Final Fantasy XI

Starts in 9 hours

playonline.com/ff11us/campaign/wcb/

anyone know where i can download the rest of the patches? it seems like tehkrizz site is dead

tehkrizz.net/FFXI/downloads.php

Other urls found in this thread:

youtube.com/watch?v=O5jxTBfxnzQ
youtube.com/watch?v=uwh4ypRKDCM
youtube.com/watch?v=3LQ-iCZ2FnE
bg-wiki.com/bg/The_History_of_Final_Fantasy_XI/2001
youtu.be/w81lOKpzZEY
youtube.com/watch?v=epBRiq-BK5c
twitter.com/NSFWRedditGif

I don't know if I should...It was addicting back in 04 and I subbed to it last year when it got promoted on steam. I had to unsub after two months because that was, literally, all I did. Like 16 hours a day.

Ok, I'm sorry to be the one doing this but: site works for me.

Can't get back into the game, hurts too much to see what they've done with it, but if you plan on going back: have a great time.

What happened to the mobile version? I beta tested this on ps2. There was nothing like the game when it was new and fresh. Got real faggoty real quick though. I heard they casualized the fuck our of it

yeah tehkrizz works but i mean its not updated with latest patches so you will have to go through playonline to download them which will take an entire fucking day or something

that comfy christmas san'doria decoration, Jesus christ take me back.

And here I am again in full nostalgia mode, listening to the FFXI soundtracks, reminiscing of old friendships forgotten by time.

I thank you not OP.

I'm going to focus on leveling SMN since i never did for some reason with comfy trusts, i've i get attached to the game i will resub.

The game pretty much plays like an offline game now an online market.

*with an online market

youtube.com/watch?v=O5jxTBfxnzQ

Live version of Gustaberg theme with the acoustic guitar is amazing

>i'll be playing xi again
WELP

>I heard they casualized the fuck our of it

You have no idea.

By which point I wish they would just give us an offline version. I'd pay good money for the certitude of being able to revisit the Vana'diel whenever I want even after server shutdown.

Love that version of Ronfaure myself:

youtube.com/watch?v=uwh4ypRKDCM

Never forget: youtube.com/watch?v=3LQ-iCZ2FnE

>tfw sold my account years ago and can never go back

it's a good and bad thing

...

how much?

Loved reading BG's ffxi history

bg-wiki.com/bg/The_History_of_Final_Fantasy_XI/2001

i wish i experienced the game in 2003

Don't worry. Shouldn't take THAT long.

>Play Online
Are the horror stories true? Heard some bad shit about that client ages ago.

Makes me want to grab my old dusty Logitech NetPlay Controller... loved that thing.

Just to add to the nostalgia, FF Dissidia is adding the Stellar Fulcrum stage

youtu.be/w81lOKpzZEY

You have no idea. I once missed a free week end meet-up waiting for it to update.
But then to be fair, I loved that set parallel communication channels dedicated to the game only. For what it's worth.

this is on a ssd w/ 100 mbps dl speed

like what?

Yes.
The music was good though.

$2700

Everytime i go the avatar section in playonline i feel like i'm going to cry, it have avatars of the squresoft games up to FFX and the bouncer, good old days...

no way

i have a feeling they will add Kam'lanaut eventually

>had the game since launch
>never uninstalled the game even once
>even when switching computers, I just cloned the drive to the new one
>it's still here
>can just log in for free every now and again for intense (and bittersweet) nostalgia

It was pretty slow, but if I remember correctly, if your connection broke, and you had to boot up playonline again, it wouldn't download the same files twice after checking them, although it'd check everything again and that's the piss taking bit. Pretty sure the download speed was also fairly low.

On the flipside, the game and even the updater can be run on a mobile phone's 3G pretty well. I did it for two years as a teen. I was smart enough to measure it, too. The game (not the updater, obviously) did, what, a few mb an hour, if you turn off everything else on your computer that uses internet. It also wouldn't lag that much in game. Although I didn't have a laptop, I'm sure that if I did, I'd have played FFXI all over the place, and forgot about my friends, family and school even more.

No regrets, though. Good game, and the community's relative maturity and cooperative spirit rubbed off on me a lot.

Everything you could imagine minus a relic weapon, this was like 7 years ago though, one of my friends that quit at the same time sold theirs for 5k.

I regret it sometimes, I wish I could go back and log in just to see what's going on. I lost touch with some people and I'll never be able to find contact them again and that really hurts.

youtube.com/watch?v=epBRiq-BK5c

>free week starts nov 10 12am PST
>i was already able to log in
uwot

they turn access on manually for every single account so it starts early

>Campaign 1: Returnee Support Campaign – Boost Your Item Level
>Item Level
Nope.

>not gathering up a group of friends, saying fuck you to every new thing and partying in qufim smacking worms for 2 hours

I hear the game even sells cosmetics these days...

I recon you haven't seen the new XP rates?

i have, which is why i said 2 hours and not 3 days

I'm thinking you're still being generous with 2 hours in Qufim... unless you're adding travel time.

Every once in a while I'll try to play this game again but I end up playing for a month and cancelling. It just isn't the game I remember.

I heard they added mounts, so that might be cool I guess.

I can resist its siren song, but only because I hate that UI

That's the thing isn't it? There's a similar shell, but the meat has changed. Another game in the same trappings.
I remember some user describing it as visiting the favorite playing spot you had as a kid, only to see they build a mall over it. And it's kinda like that too.
But to me it really feels like going back to your small childhood town, and it's dying and deserted.

What nigga i fucking LOVE the UI

I will be the first to admit that there's probably something wrong with me

>I heard they added mounts, so that might be cool I guess.
It isn't. It's really half-assed in most cases. The rider doesn't even animate when mounted on the new mounts.

We have Classic WoW servers. Will SE do Classic XI? I would be all over that.

Is there any way to make the game run in TRUE widescreen? I have non-stretched hud, but models and everything in the game still looks like it's 4:3 stretched

SE wont do shit for this game, they are done with it but it the same time they said recently they are willing to do another expansion if there is a demand

As much as I love the current dev team for trying to keep the game going, I don't think an expansion made by ~5 people would go very well.

Well that sucks.

I really doubt it. FFXI just doesn't have the playerbase to make it worthwhile. At least WoW has enough subscribers playing today that never got to experience vanilla, on top of players that will be returning. FFXI just has it's crusty fanbase still playing that can't let go.

I would like to see them re-release it as a single player/small multiplayer game though. User the trusts or invite a couple friends into your game. I doubt they'll do that either.

>5 people

And i bet they are also working on XIV

there's no where near enough of a demand unfortunately. classic ffxi pservers only get a couple hundred at most

>implying it's not one team managing both MMOs

to be fair there are no good classic ffxi private servers
nasomi and kupo both suck dick

nostalrius wasn't really that great either but yeah i've heard the ffxi ones are much worse

I've looked into this thoroughly. Nasomi sucks, kupo seems okay but has even less players so it's dead. Retail is all bad. I will never play FFXI as described in the tails and i'm sad. Can i have an MMO that is designed to foster group play and community ?

Last time i played there was a ridiculous Reisenjima/Escha campaign, NMs were dropping all 119 equipments, it was so exhausting i quit the game after i got the pieces i needed...

Played since it came out in NA and they were the best times of my life. I'm still in contact with a lot of friends that I made in that game. Compared to the social-less feel of 14 and WoW, XI was amazing at getting people to work together. And you couldn't be a dick either without risk of alienating yourself from everyone.

>And you couldn't be a dick either without risk of alienating yourself from everyone.
Unless you were on Alexander, in which case everyone was a dick.

I want to talk about FFXI some more but i also want to mention to who will hear it that FF14 is actually designed against group play. Everytime i want to hang out with friends we all have to stop everything and go hang out, we can't hang out AND play. Dungeon, trials, every instance we're just running along each other down the path pressing our buttons so that's out of the equation. What else can we do, hunts? "making money"? Treasure maps are cool it gets the people chatting.

This is great. All my friends came to greet me.

...

>tfw you rolled Hades, the trash can of Vana'diel

FFXIV is a prime example of how that obsession of modern game design in getting rid of down times coupled with so-called QoL changes can ruin community-based game-playing. When you don't have time for anything but control input, you're not socializing for one.
In a way, from a sociological standpoint, playing FFXIV was fascinating; despite the claims to human innate empathy and need for sociability, you can see when we create an environment where not only one doesn't need other individuals, but even more other's individuality can actually become a form of hindrance to one's enjoyment, then people don't interact unless they have to.

And that's before going some other messes in design (timer on dungeons, great idea).

I haven't played FFXI (I only really ventured into the thread because I find it interesting to read people's experiences of the game, and the music posted is always nice), but play FFXIV with a few friends. I think the primary issue with the lack of interaction with others in dungeons/trials is that you don't have much of a chance to do it. There's no real down-time in the battles, and the fight speed is slow enough for short messages (i.e. "need a rez" or whatever), but fast enough that most interaction is pretty limited. Not only that, but dungeons have little-to-no downtime (there's probably a fight every few seconds), or parts where you need to explore/look around for keys or a way forward. So, the only real time when you can talk is either after a wipe, where you have to walk back (good luck getting anything but frustration), or attempt to converse before and after combat (which leads to a very disjointed conversation). There's not only very little opportunity to converse, but also no incentive to, because you don't need to work with your party members to really do anything - there's no opportunities to combo your attacks with others to increase the damage dealt, or any mechanics where you really need to co-ordinate mid-battle.

>What else can we do, hunts?
Yeah, pretty much. You have to talk so you can figure out where it is, and I remember that some spawns have specific requirements, so you generally have to talk to succeed. There's also Diadem 2.0 coming up soon, and PvP, if that's your cup of tea. But the latter has the same issues found in trials/dungeons, and I remember people hating Diadem when it first came out - so I'm not sure if it's going to be worthwhile.

I like that you get fenrir as a mount.

Damn, you made me sad.
Don't know what's sadder though, this, or seeing your couple of friends that never left the game, the overwhelming feeling of having betrayed them somehow, and still that fucking quasi-FFXIV state of the game making you unable to stay for fear of becoming like them, almost always silent and that weird mix of jaded and still so fucking nice and helpful like old times when you finally get them to interact like the game used to make us.

And then feeling like shit for leaving them again.

I think the problem comes down to the fact that modern MMORPGs focus almost exclusively on the acquisition of gear to progress through content.

Older MMORPGs were just so much slower that they gave you room to be social. Grinding was a real task and you couldn't really do it casually, so you didn't really feel like you were wasting time if you weren't constantly moving forward. Once you did get to the grinding, the consequences for failure ensured that your party would discuss roles and tactics beforehand, which gave you time to chill when the fights actually did happen since everyone's on the same page.

FFXIV is just virtual dungeon dressup. Honestly it's sickening how MMORPGs are basically just doll-sims for adults. Every feature added in the modern MMORPG has just been in service to obviate the need for other players.

Remember how it used to be the norm that only spellcasters had access to teleport spells, which gave them a guaranteed source of income with which to buy reagents/new spells for wealthier players looking to move quickly? Remember when you had to talk to people to actually organize a group?

I can see him or Eald'narche getting in.

If I roll a 2, I'm quitting school to play final fantasy.

the games pretty cool and in a decent state if you just want to clear all the campaigns. the game is finished in that sense, so you may as well at this point if you've never done it, but you like/d FFXI at all.

you can get Shantoto II alter ego in this event which is the only damage Trust you'll really ever need anyway.

RoV and the RoE system basically ties everything from every expac together + a new story as you progress through everything, and well, it might be quite a tear jerker, as its written with the knowledge of almost certainly being the "final chapter".

end game is honestly a bit gearscore-y these days, although ilvl in FFXI isn't quite like WoW. its more the fact you'll be expected to have REMA, tons of JP and a decent -DT set before even getting started with group content. its hard to say its really worth, but the gear is as beautiful as ever.

I can't find much reason to log in during these free periods anymore. Can't really solo the last Rhapsody boss and trying to grind gear solo is pretty painful too.

The comfy times are gone.

I play on Nasomi, it has bugs but in general it pulls off the pre-TaU very well.

Another thing modern design disregards for the sake of commodity: the feeling of being in another world, with its own rules, time and sense of verisimilitude.

It's weird to hear people complain about the repetition of travels, but then see the repetition of dungeons as acceptable to them- as if the travel was not part of the game. As if planning an expedition in more-or-less dangerous territory didn't have value in itself. Knowing your transport schedule, having the necessary tools and skills and knowledge.
Modern Sky would be just teleportation to the boos room, using a key item so spawn the boss, fight, warp back. Which is totally missing the point. Or maybe even worse it would be a series of instanced dungeons.
Both cases depleting game-space of its opportunity to hold and generate meaning.

And then there's cosmetics. People don't seem to understand the real cost of cosmetics: they break the Huizingan magic circle. Suddenly the players are not all equal within the game, only existing by and from their gaming actions. The off-game disparity can and will be reflected in game, breaking the sense of otherworldliness that is so difficult to build in the first place (another reason why MMO people hated gold/gil farmers, they were doing just that).

the updates are downloaded in single file FTP sessions, and the assets are all in 100s of separate .dat files.

how do you get him

>Modern Sky would be just teleportation to the boos room, using a key item so spawn the boss, fight, warp back.
Don't get mad, but that's actually a thing and that's actually how it works. But also they stuck the Jailers and AV in there just to not have to make a Sea clone.

Just fight him again and pick the mount as the reward. Same way you get him as a summon.

i dont know why but i love the trees in this game, they look great for a 2002 game

Can't say I'm surprised, that's the logical conclusion of modern, industrial-design inspired game-design, which sees its own specific object - constraints - as tedium to be suppressed instead of seeing it as raw material that defines games.
Still sad to hear.

>I would like to see them re-release it as a single player/small multiplayer game though. User the trusts or invite a couple friends into your game. I doubt they'll do that either.

XI would need a massive redesign to work as a single-player game. The way a lot of the random bits of quests tie back into the main mission lines would need to be weaved together into a single narrative, probably.

On that note, without the rush of needing to get to endgame these days, I think if you guys have never experienced the story at your own pace, you might want to give it a try. The attention to detail is just goddamn amazing. For example, that Windurst quest noobs do where you turn in mail? It actually gets referenced in the main story for Windurst, in one of the missions, one of the NPCs says something like "we got this intel from some mails adventurers have turned in at the request of the postman".

It'd be amazing if we could get more works involving Vana'Diel though. It is the best developed FF world of them all IMO. It's not even close. It makes me so sad we'll never get a full story involving the war front of Eastern Aht Urhgan, or a proper look at the Far Eastern Dynasty. The lore in XI is also really creative when you really dig into it.

For example, the Empyreal Paradox in Al'Taieu? It's called that because when Al'Taieu collapsed into the sea where the crystal was, the place where the crystal was housed within Al'Taieu became a paradox- it was a place containing the crystal, within the crystal. I'm sure a lot of people noticed that the first time through but when I realized that was the reason, it just blew my mind.

I think the game in general is a testament to how solid artistic direction trumps technical prowess over the long term as far as looks are concerned.
Tech obsolesces fast. Good art can stay good in spite of limitations - sometimes even because of them.

If any of you degenerates want to ERP on Asura, I run a RP/ERP LS here.

>XI would need a massive redesign to work as a single-player game. The way a lot of the random bits of quests tie back into the main mission lines would need to be weaved together into a single narrative, probably.

Why? A lot of open world games have one and done quests on the side on top of the main story mission. As far as mechanics go, crafting could be accomplished by bringing the corresponding mats to the respective guild and having the guild craft it at a cost.

The single player battle mechanics are basically already there with the introduction of trusts.

We're also just a regular social LS on top of that if anyone needs help or wants to chat.

...

I'm gonna do it, I'm gonna return.

Don't do it.

madman

I sure hope you like random augments and sewing capes.

...

>log in
>i'm in full 119 gear
>don't remember how i got fucking any of it

>Elvaan F
M-MOMMY

so I never played XI before, is it better than XIV? is the sub expensive?

There is a LOT to go into on the subject of modern vs classic MMOs but it pretty much all boils down to a shift in the playerbase and the sheer number of more casual players among them. FFXI itself held a 500k sub base for the longest time and it was (maybe still is) Squares most profitable FF title of all time, even though today there may still be 500k players willing to play another MMO like FFXI or SWG it'll never get made because you can make a korean grinder or theme park game and chase WoW numbers.

I could really go on for hours about all the fine details and history in all of this and it would be a fun discussion but meh, it wont change anything. FFXI was a game that valued the journey over the reward, FFXIV is a game that values instant gratification and material rewards over the journey and community.

You're right I suppose, but I mean, if you just wanted to play XI in its current form, you could just subscribe. I think if they ever wanted to make a single player option it would be rehauled in some fashion.

You wouldn't necessarily have to change anything major, but certain things that only really make sense because it's an MMO should probably be change. Like the whole process of how you swap nations so you can do the other nation missions for example. Probably would make more sense to rewrite the player's role as some kind of freelance adventurer not tied to any one nation intervening in the Volker/Lightbringer/Karaha-Baruha plots.

I enjoy both XI and XIV for different reasons, but for me XI is superior in many ways.

The sub is still $13, which even for me liking XI a lot, I still think is pretty bullshit. It should've been reduced a long time ago, but they're probably not going to because they're just getting what money they can out of the game at this point.