So i just finally finished the Metroid Prime trilogy

So i just finally finished the Metroid Prime trilogy

These are my thoughts:

MP1: Definitely the best Metroid game, the world is amazing, great exploration and soundtrack, a fucking masterpiece, i was really impressed, that level design is incredible, the problem was lots of backtracking.

MP2: Echoes I had mixed feelings about this, i liked it but switching between the light world and dark world became tedious, but it was pretty awesome, the boss battles were excellent

MP3: Corruption I actually liked it a lot, travelling between different planets and finding upgrades was pretty cool, sadly, it had lots of Wii gimmicks and the beginning of the game was kinda rough, but still, it's a solid Metroid game.

Thanks for reading my blog, looking forward to Metroid Prime 4

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Now that that's out of the way, let us enjoy some Light Suit

I find Echoes gets better on replays.

Can we make the light suit Samus lewder?

I disagree, Echoes' segregated world design makes it far more tedious to backtrack through on replays. Prime's world is interconnected and the experienced player will know tons of shortcuts and speed tricks that make it rewarding to replay.

Only if you don't have the original release of Prime. Sequence breaking makes Prime better than the rest of the series, yet again. No idea why they had to go and ruin it in reprints. Prime Trilogy is SHIT

>lewder
user, i'm already pushing as far as a blue board would let me, i don't want a 3 days vacation

>had to ruin it
>by fixing glitches
kys

this

Organic sequence breaking was the element that elevated Super Metroid from a 9/10 to a 10/10. Sad that Prime did it better than ZM, by accident, and that they then went and spoiled the fun.

never played a metroid until today, i started with AM2R... did i fuck up?! (loving the atmosphere/music)

Yeah, they should've made it easier. Being able to get space jump early is amazing. It makes Prime almost as open as Super.

you could have done worse I guess
just keep playing if you like it

>can't look up or down, like a fucking DOOM clone
>when Halo was already a thing

>need green tokens to unlock art galleries, dioramas, music tracks, the screen shot tool and some other shit
>only way to get green tokens is to have them sent to you from a friend who either has the trilogy or metroid prime 3 via WiiConnect24
>which was discontinued on June 28th, 2013

Who's fucking genius idea was this.

I'm so mad you can have a cool metroid wallpaper.

Fuck.

user, you can get space jump early in the trilogy version by bomb jumping

>did i fuck up?!
No, not really, you just missed out on some really enjoyable games.

If you love the atmosphere/music, I highly recommend the Prime games and Fusion, all of which are easily emulatable if you don't want to spend any money on them. Prime through Prime Trilogy on the Dolphin, Fusion through no$gba or desume.

Thanks for the bl-
>Thanks for reading my blog
Fuck you cheeky bastard.

You need to get the bombs first, which limits its usefulness.
By the time you have bombs you can already beat flaahgrah and head to Phendrana, so you may as well just continue on the regular path.
It's ideal in the original version when it only takes one well-positioned scan dash to pull it off. Still acceptable in the other GC versions where it takes a combat dash.

Not as early as literally the first 5 minutes you spend on Tallon IV, which lets you sequence break past the hive mecha. It'd be like if Super, on re-releases, didn't let you sequence break past Spore Spawn to get a super missile.

I agree with you 100%.

Here's hoping for a HD version for the Switch so we can play all three with no Wiimote nonsense.

>Prime 1 is the best in the series
It's not even the best Prime game.

Order goes:

Zero Mission>Super>AM2R>Prime 2>Fusion>Prime>Prime 3>everything else.

The Wii Remote controls were completely comfy n the first two games (i.e when you remove the key-turning gimmicks from 3)

Yes, because it's too good and you'll want more.

If you want a "fresh" introduction to the series go for Fusion (unlike the other games, you're supposed to follow a nice plot); it's great as first game because it's not "pure" metroid, but the core is there and it got some of the best bossfights of the series

The following is pretty easy: Zero Mission, then AM2R, then Super.
I'd argue it's better to keep AM2R as last game, but it's up to you

>Zero Mission > Super
>AM2R > Prime 2, Prime
gay

this makes me think that if they were ever to remake super metroid it will inevitably not allow as much sequence breaking as the original and therefore be considered shit

>fusion is better than prime
how about fuck off

Zero Mission was the Super Metroid remake.

no shit
we can't have nice things any more

Probably. Tons of things like the Mach Ball, early Ridley, and early Maridia would probably be removed.

then if the zero mission team remade super metroid instead then it wouldn't be TOO bad but it would still have the forced handholding

Do you know anyone that could help you. Maybe you should ask your friends and family.

I disagree.

It's interesting that the thing people like most about the game is entirely because of "bad" design practices

The Wiimote controls were utter shit. I always hated them whenever I had to do any sort of precision aiming. I much prefer the GC original controls. Though an updated control scheme for Prime/Prime 2 would be nice.

Yeah I could ask one of them to FUCKING HANG ME

Sequence breaking was largely intentional. What wasn't intentional was the depth to which you could sequence break. Wall jumping, shine sparking - that was all intentional. Mach ball, extra speed through waggling your arm, and etc weren't.

And it definitely isn't bad design. Free-form games like Super Metroid, Breath of the Wild, Mega Man are far superior to linearly structured games.

Prime has a fuckton of backtracking, boring bosses, and a stupid key fetch segment to pad out the game at the very end.

Fusion on the other hand has much better bosses, much better flow, and is overall more enjoyable on replay that is Prime.

If the ZM team remade Super then the only sequence breaking possible would be painfully forced and limited.

Many games have unintentional mechanical depth due to developer oversight. Bunnyhopping was never intended and became a staple of Quake and its derivatives. The questionable techniques like the mockball are even more acceptable in Super Metroid because they're used for the same purpose as the intentional techniques like wall jumping, shinesparking and bomb jumping.

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Yeah, that was garbage.
I'm just glad I got to unlock the Fusion Suit for Prime 1.

That's not nice for your gf to read. Maybe buy me the game and I'll send you some

Super Metroid is linear though. It's designed with a straight path of how you're meant to play it. Same for Megaman. Much like the original LoZ.

This is the problem with Turd of the Wild, it's too freeform making it aimless and boring.

Ideally, games should have a linear path that you're able to stray from, again, like SM and LoZ.

The tokens can't be sent, they took down the service that you send them over

Now stop looking over my shoulder when I'm posting

>Super Metroid is linear though. It's designed with a straight path of how you're meant to play it.
You can easily break away from that path in dozens of different ways. Just because it's not an open world doesn't mean it's linear.

Super has an intended path that you can very easily break just by knowing how to wall jump or shinespark, something the game teaches you to do, so it's intentional that the game is open on repeat playthroughs. Megaman games aren't linear at all, with the exception of the Wily levels that make up only 1/3rd of the game.

>Turd of the Wild
Oh, it's a shitposter. Never mind, then.

Yeah, but you're not meant to. The game was designed around a linear path.

BotW on the other hand has ZERO path to really follow once you get the camera.

>not liking an overrated game makes me a shitposter

Whatever you fanboy.

Sure thing.

The dark suit was way cooler

The game actively encourages you to break away from that path by teaching you the techniques you need to do it.
Not only that, its tight "linear" level design reveals its true depth as you approach it in unusual ways. Traversing rooms that aren't on the linear path without the powerups you "need" is creative and exciting.
Super Metroid is the epitome of nonlinear game design, it only gets better as you replay it.

Why isn't there more art of the Dark Suit

Yes, but it expects you to follow that planned out path in your first playthrough.

Exactly. That's definitely how you should play it. But the real exploration comes on the subsequent playthrough, when you're allowed to truly experiment and simply discover what's possible.

I remembr a thread years ago that went "WiiConnect24 is dying soon & I KNOW you faggots still have all your green tokens to send. Get in here!"
Made me chuckle. Wish I went in.

Goddamn, I gotta practice that shit.

Last time I played, I got bomb jumping down and managed to fight Kraid and get the Varia Suit before stepping foot in Norfair. It was pretty sick

You don't need to bomb jump, actually. If you do a running jump from the elevator area and morph in mid air, you can avoid bumping on the ceiling and glide straight into Kraid's lair.

Wow, definitely gonna try that as well.

And that's what I'm saying BotW is different (inferior) in that it lacks a linear path in the first place. That game is more of a sandbox if anything.

We can agree about that.
Metroid and Metroidvania style > purely linear > pure open world, in general.

100% agree.

>This game is inferior because the way you can progress in the game is not the same kind of nonlinear that my favorite game is

>What is the right trigger
this is bait.

Yes user. Good games are better than bad games. BotW is a boring slog with no sense of direction or progression.

I guess you could say it works as an experimental sandbox game, but not as a mainline Zelda title.

Apples are objectively better than oranges.

Chocolate Oranges are objectively better than Chocolate Apples.

check and fucking m8

>No sense of direction or progression
No sense of direction? They literally tell you where to go. Just because they don't tell you to go to the Zoras or Gorons FIRST, there's no direction?
Also, BOTW has as much of a sense of progression as any metroid game

The wii can copy save files from an sd card, with a bit of searching on the internet you can find a hacked save file with only the green token unlocked.

Just started Super again last night, and fuck, it really is still that good. Does another series with this many perfect games exist?

Ace Combat?

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Resident Evil has 4 genuinely amazing games.

Is that good enough?

Holy shit thanks user, I didn't know that

>1/REmake
>4
>???
>???

What am I missing here?

2 and Code Veronica, ya dummy.

2 and 3

this is also acceptable

Maybe an unpopular opinion but the forced motion controls ruined Prime Trilogy way more than the removed sequence breaking

>Definitely the best Metroid game

>is nothing but back tracking and padding

only retards and nostalgia fags like prime 1 the most

Assembling the various Metroid comics into handy .cbr's:
dropbox.com/sh/wvz05pw12f78uxt/AACQgBxGG_qSFUgln04S7MTPa?dl=0

Dumping chapter 2 of Episode of Aether.
Chapter 1:

>redditposting

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This comic goes in a weird direction, but the ending is stellar.

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Posting TV commercial kino

youtube.com/watch?v=KPSIEAQW09c&spfreload=1

I liked corruption in a way, but could not play it for long. I loved the way they used motion controls in the ship and when operating door locks and shit, but I hated having to fucking aim at the screen to shoot shit.

I hope they release the trilogy on the switch and make it so you can just use thumbsticks.

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>BotW is a boring slog with no sense of direction or progression

I've been playing BotW for a week and I can say that you're full of shit. It's got a fuckton of stuff to discover, and the sense of progression comes from both your improvement in combat, your discoveries and, well, the items you may get in each trial, temple or quest. I hadn't been this engaged in a game in a long time.

Zero Mission really seems like it was designed to appeal more to Japanese than previous Metroids. They've got the more cartoony artstyle, they did the promotional official manga, and of course they've got a part where you play as a waifu in a catsuit.

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aww yeah, here we go again

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agreed

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