Only four dungeons, each can be completed in 20 minutes, they took me 35 minutes each

>Only four dungeons, each can be completed in 20 minutes, they took me 35 minutes each.
>Dungeons have no unique design or enemies, aside from the boss at the end. All bosses have similar design.
>Dungeons consist of a few rooms haphazardly stuck together, all have the same gimmick, rotation.
>Only four tools to beat shrines, you come to understand how to solve them after doing a few, most use very similar puzzles, very few exceptions.
>Only 15 enemy types, all others are recolors with, maybe, one extra move.
>Of those fifteen, 80% of the enemies you are going to be fighting are Bokoblins, Lizalfos, and Moblins.
>Another 10 percent are Keese and Chu Chu that die in one hit and the occasional Wizrobe.
>Damage sponge enemies, particularly the highest tier recolors and Lynels, which have more HP than Guardians.
>No directional input attacks, just one standard combo for each weapon type.
>No unique weapon movesets, weapons are just reskins of other weapon types.
>There's no incentive to fight enemies after you have decent or good weapons, you break your weapons for worse weapons.
>Any difficulty the game could have had is removed by a heal system that can instantly heal all of your HP from the pause menu.
>Story told through flashbacks, very little going on in the world you are in, little incentive narrative wise to keep playing. Compare to past Zelda's.
>There is nothing in the world but Shrines, enemy camps, mandatory towns, and a few minor secrets that give you korok seeds.
>McFlurry Rush is bugged and shitty and makes the game way to easy
>Most shrines are too fucking easy or just bad.
>Armor can be used to easily break the game.

Other urls found in this thread:

youtube.com/watch?v=7IVJVTUNl0I
boards.fireden.net/v/search/text/Only four dungeons, each can be completed in 20 minutes, they took me 35 minutes each. /
twitter.com/AnonBabble

awww what's wrong, is wittle baby intimidated by games with depth

I think BotW is a solid game and a nice change of pace given the last few games in the series, but I'm not so enamored with it as to call it the savior of the series or the heir to the original game or whatever.

>t. underage cuck from reddit
kek

Well I mean, calling it anything but perfect is an insult to people like this

>playing a link to the past
>try to hammer the molten sword in the blacksmith house along with the boys
>Hey hey, amateurs shouldn't try to do this. You're just getting in the way!
My biggest disappointment with breath of the wild is that its design philosophy was "don't do things we did in other zelda games" because it resulted in them making a game with superb gameplay (tarnished by flurry rushes) and fuckall content.

Flurry Rush is garbage. It's barely used in speedruns for a reason. Low damage, consumes a shit ton of durability. I agree with your other complaints but saying it "makes the game easy" makes it look like you don't know how to play the game.

B-but you can climb a mountain!

>speedrunning

memes aside, it made killing lynels easy as shit.

Is it true it feels closer to the original NES Zelda?

OP here. If you dont know shit and go into it blind, traveling the land and seeing everything for the first time is amazing. Shit gets old fast desu

As far as Lynels go you get far more mileage out of headshots, spin2win, mounting, Urbosa's Fury, etc. Flurry Rush is literally trash, it needs to be buffed badly, I don't know where the meme that it's good started.

I agree.

Yes. It feels most like the first one, but it also feels a bit like the 2D games too where you're given a little story exposition at times, but you're mostly free to do whatever you want and figure things out for yourself. It's the way Zelda should be instead of story shoved down your throat constantly.

I didn't know you posted here

OK. Sounds pretty cool desu. I can't wait to emulate it.

I wonder, Will people stop being butthurt about BOTW when Odyssey come out and start shitposting about Mario or Sup Forums will have both shitposting threads?

Shut the fuck up, stupid Sony nigger and go back to your your safe space on reddit. Have fun playing redundant ass dark souls shit, faggot, hope you enjoy no first party games because 3rd party hasn't been relevant since 2012

Are you in the right thread?

...

I don't know, does anyone get butthurt from Mario? Only way I can see it happening if it gets a 99 or something like that.

I already saw 64fags complaining that the physics are different or something

Kind of. In the sense that you're allowed to just fuck off and the game doesn't hold your hand, sure. Otherwise, no.

The original, not unlike ALttP and OoT after it, was always focused on dungeons. And even though you could play with the order you completed them in, there was a sense of clear progression from dungeon to dungeon. The game didn't hide that from you either; it told you right up front every time you entered one. BotW is comparatively more focused on just running around the world.

Yup, just keep ignoring the criticisms and keep posting this.

A new episode of "BotW is perfect if you ignore the bad parts that are totally made up"

Uh sweetie, he is not ignoring them

how many fucking times is this pasta going to be posted, the worst part is it's genuinely touted as if 100% fact when it's largely personal opinion. I could swear I've seen this exact pasta since the game released.

It's pretty accurate though, and I even think BOTW is a passably okay title.

It really is pretty much just a gigantic run around the field and find korok seeds simulator 2017. It's still fun on a lazy sunday afternoon, despite all the major issues/flaws.

Not sure why people can't be honest about the criticism being perfectly accurate and still just liking and enjoying the game.

>passably okay
lol

BotW critics
>"i think that X feature is too repetitive and could use more unique content"
>another legit argument saying why Y or Z elements is lazily designed
>explains and elaborates on their opinions
>points out straight up bugged or unbalanced features
BotW drones
>"kek little baby can't play"
>"Sonyfags on suicide watch"
>"haha BotW caused total anal annihilation"
Every fucking time.
Really makes you think.

OBSESSED

It's a better blueprint for a game than it is a game. Exploring is cool, finding one of the few rewarding things like Eventide or a labyrinth is cool, the sparseness of those things is not cool. More structured areas and interiors would've really fleshed out the game. Finding caverns or being able to go inside of those forts and guardposts you find for instance.

Ironically I think adding restrictions would also help the game. If you could carry less, heal less etc then you'd end up having to do all the cool things you can do more often.

If things like having a low count of enemies or dungeons are subjetive, then any game can potentially be a 10/10.

people have just got fed up of seeing the same literal copypasta "facts" over and over, they've been argued to death. There's literally nothing more to be said. Sure, those criticisms are valid, whatever, it doesn't mean everyone is going to agree with you and rate the game the exact same as you.

>be me
>drop 400 bucks on switch and BOTW+pass and sonic mania
>hyped
>beat all 4 dungeons in what felt like a work shift
>"Alright! Now time to beat Ganon, Link!"
fuck that shit. i expected a new set of dungeons after that like how every other fucking zelda is. now i feel retarded and it totally killed the game for me. yeah i got to explore and collect faggot seeds and beat shrines and take pictures of dumb shit but the game is not intuitive at all if you want to experience the story of the game.

>Here's some vague photographs that Zelda took! Go find where she took them!
fuck off.

I didn't say everything in the post was subjective you dolt, although how many types of enemies is enough would technically also be subjective.

See I feel like this is pretty accurate.

What BOTW actually reminds me of is a proof of concept and a blueprint than an actual game; in this regard, it kind of reminds me of a child-like version of Dragon's Dogma.

Showcases a bunch of somewhat nice takes on design philosophies, but ultimately fails to come together into something cohesive and compelling.

Nice proof of concept, though. I guess.

youtube.com/watch?v=7IVJVTUNl0I

People are just fed up of seeing people shitposting that BotW is the best game in existence. It's been argued to death and proven many times that game has too many flaws and even some bugged features (Flurry Rush) to be considered 10/10
Just because people spam threads about BotW being Opus Magnum of gaming doesn't mean everyone is going to agree with you and rate the game the exact same as you.

>Opus Magnum
So this is the intelligence of the typical BotW shitposter
Impressive

I don't get it
no shit it applies to both sides, neither wants to see the extreme opposite to their opinion. Personally, I feel the game is a solid 9/10 - I enjoyed it thoroughly despite it's apparent flaws (although I don't agree with all of the points that people commonly feel are flaws); but, I understand that there will be people out there that didn't like the game nearly as much, and that's fine, just don't expect people to agree with you. Also, expect shitposting regardless of how you feel.

BotW is not a shit game but it has way too many flaws to be ever considered 10/10, especially by that many journalists. It's obvious that Nintendo and nostalgia factor played a huge role there.
Don't get me wrong, it's a wonderful game but it feels more like a tech demo or blueprint like said.
If Nintendo decides to release a game that will be for BotW what Majora's Mask was for OoT with fixing all the featuers that were bad in previous game then i'm all for calling it the best game ever.
Because, all things considered, BotW has the best Open World in gaming so far. It just needs more care put into it and unique content.

>If you could carry less

that would be fucking horrible. you'd run out of weapons anytime you tried to fight a lynel

Gee OP it's almost like it's a game for kids

it's literally the way you are "meant" to play to game

i would spam headshots, thwak them with a regular sword, dodge and switch to master sword and flurry rush with the master sword. wash rinse repeat. the game is really easy

it's all relative over what you define a 10/10 to be. It's also worth noting that 10/10 usually does not mean something is flawless, as if it did then nothing could ever possibly receive a full 10/10 score. I think one of the main reasons it received so many 10's is because, like you said, it's the best open-world in gaming.

>Opus Magnum: in modern use is a creation that has been given much critical praise, especially one that is considered the greatest work of a person's career or to a work of outstanding creativity, skill, profundity, or workmanship.
>"BoftW is a 10/10"
So, this is your brain.

>it's n-n-not a 10/10!!!
>s-stop liking it waaaah waaaah
Lmaoing @ sonybabs desu. Can't wait for your autistic meltdown when it wins GOTY

Well yea. Too bad that everything else other than artstyle doesn't really stand out.
They clearly put a lot of care into Open World, but everything else suffered from it.
And i'm still conflicted on the idea of having all tools for the dungeons from beginning, because it was executed poorly. Since players have access to all of them, why aren't there some really complex puzzles that uses even all of them, but only some that use two at most.

>especially one that is considered the greatest work of a person's career or to a work of outstanding creativity, skill, profundity, or workmanship.
not him but that does describe BotW pretty well

It's magnum opus, you fucking retard.

>everything I don't like is pasta
Are you going to say it's pasta made by Russian hackers, next?

man i wish i was this good at getting yous. what a perfect first post

Word order isn’t fixed in Latin, you donut.

Here's my method:

First you'll need these:
>At least Level 2 Ancient Armor
>Ancient Greataxe ++
>Any bow, but preferably one that fires multiple arrows at once.
>Upgraded Stasis

Now:
>Find a Lynel
>Eat a meal that greatly boosts your strength (Optional, but speeds things up)
>Try to find a high place above the Lynel, then glide onto it's back for 5 free hits.
>Stasis it then fire one arrow at it's face (this won't stun it while it's stasised, but it will make it shake it's head after breaking out of stasis)
>While in stasis, try to get up close to the Lynel and try to aim a bit UNDER it's head.
>Fire just as it finishes shaking it's head. If done right, you should stun it.
>Mount it and hack away.

Wash, rinse repeat. I can kill Lynels in a bout a minute with this method, even the Silver ones. Better yet, weapons used to attack the Lynel while it's mounted don't take durability damage!

It literally is pasta though, this autist have been spamming this shit for 7 months straight.

>Too bad that everything else other than artstyle doesn't really stand out.
I disagree, the physics engine in botw is absolutely solid. Arguably the best implementation of physics in any game to date. I know what you (or someone) will say: "but X games have done physics like that before", which is true to an extent but other games' physics engines always had glitches, errors, or points where the weight would feel "off". BotW, on the other hand, pretty-much nails it throughout - which is actually really impressive for an open world game with a world so damn large to boot.
>Since players have access to all of them, why aren't there some really complex puzzles that uses even all of them, but only some that use two at most.
probably for accessibility, the hardest puzzles in the game are in a few of the shrines (can't remember the names of specific shrines though, sadly), which are inherently optional. They probably didn't want people to be unable to solve a required puzzle in a beast.
it literally is pasta, though, and it's been posted since the game released.
boards.fireden.net/v/search/text/Only four dungeons, each can be completed in 20 minutes, they took me 35 minutes each. /

Nobody ever says opus magnum, you special snowflake.

the only real significance BOTW has to modern gaming is the map size. they managed to create a surprisingly large map that runs on a relatively low-spec machine, so im excited to see where this concept will go in terms of future games.

Take for example this Middle Earth franchise. By the time the PS5 comes out i expect a full action-adventure RPG of the ENTIRE middle earth and not just mordor. you get to pick your race and shit and go on adventures in a virtual middle earth. graphics should be better too so getting to visit Minas Tirith in 4k60 is something i gotta be alive for

...

the scale for this is completely wrong btw

BotW is the most shallow and boring video game I've ever played in my life. Horrible story which is also completely lacking, terrible design for dungeons, enemies and bosses. There is not a single unique item or mechanic. Everything is as generic as possible. It feels like Skyrim if Skyrim had absolutely nothing going for it.

do you have a corrected version?

Why do you retards even reply to these threads?

I don't think a correct version exists, since as far as I can tell these were all made before the game released. Even the WW/TP maps don't look correctly scaled, though.

Are you really gonna say that four 20 minute dungeons is a fucking opinion?

Do you realize how fucking stupid that is?

I know, they just look like brain dead morons with their non existent rebuttals.

I really liked the divine beasts, they may be short but they're concise without the padding you'd get from most previous zelda games.

The only real flaw, in my opinion, is the absence of dungeon. Because, come on, I don't consider the Beasts as dungeons.
I still love the game, I sink hours into it. In the end, they really got it right. Maybe it's just good the way it is.
But I can understand that the lack of dungeons and other aspects make the game not likeable to others.

hyrule castle is a dungeon, in the traditional sense more than the zelda-y sense, but still. If the game had like 2-3 more hyrule castle style dungeon in it it'd be GOAT. Unfortunately, I suspect the winter dlc will have another beast instead.

i forget is "silver" and white the same thing? i know there's gold in the DLC but i'm not paying for that

i think mounting a lynel needs to be nerfed more than flurry rush needs to be buffed

i thought it was a bug at first that mounted damage doesn't count

You can critizise any aspect of the game. But calling BotW a """lazy""" game in any sense is the most jaded and moronic thing. This game was a bitch to develop and the least you could do is recignising the effort they poured in.

Hell, there's devs talking about how its only nintendo who could allow themselves to polish a game this huge to such a degree.

Silver and White are the same thing. Silver is the name for most enemies like bokoblins, but the "Silver" Lynel is called a "White Maned Lynel".

I failed to mention the reason you need Level 2 Armor. It's because Ancient Armor gives you Ancient Proficiency, which boosts damage you deal with Ancient weapons. I'd also recommend leveling it up to max just in case you mess up and get hit by the Lynel's attacks (since just a level 2 armor isn't going to help much in terms of protection). That and it's also the armor with the highest defense in the game.

I just finished the game yesterday via CEMU and while the game is really good it's not a godsend like people make it out to be. It has so many things wrong with it. Literally everything OP said is true, except the part about dungeons because let's be real the beasts are not dungeons. The closest thing to a dungeon is Hyrule Castle but even that is a stretch.

A big issue I found with the game was actually the climbing. Since you can scale literally every area and combat is a waste of resources, I found that any time the game actually did have level design going on (Hyrule Castle, the path up Death Mountain) I would ignore literally all of it and just climb around. My favorite part of the entire game was actually my way to the Zora's Domain because the rain FORCED you to play with what the devs gave you rather than skip it.

This isn't even the least of the things that bothered me but I don't feel like typing out more. This was just the most obvious one.

Botw was legit bad and all the hush hush around criticism of it became so blatant as to be outright damning and suspicious. Metacritic deleted like 75% of all negative reviews of it one night and the score skyrocketed to 97.

Literally only a nintendo employee paid to (((form an opinion))) could say the game is anything higher than a 6/10.

I cant tell if you're a gullible retard for actually believing this, or if I'm the gullible retard getting so triggered by your obvious bait.

It would have been better if they just continued to have themed dungeons like they always have, forest, fire, water, etc.

I wrote the original pasta, and all of it is true. I am glad other people are using it.

it's mostly opinion

...

Almost all of it is objective.

>Only four dungeons, each can be completed in 20 minutes, they took me 35 minutes each.
Fact.
>Dungeons have no unique design or enemies, aside from the boss at the end. All bosses have similar design.
Fact.
>Dungeons consist of a few rooms haphazardly stuck together, all have the same gimmick, rotation.
Fact.
>Only four tools to beat shrines
Fact.
>Only 15 enemy types, all others are recolors with, maybe, one extra move.
Fact
>Of those fifteen, 80% of the enemies you are going to be fighting are Bokoblins, Lizalfos, and Moblins.
The numbers may be a bit off, but it's basically a fact.
>Damage sponge enemies, particularly the highest tier recolors and Lynels, which have more HP than Guardians.
Fact.
>No directional input attacks, just one standard combo for each weapon type.
>No unique weapon movesets, weapons are just reskins of other weapon types.
Fact
>There's no incentive to fight enemies after you have decent or good weapons, you break your weapons for worse weapons.
Very strong argument and I have never heard a good counter argument against it.
>Any difficulty the game could have had is removed by a heal system that can instantly heal all of your HP from the pause menu.
Again, very strong argument.
>Story told through flashbacks, very little going on in the world you are in, little incentive narrative wise to keep playing. Compare to past Zeldas.
Subjective.

Almost the entire thing is objective.

it's subjective over whether those are necessarily downsides or not

Is there a single game that has caused more ass pain on Sup Forums than BoTW? I mean fuck it came out half a fucking year ago and people are still upset with no end in sight.

Yet, nobody ever tends to make arguments as to why things that would seem to be bad aren't. Conventionally speaking most of these things are viewed as bad. Why aren't they for Breath of the Wild?

it's kind of pointless since it just causes an argument due to the conflicting opinions people have on this game here. I did post my thoughts on the divine beasts earlier, though:

This stale pasta. Still can't find a single objective fault. Oh dear. Nintendo really fucked you sideways this time didn't they?

>Dungeons have no unique design
Are you fucking stupid? They're COMPLETELY unique you utter shitstain.

BTFO by Nintendo and crying til the end of days. Hilarious.

the pasta is cleverly designed to make it look objective by spouting a lot of numbers, without actually going into the quality. In other words, it focuses on complaints about quantity rather than quality, since it's difficult to knock the quality of the game.

Heres another "subjective" opinion.

Letting someone shit on your chest is disgusting. You like it so that makes it subjective.

I know you're being facetious but that technically is true, so...

>Dungeons have no unique design or enemies, aside from the boss at the end. All bosses have similar design.
>Dungeons consist of a few rooms haphazardly stuck together, all have the same gimmick, rotation.
If you were to take this as a serious complaint I'd think it would also apply to 90% of the dungeons in the series.

Here's another objective opinion: you cannot stomach the idea that Nintendo anally annihilated this entire board and made an absolute mockery of every developer on the planet.

Cry some more for me. Maybe enough tears will wash BotW out the history books.

>caring about Zelda after they released the retarded timeline with a third branch from an event that never happens and then ruined the lore with Skyward Sword

>Are you fucking stupid?
No.
>They're COMPLETELY unique you utter shitstain.
No, they aren't. They all have the same design and use the same textures. Compare the Shadow Temple and the Forest Temple versus the Elephant and Bird. Same design.
>BTFO by Nintendo
Ah yes, Nintendo sure did BTFO me by ruining one of my favorite game franchises by selling out to the low IQ casual who enjoys playing empty open world games. How will I ever recover?

oh look, it's a headcanon fag

whatever you say drone

not him, but if it's your favorite franchise why are around a third of your complaints applicable to the whole series?

No it doesn't, let's just walk through Ocarina of Time.

>Deku Tree
Has Gohma children that never show up anywhere else in the game.
>Dodongo's Cavern
Dodongo's obviously.
>Jabu Jabu
Jellyfish are unique to the dungeon.

All three of these dungeons have a UNIQUE visual design and look nothing alike. Do I need to continue?
Such as what?

Camn down son