SM64 is SHIT

Can we stop sucking this games cock and agree for once?

This is SHITTY GAMEPLAY DESIGN
There is NO WAY a new player can know he has to jump into the paintings
You're literally thrown into the world DIRECTIONLESS, forcing you to experiment just to find out where to go

Nintendo may have innovated 3d platforming, but they failed the first fucking course of BASIC GAME DESIGN
Without looking up a guide online, this game is practically unbeatable

>B-b-b-b-b-but it's old so it must be good

Defend this awfully designed game
You fucking can't

imagine thinking that this is good b8

>obvious joke post
>will get hundreds of serious replies
here it comes

>Nintenbros raid the thread in 3.. 2..

*BRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPPPPP*

didn't the first mushroom dude you meet near the castle's entrance tell you that Bowser hid the stars in the paintings?

/thread

That's another problem

There is LITERALLY NO EXPLANATION on how to TALK TO TOADS

No button prompt, no popup, NOTHING

So HOW ARE YOU SUPPOSED TO KNOW WHAT TO DO?

Face it, this game is awful

See

I figured it out as a little kid instantly. Git gud

how were you supposed to know there was a mushroom here?

egoraptor plz go you're not relevant and your opinions are shit

Underage baby doesn't know what is a game manual

omg no!

-10/10

>There is NO WAY a new player can know he has to jump into the paintings
Toad tells you to do that.
Stop shitposting.

See Invalid argument

in case you were too fucking dumb to walk up and push buttons, they spelled it out for you in the manual.

will you go kill yourself now? you're breathing all my air up.

>Game needs a manual because it's so shitty designed it can't explain by itself

The camera is bad and it's worlds aren't as good as Banjo Kazooie.
But goddamn, those controls are tight as fuck

it doesn't need explaining because they're mechanics that have been present in vidja since the famicom era

unlike western devs, japan in the 90s respected your intelligence. which you have none so hey I guess you're right SM64 is poorly designed if the target audience is mouth breathing troglodytes.

>forcing you to experiment just to find out where to go
This is decent quality bait.

The only good criticism I've ever seen was how poorly thought out the lives system is. Lives are useless because a game over results in the same thing as a death: being spat into the hub world.

That's kind of small though.

There are actually people so young posting on Sup Forums that they can't play games without shitty tutorials

You have literally no excuses, and there's clearly an alternative way to get inside the level without even jumping.

DUUURRRRR HOW WAS I SUPPOSED TO KNOW TO JUMP *IN* THE PAINTING? DUUURRRRRRRRRR I'M ARIN UUUUHHHHHHHHDUUUUUUUUHHHHHHH

how the fuck are people falling for this holy shit

need a 3rd level of bait comments in this thread after the obvious OP bait and the people replying to the obvious bait as bait

I don't get the hype desu.
Yeah I realize the tech was cool and new.
But it was literally just a castle with some paintings.
It was fun to explore but nothing to do.

How come everyone knew how to do it then?

I like this bait better.
It makes me laugh.

One of the very first things you're told is that you can read sign pressing B in front of them.
If you see toad and didn't think to press B in front of him to see if he had anything to say, your brain has bad design, not the game.

>inb4 THE GAME TELLS YOU B IS TO READ SIGN NOT TO TALK TO TOAD
that's exactly how games teach logic and intuition to new players, telling you how to interact with something that has information for the player, but without telling you all the things that do have information, so that you can go and experiment with the info you do have on new elements and see how they react instead of being told how to do everything from start to finish.
"Hey, that's toad, but...how do I talk to him? Well the only thing I've been told so far is that I can get useful info from signs reading them with B, maybe it's the same with toads let's try!"

goku vs mario who wins?

Word of mouth

...

faggot

That second page should be in a modern art museum. Really a thought provoking piece.

Assuming you're retarded enough to not speak to the mushmen, you're retarded enough to run into walls. Lucky for you if you run into a painting it ripples. At that point I don't know if you're smart enough to try jumping at the ripples though, it's not like Mario is known for his ability to jump or anything.

I don't see a problem if you design your game to be so popular that word of mouth is all it takes Or reading the instruction manual.

It's the subtlety

OP sounds like some braying donkey

By this line of thinking super mario is bad because it never tells you to go right

Watch as it spirals into a 500 post thread. Welcome to neo/v/.

What scares me is how bait complaints like this are seriously brought up by dumb gametesters(and reviewers) of today to the point devs do indeed change basic stuff in games to be more accessible to retards.

WOOOOOW How was I supposed to know to jump over that thing? Super Mario Bros sucks balls.

not my fault newfags can't sage