What's a good (easy mode) PvE build for a noob?

What's a good (easy mode) PvE build for a noob?

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whip

Sorcery / Hexes

Smelter demon armour with hexes

>PvE
>build

Anything. Soulsborne are easy games if you aren’t an autist

Played Sorcerer Build with moonlight Sword.
Rekt stupid bosses with magic and good bosses with melee. Fuck this shit game. RUsh through it and play a better game.

>It's a "Dark Souls 2 is bad" meme post

>unironically thinking Bloodborne DS and Demons Souls are better than DS3

I've always found pouring points into strength and powerstancing giant clubs/maces/hammers to pancake anything to be pretty easy to blow through the game with. So many of the enemies are big knights, which are weak to blunt damage, and the clubs will out-range most enemies, and be able to knock down smaller ones

>Unironically believing DS3 is better than anything

DS3 is easily the worst in the series.

Yeah, if you’re a contrarian faggot with a hard on for old games with bad graphics

No, dumbass, it was the most creatively sterile and risk-free entry in the series. If you just want to be pandered to and have "le dark souls experience" shovelled into your face because you are an unthinking plebian then it's the game for you.

Do you want a literal "go here, do this to get overpowered" or do you want "here's what you do without any spoilers of exploration"?

>this is what cuntrarians actually think

Dark Souls 3

2 is hard because of how horrible it is in every way

If you can't dispute what I wrote, just fuck off

Just a general idea of what to put my points in for an ok build. In one people said to not put any points into intelligence, resistance, and faith. That worked well.

Use the mace. It's good against everything and you can get it early.

Early hex build is pretty strong for pve

Ceastus dual weild

Pick the knight class to start with. Get str/dex to the requirements for your weapon then pump some adapatability until 90 agility for more i-frames.
After that get some vigor (I'd go 20) and then some endurance then either strength/dex/vigor/endurance. Depending on if you want more damage for your mace/rapier or more health/stamina.
Miracles (which scale from faith) are pretty terrible in SotFS.
Sorcery is fine. So are hexes and pyromancies but most of them are going to need you to look up how to get them.

I'd avoid magic for the first playthrough unless you like looking up things.

Anyway, the most broken weapons for PVE are either: mace or else rapier. Mace because strike damage is insanely fucking powerful. A lot of larger enemies take more damage for it and the mace has low stamina consumption and is reasonably quick.
Rapier for the stamina/dps and the fact it has high counter damage. Bosses have long attack animations where they take counter damage.

Add in a gold pine resin and well, you've pretty much decimated all the bosses.

Now, as for regular gameplay (both weapons are all you really need). A bow comes in handy for ranged attacks and pulling enemies by shooting them from afar (you can enter firstperson mode if you press the opposite button of the hand, ie right hand equipped bow? Press L1 to first person it if you two handed the bow).

Add in a greatshield with a rapier and you can safely poke behind it while blocking.

great hammers+great shield+healing miracles+basic hexes and a ton of HP

Oh and go to the forest of fallen giants first, at the second bonfire with the old crone, talk to her (As in literally pick talk) until she repeats the same thing (do this for all the NPCs) and she'll move to Majula after you kill the last giant and sell infinite life gems.
She also sells the blacksmith's key, who will then sell you the rapier/mace

You can go to Heide's Tower and go to the left when you see the three knights to kill the dragon and get to Old Dragonslayer, who drops a ring that boosts counter damager. And also lets you get to the Tower Shield. A shield lets you block while using a thrusting sword or a spear (Rapier is a thrust sword). So you can block a lot of fucking stuff with that tower shield while poking.

Oh and as mentioned: there are great hammers. They're great (pun not intended) against enemies roughly the size of you, as most of them have a slam attack when you two hand it and it will knockdown the NPC, letting you repeat a chain. All NPC invaders, except I think some in the DLC are vulnerable to this tactic.

Dark Souls 2 is bar none the easiest one to go through. You'd have to be laughably shit just to hate the game for being 'difficult.'

if you use the proper great hammer(old night great hammer i think?) with the stone ring you will be able to stunlock almost everything regardless of size
the gyrn one is very nice too since it has a reversed strong attack pattern and you can spin it from the get go(needs astronomical amounts of stamina)

No, it's hard to get through because it's so shit and dealing with it is awful.

ok i checked and it is the old knight hammer
darksouls2.wikidot.com/old-knight-hammer
the only great hammer with poise damage above 60

I don't know about that, it definitely has the most to go through, and while it has some easier spots, it has as many challenging areas as the other games do.

and you can two hand it with 15 str
the only downside is the low durability

In Dark Souls 2, the way your dodge roll works initially is that your hitbox is left behind when you roll, and doesn't follow you until the tail end of the roll. Your rolling ability is tied to a stat called Agility this time around. When you improve it, the hitbox won't lag behind as much and will follow you. As such, you'll want to get your Agility up to at least 96 in order to get your dodge roll to match the first game's midroll (105 for fastroll, 114 for flippy ring) in terms of iframes you'll have. Also you only have roll and fatroll, where the threshold is 70% equip load. However, you'll roll farther at lower equip loads.

You raise Agility by leveling Adaptability and (to a much lesser extent) Attunement. A really good starting weapon is a Mace. You can get one pretty early on. The Longsword is also top tier, and you can also find a fire one pretty early on.

Dex build buffed rapier

Maximum Equipment Load without any additional equipment is 120.

Equipment load impacts the rate at which your stamina recovers in a mostly linear fashion. This means that if you are at 47% max equipment load you recover stamina slightly faster than 48% equipment load. Going from 78% to 77% will help roughly the same as going from 38% to 37%. There are no predetermined numbers which cause a large change to your normal stamina recovery rate.

Equipment load also impacts the distance you travel when rolling. Again this increases in a mostly linear fashion like stamina recovery. However there is a change in how long the roll takes to complete at 70%. At that point you will perform what is referred to as a "fat roll" which will take significantly longer to finish than a regular roll. Once you reach 100% equip load, you will steadily get slower until it reaches 120%, it seems to change in a linear fashion. Also, at 120% equip load or higher, you will not be able to roll or backstep; you will instead be "stunned." Your movement will also be very slow. However, you are still able to execute rolling attacks and backstep attacks.

Equipment load does not impact how long you are invulnerable during a roll. Look at Agility to see how long your character will be invulnerable during a roll. Even when performing a fat roll it will result in the same amount of invulnerable time. However because the fat roll takes longer, you will be vulnerable for a greater percent of the time when compared to a normal roll.

Equipment load also increases the amount of Falling Damage you take.

literally anything because the game becomes piss easy after the ruin sentinels

>your hitbox is left behind when you roll, and doesn't follow you until the tail end of the roll
is this where all those webms of horrible hitboxes come from? the hitbox is left behind and gets hit even though the character has moved away?

equipment load also affects your walking and running speed

Yes, mostly. There's a webm out there that highlights the difference in Agility on the same enemy to further prove it that's sometimes posted in these threads. Granted, every Souls does still have their share of bullshit.

It was just the attack boxes being larger than the player model like every other game in the series.

>What's a good (easy mode) PvE build for a noob?

sorcery + 30 points in ADP

No matter the build, you NEED 30 points in ADP

>you NEED 30 points in ADP

You need 18 and not being shit.

>30 points in ADP
>No matter the build, you NEED 30 points in ADP

No, because It's the Agility stat that's important, ADP is only raised to raise AGL and 30 may not necessarily be the number you need. Especially if you're also raising ATT for magic slots.

Just get uchigatans from mcduff and upgrade it.. then after that its easy.

Pure str until 40, then vit/end. Just use the biggest clubs you find. Not even joking, it hits everyone flat and trivializes everything in the game. Also helps to have a good bow if you really get stuck.

ADP Raises Agility

due to fucked enemy hitboxes, you need all the ADP you can get

It's 95 AGL.

There's next to no difference between it and 100 and at that point you're just wasting stats that could go into damage and stamina.

so the AGL benefits stop at 95?

No it's just really small after that point.

>ADP Raises Agility
I didn't know imageboards have echoes.

>95
It's 96.

see