What was the last indie game you enjoyed?

what was the last indie game you enjoyed?

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Dead Cells is pretty good i'm enjoying it. Can tell it's incomplete but dang this is going to be something when/if it finishes.
I feel bad I wasted money on Rogue Legacy though, wish i'd gotten this first.

Mercenary Kings

Was the last one I played as a matter of fact.

hollow knight up until that white platforming thing

Definitely not One Shot, which is really depressing because I really REALLY wanted to like One Shot. Indy games have been kinda a disappointment for me lately. Good ideas executed half heartedly. Oh that's neat, you're kinda just guiding this kid through the weird world. What does that entail? Oh, he'll talk to you like 3 or 4 times throughout the game. Other than that you're directly controlling Niko. Well the One Shot idea, surely there's like big decisions you make that you can't go back on and can change his journey? Oh, I guess it just means the game auto saves a lot because nothing threatens Niko, your journey, and there are no decisions to be made outside of trying to get the true ending which you need to replay the game to get anyways. Oh well those meta puzzles are gonna be clever then, right? This is an adventure game where you're exploring the world of items, I remember the remote and the crowbar thing being kinda clever and you introduced that there's that txt document I needed to look at. Oh, I guess you have 3 meta puzzles that if you talk to the computer too much he gives you the answer with no consequences, and they all just feel like "because we could" puzzles rather than setting up anything challenging. Everything else past the first part is just use everything with everything.

Niko being adorable is the only thing that held that game up, and even then you didn't converse with him enough to make that worth it.

Party Hard was a good game. The soundtrack was 11/10, but I was expecting a more polished gameplay. So many possibilities and yet most of the AI/NPCs are dumb as fuck.

Rain World was neat. It coulda used more polish on some of the jumps you have to make and maybe a better sense of guidance at least early on, but it succeeded in being the game to creep me out the most with it's wild life.

Child of Light, A simple yet good story told through rhymes, it starts of slow but picks up after 30 minutes or so, The artstyle is charming and atmospheric, alot of care and details put into level design, fun combat, and the ost is beautiful.
It never gets mentioned here because >Ubisoft

Severely underrated.

Tower Offence!, which I can only describe as "what if Lemmings was a bullet hell shooter". Gets pretty difficult in the second half.

This thread is good, no wonder it's empty.

Monolith. It's like BoI with spaceships. Really good, severely overlooked.

The more popular version of that (Under Tayl)

Will play this one also eventually.

Darkwood

Is Crypt of the Necrodancer indie? That game was really enjoyable.

>Oneshot thread
I'm actually surprised that this thread didn't end up full of furshit posting.

Gunman Clive

does Larian still get to count as indie? and if Hellblade is also off the table my answer is the first episode of Dusk, and if we're limited to complete games it would be Butcher

Actually played two indie games today, really enjoyed both of them. First was antigravitor, racing game. Really good polish in handling, graphics are fantastic and it had two really nice tracks. Still really early days though, not a lot of content so I finished up with it quickly.

hotline miami

have you played Redout?

Darkwood.
Shit is breddy gud

Not yet, because I am on Linux and I can't be bothered dual booting at the moment.

...

>One liner shitposting
Yes, it's really surprising it have a good discussion in this shithole, and no it's not a Oneshot thread, it's an indie games thread,

to have*

Been playing through heat signature today and my initial low expectations for it have been greatly surpassed. The first timed mission i played in game was some of the most tense fun i've had in a while in games

Salt n Sanctuary, probably.

I mean it's not amazing. It's the combat that carries it, since a bunch of the weapons have pretty extensive movelists and combined with your dodge and parry leads to some pretty hectic combat.

Also wasn't prepared for how much it sincerely encourages keeping a sharp, blunt, and elemental buff on you with the sheer variance in enemy defences. So it's got that going for you.

It is ugly as sin but your character is tiny and the FOV is comparably huge so you don't get much time to dwell on it.

The other game I played was Hellpoint. Basically, Dark Souls: Sci-Fi. It was only one level, but I'm really looking forward to the full game being released now. Gameplay was pretty decent if limited in scope. Good enemy variety. Probably the biggest letdown was a lack of a real boss fight. Level design was okay with lots of vertical movement, but was lacking in interconnection.

Oh, that looks interesting. Hard sci-fi, I can dig that.

Also looks unpolished in ways that UE4 inbuilt parlor tricks can't disguise.

...

Also has a cool feature where the enemy behaviour/placement/number differs based on how close the ship is to the black hole, which I think is what the "clock" on the top right shows.

It has actual platforming (with a jump button) which was nice.

Underrail is a modern classic

And both of these demos were free.

gamejolt.com/games/antigraviator/250597

cradlegames.com

Terraria.

I'm pretty much done with it though after 480 hours. Nothing last forever.

At $10, can't say I didn't get my money's worth.

It's not actually a indie game, but a "doujin" game.

slow, weak, fallout wannabe

Gunpoint. Was a fun distraction. Would've liked if it was longer and had more actually complicated puzzles, since I didn't need half of the powers to finish the game.

Sauce ?

dlsite.com/eng/work/=/product_id/RE202337.html
youtube.com/watch?v=ptORAwAJN5c

Just ignore the literal translation of the title.