>he didnt like WW
Fucking explain yourself.
>he didnt like WW
Fucking explain yourself.
It's good but the lack of dungeons greatly hurt it.
>lack of dungeons
>6 dungeons
>a variety of mini dungeons
only gripe is that the fire and ice island places arent actual dungeons
It's the worst 3D Zelda but I still enjoyed it, despite the lack of dungeons, ugly artstyle, sailing, and the goddamn triforce quest
>5 dungeons
>sailing
>triforce chart hunting
>lanky arms stubby legs Link
>story is awful, retroactively ruins OoT's accomplishments and world by just flooding everything
>robbed us of the proper sequel to OoT and MM rounding out that Link's story and finally reuniting with Navi
It was a reverse of direction after N64 era and used cel shading at a time when it was trendy and devicive. I honestly don't know if it was good, but it was not the Zelda that I wanted or expected.
That last reason is bad.
it was conspicuously unfinished. Even as a kid I knew this and I needed about half a year to finish the triforce hunt because it was boring as fuck. I still liked it tho. But then I more recently played it on emulator and realized what bullshit it was.
>ugly artsyle
objective
>sailing
a bad thing how
>triforce quest
thats the part that really has you enjoy the world and get your moneys worth
its not like rupees were hard to farm, the sea literally shat them out at you at regular intervals
...
Weak dungeons. Maybe it could have made it for it like BOTW if the overworld was fun to explore but it wasn't.
not enough to find in the water and everything was too far away, fast travel wasn't very good, endgame is a tedious treasure hunt, not enough dungeons
great visuals and aesthetic though, godtier soundtrack, still a 9/10 for me
>Wait a minute that card
it's one of the zelda titles that diminishes quickly in replayability - the first time scourging the great sea is the best moment of the gamecube era for me, running into giant squids and finding random small islands with treasures - as soon as you began filling in your map chart and finding everything the game got repetitive fast. But I don't look at a game's value by its replayability, generally the point of the game is going through it once (unless it's designed specifically to be replayed), and I think Wind Waker did a great job at doing that.
Link's Awakening did it first.
Each one is a linear piece of shit. Half of the entire game is padding. Get over it.
>defending the triforce hunt
30 moons have been deposited into your account
Didn't get too far but what i did play was super fucking boring and slow. Id rather just play a link to the past, botw or windwaker again.
wtf i hate winder waker now
thanks user
reky
Clearly missed 2 dungeons
There should be more places like Windfall Island to chill around and look for hidden places, but nope, "world is fucked, no population allowed except for less than 50 npcs"
The ocean sometimes seems empty, yeah i know ocean, but it needed more things be some small islands or pirates...? really where were the fucking pirates except for Zelda's crew?
explain yourself
there was nothing wrong with the hunt
you're just mad the game made you play it
WWHD was the first Zelda game I put more than 2 hours into, and the first of 2 I beat. I can legitimately say I enjoyed it more than Botw. More memorable at least.
Breath of the Wild is the only 3D Zelda dungeon that allows for non linear progress in the dungeons and everyone seems to hate those dungeons.
I really love the game, but the whole game is a tease.
There's so much cut content and padding, that it hurts when you realize it. There was obviously supposed to be a temple for the third pearl, the volcano and glacier look like gutted dungeons, and the biggest tease being hyrule field underwater. Why even model that? The padding we got in exchange, the triforce hunt, was tedious. A lot of islands in the wind waker were copy pasted too, like the reefs.
I think the wind waker had potential to be one of the greatest games ever, but once Nintendo saw the negative response to the graphics, they cut some ideas and saved them for twilight princess.
>you're just mad the game made you play it
Why would I be mad user? Maybe because it was boring padding that incorporated all of the additional content into the main quest and therefore Ubisoft-tier bullshit? hmm my pistachios are pulsating right now.
i think a link to the past is a good game for beginners to get into the series, has the right balance of secrets to find, cryptic bullshit, and combat challenges
More like the GameCube was getting killed in sales so they rushed it out to try and get people to buy the game, same thing happened with Sunshine where it's literally half a game and you could argue that Metroid Prime and TTYD were unfinished as well with the former having a garbage fetch quest shoehorned into it at the end and the latter being a backtracking simulator.
there are no dungeons in Breath of the Wild tho
I thought it was childish. All that yelling when you jump or roll, that music. Yuck.
I think I was playing the 3ds remake this summer for a bit. It was fun but I didn't get far because I drifted off to something else. Tends to happen with pirated games.
:thinking:
It's fun on the first go, but once you know all the hidden secrets, the replay value drops to zero because of all the tedious sailing.
Autism
There is no sense of progression in those.
the 3ds is a sequel more than a remake, it dumbs down the gameplay to be played in short segments, since it had to be designed for a handheld, ALttP has a sense of progression and better secrets to find instead of "find rupee to unlock dungeon x but dont die or else find more rupee"
it was boring
tingle tuner was fun tho
>90% sailing
>shitty trifore hunt postgame
zzzz
Its entire main quest is fucked. The dungeons are poor to mediocre and the stuff inbetween is mostly flagrant padding. On top of that, what few redeeming qualities it did have BotW does better, and even then BotW isn't that great of a game either. Story and visuals are pretty much all WW has going for it.
There are no traditional linear dungeons.
When you enter a Divine Beast you need to activate five terminals, you start by having activated zero terminals but you can activate the five terminals in any order you want meaning there are twenty five possible progression paths through one which is twenty four more than any of the past 3D dungeons.
That's not what he meant. The dungeons in WW have no backtracking or 'maze' feel to them. They all feel like mini-dungeons at best. Kind of knocks some points off the game when solid dungeons are supposed to be a staple.
zelda is shit litteral pokemon tier,try to play better game like bloodborne or ys
Minimal dungeoning. Lot of padding. Ocean just sucks as an overworld.
Bloodborne and Ys are both quite good but only really comparable to the NES Zeldas, if even that.
The Wind Temple does and when you say all the dungeons are linear I can only assume that he means linear and backtracking isn't what makes something non linear.
>Ocean just sucks as an overworld.
Not to mention that in the first 5 hours you already visit go through all 3 islands that have stuff to do.
Was this game made for actual retards? Holy shit.
Yes. You can tell by the artstyle. It's fashioned like a cartoon because only cartoon watchers would enjoy it.
I want to FUCK Medli.
OoT style was Zelda 2, so they went for Zelda 1 for WW.
Do you think Medli has a cloaca?
Piece of shit with no redeeming qualities
She is designed as a normal human girl with a beak nose, so probably not.
what do you think medlis eggs smell like haha
The biggest gripe I have with the game right now is the sailing. And the HD remake did nothing to fix it. All it did was add a bandaid onto a festering wound, instead of treating it properly.
Instead of making ocean travel faster, eventually being outclassed by the ballad of gales, why not make the ocean more interesting? They had every opportunity to fix it, put in more interesting stuff, some bonus dungeons, some new enemies, revitalizing some of the boring islands. But what did we get? DUDE SELFIES LMAO XD
Who was in charge of that?
Me.
You're fired.
Fuck Drumpf and fuck white people
>The dungeons are very lackluster
>On top of there only being 5 of them
>Ocean overworld is boring and sailing is just not very fun
>Only one real town
>Filled with an obscene amount of padding in places
>Side content is all just a bunch of tedious collecting
Game still has a lot of heart though, I can't bring myself to hate it.
I really hate games that push exploration just for the sake of exploration. Like nigger, there's nothing fun about "exploring" the same exact reefs, caves, and submarines over and over, and getting the same heart pieces and silver rupees as a reward over and over. Exploration is carried by worldbuilding, worthwhile incentives, and variety. Wind Waker lacks all of those. If you stripped WW of all rehashed content the map would be like 1/5th the size. Breath of the Wild also suffers from the same problem, but at least the physics are novel (for a while).
...
that's not actually true
>And the HD remake did nothing to fix it.
Doubling the speed, keeping the wind behind you at all times, and putting the map on the gamepad to DRASTICALLY reduce pausing isn't nothing. I'll be the first guy to shit on WW but HD made sailing like 4 times faster when all elements are factored in.
>I'll be the first guy to shit on WW
Why?
It deserves it
>Doubling the speed, keeping the wind behind you at all times, and putting the map on the gamepad to DRASTICALLY reduce pausing isn't nothing
You completely missed the point I was making. NONE OF THAT matters in the slightest because no matter how fast you make sailing, it doesn't help when the sailing is boring and devoid of content. Either give me a reason to take to the sea, or just remove it altogether and replace it with fast travel.
Why?
Too many people like it considering how terrible it is.
So you're just contrarian because it offends you that people like something you don't? That doesn't seem like a particularly good reason if I'm being honest.
Because it's the worst 3D Zelda, hands down. Awful dungeons and awful pacing all around, it's almost a punishment to actively engage in anything other than charting the islands on your spare time, and even that merely sates curiosity. Sailing still isn't a good overworld travelling mechanic.
It matters because it makes the shitty sailing less time consuming, and therefore less awful. Go play the game with the Swift Sail, then go back to the Gamecube version for a few hours and tell me that none of it matters. Trust me, it got improved. Not fixed, but definitely improved.
It's more that the people who like it deserve to suffer, honestly. So I want to ruin any conversation of the game that I see.
>Trust me, it got improved. Not fixed, but definitely improved.
I don't expect Nintendo to improve a mistake. I expect them to fix it. That's why I'm so offended at this 60 dollar remake of theirs. It's still boring no matter what sail you use. I say this as a remorseful WiiU owner. Nintendo learned nothing.
You sound mentally unstable.
It's garbage. The dungeons are the worst in the series where they have the most basic layouts possible that essentially boil down to a linear sequence of incredibly lazy puzzles. Combat sucks because it's either go to menu and use item to win or wait around for the QTE parry prompt so you can actually do damage. There's no difficulty even on hero mode. The overworld is terrible because traveling is boring, slow and awkward. Everything is too spread out and there's no way to tell what islands will require what items before you get there, so you're constantly cockblocked by item gates and have to spend time getting back into the boat, righting the wind, and doing more sailing. Also all of the items with significant content aren't optional, they end up being part of the Triforce Hunt. Which really kills the feeling of exploration because you're forced to go through all of the major islands anyway. Also tons of the world is copy-paste like the Eye Reefs or the three repeating grotto layouts. Then the game also has the worst, most tedious side quests ever. You have a trading sidequest that involves nothing more than going between four points ad naseum, the dumbest collection sidequest for blue chuchu jelly that most people don't realize is the equivalent of Skulltula Tokens because the reward is so retarded, and the eye-gougingly retarded figurine quest which takes for-fucking-ever and about ninety-thousand replays of the song to advance time to complete.
Do you need more reasons?
Why? I didn't say I liked Wind Waker.
Actually, the remake was just an excuse to get the Zelda team used to HD development so technically they did learn something, just nothing in regards to making Wind Waker an actually good game.
I don't think you know what a remake is.
Admit that it was your first Zelda game. There's nothing wrong with saying.
>Do you need more reasons?
Don't forget the part where you have to hit Orca 500 times.
Key usage is extremely weak in WW, and many of the modern Zeldas. You never have a choice in what doors to open and rarely do you ever backtrack in any meaningful way.
Rather than you getting the item and going back the same way, unlocking new paths to do different objectives with your tool..,.they just backtrack via a shortcut that instantly brings you back to the central room. This happens in almost every dungeon in WW.
The Dungeons were really not the strong suit of WW, at all. For the most part it was exploring the ocean and doing islands and poking about.
The triforce hunt was both a strength and weakness. Anyone who did actual exploring should have found it easy, anyone who just "me do dungeons, no read." didn't have much fun at all.
Overall, it isn't awful, but its dungeon layout tends to be rather lacking.
>Not enough towns
>Lacklustre dungeons
>Forsaken Fortress
>Triforce quest
>White washed Tetra
>Sailing gets boring after a while
The game falls apart after you've done the 3 first dungeons and got the master sword, it becomes a complete bore with the triforce hunt, and the 2 last dungeons (3 if you include the forsaken fortress) just sort of suck, i can never play past the 3 first dungeons of this game ever again
also, for a game where people praise it for the exploration part it really discourages any exploration, i feel punished for exploring because more often than not i find something but i can't interact with because i don't have the right item yet, something that i think BotW fixes by giving you all the tools at the start
also, generally there's no point to exploring since the game is so fucking easy anyways
>You never have a choice in what doors to open
This is true of every 3D Zelda, only some of the 2D games let you open up doors in a non linear fashion. Even in the Forest Temple in OoT where you can hold three keys right off the back you are linearly gated behind a sequence of doors in which you have to spend them on which more or less nullifies getting those keys in any order. The problem isn't linearity, unless you think all of the 3D Zelda dungeons are bad, which is the word that person used.
Why did they make you control the wind instead of having realistic sailing? You literally cant go anywhere in irons
The game doesn't even start until you've finished the first two dungeons. You're restricted to a one-tile wide path directly to the next dungeon and KoRL nags you if you try to leave.
I don't understand how anybody can like WW's overworld. It's so boring and poorly constructed. It's a square grid of 49 islands where you can only move quickly in 8 directions, where you have to stop at every tile to throw your limited supply of bait at a fish you have to find just to have a record that you visited the map, after a repetitive cutscene and some unsolicited advice. The world boils down to a checklist of islands, sunken treasures, and watch towers and you never get anything cool for doing anything. The most useful rewards are probably the fairy upgrades which are the most boring copy-pasted islands with nothing but a poorly-contextualized item gate.
Also that Greatfish Isle didn't have a dungeon to get the Bombs in.
Will there ever be a Zelda game that EVERYONE agrees is perfect or at least the best?
Yeah, Majoras Mask.
Actually, one dungeon did: The water temple.
The one everyone hated. Although that issue was mostly due to the boot-swapping in menu. If boots were just a hotkey, this wouldn't be tiresome at all.
Nevertheless, most of the Zelda 3D dungeons are uninspired in terms of layouts. The "grand room" method of design has strengths, but also weaknesses. It doesn't make the dungeons bad, but it tends to mean they lack layout impact. Rarely have I ever gone "wow, what a map" when getting the map.
Due to lacking door choice, most dungeons in 3D zeldas tend to be linear. There is a fairly straight path to the item, which leads to the boss. Some are much worse than others. Shadow Temple, for instance, is pathetic in its layout.
No, and there probably shouldn't be. All of the games are very different and that should be celebrated.
But Skyward Sword is the worst.
That's the worst one though.
Thats not Spirit Tracks. What are you talking about?
Can you in the Water Temple? I seem to remember it being linear too but I'll take your word for it, either way I don't disagree that most of WW's dungeons are lackluster but simply disparaging them with the word 'linear' is meaningless because that applies to 99% of the 3D dungeons. Dungeon layout has always been far better in the 2D titles than its 3D counterparts.
It's not true in the Water Temple either. The reason why everyone thinks you have leeway is because there's two points in the dungeon where you need two keys to progress on the critical path, but the keys are hidden on offshoots before either of the locked doors. That isn't a choice.
I think the 3D dungeons have better, more memorable layouts than the 2D ones though. Majora's Mask is the strongest.
If you want totally nonlinear 3D dungeons though, look no further than BotW.
There are no dungeons in BotW
OoT is as close to a consensus as you'll get, maybe ALttP as well. But overall, no. This series has been dragged in so many directions at this point that there's gonna be differing opinions on what even makes the series good, let alone consensus on which entries are the best.
>everytime you wanted to progress in the game you had to travel through the most boring sea ever
>not just that but you need to change the course of the wind all the fucking time with music
Dropped it when the game forced me to collect the triforce shards and I found out you needed maps and other optional stuff too.
I NEVER dropped a single Zelda game in my life, that was the first and hopefully last time.
I've dropped Four Swords Adventures and Breath of the Wild. Soft dropped Spirit Tracks on and off too but over the course of like 5 years I eventually dredged up the will to actually finish it.
It had GOAT music though not as good as spirit tracks but other than that it just felt frustrating cause everything was like *almost* good. Like they were so close and then said hey lets add something stupid!