Why are "cinematic" games a problem for most of Sup Forums?
Why are "cinematic" games a problem for most of Sup Forums?
Because the cinematics are usually bad. Honestly I don't mind a game full of cutscenes if the cutscenes are actually good
Because MODERN "cinematic" games are literally "press forward + action key" with occasional QTEs for the most part, instead of actually having engaging gameplay or challenge.
I quite love oldschool cinematic games like Resident evil and MGS.
I don't, I wish my local kinoplex would accomadate films like The Last of Us or Horizon Zero Dawn.
Because I want to control my character. Not press X for something AWESOME and then watch a 5 to 10 second cutscene of my character doing something.
They're not inherently flawed. They just promote some poor game development practices. The same can be said for recharging health and quicktime events. Both fine if used right, but most devs don't understand their place and uses.
"Cinematic" games also suffer from shitty writers, too. Let's be honest, 99% of videogame writers are just failures that couldn't hack it for books/movies. And when they try to adapt to videogames, they don't understand or appreciate the different storytelling options available, or things like ludonarrative dissonance, how gameplay and storytelling pacing work together, etc.
That's why when a game gets it right, it becomes so popular and so much of a meme that Sup Forums hats it for being popular.
Because they have shit gameplay and pacing, and generally the story is not as good if not outright worse than a normal game.
They tend to not be very fun and the cinematics themselves usually don't meaningfully enhance the experience in any way
Because there is very little gameplay.
Gameplay > In Game Graphics > Sound Design > Story >>>>>>> Pre-rendered graphics and in Game Cutscenes
you would imagine that Sup Forums should like cinematic games because the majority of the people here dont even play games.
>singles policy
Is this a thing? Never seen it where I'm from.
video games are all about interaction. If I don't want to play a game then I'll watch a movie or tv show
Because its boring.
Either the game is interesting enough I want the cutscenes out of my way so I can play or the cutscenes are more interesting than the game and I would rather just watch it as a animation or anime etc.
Short ones to establish the world and characters are nice, but if it goes to something like Xenosaga, which I actually kinda like, I would just rather watch it.
yes
every mass shooter is a virgin white male, so keeping single males out is a good thing
There are right and wrong ways to go about them. I don't have a problem with the idea of "interactive movies" like Heavy Rain or Until Dawn if there's still plenty of decision-making and exploration. Ideally, it would be a shiny graphic adventure game with direct control and fewer obtuse puzzles. Way more interesting than a Japanese visual novel to me.
As for action-oriented cinematic games, it's rare for devs to get the pacing right. Uncharted is annoying because of how much climbing there is, all the crumbling ledges, and all the button-prompts you have to do involving your AI companion. Max Payne 3's gunplay scenarios are fun as hell, and the presentation is slick, but the ratio of amount of cutscenes to gameplay can be disproportionate. MP3 is probably still my AAA favorite though. I was impressed by The Last of Us when it came out but liked it less after replaying. I hope A Way Out is good; seems promising. Same for Red Dead Redemption 2, if the presentation is even better than GTAV.
NieR Automata did some really cool things while still being an ARPG, but the presentation is sloppy. Like at the end when control keeps alternating between A2 in the elevator and 9S in the mech, drags on.
...
Because what's the point of me holding the controller if the game is going to "play" itself? I really dislike when the game takes away my control of playing the game to show a cutscene that's a littler longer than it should, and worst of all one that can't be skipped.
Because the core of a game is interactivity.
because if I wanted to watch a movie, I'd watch a well written one that doesn't require me to mindlessly mash buttons at the same time.
because cinematic games take away the core aspect of games; gameplay
They are a chore to finish, imagine having to press the play button every minute while watching a movie.
Those games are also more boring than movies, the plot drags a lot to accomodate more "gameplay" time.
It's because it 100% defeats the purpose of playing a game if most it is just cutscenes and pseudo cutscenes. Some games, like TLoU, don't even have an appealing story either and boils down to just being every Zombie story but with you playing as a Cuckoo that eventually dooms humanity for being a Cuck.
Cringe
Dwarf Fortress sure has changed since I last played.
are they? i dont believe you
Because cinematic games are like musical movies
Awful and doing something in the wrong genre
What is the kinoplex of video games?
What is cringy?
Only when a game does it poorly. If it feels like too much control is being taken away from me, then it leaves a bad taste in my mouth. It's also bad when it seems like they put so much work into the cinematics, that it feels like the gameplay suffered for it.
A lot of cinematic games have a tendency to be dumbed down, as well. So shit like "press this one button to do everything" occurs, which just isn't fun.
I would play the fuck out of a Kinoplex game.
I play games to actually play them, not watch cinematics. If you can't tell the story with gameplay maybe you should consider finding a job in the movie business
game implies GAMEPLAY not watch a movie and press a every 30 seconds
It depends how it's done. I don't mind the relatively large amount of cutscenes in a game like Xenoblade Chronicles because the game itself takes a long time to beat, but I do mind if it's a 10 hour game where 5 or 6 of those hours are occupied by cutscenes. Same thing with QTEs, I enjoyed MGRs QTEs as they're mostly just finishers which look badass, while a QTE which just involves sucker punching a guy or brandishing a butter knife feels weak as fuck and makes you wonder why that segment was a QTE in the first place.
It's not a good game when you're just pressing X or A most of the time.
Video game writing is bad. Video game voice acting is worse.
I don't play vidya to watch a movie. If I wanted to watch a movie, I would watch a movie.
>If I wanted to watch a movie, I would watch a movie
A "cinematic" experience with exceptional presentation is significantly easier to make and sell for those reasons than a fun experience with exceptional gameplay. Games that focus entirely on telling a story and having nice visuals can be easy to sell because "look at these characters and look at these graphics" is a much easier E3 trailer.
Games that are based around their gameplay can be harder to sell. A game that's willing to block progress unless the player possesses or gains some sort of skill doesn't sound as nice to your typical casual AAA garbage eater who doesn't want have to think too hard while playing their vidya. There's nothing wrong with cinematic games inherently, it's just another common trait of a game made in a short time with little effort to grab cash from unassuming consumers.
>Games has trees
Dropped. Fucking sony ponies WILL defend this
Sup Forums in general seems to dislike story focused games or games with story at all, and cinematic ones are those but even more automated than a textbox you have to press a to scroll by.
If you want a movie why not just watch a movie?
>Kinoplex
>He doesn't go to the Kinomatic
Because most of the time it means gameplay is severely neglected and you're playing a generic run of the mill third person shooter skeleton written by film school dropouts with more marketing budget than sense.
>143 posts and 86 image replies
Smalltime
Can someone explain how falcons in movie theatres became a meme?
Because games will never be as good at being movies as actual movies.
Game developers will always need to split development between programming and shit.
If the last of us were released in theaters it'd be considered terrible.
>"Hi welcome to GameStop, I love you."
How do you respond?
because Sup Forums has extremely arbitrary standards on how people should enjoy a video game
>video GAME
>is actually a movie
What did he mean by that?
Didn't realize God of War was a bad game sorry user.
>God of War
>good
WHAT HAVE I BECOME
Name a board worse than Sup Forums. I'll wait.
hardmode: not Sup Forums
Sup Forums
/x/
/soc/
/vg/
Not at all. Sup Forums makes exceptions for Asura's Wrath, a literal movie game, and Deadly Premonition, proof no gameplay is better than shitty gameplay, all the time
/r9k/
/lgbt/