>This is still the most technically proficient 3D platformer
What gives?
>This is still the most technically proficient 3D platformer
What gives?
Good controls.
Dunno about that but simplicity is great however devs have to keep making things more complex in the name of innovation
It still has in my opinion the best levels in a Mario game besides the way to access them.
Also the secret Castle Stars were cool to obtain
When was the last time you played it?
I loved portrait diving world hub thing and the fun worlds, but Mario moves like he is in sludge and punchy kicky Mario wasn't nearly as smooth as his 2D version. Its not bad, but its not the height of its genre by any means.
>still the most acrobatic Mario has ever been
>the newer games keep taking moves away
If you didn't have to forced out of the paintings for every star except the 100 coin star it would be absolutely perfect but I get that some stars change the map around.
Mario 3D Maker when? I just want officially sanctioned SM64 "romhack" stages basically.
Because 3d platformers by their very design suck. Nothing can be done to alleviate this. Platforming should be done in 2d, and the move to 3d only hurt the genre for decades.
Mario controls perfectly. I have no idea what terrible games people are playing these days that makes them averse to perfection.
Besides the controls, I really like how weird and unique this game is. You don't really see anything like this now..
Watch any speedrun video
t. Sonic fan
it's not your fault Sonic Team is inept and it's impossible for him to be good in 3D
You like it because you were young when you played it and look back at it with nostalgia and tears in your eyes.
The hub world was nicely done and the soundtrack has it's high points but it looks and plays like shit, like most n64 games.
Exception Sunshine does everything better...
It's even better again if you run it at 60fps.
Anybody who says classics like SM64 play like shit are straight up brainlet plebs.
Great arguments there. It plays like mario's constantly slipping on butter when accelerating but the butter disappears when he stops. That's not great.V"Hurr durr it's a classic 'cause I didn't play stuff before" is a terrible argument but you're entitled to your opinion user.
>It plays like mario's constantly slipping on butter when accelerating but the butter disappears when he stops.
You're so incredibly dumb I don't even know what you're describing.
We'll agree to disagree. Get better manners user.
>still the most acrobatic Mario has ever been
What is Super Mario Sunshine?
Not that user. Don't know about the extent of what you've played it on, but it makes an immense difference if your playing it on the original hardware. Any time I play through it by the end I'm an absolute god at controlling Mario and enjoy the fuck out of it, but always thinks he controls like shit until I get used to how he controls again.
Your opinion is based around the fact you legit suck at Mario. There is no disagreement here, you're just wrong.
This. Sunshine Mario is the tightest controlling and has the most options imo. SM64 Mario is pretty floaty though if that's what you mean.
Making a ROMhack now, and I think I'm starting to understand why no game has ever been as good when it comes to mobility and vertical gameplay.
You see, SM64 is pretty much a "perfect". There is nowhere to go from this point. You can add new maps, and you can change enemy behaviour, maybe make it more difficult, but the core gameplay is too good to be improved upon.
If you go and try to embellish and improve the core gameplay of SM64, you're bound to just make a fool out of yourself.
So that's why I, like all other people who make games, have decided to make the character less mobile and more grounded. Not because it is "better", but because it is something different.
I chose to make something combat-focused with very limited vertical gameplay, and less super jumpy moves. To make that work, I'm also making the enemies stronger and more aggressive. I'm also hoping to get a functional ranged attack in for the player character.
Handicapped Mario and FLUDD is his crutch.
>still the most acrobatic Mario has ever been
Sunshine.
>the newer games keep taking moves away
3D World still has more moves.
He hasn't played the game has he
Fair enough, 'might pick it up again someday.
Not really, controls aside I still think it looks terrible and aged like milk.
Aged like milk is code for being a tasteless pleb who only enjoys mindless modern walking sims.
>3D World still has more moves
I think you mean Odyssey, 3D World doesn't even have the triple jump
The reason people rant and rave about it controlling well is because the N64 Controller and Super Mario 64 were made hand in hand and perfectly compliment each other. And I don't really think anybody argues that SM64 has visually aged that well.
They removed the long jump for some reason.
I love the controls in Sunshine it's too bad the levels suck compared to Mario 64. Perfect world is 64 levels with Sunshine tightness.
64 has aged like a Russian woman. Stop with the nostalgia-goggles
the controls will never be surpassed. I wish Nintendo would just keep this engine and make a sequel
Even without triple jump it has more moves. 64 Didn't even have the spin jump.
Nostalgia goggles literally only is ever used to dismiss video games, its such a meaningless phrase for when you have no actual form of criticism.
>Perfect world is 64 levels
Nah, 3D World levels are the ideal.
No one after wants to put in that much work or passion into making something incredible anymore.
It's more profitable to shit out something that AT LEAST runs, then update that shit up.
Be honest. You were playing the DS version.
This is why we sealed away the pancake man's A button.
No one should have this much power.
Way too much left up to physics and wonky hit detection bugs.
>3d on a d-pad
it was a tech demo for 3d games so it had lots of features that future games would consider unnecessary and thus removed. like how they removed momentum after sonic adventure 1 which was also a tech demo.
Sunshine controls better than 64. Sunshine controls plus 64 level design would be perfect.
I agree with this.
>64 level design
thats the most dated thing about the game even more then the graphics
If someone used nostalgia goggles to describe The Land Before Time sequels I'd agree with them
not a good fit for mario 64 though
60fps Gecko Code (should actually work on real hardware, but with framedrops - might work on devolution if you can get wii clocks)
i fucking hate sunshine controls. normal fludd is nice, but the hover, rocket, and turbo nozzles are so fucking dumb and stiff. hover is too slow, and the other ones are too stiff and their movement could be polished a lot. the only 3d mario game that controls worse than it is galaxy.
there is absolutely nothing wrong with 64 levels. each level is the perfect amount of dense and the levels are great sandboxes to platform around in. tons of polish.
>purple coins
pre-order cancelled.
ellaborate
banjo kazooie was better
>rare
>good
take off those nostalgia glasses
Two things SM64 did better than BK
1. Didn't have to unlock moves in SM64, you had all your movement options right from the start
2. SM64 had more advanced moves such as the triple jump, side jump, and wall jumps. Watching a good SM64 player is much more satisfying than watching a good BK player
You had all the moves at the 'start' of BK as well, they were only locked during the tutorial which you can tell Bottles to skip right at the start.
I preferred SM64 though.