Can't perform all cappy moves unless you are playing with joycons (and the spinning move is super clunky on the pro...

>can't perform all cappy moves unless you are playing with joycons (and the spinning move is super clunky on the pro controller)
>can't dive attack unless you press Z first despite the 4 face buttons doing all the same thing
>nintendo thinks you are too stupid to have a dedicated dive button and it must be the same button you throw cappy with but since you can't do both actions let's enforce usage of ZL or ZR

why are people pretending this is fine? why nobody fucking mentioned this in reviews? this is fucking retarded, it's 2017 and we still cannot remap controls in a nintendo game, literally the apple of videogames "you play like we say or you fuck off" absolute cancer, fuck you nintendo.

Why not try playing with the joy cons detached?

>why nobody mentioned this in the reviews

It was the biggest complaint across every review.

It is pretty stupid how a lot of useful actions are tied to the motion controls. Like rolling is way better with shaking the joycon compared to pressing Y and the hat homing is nice.

How is it after getting the controls in 64 spot fucking on that Nintendo hasn't been able to replicate it since? They always seem to fuck up Mario's controls one way or another in every game since.
I really think they have no idea why 64 worked.

Hows it feel with a GC controller?

Normies are too dumb to wall kick in 64 so you get sticky walls forever now, deal with it.

What moves can't you perform? You can launch Cappy down, forward, swing him in a circle without .otion controls.

It's really easy, took me no more than 5min on the pro controller

>and the spinning move is super clunky on the pro controller
its the only motion control that i have zero issues with. just a quick flick to the right. feels really intuitive to me. the non-motion controls for that move are way worse.

But thats the beauty of 64, to finish the game you didn't need the harder to execute moves. You could always just get a different star elsewhere and in some levels take a different route.
It was a game that catered to different play styles and skills without gutting the core game.

>implying it's hard to jump, y, ZL, y
>implying the motion moves matter
git gud faggot

How do you launch him upward and downward without motion controls?

dive being tied to groundpound needs higher level of skill than just pressing a button, lets you manipulate your air movement further by pausing mid air.

pro has motion controls

the direction you flick determines which way you throw cappy

I'm not sure myself but the streamer was doing it.

jeez user.

It kinda sucks that you have to stop moving to throw cappy with motion controls on the pro controller

I mean, we could complain about that, or we could complain about the animation in New Donk City.

t. little babby who doesn't understand LoD

Oh right it intentionally looks like garbage, that's fine then.

tell me what LoD stands for

I'll wait

>this is fucking retarded, it's 2017 and we still cannot remap controls in a nintendo game,

Arms got an update to remap controls. Maybe they'll do the same for Odyssey for you, if people point it out enough

It still looks awful, its obvious WHY it does but that doesn't change the fact that it looks poor.

it was confirmed that npc are 2d from a distance and up close they become 3d

delte

>it still looks awful
It looks like what's been industry standard for LoD for fucking years. This shit goes back to Halo 1. You save resources by having animations after a certain distance render at a lower framerate.

What's wrong with you kids today? You hate everything. Who gave you such ridiculously inflated expectations?

>It looks like what's been industry standard for LoD for fucking years.
Console gamers everyone.

its not really that far away though. I don't think this staggered animation improved the game more than them just not drawing it at all wouldve.

>I don't think this staggered animation improved the game more than them just not drawing it at all
So you're literally saying you'd prefer people pop-in at that distance?

In the trash it goes.

obviously id prefer the game to fucking run well enough to render properly two longjumps away, but clearly thats never happening on nintendo so im being more realistic and not some memer cynic.

>not some memer cynic.
Why are you here in the cynical meme thread?
Did you ignore OP?

So again: you are literally saying you think it would be a better experience if people outside maximum LoD didn't draw or stood perfectly still than if they animate at a lower framerate.

In a game where you are constantly moving and wouldn't notice this shit unless you stopped to pay attention to it in a specific area.

End your existence

Only had problems with the bomb thingies so far, otherwise it plays like a dream

You shouldn't need to do that garbage.

Underrated

>if you don't pay attention it's not a problem
Yeah I bet you also won't notice that your hat always returns to Mario's Cap when you throw it on people, switches or those wooden stakes.
Regardless of what hat you're wearing.
Nintendo is known for their lack of attention to detail after all.

Fuck all this gay shit you can play as a fucking skeleton.

Are you forced to use the classic cap?

I think A skelly with a football helmet would be cool, or a fedora tipping skelly, or shit, the possibilities.

You can most likely combine the suit with whatever you want.

>your hat turns back to mario's hat when possessing stuff
0/10 shit game refunding now

Spooky skeletons and nipples

This is the most progressive Mario yet.

You think that's bad?

>you think that's bad
You're not too bright, are you?

There is an image attached to that post.

>inflated expectations

Is that what we're calling 2005 standards now?