-Mario Sunshine does the blue coins thing and we HATED it!
-Mario Odyssey does the blue coins thing (except they're Power Moons now) and we Fucking LOVE IT!!
what changed?
-Mario Sunshine does the blue coins thing and we HATED it!
-Mario Odyssey does the blue coins thing (except they're Power Moons now) and we Fucking LOVE IT!!
what changed?
But I liked blue coins, desu fampai
blue coins had no hints whatsoever, so hunting them down was a chore. With the moons, you have hints, a map, and most of them are actually more fun to collect than the blue coins.
I don't like Blue Coins because there's no way to track what you have already collected, which mission certain coins appear on, or even how many there are per level.
Power Moons don't have those problems
Odyssey is a genuinely good game
I don't hate the blue coins as a concept
I hate that you have no fucking idea where they are and how many you have and what you have left
Do I get anything on Odyssey for collecting all of the local currency?
Technically we still have to collect coins to get more moons.
Moons are just more abundant.
I got to 950 moons then started over.
Why is this game so good!
You get another star I think for buying everything. I think, but really you get nothing extra.
No you don't.
Nothing from toddette?
Moons have hints, both in the form of titles (which isn't all that different from how 64 and Sunshine would hint at their stars/shines) and the toad/amiibo function which literally shows you the location you need to visit.
Compare sunshine's variety in levels, settings and enemies to odyssey.
Now kill ys
Toadette*
You don't need all of them, just 85% or so for the last achievement.
Who originally drew this comparison? Aren't Blue Coins more like Purple Coins, but in clusters?
Moons are kind of a hybrid of Stars/Shines and Green Stars, albeit in a much higher volume than necessary.
Look sunshine was my favorite as a kid too, and it’s still leagues above most games, but of the 5 collectathons is probably the worst. But again that’s like 4 A’s and then one is and A-.
mario sunshine was released in an era were it still wasn't ok for nintendo doing it
Some jag off in Sup Forums who has a boner for demeaning any new game that brings a lot of excitement
The comparison between Sunshine's blues and Odyssey's purple is more appropriate, but the blue coins are still worse. Purple coins are all somehow visible and noticeable; once you see it, even if you don't know how to reach it yet, you still know where it is. Blue coins can be hidden inside birds or behind invisible spots randomly placed on a wall; you could be standing right on top of one, but because you don't think to spray water on this non-assuming piece of geometry then you missed it.
Mario Sunshine wasn't designed for exploration. Exploring to find the blue coins felt pointless, because there was in most cases nothing interesting to see while doing it. The blue coins were basically tacked on to extend the game, whereas in Odyssey the game was designed around the idea of moons.
I guess because when you spend time searching for moons you are rewarded with a moon rather than busting your ads to get a blue coin. Plus dont you have to get 10 blue coins for one shine?
gamers became dumber and nintendo fanbase more autistic and willing to eat shit
If you explored everything that looked out of place in the Sunshine world, you'd have zero problem getting every single blue coin on a first run.
I bet you had trouble beating Super Metroid too.
>we
Sunshinefags need to get powerwashed off Sup Forums, desu.
Literally every blue coin had some in-game hint pointing towards it.
You see a bird randomly? Spray it with water. Get a shine sprite out of it? OK now what happens if you spray a blue bird with water?
See a flame? Spray it with water.
This shit wasn't hard. You're just bad at vidya.
There's a guy on youtube who went through eveyr blue coin, but them into 3 categories of obvious, moderate, and difficult to find, and only like 20% of the blue coins in the game were difficult
Absolute bullshit, Sunshine's levels are far more suited to actual sandbox open platforming and shit then Oddessy is, which mainly has 1 distinct pathway through a level and then obvious as shit intentional "exploration" sideroutes.
The capture mechanic has the same problem: There's no fun in capturing enemies to do objectives when the objectives are so obviously, blatently designed around doing so that it's not emergent or novel for the player to do
Fuck off. Having to spray some random wall with no marking (and sometimes only on certain missions) isn’t clearly hinted at.
>1 distinct pathway through a level
If you started the game in post-credits state, you couldn't tell what the story path in most levels is.
The levels do start out very linear, but they open up to be by far the best sandbox levels in any Mario game
I did it when I was 15. You just suck at noticing hints.
>The capture mechanic has the same problem: There's no fun in capturing enemies to do objectives when the objectives are so obviously, blatently designed around doing so that it's not emergent or novel for the player to do
You nuts? I agree that sunshine had exploration , but the capture system is fun as fuck. With the gliding lizar, the t rex the, hammer bros, the stretchy bug.
Sunshine was far too easy for my taste. FLUDD just made things way to simple to get around things.
that's bull and you know it.
some of the coins were obtained from spraying random alcoves/objects with no graffiti or visual cue near them. And some were hiding in random enemies, add to the fact that certain coins were only available in certain episodes. And as previously mentioned, no checklist or indication of how many coins there are/or left in a level. It's not a matter of "git gud", it just simply wasn't implemented well.
Just because it's doable doesn't mean it's designed well.
>we
You really don't understand why people didn't like Blue Coins? There's no way to track them or how many you've got.
But yeah keep spamming memes kid
Not to mention captures have pretty awful movement/control. I didn't even realize it until Darker Side of the Moon, but the capture sections really slowed the action down to a crawl. I usually opted to ignore the captures and try to avoid obstacles as Mario whenever possible. Some captures like Yoshi and the Jet-Octos are kinda fun because they still offer some semblance of mobility, but the rest became a chore to use, and were as unimaginative as Galaxy's linear "Power-up" sections.
I think this is why the series should just stick with Power-ups; ideally augmenting Mario's base abilities with a variety of moves, and keeping controls constant. And that last part is important, because Odyssey has some of the best controls in the series (Excluding captures).
It's Sup Forums
You couldn't even criticize 3DW back in the day without being called a shitposter
It doesn't matter what Nintendo shits out, it's pure gold until 6+ years later when you can finally criticize it
Trying too hard user. Like don’t pretend these games done have as many shitposting threads as praising threads.
Blue coins were a shitty rushed element because Sunshine was a shit, rushed game.
They realized they only made 7 shitty stages and couldn't think of more shines to add (and they ended up rehashing a lot of missions anyway) to the game so they locked 24 of them behind 240 blue coins to artificially pad up the game's length.
As a person who only wants to have some fun with a game, why am I enjoying A Hat in Time more than Sunshine?
Don't tell me that Sunshine having best movements makes it a better games because it didn't make the game more fun to me.
Is he ok?
This.
>this thing is the same thing as that, no matter how it is executed
It helps no one to be reductive.
cant wait to see speedrunners tear this game a new one. I'm genuinely curious to see how fast someone could possibly 100% this game
Here's my $0.02 on it.
Sunshine's main problem is that it simply lacks content and the Blue Coins (along with other elements of the game) are there as filler to pad out the game.
When people complain about Sunshine, its almost always about either the lack of levels or the Blue Coins which are a symptom of the former. If Sunshine say were to have ~4 more levels in it, it would be considered one of the best 3D Marios alongside the Galaxy games instead of the worst alongside the "3D Series."
Odyssey has content, inventive and extremely well designed levels and bosses, fantastic mechanics and movement. Sunshine's greatest strength is its movement mechanics and even then I'd argue that Odyssey does it better as the levels/challenges facilitate you being able to clear them in several ways by using Mario's movement and the game rewards you with hidden coin caches for stylish jumping.
The current "Any %" run is around an hour in length last time I checked. 100% is probably around 7 hours.
Is it sloppy exectuion, or a part of the game's physics that he keeps bumping against the ledges a bit?
I mean, this is pretty impressive, but I'm sure it can be executed better. (Haven't played the game yet myself.)
Sunshine is more fun than Galaxy.
I'm a bit fearful of that. Too many Moons (Way too many, in fact) aren't exactly enticing or fun to get. It's sad to say, but the majority of objectives don't really require platforming, meaning a 100% speed run is really more about time/objective management. You'd still see cool shit during Koopa races or Underground levels because there's only time to save there, but a lot of movement will be constantly interrupted by having to get all the straggler Moons in any given vicinity.
...
I would give you the reason, but Galaxy has way better levels.
100% is actually 22 hours right now but it's incredibly unoptimized. Still not a great run because of all the coin farming and tedious shit like Toadette's achievements.
I felt Galaxy was too linear. I prefer the open world levels of Sunshine.
May I have some of those cherries?
Sure, although cherrypicking for Sunshine would be posting the good stages.
Sunshine is better when it comes to controlling Mario, but Galaxy is a far more consistently good game, it also has more content and better designed levels. While I like Sunshine's more open levels, even though they are overall more linear than 64's, Galaxy's more structured design worked better for it by breaking up each level into a set of individual challenges.
I completely forgot about the coin grind and the achievements. Just getting the skelly suit takes an hour of grinding.
>Oddessy is, which mainly has 1 distinct pathway through a level
Did you even remotely play the game? And you are really trying to say that Sunshine facilitates more exploration? Christ man, if you are so desperate to be an iconoclast just say so.
>if Sunshine say were to have ~4 more levels in it, it would be considered one of the best 3D Marios alongside the Galaxy games instead of the worst alongside the "3D Series."
It wouldn't as it would still be platforming game that sometimes lacks platforming.
Because Sunshine is more tedious than fun
>platforming game that sometimes lacks platforming.
That really sounds more like Galaxy, honestly. The game that forces a cutscene transition to get to the next section instead of just having vertical progression.
This.
>That really sounds more like Galaxy, honestly
yer wrong lad
how will gamecubebabbys ever recover?
It's not like the other games are sinless. 64 has 100 coins, Koopa the Quick, and red coins. Odyssey has goomba romance, finding Peach, finding hats hidden on people, giving Toad the right music, and a bunch more. Granted, Odyssey has a larger volume of stuff to do, but I'd like to see similar breakdowns for 64 and Odyssey, and why the not the Galaxies and 3D Place stuff while we're at it.
None of those games are relevant to the unfinished state of Sunshine. The fact of the matter is that Sunshine has the least variety and substantial content of any Mario game by a sizable margin.
Any% is 1:10 right now
there's a category called 253 which is the number of moons to unlock the dark side of the moon
And there's a 100% run that lasts 22 hours, but I doubt people will seriously speedrun that.
this doesn't include the two shines from the crate smashing mini-game or the three you get from cleaning the bells and the giant shine sprite, all of these were in delfino plaza.
sunshines really had some terrible missions
>None of those games are relevant to the unfinished state of Sunshine
Then mention that right off the bat if that's part of your point. This reply chain didn't mention the unfinished state of Sunshine until it became convenient for you to bring up.
And the fucking watermelon rolling missions
Sunshine being shit is what happened
You bringing up the other games is irrelevant to how much repeated/filler content there is Sunshine, the other content you mentioned doesn't suddenly make Sunshine's go away.
20% is a 1/5th of coins and that is still unexceptable
The way they were presented? Idk, what kind of a fucking retarded question is this? Use your noggin OP, however small it may be you can certainly put together this puzzle by yourself.
Man, Sunshine was so unique. What happened? Why did we get Mario: Sims in the City?
Didn't the game ask you to save every time you got a damned blue coin? I forget but I remember something like that pissing me off.
Odyssey has an actually rewarding move set. Sunshine has the FLUUD which removes platforming from the game making most of the blue coins just a drag and not a challenge.
Yes, it did.
>You see a bird randomly? Spray it with water.
So try literally everything and hope something works? Yup, pretty great hints.
how long until 0x ab presses runs
Soon.
It's cool but why would someone play like this?
it's fun
I mastered the cap toss/double dive move at that point. why the hell didn't I think of doing that?
Because Odyssey lets you keep track of what fucking "blue coins" you fucking have. Also it just feels better to get a moon with a fanfare and a little text, many times even humorous text, than collecting coins that you will then have to trade for Shines.
Literally never 100% Sunshine because you had no way to keep track of the Blue Coins and they were a fucking chore. Hours and hours into Odyssey and I haven't even gotten a little annoyed.
If we ever get a SUNSHINE HD or whatever I hope for the sake of the kids playing it that Nintendo has the good sense to give it a similar track-list of all blue coins.
>implying I play SM64 "the intended way" anymore
Because it's fun to play the way a game wasn't intended and challenge your self, find ways to exploit mechanics and possibly find some secrets.
This
Sunshine has no waggle bullshit, and Mario doesn't feel like a slug
>forgot about galaxy's garbage missions, manta races, and rolling ball motion control bullshit
>overlooks purple coins
the moons are an excuse to make the game more like 3D world in how frequent the levels are
the purple coins are odysseys blue coins, except 10% as annoying
any % is actually really boring to watch since theres enough piss easy moons to ruin anything interesting that could be done with the movement. I kinda feel like people only run it for views since the run itself is lame compared to other 3d marios
The other major problem with sunshine is you had these huge levels that were hard to navigate and has nothing in them. It was often the case that if you fell off the wrong platform, it would take 10+ minutes to get back to where you were.
> Too many Moons (Way too many, in fact) aren't exactly enticing or fun to get. It's sad to say, but the majority of objectives don't really require platforming
Thank you. It honestly feels like I'm forced to scour every nook and cranny just so I don't miss a moon around the corner. Super Mario 3D World was much better!
>97/100 coins on New Donk/Tostarena
The only people who hated Sunshine are autists with a meme agenda to try to shit on Sunshine.
Either double check the empire state building/city hall outside or go to the sewers and check the ledges on all the platforms. For Tostarena, west of the Odyssey (left of it when facing the village) there are three hanging off the edge.
Its actually easier to do that then play with the cap off. Cappy gives Mario insane methods of movement.
>Wasn't intended
They probably did intend for people to learn how to do that. Cappy is difficult to master at first, but once you do, it opens up shit loads of movement options and skips. Some of which Cappy actually makes comments about. If I recall correctly, he makes a comment if you skip the underwater section of la lamode and go straight up where the staircase is.
People have noticed Odyssey is worse than Galaxy games. The nintenzealots will not admit SMO is underwhelming though.
No, nobody has noticed this. Nice try, autist.
watching any footage of the game besides 2 webms shows the game is pretty terrible