What went wrong?

what went wrong?

Nothing. It was perfect in every way.

>best game in the series
>what went wrong?
>ps2 box....
>what went wro..

oh /nintendogaf/ thread

OP went full retard, that's what.

>tfw have vivid recollections of 2006-7 threads where everyone would complain about how hard the game is

How good is this in PCSX2? I own the actual game, but I wanted to up rez it

anything cell-shaded upscales nicely

The battle system is a bit slow considering how much grinding you're expected to do, but aside from that there's nothing really wrong with it

You have to fuck around with the settings to make it so that cutscenes don't display as blank brown screens for some reason and the text boxes get a bit fucky but other than that it looks quite good

>oh shit, it's already the end feels bad
>wow, it wasn't the end at all and now the vilain joined your side
Now I fucking loved that, you have no idea.

Not much. It's a great game.

I want a remaster on ps4

What game are you talking about

When the broken cutscenes come just press F8 to switch to software mode then just hit F8 again to go back to hardware mode.

t. finished it in march

iirc running in software mode fixes this. you need a strong system for it not to go slowmo, though

this I just got seriously confused lol tales of symphonia perhaps?

>Point/attribute system
So redundant, especially because it just amounts to reading a guide to plan shit. DQ was great because it was devoid of the obnoxious JRPG leveling systems.
>Four party members
No grand adventure and the role consolidation is crap; the mage is a warrior too. One of the things DQ always did right was celebrating the class dynamics of early rpgs. DQIV knocked it out of the park with character's whose classes were archetypal but reflected their character: multiples of classes but each instance was different with unique abilities.
>Alchemy
Pure cancerous "buy the strategy guide to win" shit.
>Ruining the puff puff joke
>No real puzzles
>Tension is a shit mechanic, but 9 handled it well

I think the level design is piss. 'purely linear for 1/2 the game. Also the 3ds port has Red as a pc even though the entirety of Yangus' plot is that he has to let her go.

>Every DQ game developed by the same team
>Level 5 is not that team
Oh gee I dunno.

Gameplay is trash, everything else is fine.

>Can find alchemy recipes in books all over the world
>Hurr you have to buy a strategy guide to use it
If you're a minmaxing faggot, sure.

>character joins
>they're like 12 levels below my party

Nothing, pleb.

Mandatory grinding

you can't appreciate good games

>can't beat a jrpg without grinding
i pity you brainlet

nutha' case of fpbp

>can't beat a jrpg without grinding
Who said anything about JRPGs in general? DQ8 is just bad about level requirements and balancing the value of stats.

If a game makes levels/stats so potent and fails to give you enough random encounters before the boss, and thus makes you trivially fight random shit mobs along the way (hint: why does Yangus get Whistle?), it's a shit game. If you're underleveled and have 60 HP when a boss' strong attack does 61 every turn, no amount of "skill" is going to fix that.

i don't know what to tell you, i literally never had to grind to beat the game and i had holy water or whatever on most of the time to prevent encounters

the game is easy, outside of the 7 backtoback dragon fight that you can do at the end nothing requires grinding. there is never a situation where a boss can one shot your team like you're saying

>what went wrong?
The American butchery. The Japanese version was pretty much the perfect but the yanks had to go and ruin it. Voices were a nice touch, I'm okay with that. The orchestral music usually sounds nice but the chiptunes loaded a lot faster. I could do without that. But what they did to the menu is unforgivable. Jap menu did not waste seconds loading it was the same classic instant popup menu that the series has always had. They added loadtimes to add something nobody wanted.

They didn't bring any of the SNES games over to the west.