Can we stop sucking this games cock and agree for once?
This is SHITTY GAMEPLAY DESIGN There is NO WAY a new player can know he has to jump into the paintings You're literally thrown into the world DIRECTIONLESS, forcing you to experiment just to find out where to go
Nintendo may have innovated 3d platforming, but they failed the first fucking course of BASIC GAME DESIGN Without looking up a guide online, this game is practically unbeatable
>B-b-b-b-b-but it's old so it must be good
Defend this awfully designed game You fucking can't
Jack Martinez
imagine thinking that this is good b8
James Walker
>obvious joke post >will get hundreds of serious replies here it comes
didn't the first mushroom dude you meet near the castle's entrance tell you that Bowser hid the stars in the paintings?
Owen Walker
/thread
Lincoln Morris
That's another problem
There is LITERALLY NO EXPLANATION on how to TALK TO TOADS
No button prompt, no popup, NOTHING
So HOW ARE YOU SUPPOSED TO KNOW WHAT TO DO?
Face it, this game is awful
Aiden Collins
See
Thomas Ross
I figured it out as a little kid instantly. Git gud
Austin Taylor
how were you supposed to know there was a mushroom here?
Jaxon Parker
egoraptor plz go you're not relevant and your opinions are shit
Henry Wood
Underage baby doesn't know what is a game manual
Zachary Hall
omg no!
Ryan Jackson
-10/10
Xavier Rivera
>There is NO WAY a new player can know he has to jump into the paintings Toad tells you to do that. Stop shitposting.
Jeremiah Baker
See Invalid argument
Grayson Stewart
in case you were too fucking dumb to walk up and push buttons, they spelled it out for you in the manual.
will you go kill yourself now? you're breathing all my air up.
Chase Sullivan
>Game needs a manual because it's so shitty designed it can't explain by itself
Samuel Campbell
The camera is bad and it's worlds aren't as good as Banjo Kazooie. But goddamn, those controls are tight as fuck
Sebastian Edwards
it doesn't need explaining because they're mechanics that have been present in vidja since the famicom era
unlike western devs, japan in the 90s respected your intelligence. which you have none so hey I guess you're right SM64 is poorly designed if the target audience is mouth breathing troglodytes.
Bentley Ward
>forcing you to experiment just to find out where to go This is decent quality bait.
Julian Bailey
The only good criticism I've ever seen was how poorly thought out the lives system is. Lives are useless because a game over results in the same thing as a death: being spat into the hub world.
That's kind of small though.
Michael Diaz
There are actually people so young posting on Sup Forums that they can't play games without shitty tutorials
Sebastian King
You have literally no excuses, and there's clearly an alternative way to get inside the level without even jumping.
Julian Rogers
DUUURRRRR HOW WAS I SUPPOSED TO KNOW TO JUMP *IN* THE PAINTING? DUUURRRRRRRRRR I'M ARIN UUUUHHHHHHHHDUUUUUUUUHHHHHHH
Jack Price
how the fuck are people falling for this holy shit
Xavier Edwards
need a 3rd level of bait comments in this thread after the obvious OP bait and the people replying to the obvious bait as bait
Henry James
I don't get the hype desu. Yeah I realize the tech was cool and new. But it was literally just a castle with some paintings. It was fun to explore but nothing to do.
Isaac Reed
How come everyone knew how to do it then?
Dominic Jenkins
I like this bait better. It makes me laugh.
Ian Morgan
One of the very first things you're told is that you can read sign pressing B in front of them. If you see toad and didn't think to press B in front of him to see if he had anything to say, your brain has bad design, not the game.
>inb4 THE GAME TELLS YOU B IS TO READ SIGN NOT TO TALK TO TOAD that's exactly how games teach logic and intuition to new players, telling you how to interact with something that has information for the player, but without telling you all the things that do have information, so that you can go and experiment with the info you do have on new elements and see how they react instead of being told how to do everything from start to finish. "Hey, that's toad, but...how do I talk to him? Well the only thing I've been told so far is that I can get useful info from signs reading them with B, maybe it's the same with toads let's try!"
David Brooks
goku vs mario who wins?
Jeremiah Ramirez
Word of mouth
Jaxson Morales
...
William Ross
faggot
Elijah Lewis
That second page should be in a modern art museum. Really a thought provoking piece.
Gabriel Johnson
Assuming you're retarded enough to not speak to the mushmen, you're retarded enough to run into walls. Lucky for you if you run into a painting it ripples. At that point I don't know if you're smart enough to try jumping at the ripples though, it's not like Mario is known for his ability to jump or anything.
Nathan Brooks
I don't see a problem if you design your game to be so popular that word of mouth is all it takes Or reading the instruction manual.
Owen Adams
It's the subtlety
OP sounds like some braying donkey
Dominic Foster
By this line of thinking super mario is bad because it never tells you to go right
Hudson Jackson
Watch as it spirals into a 500 post thread. Welcome to neo/v/.
Jace Scott
What scares me is how bait complaints like this are seriously brought up by dumb gametesters(and reviewers) of today to the point devs do indeed change basic stuff in games to be more accessible to retards.
Jonathan Cruz
WOOOOOW How was I supposed to know to jump over that thing? Super Mario Bros sucks balls.