>>396320236

Yakuza 0's ending is a cutscene and it has to be long to tie up so many characters to allow the first game to make sense.
Uncharted 4 etc play like a movie the whole game.

They're both shit.

Atleast Yakuza is a good movie

Not really.
So is The Last Of Us and Uncharted 4.

>it's ok when Japan does it

pathetic

>liking games that are story heavy in the first place
Found your problem.

yakuza gets a free pass on a lot of shit. its the perfect example of "its okay when the japanese does it"

>Failing to mention the 120 hours of gameplay that precede it
People complain about Uncharted due to the gameplay/cutscene ratio.

is this the ACfag I've heard about?

>the ending was long so all the 30+ hours of gameplay that's there before it doesn't matter and that makes it a "movie game"

>shitting on a game for giving closure after the final boss
It's your reward and victory lap, why woud you complain about the length of an ending?

>STORY? In MY video games? Pfft, if I wanted story I'd read a book.

*tips fedora*

just ignore the mental gymnastics of these retards

I played the game for over 80 hours, I can assure you most weren't cutscenes and the cutscenes that are in the game are fucking great.

>120 hours of gameplay
Bullshit. A hell of a lot of that is going to be interacting with NPC's.
The 30 hours of game before hand was also a lot of cutscenes. I'm not saying this is bad, I loved Yakuza 0, I'm saying it's hypocritical.
I'm not shitting on it, I love the ending.
I have about that and a lot of it was interacting with NPC's. Most of the side quests in the game are:
>interact with NPC (probably multiple times)
>have a fight

>pfft, gameplay in my video game? Games need to be more artistic so I can validate my lifestyle to my liberal arts professor

>game has a few minute long cutscene every 30 minutes of gameplay
>WOW FUCKING SHIT GAME

Uncharted 4 was 'muh treasure'.

Yakuza had more fun gameplay and a better story.

The only area where U4 is better than Y0 is graphics, U4 looks beautiful in motion for a 30fps PS4 game.

I freely admit both series are 6/10's for gameplay and I prefer Yakuza because I enjoy Japanese Culture and games, also because a prior legal charge prevents me from travelling overseas so games like this and P5 are placebos.

>request to remove the cutscenes if there's so much gameplay
>"reeee that would completely ruin the game"

>bayonetta 2 is a movie game
what?

Yes

if you dont want to watch it skip the cutscene, the problem isnt when games have long cutscenes but rarther when the gameplay is constantly interrupted by cutscenes ala mgs4 or max payne 3

Endings should be long. I hate it when games give you a line of text for an ending.

>reading comprehension
reddit, go home

Why do i get the feeling you were visited by chris hansen?

holy shit is this true?
what a fucking disaster, 1h long cutscene as the ending to a game, no wonder neo-Sup Forums likes this shit
LMFAO not even mgs4 is this bad

>the problem isnt when games have long cutscenes but rarther when the gameplay is constantly interrupted by cutscenes ala mgs4 or max payne 3
Those two things constantly intersect. Both are the sign of a game that doesn't want to be a game.

Most people get tricked by the setting, but Yakuza games are action JRPGs, of course the story is substantial

Projection.

Bomb threat joke got out of hand at a government library building with high ranking politicians next door.

Still a movie
>Reddit amirite xD cant read lmao
You really showed him there, buddy

Uncharted 4 was getting a treasure to protect your brother who had actually tricked you due to his growing obsession with it. It had a good story.
Fair enough.
Can you fill me in? I don't know who this is.
I wouldn't say action JRPG. I'd say action game with extremely light JRPG elements. It has a basic levelling system and a few pieces of equipment you can change out.

>Yakuza average Playthrough 50 hours with 5 hours of cutscenes

>Uncharted 15 hours playthrough with 5 hours cutscenes

Spot the difference

What if taking the story out doesn't ruin the game at all, but adding the story makes it better

That's a huge factor that this shitty image doesn't address

No, it's just a copycat who wants to get (You)s using the ACfag style. I wouldn't be surprised if he replies to himself to perpetuate the ACfag legend.

Ever considered that cutscenes exist to provide context and hints for the upcoming gameplay section?

You're probably the guy who's,it's cutscenes and then complains about not knowing what to do.

>Yakuza: 44 hours of dialogue, 5 hours of cutscenes, 5 minutes of actual gameplay
>Uncharted: 10 hours of dialogue, 4 hours of cutscenes, and 5 minutes of quick time events

>both games are 1% substance, 99% style

*skips cutscenes, I meant.

>What if taking the story out doesn't ruin the game at all,
Literallly impossible. You're forcing 2+ hours of non-interaction in an interactive medium.

>Ever considered that cutscenes exist to provide context and hints for the upcoming gameplay section?
I guess I hate Gradius now for not having enough tutorials and cutscenes to tell me what to do?

>5 hours of cutscenes
Yakuza has more than that if you count the dialogue.

Gradius didn't need tutorials because it's a simple game and thus self-explanatory. Yakuza is more complicated and thus needs a bit more explanation.

Also, story doesn't hurt games as long as it's enjoyable in it's own right. Context proves so much weight to gameplay sections when used correctly. A boss fight will feel 10x more satisfying when it's against "that guy who fucked the main character over number out times" rather than just some random tough dude.

And that's our problem: overcomplicating games by making them "artistic". I tell you that a gameplay mechanic well implemented can far surpass any amount of story or lore.

>A boss fight will feel 10x more satisfying when it's against "that guy who fucked the main character over number out times" rather than just some random tough dude.
And a boss will feel 100 times more satisfying when I can personally connect with the player character's desire for revenge, which can only be done through gameplay. Telling me that this character is bad, or that he hurt someone, doesn't mean a thing to me unless you can actually affect my gameplay experience with it. Like he takes a powerup of mine, or destroys a map I liked playing on, or is frustrating to fight the first time. I feel much more emotional response.

>Persona 4
>17 hours
So this is just counting all the mandatory segments where you have to press button to advance the text box?
While I suppose that is true, for it to be fair game, other games should also count the parts where only interaction you have is walking around while characters talk with eachother.

>Yakuza
>5 minutes of gameplay
You do know you can do more than play through the story right?

Unless you grind all the side missions, Yakuza really doesn't have impressive amount of gameplay. Most of the chapters involve you walking around town triggering story events which take bulk of time while doing few random fights, and when the chapter ends you get longer stretch of gameplay with several weaker enemies leading to boss encounter.
I don't mind it, but Yakuza games really are JRPGs which happen to have beat-em-up instead of turn-based fights.

You didn't feel satisfaction beating Luca Blight in Suikoden 2 because he was a grade A cunt over the course of the entire story?

Just because a game focuses heavily on story elements doesn't make it bad, or inherently worse than a simple game like cuphead which focuses primarily on gameplay. What is important is that the game executes whatever element it focuses primarily on well.

The Yakuza series has excellent writing and character development with good gameplay.

Nioh has excellent gameplay and build variety so it's good.

Tekken 7 has great fucking gameplay and visuals/sound with subpar content in all other aspects.

you didn't play the game and know its story
that post is just jack shit

>Unless you grind all the side missions, Yakuza really doesn't have impressive amount of gameplay.
>Unless you do half the gameplay content this game has no gameplay.
Amazing. You do realize there's also minigames, an entire checklist of shit to do for said minigames and fights, moves to unlock, and so forth on top of the substories, right? The story is like the least important part of the Yakuza games.

Yakuza: lots of gameplay sections, free time when you can do whatever you want including hours-worth of minigames, when you get bored you can go back to the main story and vice versa
Uncharted: cutscene, short TPS section, cutscene, long TPS section, cutscene, cutscene, short TPS section, cutscene, end credits

>there are people in this world who don't count content besides the main story as the actual game

Please kill youself.

why does japan trigger tumblr so bad?

I don't even like suikoden 2. Too much story for my liking.

>What is important is that the game executes whatever element it focuses primarily on well.
But an interactive medium should only be focusing on interaction. The story should be based solely around making the gameplay better. Trying to shove more and more cutscenes down our throat is really only allowing pretentious art kids to throw more cinematic walking simulators down our throat.

>The Yakuza series has excellent writing and character development with good gameplay.
Can't agree with that in the slightest.

Dude, I played through all of Zero and Kiwami. I'm just saying that I could understand somebody not going for them, since the production values on side materials is significantly lower than main story, and beat-em-up action was your main draw to the series, there isn't that much of a incentive to invent taxes, play go-karts or to get it down in disco.

>The Yakuza series has excellent writing and character development
only 0 and 4

>Can't agree with that in the slightest.
how so

>Dude, I played through all of Zero and Kiwami
...The rest of games too, of course. Just mentioned those since they are recent releases, and most relevant to discussion at hand.

Video game stories are all badly written. Saying they're "excellent" is embarassing to every other medium.

>4 has excellent writing.

>there isn't that much of a incentive to invent taxes, play go-karts or to get it down in disco.
But there is. It gives you EXP, it gives you more money, it's side content that you can play for enjoyment, there's a reason to explore because it gives you new items, the substories are always going to be toned down in scope compared to the main story and 0's are completely out of the ordinary, and fighting people in general is fun because of all the different ways you can go about it. There's countless reasons to pick the side content, it's just that people beeline towards the main story for some reason and ignore everything else.

>writing
scratch that.
just character development

Holy fuck how does MGS V have that many hours? I can barely remember and cutscenes. Might be due to venom rarely talking

I wouldn't call the writing in 4 good, but it's definitely a lot of fun.

Oh it's definitely a riot, but it's not excellent.

2

Apathy

that image is really autistic

Define a "good story".

I would define it as having good pacing, thematic consistency and decent character arcs.

Plenty of games fit that bill.

The difference is the proportion of gameplay to cutscenes. On uncharted you're getting a 15 hour game (17 with bonuses) with 6 hours of cutscenes. On Yakuza you're getting a 30 hour game (60 with bonuses) and also 4 hours of cutscenes. If you can't tell which is more worth my $60 you have brain damage.

>(60 with bonuses)
80-160. You only get 60 if you do the most bare of bare minimum things.

Even more of a reason, I was just generalizing it.

We give it a pass because it is not SJW shit, now go fuck yourself.

>4 hours of cutscenes
Bullshit. There are already 2 hours of cutscenes by the time you get to Majima's introduction.