Rareware were absolute madmen. Developers with access to much more powerful hardware in 2000 such as the Dreamcast and PC were making games with a fraction of the ambition and technical prowess.
Rareware were absolute madmen...
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Have any other shooters had legit wallhack guns?
GoldenEye's 1995 design document specified that enemies should run to retrieve dropped weapons. A crazy number of PD's more ambitious features were planned for GE, which took almost 3 years to make despite originally being planned as a very short movie tie in project that the Stamper Bros had no interest in. Literally, the story is that Hollis, who was a junior programmer on Killer Instinct, walked up to the bros and said, "That sounds like a cool idea. Could I make it?" And they said yes. For no reason.
Stamper Bros >>>>>>>>> Houser Bros.
timesplitters 3 had a similar gun
red faction rail gun
does the remaster on xbox still have that overly generous aim assist? or can you aim more like Halo style?
Aim assist was always optional and curbed on higher difficulties. The problem is that the 360 remaster's controls feel a bit... odd. Like the stick sensitivity isn't quite right and the range of movement isn't quite right. It feels twitchier and less precise than the N64 version's analogue aiming. It's not a fatal flaw, but it's an unfortunate one that drives home that another developer handled the remaster.
was Red Faction a genuinely good game? I actually have it on Steam. My cousin had it on ps2 and it seemed cool at the time
>Aim assist was always optional and curbed on higher difficulties
I didn't realise, although i did complete it on the highest difficulty as a kid.
I recall trying TimeSplitters 2 on Gamecube and the aiming sensitivity was shit. Future Perfect was much better though in that department
>but it's an unfortunate one that drives home that another developer handled the remaster
oh bummer I thought Rare handled it
The early Red Factions aren't particularly great, but they're definitely worth playing. The early 2000s were an interesting period in FPS history with a lot of games that did unusual things. The second game feels like a poor man's TimeSplitters 3. The 3rd and 4th games are better, IMO.
>killing instead of sneaking into the airport disguised as employee
>oh bummer I thought Rare handled it
4J Studios handled it, with Kenn Lobb supervising. They generally did a pretty decent job, and it's a must-own 360 title, IMO, but the art style is kinda fucked in places. People nitpick other remasters, but PD XBLA shits the bed multiple times. The Maian redesigns are the worst offender. But other problems include really weird art style changes. Also, the game was kinda buggy at launch and they had to release a patch that took way too long. IIRC, they didn't even include southpaw controls at launch, which is an insane omission.
game isn't really fun w/o autoaim desu
i love it tho
You're allowed to kill up to two civilians/genuine guards. PD was remarkably forgiving when it came to stealth and penalties for killing the innocent.
redfaction 1 is great up there with the best shooters of the late 90's/early 2000's
the sequel isn't great though
My gun!
sounds like the best option is to emulate at 60fps with the mouse injector.
1964 or Project64?
things like this are exactly why people are disappointed in current games
Jean!
What's a wallhack gun?
pretty sure they where saying jeez!
>you will never trick your friend/sibling into trying to pick up a proximity-mine Dragon ever again
jdimsa
didnt they release this game in a remaster for the xbone?
WHY
ME
That's another thing that's a callback to Goldeneye. Maybe the guys at Rare like playing morally ambiguous heroes.
I doubt they'd be able to get away with making a commercial like this one now.
>they couldn't make it nowadays meme
>pls guys do i fit in already he he
Kill yourself you fucking pathetic, retarded imbecile.
>2023 Chicago in real life is set to be much worse than 2023 Chicago in Perfect Dark
i lol'd
ACT YOUR AGE JOANNA
how old is Joanna meant to be anyway
Hard Reset has a smartgun that autoaims and locks on through walls. Plot twist: it's shit since enemies in that game are bullet sponges to such a degree that you need to rely on rockets and environment hazards for fast kills instead
What game?
Rare was owned by Nintendo, you idiot. Later they got sold to Microsoft. They never had a choice of platform.
Play the 60fps mouse aim version instead.
>president is about to be cloned
I definitely don't remember that detail for evidence man.
Considering her Mary Sue status 17.
That's not the point OP is trying to make.
>Play the 60fps mouse aim version instead.
1964 or Project64?
1964.
I just said fuck it and decided to relearn the n64 controls. I got through goldeneye and earned all the cheats then did a hard difficulty clear of this.
I was completely fucked up a few weeks later when I tried to play a modern console fps and ended up playing like a polygon reviewer.
Halo 2 because they never ever fucking fixed it.
Yes I'm still mad.
Jet Force Gemini was amazing. Not on a technical level but just because of how much exploration, questing and side levels they shovelled into what could have been a 2 hour game from a lazier developer.
Though Tribal hunting is a load of shit and I hope someone got court marshalled for it.