>instant death attacks work on bosses
Instant death attacks work on bosses
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Name one game that officially does this.
>fucking shit tier
Status effects and special attacks do not work on bosses and stronk enemies, only direct damage works. Buffs and debuffs are a waste of turns
Final fantasy VII
>almost acceptable tier
Bosses and strong enemies are immune to most things, but have some weaknesses to compensate and to build a single strategy around them. May have some resistance to debuffs, but buffs are useful
Lufia II
>decent tier
Satus ailments on bosses mostly do not work or aren't as good, but special attacks and debuffs are useful, as well as some weaknesses, encouraging some strategy
Persona IV-V
>perfect tier
Everything works on any enemy, and you are encourage to use a lot of things besides just direct damage to survive fights. Bosses, however, still maintain some few immunities like instant death, to maintain some modicum of challenge
Etrian Odyssey IV
>completely broken "not fun"
everything works on bosses and strong enemies as if they were normal enemies. Usually ends up with finding a nuke, an instant death attack or a supreme strategy and never changing it throughout the game because of how well it works
Dragons Dogma
final fantasy XIII
Etrian odyssey with FOEs
Pokemon
>Name one game that officially does this.
Yojimbo summon in FF10 can kill Sin if you pay him enough.
>quoting the entire post
Why do people do this? Just answer the goddamn question.
Golden Sun let me 1hko the Tempest Lizard.
I didn't try it on other bosses though.
>>quoting the entire post
>Why do people do this? Just answer the goddamn question.
ok
kek
Baldur's gate
>Transformation spell works on the boss
>Boss is 100% more deadly as a tiny imp than in its regular form
Thanks FF6
>>>quoting the entire post
>>Why do people do this? Just answer the goddamn question.
>ok
stop doing this
>Why do people do this [quoting the entire post]? Just answer the goddamn question.
If someone screencaps my response then they don't need to think of how to include the post I was answering to in the screencap. Didn't think of that, did you, smartypants?
shit man, which boss?
I played that game a lot of times and I didn't know that
Exequy is the best when you pull it off.
dragonsdogma.wikia.com
What about the Shin Megami Tensei games, where some bosses have status ailments as weaknesses?
Shin Megoomi Tensay is YHVHlike.
>>>>quoting the entire post
>>>Why do people do this? Just answer the goddamn question.
>>ok
>stop doing this
It works once, but it's ugly when it is done in a reply chain.
skyrim
fall into decent tier
>character has the ability to change between 3 different forms
>1 balanced, 1 slow but does heavy damage, 1 fast but does light damage
>boss has the same exact ability and will change between them during the fight
Best boss in the game
>>>>>quoting the entire post
>>>>Why do people do this? Just answer the goddamn question.
>>>ok
>>stop doing this
>It works once, but it's ugly when it is done in a reply chain.
to be honest I think it looks funny
>boss is the same type as you but just slightly stronger to pose a proper challenge
Literally the best
Several bosses are vulnerable to it I think. Can't remember which one had it happen to me - may have been the one in Zozo. There are other bosses that are rendered nearly harmless if they are hit by it.
nah
never liked enemies that scalate with your character, I've almost never seen it implemented properly
why would you wanna get screencapped
To be honest, its been ages since I played vanilla FFVI, I've gone for romhacks now
>instant death works on bosses
>but only when they have
Path of Exile, kinda
>>>>>>quoting the entire post
>>>>>Why do people do this? Just answer the goddamn question.
>>>>ok
>>>stop doing this
>>It works once, but it's ugly when it is done in a reply chain.
>to be honest I think it looks funny
delet this
Goddamn, no one said mega man x with the hadouken? buncha underages
>>instant death attacks work on bosses
>Name one game that officially does this
>>Name one game that officially does this.
>Yojimbo summon in FF10 can kill Sin if you pay him enough.
>>quoting the entire post
>Why do people do this? Just answer the goddamn question.
>>Why do people do this [quoting the entire post]? Just answer the goddamn question.
>If someone screencaps my response then they don't need to think of how to include the post I was answering to in the screencap. Didn't think of that, did you, smartypants?
But then you don't know what
>Name one game that officially does this
was referring to
You've gotta quote every single post in the reply chain my dude
Eat shit.
Etrian Odyssey does this better to be honest. In SMT bosses are usually immune except the ones that have the convenient weakness, and this means a lot of times players won't even bother trying to find the small outliers that are affected as such. In EO most bosses can be affected by a wide range of debuffs, ailments, and binds which makes lockdown characters not a waste of space.
Only time I can remember using an ailment in SMT was in 4A because medusa's unique move happened to paralyze Prometheus. Outside of that I can't recall them being worth anything really, whereas hexers are GOAT in EO.
Final fantasy viii
Any undead boss in FF
Some bosses can be instakilled in FFV with a special version of Odin (you got it in a lamp and had to refill it in a certain part of the map after every use).
>equipment gives you a % chance to instant kill on all attacks
>works on any enemy
>the game's difficulty slowly becomes based around fighting one big hard enemy rather than a ton of smaller enemies
Dead island
>instant kills work on all bosses
>except the final boss, who just laughs at you
Etrian Odyssey 4's Nightseeker can instantly kill even the penultimate superboss.
Etrian Odyssey 3's wildling summons can even instantly kill the story final boss.
I personally advice against such strategy because its boring and so little reliable that it boils down to restarting again and again until it procs, which takes longer than other strategies