Is there a single good thing about this game, unironically?

Is there a single good thing about this game, unironically?

Other urls found in this thread:

youtube.com/watch?v=0tuvHSADdpI
twitter.com/NSFWRedditVideo

The shooting mechanics were ok-ish, and the voice acting was pretty good.

If you can have it run at least 60fps , the shooting is super fucking enjoyable. Good luck though because the game is garbage and slows down all the fucking time and you will constantly be taken out of the moment

...

shooting feels decent but for me just roaming around and building waterworld like settlements

it's a mindless 6/10, I know we've went over it a thousand times but there's so little depth an illusion of player choice and the whole game feels preplotted anytime you boot it up
same shit with 3

Once you mod the shit out of the settlement system, it becomes a fun game.

Really tho, the settlement system is full of wasted potental. Thankfully it is modular enough to allow modders to make it worthwhile and a core part of the game. See: Horizon Overhaul.

By what metric? The shooting is head and shoulders above prior entries, but it's nowhere near as tight as proper shooters tend to be. The soundtrack is pretty good, but the ambient tracks are just sort of there for the most part. The perk system is just plain bad for an RPG, but perfectly serviceable for an action shooter with RPG elements bolted on. The settlement building system is about all that's left, and that's actually pretty fucking ace, so if you like that kind of thing then you're set. Full disclosure, Fallout 4 is just one big comfort zone to me.

mods
exploration
some side quests
settlements if you like base building

I want a game entirely based off this guy. If I played L.A. Noire, could I get the Nick Valentine experience?

The core gunplay was pretty nice.
Great base for modding.
Graphics were alright.

The story is easily the worst part, and ignoring that it's actually not a bad game.

FO4 is the epitome of "it's a fun game but not a fun ____ game"


The most fun you'll have is just exploring shit off in the middle of nowhere and having 1-2 hours of incredibly enjoyable exploration in a random as fuck spot and come out of it feeling like it was worth doing too.

It stands as a good show of Bethesda's lack of technical ability, it's implementation of pbr is worse than Super Mario Odyssey's.

I always used the "settlement" system as a BuildYourOwnBase system, and like it for that.

Is Horizon hard to use? I looked at it a while ago and it looks hard to use.

>story
More like the ass dialogue system which is easily the worst in any game. That said, I still enjoyed the hell out of the game.

...

the rad desert or whatever it was called looked cool
only part of the game that really feels like an actual nuclear wasteland

What makes FO4 exploration so enjoyable?

...

No. It's absolutely shit and actually makes 3 and NV seem even worse than they really were. Utter trash, all three of them.

It's fun.

Something this shithole doesn't seem to understand.

I liked the magazine covers

it was actually eventually very stable (on PC) if you can believe it, even with all sorts of modded settlement shenanigans. the companions are pretty great. the shooting was at least average; better than 3 and NV. the world had a shit ton more to explore than the other games due to all the junk. far harbor at least proved the game could have been a less centralized story, and provide better world building with just a few tweaks. FH basically uses the same story as the main story, in a more compact way / different perspective, and its much better. if all of the FO4 world was full of world-building like that, and less "muh son"/Yes/Sarcastic Yes, it would have been excellent. even something like Nuka World shows you could have done more stuff with raider locations like the fight pit and bot racing track - but its all just shoot'n'loot.

i eventually learned to like fo4 quite a bit, for what it is. and curie is super cute.

oh yeah i forgot the music is fucking excellent. not just for betty hutton etc, the ambient score is one of my favorite too. pretty much this

In all honesty, the exploration and discovery element is enough for me. Felt slight more denser than New Vegas, which always feels a tad too barren to me. Don't think I'll ever forget walking through Boston with a few lighting mods installed and seeing nothing but pitch darkness and a single lit street lamp

unironically my favorite game of all time. was a huge step up from FO3 which was my previous favorite game. i thought the streamlined dialog system was a good thing unlike most people. this genre just doesn't lend itself well to huge dialog options/trees. greater linearity allows for a more cohesive story and imo they pretty much knocked it out of the park with FO4. all around awesome game, even unmodded.

This.

>girls kissing girls

bump

i hate this fucking game and i've spent 200+ hours in it and there's still so much to do. i guess gathering shit is very addictive and the world has that nice comfy feeling which is weird because i didn't like story/charactets or even locations at all.

The gauss rifle was satisfying as fuck

I'm sure there's yaio out there thats more your style

>two late twenties women (not girls) kissing
>one was already fucked and popped out a kid

Far harbor but fuck the children of atom

I genuinally like the way they did power armor, but besides that its pretty bland, are nuka world and far harbor any good?

Whats the point of good shooting mechanics if everything you shoot at is a bullet sponge and whats the point of good voice acting if no one has a single thing to say.

You might want to watch some actual film noire for that experience.

>over an hour later
>nobody can answer
Figures. I pirated your game, Todd.

>the RPG genre doesn't lend itself well to huge dialogue trees
kill yourself RIGHT now

>shoot hyman in the fucking face
>he won't die because he had a helmet
f4 in a nutshell

power armor and robot designs were pretty cool.

The first hour alone has

>weak as fuck "power armor" which isn't even powerful

>bullet sponge enemies which take forever to kill in the "power" armor

>the exact same radiant AI walking a fixed path and stopping to yell and chase a rad scorpion, with animations that look copied directly from Skyrim

You could bash when using any firearm
The menus and UI were improved (except dialogue)
Armour and Weapon modding was much better than NVs
Elevators
New Weapon designs/models (except pipe weapons) were good

I can't name anything bigger than those and aside from them, the game is a hot mess

There's a reason to explore and pick random junk up with resources. The system is very easy and streamlined so you aren't wasting a lot of time opening containers that do nothing. You can make mental maps of what objects you want to look out for, and where on the map you can find them. Schools are good for finding wood, toy shops for aluminum - that sort of thing.
The level design has been about the same since Oblivion / Fallout 3 but the locations are less samey with the new materials (read: textures) system and number of levels that have sections off the grid.
Combat encounters remain varied enough for extended playthroughs. Mods can be added to greatly increase the amount of content that the game lacks, such as weapon variety.
Game's difficulty is highly customizable, even moreso with mods. If you want bullet sponge city, play it like that. If you want everything dies in 3 bullets, change 2 settings.

exploration is not enjoyable because there's nothing special about any place in f4, everything is bland and boring and feels like it was generated by robot. but just gathering junk, scrapping it and making something out of it is what i think most people mean by "interesting exploration"

I like the enemy animations.

Sorry but could you explain what makes for good shooting mechanics?

I like nick

What are some tips or need-to-knows regarding crafting? I am not big into crafting overall.
I have Sim Settlements to run my settlements but I'm not entirely sure if that is doing anything. I am not sure how to effectively gather scrap (e.g., need concrete for a water pump and have no idea how to get said concrete outside of buying a shipment of it.)

Also what locations do things start getting spooky?

Check the wiki to find which junk items provide which crafting materials
Pickup junk items, hover over them in pipboy and it will say what it breaks down to

iirc none of them but Salem has an atmosphere

The simplest tips are that some resources are more rare than others. Take a look at what you want to make, and use the tag-resources feature a lot. As you're exploring you will get little tags on your Ui notifying you when an object has the resources you're looking for in it. Some things should pretty much ALWAYS be tagged. Adhesive, Ballistic Fibre, Aluminum.
Settlements themselves are good places to find resources like wood, concrete, and metal.
There's not toooo many spooky places. There's a museum in Salem where they tried, and a Dunwich mining pit that also tries. Generally the further south you go though, the more dangerous it gets. The glowing sea to the south-west is the coolest place in all the 3D Fallouts and that's also marginally spooky.

Would I get in trouble if I posted Vault Girls here?

It's Sup Forums the game

>someone post the screencap of the reason why it is a Sup Forums game

Bump

T-60 was a mistake though. It's too ridiculously common and invalidates the entire existence of T-51 even being in the game.

+1
They still skimped on it, it was absurdly easy to survive there and enemy variety was lame
The Sentinel Site, Surveillance Center and crash sites were good locations

Why did everyone loved this shit when it came out?

Adhesive is pretty easy to get if you have plenty of corn, mutfruit, tatoes and water in your settlements

That's a good tip as well.
To add onto it, you can make cutting fluid at your settlements that can be used to get another rare resource, oil. The hardest ingredient for that is large quantities of bone.

Springs are also extremely valuable in weapon modding
iirc Hospitals and Hallucinogen Inc. have lots of junk items with springs

>modded geralt

Kill yourself.

No and yes because NO FUCKING EMIL.

this is a massive meme

but to answer the OP, it simply looks better than the predecessors.

The sfm inspired porn I jerked off to one time

this but slightly less optimistic

where is Nora's right middle finger in this picture?

It’s a 9/10 game. It’s flawed, but at least it’s got the content to back up the price. Unlike most AAA games of late

nope

It's fun

Pick up everything.
BOOM!
Its a Bethesda game, even a child with a missing frontal lobe can figure it out.

You know that "descent shooting" is not even really a plus. Its a goddamn FPS, that's a fucking tick on the to-do list.

You know that "descent shooting" is not even really a plus. Its a goddamn FPS, that's a fucking tick on the to-do list.

I'd be fine with the crafting and base building if bethesda didn't use it as an excuse for creative laziness.

My STR sucks. There is no way to respec SPECIAL beyond a cheat engine or something, huh?

>I'd be fine with the crafting and base building if bethesda didn't use it as an excuse for creative laziness.
you do realize crafting systems take more to set up than tossing a bunch of static items in the game right

>private detective agency in a world like fallout 4
Internal consistency just isn't a thing at Bethesda is it?

You literally level special every level up you mong.

Nigger they used the the base building to do away with actual interesting settlements they and gave out cookie cutter areas that are of no use narratively. The crafting to get away with a smaller number of items with the unique's might as well not existing.

I'm going to repeat this: Do you know it takes more time and coding to develop a crafting system than it does to stick a bunch of static weapons in the game?

I'm not even saying it's good crafting. But it takes considerably more work than just tossing a bunch of guns/healing items in the game.

it had nothing to do with effort of this vs that
it had to do with fuelling the hype train with more 'features' to drive sales

>you do realize crafting systems take more to set up than tossing a bunch of static items in the game right

Barely. Bethesda's "crafting system coding" is basically a drop down menu where you pick a game object then fill in the crafting ingredients the choosing a crafting station. It takes about 1 minute to cook up a new crafting item.

The other user is right, it IS a lazy approach to making a game.

She is a self righteous bitch. I get her perk, fuck her, and send her to a remote outpost to never be seen again.

...

Hey guys check me out. I'm coding a crafting system over here . WORSHIP ME.
I'M WORKING SO HARD "CODING" OVER HERE.

I'm Todd fuckin' Howard now!

>the man who could stop time
>stop time

It is a AAA game you retard, the sky is the fucking limit. They thrown in more staff and get that shit done. Its never a matter of resource in a game like Fo4. How are you even pulling that retardation out of your ass?

And what the fuck is hard in making a low tier crafting system? Modders with no pay can make a better one, heck they made a better one.

>heck they made a better one.

source pls, I don't want to open /fog/ waifu simulator thread

The power armor.
> MUH SHOOTINGS BETTER
Standard. The shooting is standard. It's not anything remarkable, it's functional and does what it's intended to do.
Stop giving them points for not giving you a fundamentally broken system.
The power armor is the only actually *good* thing it does. It looks tough, feels tough, once you take some perks in its got some neat functionality (pain train specifically) and it comes with a jetpack. Jetpacks are good. Which makes power armor good. This is objective truth and if you disagree with it then your opinion is wrong. Because jetpacks are objectively good

The power armor *would* have been good, had they not made it clutter up the commonwealth like cordwood. The actual feeling of being in it was nice though.

Jetpacks were good but required exploiting and stacking AP boosting to make the expected use of them

having the jetpack 'flying' onto the roof of a double story as the intended player use is ridiculous

Crafting Redux. Though there is probably something better now. For settlement building there are a lot of mods that adds a ton of crafting objects, Settlement Enhanced is the basic one i think, and its integral to get the collision remover.
Can't remember the others because i uninstalled the game along with the mods.

It's too many mods to count. Awkcr is required for all of it but they made gun crafting, obviously you can cheat and just craft legendary effects but an arguably better alternative is to pull leg effects off one gun and give them to another, you can mess with your armor for greater customization, and wear armor with some of the clothing options that you couldnt, you can craft junk items you need, craft bullets, incorporate different bullets, theres just too much to list it all user.

kudos anons

>voice acting was pretty good

Is this bait?

>and the voice acting was pretty good
youtube.com/watch?v=0tuvHSADdpI

It was all good in concept but terrible in execution, exactly like everything Bethesda does.
The power armor meme wears off after about 10 minutes at which point you leave it sitting in some settlement to gather dust.
At best it gave access to the occasional ammo crate with a few extra rounds for your gun or a grenade all of which the game force feeds you anyways. At no point does the game ever make the jetpack a reward worth earning aside from the simple fact you now yet another gimmick that no real new paths of exploration or combat advantage.

Why are guns so fucking big

Genuine question:

Why does Sup Forums think any game that isn't 10/10 complete shit?

I mean, Fallout 4 is like a 6/10, but to pretend like it has not a single 'good thing' in it is just stupid.

T-60 is best looking armor, X01 is shit.
That youre right, full T-60 should have been like endgame reward

Armor workbenches
Homemaker
AWKCR

>piper
>good

meh

It has lots of small improvements over NV and 3 but they aren't large enough to lift the game from lacklustre to great and replayable
There's no single new aspect/feature that is 'good', there's plenty that are better but are ultimately disappointing for what Todd-senpai could have done