What's a game that will spook me but have absolutely no jump scares?

What's a game that will spook me but have absolutely no jump scares?

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Spooky's house of jump scares.

I want to say Layers of Fear but it does have a jump scare if you fail.

Why can't you guys just admit that jump scares are what makes a game scary?

darkwood

There's a difference between scary and shocking

.flow
Stories Untold is a great one
Real life. Do you think you're alone there user? Are you sure?

What am I looking at here?

Telling you that would ruin the suspense, user.

Darksouls 3. Theres nothing scarier than playing alone running through an area then a message pops up that youve been invaded

t. 13 year old

dark morningwood

Tell me, before I dunk your head in the toilet, nerd.

jump scares make for cheap horror. takes virtually 0 skill to make loud, shrilling music and combine it with something popping out at you. it takes a lot of skill to craft a world, story, and environment that makes you genuinely spooked, unsettled, and tense.

all of the underground parts in STALKER are pretty fucking scary, and there are no scripted jump scares

>Enjoy scary environments
>Hate the feeling jump scares do to my heart as they aren't even scary just startle you

I hate jump scares

I hate jump scares and I liked soma a lot. There's a few jump scare-ish things in it, but relatively few and mild. Mostly it's about atmosphere and tension. Maybe I'm just remembering it differently than it actually was, any other anons confirm/deny?

It’s the fear of knowing that a jump scare can happen anytime and you have no idea when

Thief

If there's no jump scares then the game is just a bunch of build up that leads to nothing and blueballs you.

How do you feel about an inhuman shriek in the distance growing louder and louder as the beast making the noise rushes straight to your location?

Childhood is idolizing lack of jumpscares.
Adulthood is realizing that jumpscares make more sense.

You simply can't have horror without jumpscares, the fun is in the possibility of getting spooked and if the dev removes that then it just becomes a mildly uncomfortable experience.
I'm glad Sup Forums doesn't actually make games.

I hear Outlast is pretty good.

>it takes a lot of skill to craft a world, story, and environment that makes you genuinely spooked, unsettled, and tense.

That shits just foreplay, jump scares are the climax.

That one has plenty of jump scares, it's actually a fun game but not really scary once you figure out that you're perfectly safe outside the designated enemy areas and jump scares are so common that you become desynthesized to them, getting chased by some psycho breathing heavily on your neck is pretty tense though.

i see your point. then let me put it like this: a game with great story, setting, etc. can still be good with (and benefit from) jump scares. but a game with a bad story and setting that includes jump scares is cheap and shitty.

It's not fear it's just a gimmick that takes advantage of a biological reaction that causes your senses to run into overdrive when you hear a piercing loud noise followed by a fast moving image. There's no skill to it you could drop that stupid shit in anything but that doesn't make you good at horror. This is why nu horror movies are so fucking trash because they just dump an F Grade plot and people think it's the scariest shit ever because they use that dumb screech effect to get a reaction out of people. There's no thought to it, it doesn't linger in your mind, there's no dread, it just comes and goes like a slap across the face. That's what jump scares are, a slap across the face.

Hell zooming into black holes in Space Engine triggers a more effective scare even though it's playing off the same biological reaction.

This. Even really atmospheric horror games like Silent Hill will usually try and shock you at least once. And sometimes that one time is all you need.

You're retarded, jump scares are important for horror because you need to make the player fear the possibility of getting spooked, it's not about the jump scare itself, without it it just becomes a hide and seek simulator like the Frictional games.

The problem with jump scares is that, really, anyone can do it. It's simple and requires absolutely zero skill or talent. Hell, if I wanted to, I could just make a shitty gif of a forest that hangs for a couple seconds and then have some image of a ghost downloaded from Google pop in, and if any schmuck was dumb enough to fall for it, they'd probably be startled.

Why is 173 the cutest skip?

Silent Hill and Clocktower kinda.

>tfw modern horror games are becoming shit thanks to people like these anons who think jump scares are literally hitler because they can't understand something as simple as setting expectations and building fear and tension
Those old horror HL2 mods were far scarier than these muh atmosphere muh lovecraft xdd look a bathtub full of blood isn't that scary?? games.

the only people that hate jump scares are faggots

there isn't a single good horror game that completely relies on jump scares and anyone who says otherwise is full of shit

Jump scares are only one tiny element of horror you absolute plebeian, to the laymen they're the only noticeable part because they don't understand the craft into making fear without relying on sensory induced reflexes. They're the laziest thing to implement in substitute of a good atmosphere, environment, and pacing and have been exploited by cheap lazy devs which is why the jumps now need to be louder, more abrupt and ear piercing to get a reaction out of a desensitized audience. It's why the horror genre has been reduced to the absolute bottom of the barrel in both the film and game industry and the lazy remake of IT proves it.

yeah, that shit is fucking terrifying

It's not like there's anything necessarily wrong with jump scares in and of itself. It's just that modern games have completely cheapened it. ESPECIALLY indie games.

Look at Five Nights at Freddies. Five (is it five? I lost track) games, ALL of them centered entirely around jump scares. Shit like that cheapened jump scares to the point of them being nothing. It's like what M.Night Schmalalabala did to plot twists.

Absolutely agreed.

Albino Lullaby prides itself on being weird and disconcerting rather than focusing on jump scares.

Literally Doki Doki Literature Club

No one is defending cheap shit that replaces good atmosphere with jump scares, the best games have a combination of both and lacking jump scares is almost as bad as spamming them.

Tell me what you consider good horror.
inb4 pleb cancerous shit like amnesia

If I told you there are 0 jumpscares in a game, would you still be spooked?
For example you see a spoopy ghost standing in a hallway like in PT. What if you knew there's absolutely no chance for her to run up your face and "jumpscare" you, she just stands there, would you find that scary?

Skyrim. The inhuman level of incompetence apparent everywhere in the games design with horrify you.

That's personal. Jumpscares get someone for a second before they realize they're already dead. The experience might traumatize someone. I constantly check for 173 at night.

FNaF only has jumpscares if you lose though, they aren't part of the gameplay.

>defending jump surprises
Horror games suck

I have a soft spot for Fran Bow, if you have any interest in point-and-clicks.

If your game is mediocre to bad after all jumpscares are removed your game is lazy and it sucks. It's not horror it's startlecore

Alpine folklore

>playing game
>character appears before you
Wow! That was terrifying! I'm so spooked!

>all of the underground parts in STALKER are pretty fucking scary, and there are no scripted jump scares

What in the literal fuck am I reading?

Stalker is FULL of scripted jump scares.

The original Stalker literally has a scripted jump scare at the end of the very first underground section in Agroprom with a Controller.

There's another scripted jump scare with a Bloodsucker in the house to the east of the Bandit base in the Dark Valley.

Then the same with Burer's later etc

The Stalker games fucking LOVE spawning enemies right on you for no purpose other than fucking jump scares.

There's nothing wrong with jump scares if you know it's coming

Games that shove it randomly are the problem

Delayed Scares are the best

In your experience when was the most you've been scared by a videogame and why?

"Jump scare" is a misnomer. They're surprises, not scares.

Cry of Fear is pretty good, it has a few jump spookers but otherwise it's pretty spooky on its own.

That's just a failed jump scare.

Games with jumpscares and no atmosphere aren't scary.
Games with no jumpscares and with atmosphere aren't scary.
Games with both jumpscares and atmosphere are scary.

Simple as that.

Not him but for me when I was playing Fatal Frame and in the house (which is generally a safe comfortable break between scary segments) there were a pair of legs sticking out of the closet in the living room. There's no jump, nothing happens. You just start moving around the room and notice out of the corner of your eye there are fucking legs in the closet. Freaked the shit out of me.

>Games with no jumpscares and with atmosphere aren't scary.
That's wrong but I don't care enough to present an argument.

controller doesn't qualify as a jumpscare, there were no ear piercing sounds and it gives you some time to get ready before it attacks

That's because you don't have any actual examples, it's an oxymoron.

Not as terrifying as when a character appears without warning

This.

There's no suspense in your fucking pictures, faggot.

>hurr durr 60s horror costumes is scary
Fuck oiff

>Freaked the shit out of me.
Why? It's just a pair of legs.

>Silent Hill
Arent you forgetting about a certain jump scare? A good jumpscare, but one nontheless.

if we wanna go by that logic then it's just fiction

Fatal Frame legit traumatized me as a kid, but it wouldn't be nearly as effective without the jumpscares (which it has plenty of).

Jumpscares are the difference between walking around in a creepy house and walking around in a creepy house with FUCKING GHOSTS TRYING TO KILL YOU OH GOD I CAN'T PLAY THIS SHIT ANYMORE

jump scares make it a little more scarier than normal, especially when trailers and everything set the game up to have very, very unexpected jump scares. if you have 1 throughout the game, it increases the tension in the player, kinda like a movie. after watching IT (2017), i only jumped from one scare, when it was seriously unexpected. some fucked up events transpire, the tension is very relaxed and it's calm. fucking BOOM i'm freaked out. loud noises/sudden images invoke being "scared", but aren't the true course of movies/video games, because it's a shallow gimmick. IT had a crazy accurate feel to to the childish imagination, and games should have good, terrifying atmosphere if they want to be called horror games.

Because it's the safe area. When you're there you let down your guard and relax. This is what people keep saying, over and over. CONTEXT is what matters in horror, not loud noises and things popping out of the screen. It's that sense of dread from thinking "who the fuck is that?" "what are they doing?" "Is there something else here?" "What's going to happen when I move to a different room?" etc.

You want a real Spook in a game, how about a game that makes your body react in a way that you don't want it to? Get a good sound card for this one and some headphones

Prepare to have your eyes water, your ears ring, your stomach churn, and your jaw to feel numb. I present to you: MANIC MINER.

youtube.com/watch?v=F7khL9Ms4ow

>more scarier
Jump surprise apologists, everyone

What even was the last good horror game?

Dead Space 2?

So it doesn't have jumpscares at all? I was actually thinking of picking this up but that was the main thing I wanted to know.
I don't mind jumpscares normally but in VN style games they just kinda aren't good.

>Dead Space
>good
>horror
lol
Literally babby's first spook.

>Fuck I should turn my volume down
>Doesn't make it any better

I can feel it vibrating my jaw
AAAAAAAAAAAAAAAA

You're quoting an atmosfag.

>Eyes start to hurt while listening
>Close eyes
>Just makes it worse.

I don't think pathologic has any jump scares, but I only played the Haruspex

Only makes my skin get pins and needles.

there are two scripted encounters in the first stalker sewers, both the first bloodscuker and the first mind controller you meet in that game are unavoidable. Still a great game and perfect for your horror fix.

>because I believe something, that makes it true
This is what children believe.

If jumpscares are the worst thing ever then why isn't there a single good horror game without jumpscares?
Are jumpscare haters just traumatized kids that don't understand the nuanced role of the jumpscare?

Came here to post this. It even advertises itself as such.

...

quick rundown on this game?

darkwood

This is a meme right? Nothing's happening

I don't like jumpscares because I hate loud noises

Silent Hill 2 doesn't have any. Also I wasn't scared playing it because of that

it tickled and then i felt a throbbing pulse in my forehead

I dont know how to feel

This.
The jump scares are deliberately weak, it's the things that don't jump scare that are spooky.

en.wikipedia.org/wiki/Jinn
I'm Muslim. I know I'm not alone with these guys around.

What are some games with good chase scares? I'm unfazed by jump scares or "creepy atmosphere" but I'm absolutely destroyed by chase sections like in Outlast where you have to run as fast as possible and even in non-horror games like HL2 with the Antlion Queen.

>That one has plenty of jump scares
I know.

Jumpscares are a valid method of scaring players. Yes, they can be abused and used poorly but they can also provide breaks in tension or be used as a punishment for losing, which in turn adds to tension because you don't want it to happen.

Silent hill 2 only has a couple sound jumpscares

>Top-down
>No jump scares
>You are a dude who broke in
>You had a bad accident
>Now you must survive and try to escape
>The Developers literally put up a torrent for the game themselves cause they believe everyone who wants to should be able to play, irrelevant of monetary position or how stringent they are with their money
imgur.com/gallery/xVhDz

It's like when QTEs became more common in games and posters lost their shit over any game that featured a QTE. When implemented well they add to the game but when tossed about carelessly they become shit.