Superior to the first game in every way. Why did it fail?
Superior to the first game in every way. Why did it fail?
they already made the first so it wasn't like a big new innovation anymore
>Why did it fail?
No Unarmed skill.
What was the name of that japanese Grimrock?
It failed?
Because its pretty boring and also difficult
Dark Spire or Etrian Odyssey.
>Because its pretty boring
Didn't it sell pretty well and better than the first? I played it and loved it so much that it was a contender for GOTY in my eyes. I can't wait to see what the studio does next.
Hyakki Castle
>Real time
NOOOOOOO
>store.steampowered.com
oh fug this looks neat, thanks user
Fuck off, real time is way more fun.
>t.someone who hadn't played as a mage in grimrock
There's also Vaporum.
The Cuck Grimrock v The Chad Grimoire
ugh thicccc
Has anyone beaten this yet? Did the manual release yet?
Moving, dodging, and casting spells while not getting yourself cornered.
>Vaporum
>Steampunk
Get out.
No and No
It sold like a fraction of what the first did
will it have pixel hunting for secret passages, no map and hunting for treasure with just hints? loved these in grimrock
Is this from a culturally appropriating weeb developer, or from an authentic Nipponese team? If the latter it really shows that sad state of modern eastern gaming when they have to steal a dead western rpg genre to make a buck.
>system req
Their website is a ".jp" so I'm going to assume they're real deal nips.
>I can't wait to see what the studio does next.
They're making a giant bomb.
>Grimrock 3 will never exist
aren't dungeon crawling tile games somewhat popular in Japan?
>pokemon mystery dungeon
>etrian odyssey
just maybe not on PC
4 directional dungeon crawlers don't exist anymore for a reason, because they're boring
Japan's claim to fame has always been stealing other people's ideas and improving them
Couple of things:
LoG was pretty barebones, though still a good game. Three classes and 4 races was super limited in what you could do. Enemy variety was pretty small, and environment variety did not exist. Despite these negatives, the game was pretty solid. That being said, it probably left a big impression on the people who bought it. So when LoG II came around, many people right off the bat pirated it. I am guilty of this too, but I actually went back and bought it when I realized how much effort went into LoG II and how much improvement it had. It is literally one of my top 5 games of all time.
Basically, it had a rough start as a series and people used their first impressions from LoG to indirectly judge LoG II before giving it a fair chance.
Then introducing fanservice and doing a complete 180
Really good steampunk take on the genre I've been playing lately.
Single character seems kind of like a turn off, but I'll probably pick it up during a sale. How well does single player work? Do you just have jack of all trades abilities and shit or do you still only get to specialize into one route/tree?
You only have a limited amount of skill points to spend but you don't have to specialize insanely. You have enough flexibility to go both melee and guns if you wanted.
Ehh, not so bad, I guess. Thanks for the pick up.
>So when LoG II came around, many people right off the bat pirated it. I am guilty of this too, but I actually went back and bought it when I realized how much effort went into LoG II and how much improvement it had.
Thanks for being honest and pure, user.
Is the Eye of the Beholder series still playable if you don't know jack shit about Dungeons and Dragons?
Enjoy watching this studio die after they release their new game.
It looks underwhelming to say the least
Generic shit clearly designed for the mobile market.
>procedural generation
I guess because it is too niche, because Legend of Grimrock II was a great game, the quality of it can't be blamed for bad sales.
At least we'll always have the Ratlings.
Who the fuck thought ratlings were okay. Who the fuck thought Alchemy was okay
Alchemy is fucking great. It's a way better and more useful class than shit like the Farmer.
The level design of the first game was more consistent, the difficulty was better done with the gradual changes in levels. The open ended nature of LoGII also made its difficulty curve messed up, because they didn't want to direct you in the game so they never made one area tougher than the other. But the second game is still great.
That's what I meant. Alchemy was fucking broken.
I disagree. I think the open-endedness of LoG II was done extremely well. By the time the game started feeling like a cake walk, I was already nearing the end. I felt like it was pretty difficult throughout.
since when did it fail? it was great, better than the first by far
OP is a memelord who thinks that it was a financial failure, which it wasn't
It was a financial bomb that killed any hope of there being a 3rd entry into the series, and is generally viewed as being the final nail in the tiled dungeon crawler coffin.
I think the biggest issue was that you couldn't import your characters from the first game and continue their adventure.
The shittiest thing in LoGII was the rat boss. It basically told you "abuse tiledancing or die"
>they become regular enemies later in game
REEEEEE
You fight the rat boss's brother once later on and that's it.
I miss all those grimwah threads a few months back. Cleveposting was hilarious
Dungeoun Crawling is not a popular genre.
>abuse tiledancing or die
you mean there's people out there who didn't play the entire game by tiledancing?
well one of you is right and one of you is wrong
Tile dancing is kind of the way to play the game in general, user. That's why enemies had insane amounts of movement options in this one.
>When you first encounter the frog and it fucking jumps behind you
>when you first encounter a tree guy and he strafes when you strafe.
I was genuinely impressed by how they combated a core mechanic of the game.
>Superior to the first game in every way.
Shit loot. Shit secrets.
The game throws at you 1000 2handed weapons and little else.
sape
Honestly i think lack of marketing is to blame here
Also, an amazing feature is that you can split your party
youtube.com
Grimrock is inspired from Dungeon Master and Eye of the Beholder.
Grimoire is inspired from Wizardry-like blobbers.
They separate RPG experience.
Do any indie games have marketing? The reason the first one got any press is because they added a feature that let a crippled guy play.
But it works though.
Biggest problem with the Grimrock games is that there are virtually no role playing elements whereas the superior EotB 1&2 were chock full of them.
I don't understand why this game is real time. It turned me completely off.
Very cool! I haven't seen something like that since Sweet Home.
What do you mean? Would you have preferred a turn based bore fest like Sweet Home?
First person dungeon crawlers have been popular in Japan since the first Wizardry in the early 80s. That game (along with Ultima) led to the creation of JRPGs.
Japanese devs have taken the first person RPG formula and ran crazy with it, making great sequels like Wizardry Forsaken Lands and new games like Eltimage Gothic and Stranger in Sword City.
Finally, from what I've heard about this particular game, it seems to a newer Japanese indie studio.
Grimrock went for more Dungeon Master than Beholder in that regard.
Grimrock 2 literally has 40% of Grimrock's sales.
The dev team is developing a generic, casualized-looking mobile-tier game rather than Grimrock 3, clearly using similar assets as grimrock 1 and 2. Make your own conclusions.
This.
Tons of Grimrock 1's "sales' come from Humble Bundles and extreme markdowns. Grimrock 2 has 400k owners on Steam, by no definition is it a bomb.
>clearly using similar assets as grimrock 1 and 2. Make your own conclusions.
I guess Grimrock 1 must've been a bomb as well since they reused a fair amount of that game's assets in 2 :~)
Grimrock 3 is announced and the devs promised to fix Earth Magic: How did they achieve this?
By incorporating actual earth magic (rockspikes, stone armor, earthquakes, etc.) along with the poison spells, which are no longer mediocre
Why don't (((they))) make DnD video games anymore?
Why does every japanese game have that font
By what metric did it fail?
>a literal eyeball
>furries
>Boba Fett
the fuck is happening here?
Is this the faggot that sued someone because they sent him a gif on Twitter, then got caught browsing hentai and said it was to show his family that tentacle porn existed?
Nobody wants to pay for a license so they rather make their own retarded stat system where strength makes you shoot a gun harder and your fireball deal more damage.
>difficult
it's only difficult if you don't dodge attacks / look for secrets
Yes. And they guy who sent him the assault gif is going to federal prison for 10 years btw. Don't FUCK with a reporter, kid.
The only metric that really matters- Sales. Grimrock 2 killed the franchise dead.
The Japanese write with brush strokes, you stupid gaijin.
Shut up already.
Because a dev would never tell a lie to make his dying game company look good. There's a reason they're working on a shitty iOS game now and not Grimrock 3. It's a desperate hail mary that is doomed to fail.
He said they're happy with the sales. Not everything is a cover up or a conspiracy.