So i just finally finished the Metroid Prime trilogy
These are my thoughts:
MP1: Definitely the best Metroid game, the world is amazing, great exploration and soundtrack, a fucking masterpiece, i was really impressed, that level design is incredible, the problem was lots of backtracking.
MP2: Echoes I had mixed feelings about this, i liked it but switching between the light world and dark world became tedious, but it was pretty awesome, the boss battles were excellent
MP3: Corruption I actually liked it a lot, travelling between different planets and finding upgrades was pretty cool, sadly, it had lots of Wii gimmicks and the beginning of the game was kinda rough, but still, it's a solid Metroid game.
Thanks for reading my blog, looking forward to Metroid Prime 4
Now that that's out of the way, let us enjoy some Light Suit
Brayden Phillips
I find Echoes gets better on replays.
Aiden Jenkins
Can we make the light suit Samus lewder?
Owen Johnson
I disagree, Echoes' segregated world design makes it far more tedious to backtrack through on replays. Prime's world is interconnected and the experienced player will know tons of shortcuts and speed tricks that make it rewarding to replay.
Brayden Lewis
Only if you don't have the original release of Prime. Sequence breaking makes Prime better than the rest of the series, yet again. No idea why they had to go and ruin it in reprints. Prime Trilogy is SHIT
Carter Reyes
>lewder user, i'm already pushing as far as a blue board would let me, i don't want a 3 days vacation
Juan Adams
>had to ruin it >by fixing glitches kys
Logan Foster
this
Organic sequence breaking was the element that elevated Super Metroid from a 9/10 to a 10/10. Sad that Prime did it better than ZM, by accident, and that they then went and spoiled the fun.
Joshua Perez
never played a metroid until today, i started with AM2R... did i fuck up?! (loving the atmosphere/music)
Charles Cruz
Yeah, they should've made it easier. Being able to get space jump early is amazing. It makes Prime almost as open as Super.
Evan Brown
you could have done worse I guess just keep playing if you like it
Jacob Roberts
>can't look up or down, like a fucking DOOM clone >when Halo was already a thing
Jordan Wilson
>need green tokens to unlock art galleries, dioramas, music tracks, the screen shot tool and some other shit >only way to get green tokens is to have them sent to you from a friend who either has the trilogy or metroid prime 3 via WiiConnect24 >which was discontinued on June 28th, 2013
Who's fucking genius idea was this.
I'm so mad you can have a cool metroid wallpaper.
Fuck.
Easton Parker
user, you can get space jump early in the trilogy version by bomb jumping
Kevin Thompson
>did i fuck up?! No, not really, you just missed out on some really enjoyable games.
If you love the atmosphere/music, I highly recommend the Prime games and Fusion, all of which are easily emulatable if you don't want to spend any money on them. Prime through Prime Trilogy on the Dolphin, Fusion through no$gba or desume.
Jose Hall
Thanks for the bl- >Thanks for reading my blog Fuck you cheeky bastard.
Nathaniel Williams
You need to get the bombs first, which limits its usefulness. By the time you have bombs you can already beat flaahgrah and head to Phendrana, so you may as well just continue on the regular path. It's ideal in the original version when it only takes one well-positioned scan dash to pull it off. Still acceptable in the other GC versions where it takes a combat dash.
Blake Morris
Not as early as literally the first 5 minutes you spend on Tallon IV, which lets you sequence break past the hive mecha. It'd be like if Super, on re-releases, didn't let you sequence break past Spore Spawn to get a super missile.
Parker Wilson
I agree with you 100%.
Here's hoping for a HD version for the Switch so we can play all three with no Wiimote nonsense.
Camden Peterson
>Prime 1 is the best in the series It's not even the best Prime game.
Order goes:
Zero Mission>Super>AM2R>Prime 2>Fusion>Prime>Prime 3>everything else.
Carson Cox
The Wii Remote controls were completely comfy n the first two games (i.e when you remove the key-turning gimmicks from 3)
Angel Turner
Yes, because it's too good and you'll want more.
If you want a "fresh" introduction to the series go for Fusion (unlike the other games, you're supposed to follow a nice plot); it's great as first game because it's not "pure" metroid, but the core is there and it got some of the best bossfights of the series
The following is pretty easy: Zero Mission, then AM2R, then Super. I'd argue it's better to keep AM2R as last game, but it's up to you
Nolan Rodriguez
>Zero Mission > Super >AM2R > Prime 2, Prime gay
Camden Peterson
this makes me think that if they were ever to remake super metroid it will inevitably not allow as much sequence breaking as the original and therefore be considered shit
Justin Cox
>fusion is better than prime how about fuck off
Jaxson Watson
Zero Mission was the Super Metroid remake.
Julian Ramirez
no shit we can't have nice things any more
Jonathan Rodriguez
Probably. Tons of things like the Mach Ball, early Ridley, and early Maridia would probably be removed.
Hunter Mitchell
then if the zero mission team remade super metroid instead then it wouldn't be TOO bad but it would still have the forced handholding
Juan Jenkins
Do you know anyone that could help you. Maybe you should ask your friends and family.
Joseph Cooper
I disagree.
Nathan King
It's interesting that the thing people like most about the game is entirely because of "bad" design practices
Ryan Bell
The Wiimote controls were utter shit. I always hated them whenever I had to do any sort of precision aiming. I much prefer the GC original controls. Though an updated control scheme for Prime/Prime 2 would be nice.
Owen Richardson
Yeah I could ask one of them to FUCKING HANG ME
Carson Carter
Sequence breaking was largely intentional. What wasn't intentional was the depth to which you could sequence break. Wall jumping, shine sparking - that was all intentional. Mach ball, extra speed through waggling your arm, and etc weren't.
And it definitely isn't bad design. Free-form games like Super Metroid, Breath of the Wild, Mega Man are far superior to linearly structured games.
Charles Nelson
Prime has a fuckton of backtracking, boring bosses, and a stupid key fetch segment to pad out the game at the very end.
Fusion on the other hand has much better bosses, much better flow, and is overall more enjoyable on replay that is Prime.
David Peterson
If the ZM team remade Super then the only sequence breaking possible would be painfully forced and limited.
Many games have unintentional mechanical depth due to developer oversight. Bunnyhopping was never intended and became a staple of Quake and its derivatives. The questionable techniques like the mockball are even more acceptable in Super Metroid because they're used for the same purpose as the intentional techniques like wall jumping, shinesparking and bomb jumping.
Daniel Myers
...
Kevin Peterson
Yeah, that was garbage. I'm just glad I got to unlock the Fusion Suit for Prime 1.
Justin Campbell
That's not nice for your gf to read. Maybe buy me the game and I'll send you some
Jace Sanchez
Super Metroid is linear though. It's designed with a straight path of how you're meant to play it. Same for Megaman. Much like the original LoZ.
This is the problem with Turd of the Wild, it's too freeform making it aimless and boring.
Ideally, games should have a linear path that you're able to stray from, again, like SM and LoZ.
Nicholas Sullivan
The tokens can't be sent, they took down the service that you send them over
Now stop looking over my shoulder when I'm posting
Benjamin Murphy
>Super Metroid is linear though. It's designed with a straight path of how you're meant to play it. You can easily break away from that path in dozens of different ways. Just because it's not an open world doesn't mean it's linear.
Jose Taylor
Super has an intended path that you can very easily break just by knowing how to wall jump or shinespark, something the game teaches you to do, so it's intentional that the game is open on repeat playthroughs. Megaman games aren't linear at all, with the exception of the Wily levels that make up only 1/3rd of the game.
>Turd of the Wild Oh, it's a shitposter. Never mind, then.
Kayden Cox
Yeah, but you're not meant to. The game was designed around a linear path.
BotW on the other hand has ZERO path to really follow once you get the camera.
>not liking an overrated game makes me a shitposter
Whatever you fanboy.
Jackson Bailey
Sure thing.
Julian Martinez
The dark suit was way cooler
Liam Martin
The game actively encourages you to break away from that path by teaching you the techniques you need to do it. Not only that, its tight "linear" level design reveals its true depth as you approach it in unusual ways. Traversing rooms that aren't on the linear path without the powerups you "need" is creative and exciting. Super Metroid is the epitome of nonlinear game design, it only gets better as you replay it.
Caleb Ortiz
Why isn't there more art of the Dark Suit
Elijah Hill
Yes, but it expects you to follow that planned out path in your first playthrough.
Jace Johnson
Exactly. That's definitely how you should play it. But the real exploration comes on the subsequent playthrough, when you're allowed to truly experiment and simply discover what's possible.
Evan Fisher
I remembr a thread years ago that went "WiiConnect24 is dying soon & I KNOW you faggots still have all your green tokens to send. Get in here!" Made me chuckle. Wish I went in.
Liam Sanders
Goddamn, I gotta practice that shit.
Last time I played, I got bomb jumping down and managed to fight Kraid and get the Varia Suit before stepping foot in Norfair. It was pretty sick
Adrian Howard
You don't need to bomb jump, actually. If you do a running jump from the elevator area and morph in mid air, you can avoid bumping on the ceiling and glide straight into Kraid's lair.
Bentley Ward
Wow, definitely gonna try that as well.
Carson Sanders
And that's what I'm saying BotW is different (inferior) in that it lacks a linear path in the first place. That game is more of a sandbox if anything.
Landon Watson
We can agree about that. Metroid and Metroidvania style > purely linear > pure open world, in general.
Thomas Ramirez
100% agree.
Elijah Butler
>This game is inferior because the way you can progress in the game is not the same kind of nonlinear that my favorite game is
Jace Wright
>What is the right trigger this is bait.
Jace Campbell
Yes user. Good games are better than bad games. BotW is a boring slog with no sense of direction or progression.
I guess you could say it works as an experimental sandbox game, but not as a mainline Zelda title.
Evan Moore
Apples are objectively better than oranges.
David Robinson
Chocolate Oranges are objectively better than Chocolate Apples.
check and fucking m8
Isaac Wright
>No sense of direction or progression No sense of direction? They literally tell you where to go. Just because they don't tell you to go to the Zoras or Gorons FIRST, there's no direction? Also, BOTW has as much of a sense of progression as any metroid game
Jason Thompson
The wii can copy save files from an sd card, with a bit of searching on the internet you can find a hacked save file with only the green token unlocked.
Isaiah King
Just started Super again last night, and fuck, it really is still that good. Does another series with this many perfect games exist?
Justin Cox
Ace Combat?
Liam Bell
...
Sebastian Hill
Resident Evil has 4 genuinely amazing games.
Is that good enough?
Luis Jones
Holy shit thanks user, I didn't know that
Anthony Morgan
>1/REmake >4 >??? >???
What am I missing here?
Leo Reyes
2 and Code Veronica, ya dummy.
Nolan Jones
2 and 3
William Rodriguez
this is also acceptable
Carter Reed
Maybe an unpopular opinion but the forced motion controls ruined Prime Trilogy way more than the removed sequence breaking
Jeremiah Lewis
>Definitely the best Metroid game
>is nothing but back tracking and padding
only retards and nostalgia fags like prime 1 the most
I liked corruption in a way, but could not play it for long. I loved the way they used motion controls in the ship and when operating door locks and shit, but I hated having to fucking aim at the screen to shoot shit.
I hope they release the trilogy on the switch and make it so you can just use thumbsticks.
Chase Flores
...
Logan Martinez
...
Austin King
>BotW is a boring slog with no sense of direction or progression
I've been playing BotW for a week and I can say that you're full of shit. It's got a fuckton of stuff to discover, and the sense of progression comes from both your improvement in combat, your discoveries and, well, the items you may get in each trial, temple or quest. I hadn't been this engaged in a game in a long time.
Elijah Fisher
Zero Mission really seems like it was designed to appeal more to Japanese than previous Metroids. They've got the more cartoony artstyle, they did the promotional official manga, and of course they've got a part where you play as a waifu in a catsuit.