joined one of those guilds somehow

Why grab the Thelsamar FP? You're not going to have a use for it either way and you're better off running through the south pass since it's closer to Thelsamar as well.

I played through low level vanilla content as a NElf a few weeks ago, and I had to go to Loch Modan between Westfall and Redridge.

No, you hadn't. You're just blindly following a guide like pretty much everyone does these days.

A single 12-20 zone doesn't have enough exp unless you grind/do DM a bunch.

A guide? Why the fuck would I follow a guide?

I got to level 6 or so in Teldrassil, did Elwynn, then went to Westfall. Do you really think that's enough exp to get me to level 19/20 so I can start doing quests in Redridge? Go play the game dude.

what did it mean?

>12-20
Thanks for proving my point. There are zero reasons to go Loch Modan aside from the early Trogg/blood sausage quests quest Jamie's guide tells you to go do since Loch Modan has barely have any quests since the guide only wants you to advantage of the easy XP breadcrumb quests.

Well, you could get your priest/mage training in Valley of Spirits, Orgrimmar, but you won't get anything really out of it as those are both in Brill either way.

Why did they remove best spell for Hunters?
>ywn again hide inside the roof in the main building of Auberdine as a Hunter while killing all the NPC's and low level people that flag PvP on playing as your Pet

Quests and a better leveling experience.

that's exactly what you get in VoS as an undead, different leveling exp and diff quests. LEL KID.

There are zero quests in Valley of Spirits, retard.

>tfw solo grinding elite trolls on warlock in Hinterlands

Obsolete/Didn't serve a specific purpose.

go check faggot

Loch Modan has more quests than Westfall does.

Enjoy your last (You).

what they drop?

Troll Sweat.

>make vanilla wow private server
>on wotlk client but vanilla patch
>progression through bc and wrath but everything is tuned to lvl 60 and still all vanilla rules likw no flyibg mount and such.
the dream

alternatively WoW2 which is just a copy of vanilla WoW with different content. blizz would fuck it up anyway

hahaha, dork.

How do you intend to make zones designed for flying mounts like Storm Peaks and Icecrown playable?

Troll cum

you just put a teleporter there
or a big staircase

>Testing out how fast I could level up tailoring given having all the mats required
>Spend literal hours bolting silk, mageweave, runecloth and netherweave
>Creating individual items takes 45 seconds each
Neverminding the long wait times and enormous amount of cloth minimum, leveling tailoring is nuts.

Troll tears.

Legacy servers won't be like Vanilla/TBC were like.

Still fun.

It would be Vanilla with all the QoL changes. BattleNet integration, maybe even a quest helper (let's be real, you're gonna download questie anyway), but things like LFD would stay out. It sounds pretty neat to me.

>Not using TourGuide with Jamie/Zygor's guides

Or Joana's guide if you prefer his.

Same shit, honestly.

>quest helper
Way to ruin everything.

I don't get this mentality, because people are just gonna download them as AddOns anyway. If YOU don't want to play with one, you can disable it.

The absolute state of "hardcore" vanilla players