Where can I fund for Sonic Adventure Mania? I don't care if it's on Kickstarter or Patreon...

Where can I fund for Sonic Adventure Mania? I don't care if it's on Kickstarter or Patreon. Find the Whitehead and Taxman of the Adventure games. Get guys who can mod and recreate Adventure 2 physics from the ground up. All speed stages. Shadow has remastered gameplay from SHth and 06'. Blaze is playable. Get the story writer from Black Knight. Get Jun Senoue and Crush 40 to make the theme and music. Cutscene animations like SR:ZG. Stage design is based off of Sonic Adventure 1. ALL BUGS ARE FIXED.

Now where do I sign up?

Other urls found in this thread:

youtube.com/watch?v=C0IsSeE_ckI
youtube.com/watch?v=XBZgk8gJc6g
youtube.com/watch?v=FNnElBJIIB4
youtu.be/C0IsSeE_ckI
twitter.com/NSFWRedditGif

>inb4 LE 06 WAS FUCKING SA3 meme

Ignore faggots like those. they are annoying as fuck.

I think SA3 is the best direction after Sonic Flopces.

I'd imagine Taxman couldn't give a shit about Adventure since the whole Mania team are basically Zealot classicfags, but who knows? Maybe he's got a doppelganger in Brazil who is some crazy programmer with serious Adventure-autism because that's what you need.

Add a massive chao garden online and that's the perfect 3D game.

Also for all Mania fans, we know you got the best game in 15 years. Now can we kindly have our own remaster please?

It basically was. It uses the same formula of multiple shitty playstyles, multiple arcs, and overemphasis on story

Might as well, got nothing to lose really, especially when odyssey can run on the switch.

Add Chaos as a playable character and bring him back in his own story since this will be an alternate timeline like Mania. That will seal the deal.

Taxman wants to get adventure into a mega mix.
Sega might try a new sane trillogy route with sonic.
Either that or anticipate more dissapointment by izuka.

Chaos got no boss battle in forces, what an oversight

I'm with you OP. The Adventure games were great

You forgot to add
>Design alternate pathways
>Rail grinding is like Shadow the Hedgehog
>Rail designs are like Sonic Heroes with loops and corkscrews
>GET THE FUCKING VOICE ACTORS BACK!!!!

>Chaos
>Not Dr. Eggman
I don't care if you guys hate the mech stages. Playable Eggman is GOTY for me.

>Blaze
>Relevant

AHAHAHAAH

At this point I am FINE if you consider Sonic 06 the 3rd Adventure game. I was annoyed because similar gameplay =/= sequel, but honestly I don't care anymore after seeing your post.

Hopefully they've been working on SA3 in secret since 2015-2016 so it can come out for SA1's 20th anniversary next December. The game should be something like this;
>Sonic, Tails, Knuckles, Amy, Shadow, Silver, Blaze, Cream, Vector & Charmy or Espio & Charmy and Rouge all playable
>bring back the DreamCast characters, basically like Sonic Mania with no Modern shit. Sort of looks like Modern Sonic but a darker blue, a bit shorter like pic related. possibly different VA.
>no more asshole Tails, smug quip Sonic, retarded Knuckles, etc. Bring back Genki boy Sonic, childish Tails, serene Knuckles. Shadow isn't edgy like Forces and just a quiet anti-hero or something
>no Hero vs. Dark; Make it like SA1 where everyone is on the same side against Dr. Eggman
>no "Throwback Stage" shit like Forces and Mania. all original stages like a Tokyo zone, a snowy jungle zone, mountain shrine zone, frozen volcano zone, war battleship zone, etc.

>Silver, Blaze
Forgot to write these two out when adding in "Vector & Charmy" and "Rouge". Disregard those characters. You know what, maybe replace the Chaotix with Mighty man himself and give him a plot where he's hunting for them.

If it was in development it would be out in 2019-20

Play Sonic Utopia instead.

It's not as simple as throwing money at devs to do it, retard. That's why we have modern Sonic Team being so shit. Their developers have become complacent hacks who Sega just throw a budget at then go like "make a new Sonic game." And then they do, and it's poorly executed crap.
There needs to be some developers who step up and try to get Sega's attention like Taxman and his team did to get to do the Sonic ports and Mania. The closest we have to that are the people behind Green Hill Paradise, Sonic Utopia, and that recreation of Sonic Unleashed for Roblox. And I guess the devs behind Sonic World count too.

>SA3 coming at the end of PS4 and XB1 lifecycle

>barren open world game
I'll play SRB2 and wait for the next Utopia update. I guarantee that SRB2 will get a 20th Anniversary Update in two months before Utopia can even get it's next update.
Yes, SRB2 is almost 20.

How do you make a good SA3 when everyone hates the not sonic gameplay styles when that was the point of the SA games?

6 characters
Sonic- Can do everything like SA1, ring dash like SA2
Shadow- Can do everything like SA2 plus has Chaos Control like Heroes or Chaos Boost like 06'
Knuckles- Plays like Mania Knuckles in 3D, can drill dive (stomp) and dig (for alternate paths)
Tails- Plays exactly like SA1, exclusive flight paths for shared levels with him.
Silver- New gameplay style. Can run just as fast as Knuckles. Can use telekinesis to hover like Tails and explode all enemies on the screen like a Chaos Blast
Blaze- Runs as fast as Sonic. Can use rocket shows like Sonic Rush. Jumps off springs much higher and burns bridges or doors to unlock shortcuts and hidden paths.

Rouge, Amy, Metal Sonic, and Chaos are all playable. More characters playable in multiplayer.
Character themed chao gardens unlocked when you beat each campaign

I would love a SA3 so badly, but let's look at the model for a Sonic Adventure game
>3d
>has multiple characters that offer variety of gameplay styles
>has multiple stories, not just 1
Looking at this, Sonic 06 fits the description perfectly. I understand it was horrible for reasons that's not related to the Adventure model, but why does it not fit the description? Is there another quality of an Adventure game 06 doesn't have?

The SA1 model had it right. Pick ONE character and play their campaign.
SA2 forced you to play Treasure hunting stages and mech levels when really anyone wants to play speed stages first in one go.

SA1> SA2 in terms of multiple characters.

Not a broken bloody rushed mess.

Everyone should have their own Final Boss at the end of their campaign. It'd suck if everyone fought the same boss like Egg Emperor, just so they would be in one place for the finale.

Just make the stages play similar to Sonic's Adventure 1 stages, make Tails, Knuckles and Amy playable and make the level environments similar to those from the classic trilogy, problem solved.
And before you people start engaging in some "us vs them" bullshit with Maniafags, Taxman's
already publicly mentioned that he's a fan of Adventure 1 and Stealth at least cared enough about those games to add Shadow as a playable character in the romhack he made before Mania

Like adventure?

Christian Whitehead, Taxman, or Aaron Webber. If you are lurking this thread, please find a way to make Adventure Mania. I will pay $5000 like anyone's business to see this happen.

>Sonic levels how they've always been in A1/2 (scrap Boost style)
>Tails levels from SA1
>Knuckles levels as they've always been
>Shadow levels based from gameplay of StH (including guns, vehicles, darker style, chaos meters), fix mission designs ("no more KILL ALL X"es for example)
>Silver retains physics/puzzle based missions from '06 but refined and not tedious (such as the billiard ball bombs)
What would Blaze gameplay be like? Even if she sucked, if all 5 were like I said I would instantly buy it

For their sakes, they better make Sonic Adventure 3. Make only Sonic, Tails, Knuckles, Amy, Shadow, and Blaze playable, or remove Amy from being playable. Also bring back the Chao Garden.

Just use rush.

>Sonic fights Egg Viper
>Tails fights Egg Walker
>Knuckles and Big shares Chaos 6 with Sonic
>Amy fights Zero (her only boss)
>Gamma vs Beta

Close enough.

see

>Amy
>similar to those from the classic trilogy
So, don't make her playable? I'd take Shadow with some wacky beat 'em up gameplay using chaos powers and shit over Amy. Knuckles with basic stages that have goals wouldn't work well in 3D because he could just climb to the top and fly over everything unless there were arbitrary invisible walls all over. That's why his levels were treasure hunting; you would still be able to use Knuckles' key skills and enjoy the exploration without being hindered by things like invisible walls to keep you on track.

sonic 06 was sa3

Sonic Adventure Mania you moron.

...

>Sonic Adventure
>Good
I mean dont get me wrong im not of those SONIC WAS NEVER GOOD fags but Adventure was a poorly executed 3d game, full of bullshit moments and broken slopes.

and SA2 was just a big dissapointment compared to SA, because it was a direct downgrade.
All of the stages are a chore to play.

The only way they are ever going to get 3D Sonic right is going the way Utopia is.
Enemies would have to be as fast as you and as manouverable as you.
Stages should be a giant field with lots of landscape options for you to approach.
you might have to think about making the stages either a big open worlds or carefully crafted linear areas to offer a variety of ways to approach.
Objetive based level design would have to be considered to, Do you want to just rush at the goal? or do you want to traverse the landscape in search of objectives? (Say, like the robot machines in CD that you had to destroy in Sonic CD in order to make a good future)
maybe a mix of the two? perhaps adding a time limit? or goals based on time? (get to this point in a certain amount of time or else you are going to path B or C depending on how you do)

There´s plenty of options honetly. Sonic is not meant to be ENTIRELY focus on speed like boost-games do.
Controlling sonic is the most challenging part to design honestly it has to be fun, while being responsive. which most modern-era games fail to achieve. You either go fast and die going out of boundaries or falling through platforms, or go slow as shit and just spamming the jump button + homing attack to achieve some form of momentum.

This. Back when it was being advertised, they basically showcased the different characters like it was SA3. And even if you don't want to consider that SA3, then you'd still have to consider Unleashed a SA game since it was called Sonic World Adventure at one point and uses a world-map system like SA2.

No, I mean make the levels look like they could be in the classic trilogy, but in 3D.
But seriously, on one hand, yeah it is fucking annoying to hear the "Sonic 06 is Sonic Adventure 3" argument over and over, I mean nobody calls Sonic CD "Sonic 3", but on the other hand, haven't you guys learned from Sonic 4 that sticking a number to the end of a title doesn't automatically mean that the game will be good?

Adventure was good in concept, just poor in execution, like most Modern Sonic games.

Utopia shill, got it.

Entering an Adventure thread just to shit all over it won't win an argument. We're talking about remastering the "mediocre" Adventure games. Making bait for a game that isn't even 50% finished yet is sad user.

Sonic forces wasn't good evening on the drawing board

Make a Utopia hype thread then. Adventure is a different genre in entirety compared to a single character tech demo.

read the OP.

Im talking about how a Sonic game should have to work in a 3d enviroment,
Im sorry I hurt your feelings for calling your favorite childhood game a flawed one.
You probably didn´t even fully read the post.

Crush 40 needs to do the soundtrack

Reminder that the classics only had 4 good games in its era while everything else in it was complete shit. Modern Sonic has more good games under his bracket.

So when you see faggots say "I love the classics!" they really mean they love only Sonic 1/2/3 & CD. That's it. I dare you to ask them about the other Classic Sonic games. They either think they suck or never even heard of 'em.

The point when people say "Sonic 06 was SA3" is that people complain the "Adventure series hasn't had a proper revival and that it could be better if it came back then what we have now".aren't exactly correct; there was a bad game made in the style of Adventure, and it (just like the rest of the Sonic games) can go wrong. So what if it's not titled Sonic Adventure 3? It plays and is designed just like an Adventure game .

The post is not about utopia, you dork, its about 3D sonic in general. since they never got it right and probably Sonic team never will.

What's wrong with Sonic and Knuckles?

S&K its just Sonic 3. they had to split it because of cart size issues. doesnt really count as a game of its own.
user those are all the games because after sonic 3 pretty much everything else is considered modern games user.
3D Blast is freat and fuck you if you think otherwise, you are probably bad at controlling Sonic.
No big sonic product was made until dreamcast got released along with SA1 since the saturn was failure.

Forces seems like they were going to make a game that combines Modern, Classic, and Boom, and had a solid idea up until half-way through development where someone came and told them to drop Boom. So then they ended up making an unfinished mess in a rush because they spent a bunch of dev time making an OC system and clumsily implementing cosmetics and a way to use rings as currency for them.
This is of course just speculation, but with all the shilling they did for Boom, and how the OC in Forces seems to have taken Boom Sonic's position in the promo art, it makes sense to me.

Ignore the Utopia shill in the Adventure thread user. Sand box Sonic doesn't work without direction and clever design. Adventure has a casino level, Utopia will never make a functional Casino Night with their open tactics without embracing a little 2D.

Even more proof you didn´t even read my post.
Why reply to me telling me i should ignore myself?
Are you mentally challenged, user.
Please, read.

>OC Donut Steel uses a lasso to latch onto things
Didn´t Boom sonic had this too.
It has been pretty much confirmed that this was meant to be boom sonic at this point.

>huuurrrrrrrr? Utopia should replace Adventure games

Fuck off shill.

No, they don't have multiple gameplay styles. See that's the big thing you idiots get wrong, and it's the ONE THING that the 2 adventure games have in common.
Every time you switch characters in 06, you follow the same gameplay style of just getting to the goal. No mechs, no treasure hunting, just sonic's gameplay style with different characters. It's like how in Sonic 3, knuckles and tails have the same gameplay style but with different abilities.

Without that key thing that makes the adventure games what they are, 06 is more of a loose adaption of them than an actual sequel

>tfw was holding down that Forces featured Adventure Sonic from it's initial announcement 16 months ago
I'm so pissed. I was thinking that it would be a new adventure featuring original zones but with Generations gameplay and an Adventure Sonic. Classic Sonic could be the 2D, Modern Sonic 2D and 3D switching, and Adventure Sonic full-on 3D. Playing as the Avatar in Forces was the worst experience I've had playing a Sonic game.

Yes, Boom Sonic used weapons and crap. I bet this what really happened:
>Sega makes first Boom game and TV series to introduce a more mature Sonic to people
>Boom Fire & Ice came out recently
>Mania came out soon after
>forces would have been the game that had Boom and Classic Sonic come in from another dimension to help Modern Sonic
>Woops, Boom didn't do so well
>delet him and brainstorm a new character
>some memer on the team suggests to make an OC creator and give him Boom's gameplay
>they do it

>read your shit post
>HURR DURR SONIC ADVENTURE SHOULD BE LIKE MUH SHIT FAN GAME

Utopia is an empty open world tech demo.

Sonic runs through the level
Shadow got in cars and his levels were slower paced
Silver had the slowest with his psycho-kinetic style of puzzles and combat
And their powerups made them function even further from each other.

They should just get some fans to make a 3D sonic game. There have already been several pretty serviceable prototype 3D sonic games made by fans:

youtube.com/watch?v=C0IsSeE_ckI

youtube.com/watch?v=XBZgk8gJc6g

youtube.com/watch?v=FNnElBJIIB4

All of these look more fun than fucking Sonic Forces, and only slightly less polished.

Anybody willing to mod SA2? No one? Okay then.

See you Adventurefags after Mania 2, bitches.

I would be totally fine with "Boom Sonic" if he was the one used in the boost games, then Modern Sonic went back to 3D platforming like in Adventure.

Utopia is basically an adventure game with classic Sonic though. They'd just have to give Classic Sonic a Modern Sonic model and new powers, then alter level design and it's now a Modern Adventure game.

What's a megamix?

It's really not. Adventure is slower and more platform oriented. The levels are also less open

OP here. All these fan games have is sand box style levels not like the Adventure games. Well, except Sonic World which is a hit or a miss.
What we really need is a Mania to the series to show the good of Adventure style gameplay, like how Mania shows the best of classic gameplay. Adventure series need similiar yet different playstyles and a focus on pathways without open world style, just add more ways to get to the goal without skipping everything like in Utopia.

We don't want another Classic game. We want our attitude and story heavy, street boarding, platform balanced, closest to Sonic 3 type of game. Utopia and open world physics are good but you can literally run past the entire level design so what's the point.

I agree with this.

>No reading comprehension at all.
As expected from a Modern Sonic-fanboy.

All of them are basically tech demos to show off the physics and for people to screw around in. Sonic World is basically the same, but with mod support so that people can create their own levels to mess with. None of these will end up having anything story related or on par with being a full game without help from Sega with funding and access to their archives and VAs..

youtu.be/C0IsSeE_ckI
Observe

I wonder when SEGA will finally realize that nobody cared about Sonic, we just want Chao.

It's the same open world shit as Utopia, but with modern Sonic abilities, like I said. Ironically, they added the classic shield abilities.

>Taxman wants to get adventure into a mega mix.
sauce you fucking liar

This im thinking.

Daily reminder that Utopia is dead as a doornail

Sonic controls like a literal tank in this game, bug off

Sonic was better when his face was like that. I hate seeing the stupid teleporting mouth.

holy fucking christ how many times do you assholes have to be reminded that the sandboxes are purely for demonstration purposes

sonic with fangs looks weird but his proportions overall in adventure are really good. Like a mix between classic and modern

Sonic Robo Blast 2
Sugoi mod

Reposting this video won't save your argument.
We want our Adventure gameplay back. No "boost momentum", "shields", "jumping 100ft in the air".

Where are the rails, the score system, dash pads, stage gimmicks like rockets, pole vaults, spike ball hazards? And then where are the fun mech stages, and alternate play styles.

I don't care how fast Sonic can run or jump with smooth momentum. He plays NOTHING like Adventure 2, and you made a game like this in 2D and tried to sell it to Classic fans, they wouldn't accept it over Mania either.

Just like After the Sequel.

If only. I fucking hate this kiddy Boost shit. Just want an open Sonic game where I can run around big levels and go fast without triggering a flashy faggy cutscene of Sonic rushing through a linear corridor.

The story is also incredibly shit and the music is worse since the SA days, but that's another story. I hate the new VAs too. Always trying to be so epic and meta.

>Reminder that the classics only had 4 good games in its era while everything else in it was complete shit. Modern Sonic has more good games under his bracket.
So classic has 1, 2, 3, and CD. 5 if you count Kunckles as its own game.

3D has Adventure 1, Adventure 2, Colors, and Generations.

Looks like it's 4 to 4. 5 to 4 if you count Knuckles as its own game, or 4 to 5 if you count Unleashed and are retarded.

They should just do a Sonic Adventure n sane Duology & Mania 2, then put the series to rest for like 10 years or so

This wasn't boost, it said it was mach .
It's also a tech demo

CD wasn't good and neither was Colors, so it's 3-3

>Physics only work in sandboxes
>Will fail miserably in stages like Marble Zone where crushing platforming is involved.

Weren't they supposed to show the next Utopia demo this year?

CD may have the most nonsensical, schizofrenic level design, but its focus on exploration, every level having a minimum of 4 version of itself, and that fucking music, are more than enough to carry it above 1 or maybe even 2.

Colors was also good, and had a rush equivalent on the DS. Stop being a contrarian and give good games their credit.

Utopia's dead, my man

THIS!! Leave Utopia to be it's own game and stop calling it like an Adventure game.

when you spindash and jump at the same time, you should spindash and jump at the same time. its not hard. stop fucking up.

LISTEN UP FAGGOTS

3D sonic was never good.

What was good? The Chao Garden.

You play the shitty levels, then at the end get to take stuff you got from them into the chao garden and actually have fun. If you stuck a Chao Garden in ANY other 3D sonic, the fans would eat it the fuck up, no matter what. If they'd put one in sonic 06, people would have fucking loved it.

I never liked chao garden. People complain about the game grinding to a halt with treasure hunting levels, but chao take fucking forever to raise.

AT LEAST WE WILL GET UTOPIA YOU ADVENTURE NIGGERS JUST YOU WAIT!!!!!
UTOPIA ISN'T DEAD, TAKE IT BACK!!!!!!!!!! THE DEMO IS CUMMING YOU RETARDS YOU WILL NEVER GET ANOTHER ADVENTURE GAAAAAAAAAAAAMMMMMMMMMEEEEEEEEEEE!!!!!!!!!!!!!!!

It should work like donkey kong, giving you like a 0.2 second grace period when you roll off of an unstandable platform to still jump. It would make everything 100x better.

...

I played sonic heroes as a kid and liked it, but apparently its bad whys that?

also RUNNING AROUND AT THE SPEED OF SOUND

How many villains did shadow accidently create?
>Gun Commander with blame on why the Ark got attacked
>Mephiles with sealing and releasing
>Biolizard becoming Final Hazard and what kickstarts the events of Last Story in SA2
>Lancelot and Gawain were factors in why Merlina needed the scabbard
>now infinite because he kicked his ass hard
Any others?

Black doom