Is there a way to get good or it's just all about luck?
Is there a way to get good or it's just all about luck?
Honestly the best tip i can give is that you need to know when to retreat and to manage stress
Dungeons can be handled pretty easy with a lot of forethought, bosses can be difficult even when prepared. Try to maximize your chance of success by focusing on gathering useful trinkets from dungeons and keeping your arms/armor upgraded as high as you can.
If you're going in blind though, you're going to lose people while you figure out what works. I remember my first time against the hag, I didn't know what skillset she had and I had a front row heavy party, only one character could actually deal damage to the hag herself.
>manage stress
most of my characters died due to heart attacks rather than them being killed by the enemy.
Healing stress is hard as shit
Bleed parties in the Weald and Warrens
Blight parties in the Ruins and Cove
Get some custom classes
>Memorize the dungeon load outs.use the wiki
>Find the best unit combos.
>Trail and error.use the wiki
Deal with the death.
You'll slowly get ahead as you go, even if you get knocked on your ass a few times.
Use the characters that are good at healing it and/or targeting down the worst causes of it.
it just takes so fucking long to level up characters.
But then again, my game didn't have or I wasn't smart enought to even know about that class that is like a guy that makes you get extra money ot something, what's up with that?
I never really have stress problems, but that's because I lock traits with stress reduction and favor crusaders and vestals, both of which have strong camp buffs to stress.
Those stress traits stack additively with other stress reduction, so having that -20% stress trinket, the -10% trait, a -20% in a specific area trait, and/or photomania trait (-20% stress when torch is lit) basically make you immune to stress. With vestal/crusader camp buffs on top of that, you can literally become 100% stress immune outside of torchless runs.
Antiquarian. Shit for combat, but picks up extra loot from interactions.
I'd recommend watching Baertaffy. Not a retard and you can get a feel for optimum strats.
If anything, I feel like character level up too quickly at start. I hate it when I'm trying to build a party for a boss and someone winds up overleveling for it.
Yes, but it all comes down to knowing who to use and where to use them. At least one character dying is unavoidable in this game.
God I want PD to sit on my face.
>acc capped at 90
It's all about luck
It takes pure skill
post lewd plague doctors
All I got, sorry.
I truly don't understand how people can say this game is all luck, like, I understand people getting upset when people tell them to git gud at Dark Souls, there's input skill that you can be straight up bad at and it'll be frustrating, but Darkest Dungeon is fucking turn based game.
Learn what items you need for each dungeon
Focus on upgrading the the Guild and Blacksmith first, base armor and weapon stats make a huge difference
Learn when to retreat
Be open to trying new strategies, you literally can't lose the game
Should i bother with Curius? it seems all they do is fuck up my characters.
Download lewd mods :)
Use your provisions
This
The game does have elements of really bad RNG but it always gives you plenty of ways to minimize it and sometimes outright ignore it. Use trinkets that aren't just +damage and learn what the main threats in a dungeon are so you can bring things that will neuter it.
Also always use a Seer Stone
But i'm poor.
Bring 4 antiquarians to apprentice dungeons, preferably ruins or cove.
this and yes some of them are just always bad or never worth the minuscule chance of something good happening, specific ones I can remember are bookcases in the ruins and the carvings in the cove. The ones that give location specific quirks (good and bad) usually aren't worth it either.
It's 50% strategy and 50% game knowledge.
You really can git gud to the point where the game is trivial except for some boss fights.
The most interesting thing is that the game lets you get away with doing "dishonorable" things to save your ass as much as you want. Once I was getting incredibly rekt by a shambler, and failed at my first attempt at running, and I just went into the menu and disabled the option of letting running fail.
Sure, I didn't feel good about it, but I didn't want to waste hours pointlessly leveling some chars again.
Point is, if you think the rng is bullshit, you can literally deactivate parts of it.
Yes.
>tfw 15/16 dead on stygian 60 weeks in
Its been ages since I've played, is the dlc any good? Have any good mods come out?
Good players barely ever lose heroes.
You can't win through luck. In theory you can lose if 5 bad things happen in a row but I never had a death I didn't feel like was preventable.
The game isn't even very hard since you have no time limit.
How in the fuck do I use the Shieldbreaker outside short runs? I lost my best MaA nd a good PD thanks to a long run with her
This
You can get gud but you're still going to get lucked on eventually.
you can't win now. Meet your maker will count as the final death and give you an instant game over. Yes, even in the middle of the final boss fight
Dont make stupid decisions, and think when making your team.
best he can hope for is the town event that brings a char back from the dead
He'll need two of those or a massive crit on the final boss that skips the second meet your maker
getting gud is basically just learning how to minimize luck. mainly by taking the right party members with the right skills to the right areas.
also, memorization of items to use on curios.
C'MON HEALER
Risk management, not luck.
Are there any good class mods?
>take out stress dealers first, stress is much harder to heal then health
>if you want a strong start in the early game you need to be ruthless with your team. Its 100% cheaper to trash an afflicted hero with bad quirks and hire a new one for free then it is to spend the gold to make them better
>certain missions can cause beneficial town events to happen or make your next expedition easier. For example if you retrieve the relics from the ruins you can heal afflicted party members at the abbey for free the next day.
>once you get comfortable with your ability to handle short or medium dungeons bring along an antiquarian sometimes. The amount of extra gold she can rake in is crazy which will give you a leg up on upgrading your better heros
>always bring along someone who can prevent nighttime ambushes. And if you forget pre-shuffle your party before a camp so that you have better odds of them ending up in the right place during an ambush
>lady luck is a fickle and unreliable mistress. If you are relying on her you are doing something wrong.
>remind yourself
Thrall, Lamia, Falconer. That's pretty much it.
These and the Hollow, the Fawn, and the rest of that guy's stuff if you like more waifus and lewd mods are that actually well created, animated, and have balanced skills with neat concepts.
Remind yourself that overconfidence is a slow and insidious killer.
WAIT ONE FUCKING MINUTE NOW
Darkest dungeon has mods? And some of them are waifu mods?
rancho cinque
Just get the mod that removes the overlevelling mechanic.
>that motherfucker straight up uppercutting the swine
BASED BH
...
I like a few of the ones ActionJack has made.
Mod it urself. It's crazy easy to mod. I went in completely blind and figured out a lot of shit just by looking at different files and comparing them.
A good alternative to Antiquarian is "The Hood."
Sure she's from that guy who makes lewd OC donut steals but she increases food stacks to 36, and she gets unique pickups if she(!) interacts with stuff, which stack up to 30 and are valued at 625 a piece or can be consumed for a buff.
She has a unique status effect called "stumble" which makes her shift position randomly with every move/turn which can be a huge fucking pain in some cases, but she has a shitload of dodge so there's a good chance she won't actually get hit.
Lewd and interesting mechanics are always a good combination. I also like his Fawn class.
You can get good at risk management, but beyond that it's entirely luck. You can make literally the best, most flawless possible decisions 100% of the way through and still lose.
All his classes are pretty good; he helped with the Ironclad class, but I haven't tried that one out yet.
Yeah, Muscarine makes some good ones. He just put out SFW versions of all his, since the originals show tits except Tifa. Don't let that stop you though, all the mods he made are all well done.
alot of people blame rng in this game just like in has been hereos
so how bad/good is has been heroes compared to DD?
Only shitters or mismanaging retards who don't learn blame RNG.
Has Been Heroes is a ton of fun, but it will absolutely fuck you over sometimes.
There are situations that are completely unwinnable and one particular boss is almost impossible to beat.
I recommend it, but it's some tough shit.
Speed is a lot more important than you think it is.
At later levels following the domino philosophy is a must, so specialized like Quirks like Man Slayer that give +10 ACC and +3 Crit against Humans are better than Quirks like Deadly that give only +1 across the field.
Don't skimp on Provisions; don't replace them with loot until the end of your objective.
>tfw no one wants to talk DD
I want to talk about it. What's your favorite boss?
I don't really have anything to say
Any worthwhile mods other than the classes/Pitch Black Mod?
Hag is a funny time.
Also,what do you guys think of that forced crocodile in the court?
Not him, but I always liked Vvulf. Favorite class will probably always be Crusader.
I don't have the expansion because I'm poor.
>get speed
>get damage
>rape row 3 and 4
that's it, that's the game
basically every fight is defined by this mantra
eventually with the right items and trinkets you can game the system and remove RNG, which is why most of the difficulty in Bloodmoon/Stygian is in the 100 turn time limit preventing grinding
the rest is just abusing the wiki for information so you're not walking in blind to boss fights or curios
>using wikis
The thing that kills fun in gaming.
I like the Brigand Cannon best.
There is exactly one good use for the Darkest Dungeon wiki is finding what party comps have names.
>removing the fun of finding party comp names by spoiling them
wikis ruined videogames
>play the darkest grind fest
>waste gold, hp, and hours of time mapping out what each individual curio does, the % odds of the multiple differing effects, and what items trigger them
>get absolutely smashed by Swine King because you didn't know to bring Arbalest and you hit Wilbur, wipe or bail
>now you have to re-train heroes and re-run the dungeon (easily over an hour time investment) instead of taking the 20 seconds to read the wiki beforehand
If you like autistic grinding then DD already offers that in spades without needing to be willfully retarded.
It's not a case where you're using a wiki to avoid a fun, challenging section of the game. You're taking a % of grinding out of a game that is 100% grinding to inevitably achieve the exact same thing without accruing costs or failed runs that are a pain in the ass on normal and run-killing on Bloodmoon.
There are honestly better games to play if you don't value your time at all.