We need another MMOFPS

>Getting to fight alongside and against thousands of players
>players could be able to carry out combat operations involving Space to Surface bombardment, deployment of troops, armor, weapons, and drop ships, and the siege and capture of anything from based to whole large cities or continents while all the massive fleets (Something like Star destroyers) battle it out above the planet.
>Getting to see entire warships and space stations explode as you and your fleet race to avoid getting caught in it
>You, you're group, and a small team of people you're fighting against all stopping to take out some big alien that got in the way
>ywn have this

I liked Planetside2 on release, how is it doing now?

>Imagine you are in the middle of a battlefield with your squad very outnumbered by the enemy players who are swarming at you. While you retreat and cover firing you see your numbers of 64 players diminishing to 10 numbers. While you try to hold your ground on a hill behind cover you scream for ammo while the player next to you is dying and needs to be healed. So you draw your pistol and stand up and start shooting with all your teammates knowing your final hour is come.... But out of nowhere bombers fly in bombing the players!! BOOM BOOM SPLASH You press H and then number 1 on your keyboard so you can do the cheer emote. You see the aliens starting to retreat while drop ships with attached vehicles like those of halo, The warthog and scorpion type kind. And marines dropping out of the dropships. And you notice its your squad mates who had died are re-spawned back to join the battle. In joy the last squad of players are being hunted down by bombers while you chat up with your lost teammates asking where the hell they came from. Because if you die you respawn at your homeworld and that is a 30 minutes journey trough the wormhole. They tell a cruiser was near like 20 lightyears who intercepted the players spawn request and asked for help. A 5 man cruiser with 6 bombers docked, 8 dropships and 8 vehicles specialized in space to surface battles. But ooh nooo the cruiser is sending a SOS because its being attacked by the opposing destroyer fleet. While you look to the sky you see the cruiser falling down from the sky. Resupplied and back to full strength you ready yourself for a heavy fight as nightfall is falling down..... Still stranded and no way home a SOS is broadcasted to your homeworld that takes 10 minutes to arrive and the time to take for players to respond. And the battle goes on and for what?? you might ask. For a rare resource that you and your team have mined from the foreign planet and stored in trucks that you are trying to protect. And the fight goes on

Drowned in a sea of cash shop """perks""" like bombers

Why can't we have another MMOFPS?

>le epic multiplayer meme
Please pick up your loot crates and microtransactions and go

Besides that I don't really see a flaw. Then again, big sci-fi shooters are too awesome for me to even look for one.

Games where your experience is determined solely on other people and will become LITERALLY UNPLAYABLE in the future are bad games

>in the future
We're not in the future. I'll enjoy this slow shipwreck while it last.

Planetside was pretty much the extent of the technological capability of MMOFPS.
The game you want is simply impossible to make with current technology.

What about Star Citizen?

What about it?
It's not even close to being what OP describes.

Could PCs even run this?

It has potential. Infact, it would be exactly like what he described if they aimed for a large scaled shooter instead of a space sim.

MMO codeframes and server infrastructure cannot handle accurate hitreg with that much latency and that many people
MMOFPS will not be good or viable until quantum communication hub servers are industry standard and the latency problem is effectively eliminated

The game would fall apart if too many people were in a single instance and the sever had to handle all those real time ballistics and calculations

There’s a reason Star Citizen is still a glorified scripted tech demo

They could, realistic battlefield situations have already been done in BF games, it would just be on a larger scale.
The problem would be server side + with netcode and general internet speed.
Maybe in a couple centuries quantum computing will provide the solution to the bottleneck, but until then you're stuck with 10-20 man server based games as the realistic option.

Not him, but everything except the first point and 'massive' parts is gonna be in Star Citizen. Half of it is in it right now. The amount of players is still up in the air until they finish the network rewrite. With only half of it done, the test groups are reporting 100 ships, 60 players close together at roughly 30 fps. Pretty promising.

One amusing experience I've had is opening the back door of a Cutlass flown by somebody else and shooting out of it at some people standing on a platform/station.

Also meant to quote but it's somewhat related I guess.

They're trying to mesh servers together to handle workload but the idea is that clientside you won't perceive instancing. Obviously it will do some in a smart way anyway.

You can't just "mesh servers together" and expect anything to be possible.
The pinnacle of server architecture is EVE, and even that cuts corners and is very optimized.
What you're thinking of (and what SC tries to do or promises) is a pipedream.

It's already been done but sure mister armchair developer.

What game?
I'm certain it hasn't been done because it's physically impossible.
Sure you could have 100 players in the same instance but the lag would be so bad that it would need to be turn based.

Would anyone else play this? Gameplay wise the only issue would be the game going dead.

No it didn't you shitter
You can get any infantry or vehicle upgrade/weapon just by playing. The only things locked behind $ is gold versions of and cosmetic shit.

Dual Universe is doing it. I like how you moved the goalpost already though.

Anyway they have a partnership with Amazon, half of the internet runs on their AWS. All live servers already dynamically spins up EC2 instances and it's not too far fetched to combine this using EBS storage for persistence.

Honestly they're more worried about clientside rendering implications but luckily, being a space game, stuff is very far away from each other so that already helps a lot.

People still play Planetside 2, user
not really worthwhile to play away from peak hours, but it's fun when there's action

I play it. I'm kind of disappointed they abandoned that space idea and the bastion fleet carrier though.

I'm not moving goalposts.
It's simply impossible right now to actually transmit a substantial amount of data at the speeds required for any type of truly massively multiplayer game.
What OP describes requires alien technology, not cloud computing or fiber optic.
Good to see you picked up random technical terms from the SC fan forums though, it might fool someone who doesn't know what they're talking about.
Clientside is not a problem, never will be unless you're running realistic physics simulations or something equally CPU demanding.

>t. someone who doesn't know what they're talking about
Also these aren't even technical terms, just services AWS offers. Perhaps you should educate yourself, but you've already lost any credibility with your last statement so you don't have to bother.

Don't you have a kickstarter to waste money on instead of pretending you know anything about networking?

Planetside 3?

Doesn't Planetside 2 have physical projectiles/vehicles too? Mechanically it can't be that much more complex.

also it's a space game, there isn't really much outside of the ships to deal with half the time. it's the best genre to try and get this working.

It doesn't. I'm pretty sure it has instancing.

The idea in the end is to have instancing but with considerable player sizes per instance i.e. larger than a Battlefield server. People are whispering about the current test patch having >60 people in an instance with better performance than there is right now with ten, so that might be the start of the new netcode being implemented.

Planetside 2 showed why making mmofps are a bad idea. We don't have the technology to do what OP is entailing properly. Also we already have mmofps on the wah, Anthem and DESTINY 2 already fall very closely to that