When will you grow out of your contrarian edgy teenager phase and admit this is the best Souls game by far?
When will you grow out of your contrarian edgy teenager phase and admit this is the best Souls game by far?
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Never because the game sucks, you're not 'muhturre' for enjoying shit.
When will you grow out of making this thread every day?
I see no argument here.
epic!
Remember to sage DS2 bait threads, lads.
It's the worst by far though
This is my first thread about souls in the last 5 days
These threads have to be a bot.
Worst game in the series, but still a good game.
>believing the opinion of "game journalists" who play for two hours and give a review score based on how much they were paid
>this much samefagging
how fucking autistic you are
OBJECTIVE TRUTH:
DaS = DeS > BB > DaS2 = DaS3
>this retarded argument again
So Bloodborne is shit too?
If this is bait then consider me baited, I refuse to believe someone can legitimately be this retarded
Never played it, only das 1-3
Even still the point I'm trying to make is that game journalists rarely know fuck-all about videogames, it's essentially just glorified marketing.
souls games are shit in general
holy shit this board is fucking reddit now
HAHAHAHAHAHAHAHAHAHAHAHAHA
S A G E
A
G
E
When will you grow out of your contrarian edgy teenager phase and admit this is the worst Souls game by far?
Great argument
I only played SoTFS instead of vanilla, was it as mediocre of an experience as it seems? Having Smelter Demon as the top boss in the game must have been miserable. Or Nashandra as final boss.
it was a great pleb filter
>Look mommy! I tagged everyone in the thread! (:
>everyone
its 2 redditors samefagging, I still have hope this board has a little of good taste left
Worst fucking game in the series
>Worst DLC in Shulva
>Soul memory
>choppy and sloppy movement
>too slow much slower than every other souls game
>UGLY character creation
>easiest bosses. Fume Knight is a fucking joke
>Worst bosses. Sigh is a massive faggot who runs away entire fight, 2kat, blue smelter, gank squad boss, gargoyals AGAIN
>EVERY meta build is the exact same shit as everything else. Robflyn infused weapons with different colored buffs
>havel jesters lol
>worst covenants. Ratfags are massive homosexuals, and champion of Cocks was lame
>worst endings. Only 1 ending originally and it's nothing
>everyone is massively over leveled
>ADP
>no stamina
Disliking or liking Dark Souls 2 is not inherently contrarian. It's the worst Souls game but that's like saying "worst handjob I've ever received", it's still at least decent.
but Dark souls 2 was the best handjob I ever received
>Reddit boogieman
>Samefag accusation
Stay btfo,OP. Nice samefagging with those mass-tags, btw
DaS2 did the following things right:
>lots of unique weapons and playstyle variety
>offhanding/dual wielding weapons
>invasions can occur while hollow and after boss is defeated
>NG+ actually has a ton of new content and isn't just the same thing with tougher enemies
Things DaS2 fucked up:
>Soul Memory
>Adaptability: the playability stat
>graphics that range from N64 to PS2 tier
>mushy controls
>poor sound/animation quality in combat that makes everything sound like wet farts and feel extremely floaty
>despawning
>shitty level design
>areas that mostly just look like empty pattern-textured boxes stuck together
>very little interconnectivity in the level design, instead relying on bonfire warping
>emphasis on trying to make everything "difficult" by just spawning a dozen enemies together everywhere
>a billion mediocre and forgettable "bosses"
>quantity-over-quality design philosophy
>blue smelter, gank trio, and LMAO2CAT
Everyone with a brain knows that.
Its shit dont even bother playing Dark Souls 2 but if you do, I recommend avoiding every optional boss since its not worth the actual work. You'll probably rush to the end anyway.
Also forgot to add little things that serve no purpose but to make the game more frustrating, such as having doors, gates, etc that reset their positions when you die or restart the bonfire, despite every other game in the series always having it so that things like that always stay in the last position they were in. And the fact that you can actually be hit while doing door opening animations, fog gate animations, etc.
It's not a *bad* game. It's still a really good action-RPG in its own right. It just can't hold a candle to its predecessors.
>4 ring slots
>teleportation
>terrible enemy pathing
>combat with as much impact as an Elder Scrolls game (that is, none)
Hmmm
>>combat with as much impact as an Elder Scrolls game (that is, none)
I have to wonder how much of the feeling of bad controls stems from this (ie, the lack of audio/visual feedback)
In other games in the series (especially DaS3 and Bloodborne) it feels REALLY GOOD when you are swinging your sword and you hear nice solid hacking and crunching noises, and the animations are very expressive and really accentuate the feeling of wailing on an enemy. And likewise when you get hit, your character really reacts accordingly. Every single roll, attack, and hit you take feels really satisfying, partly for this reason.
But in DaS2? The animations are fucking janky and subdued. It reminds me of playing Zelda OOT and just hitting random pieces of the scenery like trees, and how nothing really reacts properly. And the sound design? All the hits you take or receive sound like wet farts. And so combat FEELS like wet farts too.
And that's on top of weird input delays, looseness in the controls, adaptability/agility bullshit, that all comes together to just make it totally unsatisfying to play.
It's better than ds3
But Demon's Souls sucks. It's not hard and the story is even more non-existent than all the other games.
You don't like 2 cat and gank trio?
You're bad and should be sad.
To be honest, the fog gate hitting seems to be an intended thing. The game heavily features gauntlets in its design, and being able to run through the to boss would invalidate their point. The gankfest in Lost Bastille, the bridge in Huntsmans copse, path to Mirror Knight and so on depend on them to work.
these also apply to dark souls 3
I agree with this, I consider myself a hater of the game but sometimes I still occasionally urge to play it again mainly because of the weapon variety and armor choices.
I will forever be enraged that the Forlorn's greatsword is impossible to use in PvP
>only greatsword that can cause bleed
>looks like a techno version of the Darkwraith sword
>has a stupid ass damage reduction where you do less damage in human form and full damage when hollow which cant be done when invading or in the arena
Pisses me off so much
>To be honest, the fog gate hitting seems to be an intended thing
I know, it was absolutely intended. The point I was making in that post is that the developers seem to have this mindset of "WE WANT PLAYERS TO DO IT THIS WAY EXACTLY AS WE SAY OR ELSE, AND FUCK YOU IF YOU DON'T LIKE IT". Hence all this gank gauntlet bullshit with bullshit like resetting doors and no i-frames during door/fog animations. Because fuck you, that's why.
Part of what I liked so much about Dark Souls and Demons Souls was how if you were a new player, you'd play through the levels cautiously and take the enemies down one at a time. But once you learned how to get good and knew your way around and how enemies work, you could blitz past tons of stuff. And in DaS2, they tried to "correct" this, even though it never needed correcting. Learning how to evade enemies is just as much of a skill you learnas slowly taking down gauntlets enemy by enemy.
So much shit in DaS2 is anti-fun.
>Part of what I liked so much about Dark Souls and Demons Souls was how if you were a new player, you'd play through the levels cautiously and take the enemies down one at a time. But once you learned how to get good and knew your way around and how enemies work, you could blitz past tons of stuff. And in DaS2, they tried to "correct" this, even though it never needed correcting. Learning how to evade enemies is just as much of a skill you learnas slowly taking down gauntlets enemy by enemy.
>So much shit in DaS2 is anti-fun.
This is my major gripe about it. I couldn't stand how they destroyed a major unspoken mechanic of the game, that and the scripted multi-aggroing being gone would've made the entire game much better; maybe no soul memory too.
With DaS2, there's so many things ranging from minor to major that I have issue with that'd all need to be fixed for me to REALLY like the game. But yes, stuff like that is definitely up there.
Things like shitty graphics, bad collision, bugs, etc? I can at least understand that stuff happening. But then there's stuff like the door/fog animations, the fact that certain doors will re-close when you retry a level, just to serve as a way to prevent players from skipping the enemies in front of the door, the enemies that all aggro as a group so you can't pull them away and play smart like in other games, etc. So many things like this where there's no benefit of the doubt, and the only explanation is "because the developers are fucking faggots and hate you".
The guys making DaS2 forgot that the souls games are supposed to primarily be action/adventure RPG games, and being challenging is only a byproduct of this. They somehow got this concept bastardized and thought the point of a souls game is to just be as "SUPER HARD PREPARE TO DIE" as possible.
And it's not even a hard game. It's just that a lot of the difficulty comes from bullshit, moreso than in the other games.
>only greatsword that can cause bleed
but the flamberge and royal greatsword exists
I still can't get over those level textures being straight out of Ocarina of Time.
I've always known DaS2 was the best because I'm not an unforgivable shitter. The only people who pretend to hate 2 are people who never got gud at 1.
>Dark souls 1, Demons Souls
Carefully crafted series of challenges
>Dark souls 2
LOL MOAR MOBS, WELCOME TO DARK SOULS xD
I ended up enjoying it as well, but the game has problems man and they've been discussed to death.
It's flawed. Heavily.
But you can like it, its OK.
>game is literally called "Scholar of the First Sin"
HAHAHHAHAHAHHAHAHAHHAHAHAHAHHAHAHAHAAHAHHAHAHHAHAHAHHAHAHAHAHAH
Going through the game with some friends again. Doing a faith, magic build for the first, any suggestions for a weapon and spells besides a mace?
You'd have to be delusional to actually think this. They just plop enemies down in empty fields in DaS1. There's nothing carefully crafted about it. In 2 at least they set up ambushes and try to surprise the player. Between the two 2 is much more enjoyable and challenging in a fair way.
Dark Souls 2 is undefendable.
All the points he makes in this video also applies to das3
It's shit though.
It's not even the amount of mobs that are the problem, it's all the fucking chokepoints and pixel perfect tracking (especially in the middle of charge attacks) and near instant windup on half the enemies.
>no visual or audio clue to ambushes
>have to rely on online messages and bloodstains or become paranoid and abuse the camera at every corner
Great design.
Because it's the second worst Souls game
BB > DaS > DaS3 > DaS2 > DeS
>all these replayability features
>ng+ mobs
And yet it's so flat and uninteresting that I can't even finish new game.
DS1 had none of this, even cutting out neat ideas that worked in DeS and yet it's still neatly replayable.
>Between the two 2 is much more enjoyable and challenging in a fair way.
I don't know how "fair" it's considered but Shrine of Amana is challenging in an insanely boring way - and it's considered a highlight area of the game. They missed the memo on what made the Silver Archers interesting
And no not always fair. The ogre doors at Aldia's are irritating, especially when you forget shitbox grab that one shots you nearly always.
It's funny how more open the fights with multiple mobs are in DS2 and yet the combat mechanics still make dealing with them way more hassling than any other Souls title.
this for real
Awful taste
Undead Burg has a ton of spots that beat you up for 'charging forth'. What's so special about this?
Sorry you like the worst games. Don't worry though they're all still 8/10 or above. Not every one is blessed.
DeS = BB = DS1
DS3=DS2
>hard=good
I know you write these threads in a way that will perturb people but I like DS2 so I don't have to worry about that
not him but you really have awful taste, kill yourself
I disagree. DS3 had its problems, but at least it had decent level design on some of the levels. It also feels good to play and looks amazing.
This is the accurate thing to say
Kill yourself DeSbabby.
>I am a babby and I can't let go of my shield! Not locking on is too hard for my peanut brain!
Probably the worst gaming """critique""" ever made
>I don't know how "fair" it's considered but Shrine of Amana is challenging in an insanely boring way - and it's considered a highlight area of the game. They missed the memo on what made the Silver Archers interesting
>And no not always fair. The ogre doors at Aldia's are irritating, especially when you forget shitbox grab that one shots you nearly always.
>It's funny how more open the fights with multiple mobs are in DS2 and yet the combat mechanics still make dealing with them way more hassling than any other Souls title.
Literally none of this is true in Scholar.
Fine user. Enjoy always remembering your shitty experiences with the game while I enjoy myself with yet another Fromsoft title just as I can all the others.
Is there every a reason to Power Stance?
I tried to do a power stand play through, but the damage/stamina ratio is terrible compared to just two handing.
The only only weapon where it was decent was duel Cetus, but the range is too small. Combined with the stupid hitboxes, there are some bosses and enemies where I couldn't hit them while standing right in front of them.
I've derived more entertainment from shitting on DaS 2 than I have playing it.
>don't lock on
>roll through attack
>thrust attack still tracks after it's done with active hitbox
T-thanks, Lost Sinner.
>Literally none of this is true in Scholar.
Laser witches are still nullified just with sniping, bare minimum ingenuity. Compare this to what you can and have to do with Anor Londo archers.
The one ogre crashing out of the door is one thing, it's the second that's obnoxious. They're minimized by the hard dumping into AGL but DS2 hitbox and animations are still the worst see: image
And combat mechanics haven't been changed since vanilla. It's partly okay because it's just "how they did things" but combat is still more stopy-starty, weapon turning changes make combat much more stiff, and then further stamina penalties - all made more difficult if you don't understand adaptibility before hand.
Also have fun if you use mouse and keyboard without knowing mouse button attacks are delayed. I'm launching it exactly now hoping to fuck they've fixed this.
>see image
hwoops
>not power stancing ultra great swords
that your promblem
they're really good for building up bleed and poising everything else is just personal prefrence
Nah. Both are worse than DaS/DeS, but for totally opposite reasons. DaS3 is worse because it's linear and too streamlined. DaS2 is MUCH worse because of a giant slew of problems ranging from graphics to controls to level design to enemy design and placement to glitchy collision detection, etc.
if every encounter is stepping into a room and backing out to pick off a swarm of enemies one by one as they come out, where is the fun?
>b-b-but we fixed it in DaS2: Electric Boogalo GOTY edition! Available now for only 19.95 plus tip
not an argument.
my main complaint with ds2 is how it feels like a wet fart to play, 90% of the game plays like any other souls game but it's that 10% of shitty hitboxes/sludgey response times that really ruin it for me. I can't play it for more than an hour or two before I get fed up and put it down.
Same here, I can tolerate it, and I've beaten the game, but I don't enjoy the combat the way I do in the other games. In the other games, the combat is the enjoyment in itself, whereas in DaS2 it's just what you have to do to progress.
That is largely evident by these threads. Thank you.