Sega wants a piece of the video game pie in the early 90s and to take Nintendo head on

>Sega wants a piece of the video game pie in the early 90s and to take Nintendo head on
>Come up with Sonic the Hedgehog
>Advertise the game based on its ultra fast paced gameplay
>Make Marble Zone the second fucking level
How the hell did this game survive the winter?

It was a good level and back then, games just had slow levels. Like he climbing levels in Donkey Kong. It's just game design.

the success of sonic is 100% due to green hill zone

I guess but shit man the game really seems like it didn't have a lot of confidence in its mechanics. Spring Yard probably would've been a better follow up to Green Hill.

Marble Zone? After Labyrinth Zone, I'm surprised we even have Sonic 2

But if I can spare the zone, the music was fine.

Because you can retroactively look at it with some Sonic experience, all of us Sonic chads plays Green Hill like fucking Gods between men because we know how that shit rolls. Anyone who started playing it for the first time was slow as fuck and kept hitting everything, plataforming over spikes in GH act 2? You bet your ass continues were wasted righ there, to them Marble Zone didn't feel any slower, just harder and longer

You could have had Labyrinth as the second zone.

The whole speed and platforming thing never worked for me. Yet here is Sonic, still here, 2 decades later.

Speed is a privilege not a right. Learn the levels and improve your platforming skills and you may go fast.

Or just go play Sonic Adventure 2 if you want to just hold the control stick in one direction to win.

>Or just go play Sonic Adventure 2 if you want to just hold the control stick in one direction to win.
I fucking wish. SA2 plays like total shit. After playing Sonic Mania I picked up SA2 because it was a dollar in Humble Bundle and I have no fucking idea how I enjoyed that game as a kid.

In general I actually like that sort of mindset when it comes to sonic, it's a series of games that lends itself to being replayed. That said I still don't like Marble Zone.

Because we wanted to see what the rest of the game was like, so we were willing to play through Marble Zone (granted, I don't think it's a bad level, not at all. Just not one of Sonic 1's strongest levels); and we were rewarded in kind with Spring Yard Zone.

Think about it, did you stop at Aquatic Ruin? How about Hydrocity? Fuck no, you wanted to see what the rest of the game was like, you were willing to brave the deep in order discover more treasure, and you kept going and going, no matter how many times you failed.

>Think about it, did you stop at Aquatic Ruin? How about Hydrocity?
I need you to spell out in my face right now what the fuck did you mean by this

These also had good music. They have been spared of my wrath.

Sonic 1 was never "ultra fast" and I really do wonder where the whole "THE GAMES HAVE TO BE SUPER FAST" shit came from. The first 3/4 games were anything but super fast. You spent time climbing obstacles, avoiding traps, and occasionally speeding through a loop or two before going back to avoiding / navigating shit.

People seem to have a shit memory of the early games, even the devs themselves.

Besides, the game would be boring if there weren't levels that switched shit up here or there.

>I fucking wish. SA2 plays like total shit.
Get ready for Boostfag to come sperg like a retard about how SA2 is better than Mario 64.

Fun fact; Labyrinth Zone WAS going to be the second zone.

What I mean is, did you stop at levels that were a pain in the ass in not entirely fun?

Back in the day I didn't like water levels. Now I tend to enjoy them. I sucked at both fo these

SA2 is better than Mario 64.

I enjoyed Labrynth Zone.

The Robotnik boss fight is just where the zone turns to shit. The zone itself was an enjoyable challenge with a perfectly manageable gimmick of having to monitor your breath.

I can kinda, kiiinda understand Aquatic Ruins since you do need some skill to stay dry, but fucking Hydrocity? You barely stay on water in that thing aside from the beginning of act 1, did the wet surface give you PTSD or some shit?

I think Sonic CD started that whole thing, you had to build up enough speed or long enough to kick off the time travel gimmick.

When I was a kid, I sucked at the first act of Hydrocity act 1. It was a long time ago so I don't remember the specifics.

Thanks for letting me know there was an actually decent humble bundle going on.

Marble wasn't supposed to be second in the original build I heard

Marble Zone isn't that bad. Labyrinth on the other hand....

The game had really damn good graphics and sound and was advertised to hell and back, period.
And really, once you beat Marble, you were in the fairly quick paced Spring Yard. After that, Labyrinth is slow as shit, but then Star Light is very fast, and then Scrap Brain (other than Act 3) isn't as slow as Marble.

>The first 3/4 games were anything but super fast. You spent time climbing obstacles, avoiding traps, and occasionally speeding through a loop or two before going back to avoiding / navigating shit.
Sonic 2 is consistently fast until the absolute ass-end of the game where it slows down (assuming you didn't fall into the water in ARZ), and even then it never reaches Sonic 1 levels of slowness.
Sonic 3&K keeps a fairly consistent pace throughout the game of blending speed sections with platforming gaps, although some stages are slower than others (well, mostly just Sandopolis and Icecap).

it's just S1 that's nearly 50% slow

>need some skill to stay dry
in ARZ, you literally just need to not fuck up the absolute beginning of each act, and then you can jump almost entirely at random while holding right to reach the end and never hit water

I think that bundle ended, you missed it by like two days.

Marketing. Also I said pacing, not "going fast". Marble Garden is a slog. There's platforming in say, Flying Battery, but it's also a pretty decently paced level.

This kind of makes sense actually

Because the original zone design had Labyrinth as the second stage, and they realized the difficulty spike was too much.

The game would have benefitted from the removal of both zones as far as pacing goes, and probably would have been held in higher regard over the years.

Because, in the beginning, Sonic had a relatively diverse array of level designs. It wasn't just running and nothing else. People just liked the running parts the most.

Sega does try to shake things up, but they take it too far and introduce unfitting gimmicks that detract more than they add.

because a sequel that's much more consistent, faster, and overall better came out only a year later
>but muh chemical plant
did you know that platforming part can be completely avoided through a shortcut? probably not because you're complaining about chemical plant. 2 & 3K are riddled with shortcuts like that

You just had a conversation with yourself.

That background reminds me of Altered Beast

>How the hell did this game survive the winter?
How the hell do you survive out of the womb? I like how 99% percent of threads about Sonic 1 have people complaining about having to slow down. Holy shit, is everyone here really that new and I'm the only oldfag?

it can't be bad game design, you faggots just suck

you're never alone when you're schizophrenic

Labrynth zone is the worst. Worst in the quadrilogy. Everything after S&K was pure garbage though

>Sonic 2 and 3 prove that fast paced levels can be achieved while still keeping intact the platforming and puzzle segments
Marble and Labyrinth are ass my man. And I say this as a nigga that likes Sandopolis.

There was no established formula for sanic games so "wtf why can't I just hold right and go fast for free?" wasn't a valid argument yet.
It still isn't btw, but back than if you played vidya it was to be expected that you probably had pretty good platformer chops. Just felt like a typical level in any game without being acclimated to 2 or 3's design philosophy.
I actually have more trouble with Marble now than I did as a kid because I'm more used to the later games and only play 1 occasionally.
And it wasn't about gameplay being fast per se, moreso being able to process things on screen quicker.

I don't actually mind the Advance games outside of certain shithole levels like Egg Rocket and Sky Canyon.

I don't like the level design in those games. Always feels like you're a few inches away from falling in a pit which is something I never felt in the genesis games. Combined with the screen crunch it makes the games feel a bit claustrophobic.

I think 2 is probably the worst of it (although Techno Base is really fun) because 2 has the issue of Dimps taking the GOTTA GO FAST meme to heart and fucking the gameplay for it. SA3 I think is the best of the trilogy.

Sonic 1 really was godawful.

>Yfw Super Mario World Mario runs faster than Sonic