Why is there no lovecraftian space game out there? not even a single one explores this
Why is there no lovecraftian space game out there? not even a single one explores this
there's Sunless Skies
Why do people associate Lovecraft with giant space tentacles? I've read like 10 of his stories and giant monster appears only as a brief vision in At Mountains of Madness, most of the time his stories focus on some weird alien fish people and wacky shit like that.
I'm fairly sure you can find some eldritch space horror things in Stellaris.
Lovecraftian horror is a subgenre of horror fiction that emphasizes the cosmic horror of the unknown (and in some cases, unknowable) more than gore or other elements of shock, though these may still be present. It is named after American author H. P.
Because Lovecraft is about :
1) unknown,
2) being small and insignificant.
Since video games are supposed to make you feel good about yourself, and since they can only obey patterns (since the AI is only so limited), it's impossible to make a player small and insignificant.
Tentacles are the most alien of appendages, and can be found on both extraterrestrial and marine horrors.
It's the laziest way of being as catch-all lovecraftian as possible. Whether it's an abyssal nightmare from the plane of dreams or a beast from the deep, all you need to do to represent it is have a tentacle come from a portal.
If you're looking for space tentacles then Stellaris has plenty.
Starbound
Go back to Sup Forums with your shitty Lovecraftian meme you piece of shit faggot
Only thing I can think of is Demonbane which is specifically lovecraftian. But it's not a video game, so no.
Mostly I just love the old copypasta:
>DID I MENTION HOW DEMONBANE BITCHSLAPPED AZATHOTH AND LOCKED HIM IN HIS ROOM, THEN TURNED HIS ROOM INTO A STICK TO HIT PEOPLE WITH? BECAUSE HE FUCKING DID.
Just beautiful
But Stellaris is trash.
Probably because en.wikipedia.org
Ending of dead space 3 had some cosmic horror vibe but we aint getting 4 so, who knows?
Havent played it but new prey has a good atmosphere it seems
Lovecraftian space horror doesnt work since in games you must have a gameplay loop where you "win" or "clear a stage" periodically and this paradigm clashes with it. Most we can get is a (space) walking simulator, an interactive movie, etc.
Dead Space
Halo
Dead Space has influence, the cult shit and markers mainly
Magrunner: Dark Pulse
>Because Lovecraft is about :
>1) unknown,
>2) being small and insignificant.
Nah
Most of the time it's monsters hiding in plain sight and inside the society and familiar cities and basically just going about their business like it's no big deal.
Being small and insignificant is not really that huge part of his work really, not that commonly present as theme in the stories at all.
I wanted to tell you that you're wrong and a massive faggot, but I think you may be right.
Most of the Call of Cthulhu is an investigation about a cult rather than dealing with horrors. Same with the Dunwich Horror.
Isn't that tapping into a major other part of his work, where there's nasty horrible unknown shit lurking just outside our perception? Seems like it does the same exact thing, just through implication rather than directly stating the themes.
What would you want it to be like? When you say "Lovecraftian space game", do you mean a survival horror game set in a confined location in space (think "Call of Cthulhu: Dark Corners of the Moon"), a space exploration/sandbox/building game with a Lovecraftian universe, or something else?
This, and the previous game, Sunless Sea, is probably pretty close to what OP wants. The whole Fallen London universe is at least part Poe, part Lovecraft.
garbage game
Well, he did a lots of stuff, but his characters deals with cults more often than with supernatural creatures.
You usually have no hope to survive once creatures are in.
>Call of Cthulhu
>At the Mountains of Madness
>The Dunwich Horror
The real question is, where is my freaking Dream Cycle game?
ant world of HP lovecraft
Sup Forums's meme and feed
formerly Sup Forums's
I think the feeling of terrifying infinity fits Lovecraft more than being in a cramped house. Make people feel anxious due to a near-endless space, with noises and oppressive shit. You might see silhouettes or be chased, there might be structures you find, but it just keeps going. You might not ever see what's after you other than an outline or a single limb, but it's always there for you forcing you to keep running into the abyss. Heavy fog or something so you're always disoriented. Not knowing up from down and feeling like you're being watched/followed is scary. Yet another jumpscare house simulator but with tentacles isn't.
It wouldn't work with games. People would let the tentacles kill them just to have a clear view of the monster and then the fear would be gone.
Yeah, true. Maybe that's why it hasn't been done properly. Amnesia had the feeling of not fully knowing your attacker, but people glitched it or ripped the models for mods, and now it's not scary remotely. I'd say it'd be best if you didn't see it even if it caught you, but then it reduces the scare level of it still. Not sure there's a good way to do it (other than a choose your own adventure-style visual novel).
It also doesn't help that every people see horror differently.
For example, the alien in Alien Isolation scares the shit out of me because it's unpredictable, and can sometimes notice you from a mile away, and unpredictability makes me uneasy.
As soon as I can figure out the enemy's pattern, I'm no longer scared, so the mystery would be a huge part of it. Make it so that you can get fucked by little mistakes (walking on glass like in Thief), or by changing the enemy pattern.
Keeping the player on his toes while making death extremely punishing would be a good way to scare the player. Not something like Justine where one death = game over, but something like Isolation where you can only save at specific points is pretty nice to discourage the player from fucking around.
Maybe it shouldn't quite be a horror game. A lot of Lovecraft's stories are more unsettling and strange than scary. Make it a creepy adventure game that doesn't kill you, only sends you back with your character permanently changed by what he encountered. Fail that way enough, and your character becomes so different from the human he started out as that the goals needed to complete the game change.
I'd like to see that.
>and your character becomes so different from the human he started out as that the goals needed to complete the game change.
Shame Sunless Sea and Fallen London are interesting prose wearing the mask of a game and every single "game" part of them is an absolute chore to deal with. Fallen London is especially bad with all the jewery in it.
I just edit in a bunch of money to Sunless Sea and treat it like a very elaborate CYOA novel
>Most of the time it's monsters hiding in plain sight and inside the society and familiar cities and basically just going about their business like it's no big deal.
Going off topic here, but can anyone remember the name of that short story where there's a city where everyone is happy and everyone prospers at the expense of the eternal suffering of a child locked in a dark room?
That would have been the smart thing for me to do, instead of grinding up money through trading. CheatEngine's speedup was a godsend though.
The Ones Who Run Away from Omelas, something like that, definitely Omelas.
lovecraft is awful garbage for retard children
Cheers, been wanting to read it again for a few years.
Never finished it. What's the full story?
Dead Space definitely has pieces of lovecraftian influence, just not directly Cthulhu and all that shit. But it is cosmic horror.
Protagonist is a baby cthulhu and instead of going home concludes his destination is out there, somewhere, and that he can never return.
Loosely paraphrased from my point of view. I don't think he explains it as such.
Ha, okay. I knew the parents were part of a cult, didn't went far enough to learn the rest.
>Fallen London is especially bad with all the jewery in it.
True enough. I quit around level 70 because of the rapidly diminishing returns (even if you paid). However, I think it is right that Fallen London is a game. Its appeal depends on the specific writing style and the prose being delivered in small nuggets, pretty much every one of them with a twist. I am not sure the same style would scale up to a full-length novel. I think Fallen London should be a game, just a better one with less grinding.
*Walk Away
utilitarianism.com
I like you.
I heard they made another movie with her playing that character. Is it any good? She's so fucking cute.
Importing memes from Sup Forums, innit?
Nah. What that user said is right.
>She's so fucking cute
Dude...
Is HPL a meme on Sup Forums?
I hadn't even heard this. I tried watching VHS2 and it was so awful I stopped like fifteen minutes in. Will Google further, thanks for the heads-up.
I think he means the actress, but I'm pretty sure the audience is supposed to feel a small amount of pity for her.
HOLY SHIT IT'S LEGIT
en.wikipedia.org
BRB PIRATE BAY
A succubus in love, that's rare.
And I admit that compared to the guy with the biting penis, it's actually cute.
>implying you wouldn't
>it has torture
Meh. Fuck that.
I'm a virgin but I'd still keep my dick away from her.
Amateur Night was so good that I'm willing to put this spin-off on my HDD.
Have fun, then. I can't stand torture since I saw Hostel.
Is the rest of the compilation film good?
they range from garbage to ok, none of them are as good as Amateur Night. V/H/S 2 was complete garbage, skip that one.
Kinda.
Lovecraft horror focuses on the terror of the unknown and unknaowable, and the disempowerment of the protagonist (even in places where the "thing" is defeated, as in the case of the Dunwitch Horror, it's done via knowledge the protagonist never gains).
Vidya, on the other hand, is usually about empowering the protagonist. The game wouldn't be fun if all you did was see some weird, crazy shit and then go mad. This is why Lovecraft's stories work well as written word, but don't translate to film, either. You can't show what's going on and still have the terror of the un-understandable.
Starbound
No.
Legit got jump scared by the thot in your pic
A what? She doesn't look like an Egyptian God at all?
your criticism borderlines kafkaesque
"lovecraftian" is just a meme buzzword at this point. It's up there with "Crafting" and "Survival" in words I use to avoid games
The magician one from Viral was good I thought. I really liked the concept and the magic fight at the end was cool.
Unfortunately, yes
what if elite dangerous + weird space supernatural shit exploration
Thats thoth you dolt
shes a THOT
Lovecraft and Stardew valley/Ruin factory/Harvest moon would make a very good game.
Kinda like Clockwork Empire?
Marathon Infinity comes to mind, but I imagine most people here think Lovecraftian means flying tentacles everywhere.
That one level where you board the dead Reaper in Mass Effect 2. That was a peak point in the game, personally.
Close, but the real peak in Mass Effect 2 is when you meet best robot
Yes, but with more focus on mystery and farming.
And trying to figure out who's part of the cult and who isn't.
Also, there that other game, "Misty Isles", if I remember the name right.
>Misty Isles
My bad, it's The Shrouded Isle : store.steampowered.com
Also noticeable in that you're actually the head cultist instead of a lost outsider.