Are we finally ready to admit that it was a masterpiece?

Are we finally ready to admit that it was a masterpiece?

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Nope, First was way better.
1>Heart of Stone>=2>=Blood and Wine>>>>

witcher 2 was patrician tier, witcher 3 was perhaps better for the first playthrough but has no replayability because its all copy pasted rehash shit that panders to reddit.

Heart of Stone and Blood and Wine weren't stand alone expansions. Why rate them as such?

No, because this "series" became horribly dumbed down console trash after TW1:EE.

Yes they were. Blood and Wine got entirely new area. Had nothing to do with the main story from witcher 3

But they're not stand alone expansions. You can't play them without base game.

Finally someone with good taste.
I'd argue on BaW and W3 though. I think main BaW story sucked ass but side content was better. On the other hand W2 had only story and gameplay was pure garbage.
W1 and HoS is the ultimate Witcher experience, everything else is not good enough.

If side quests didn't relay on Batman vision and instead played organically then maybe. It sure is the best ARPG ever created though even if there are no classes and the character is mostly static. Weird huh?

W2 is console trash man. W3 is too but at least is improved console trash. W1 is the only PATRICIAN choice.

Oh I see your point. I was talking in terms of Story.
In terms of Gameplay
2>1>3

>Gameplay
>2
bait

We all agree Witcher 1 had easily the best OST, right?
youtube.com/watch?v=dCk7wpk5Fys

>video GAME
>shitty GAME-play
>masterpiece

Witcher 2 did alot of things better than Witcher 3.
>The combat felt Heavy
>Enemies react to being Hit
>Better story pacing
>No bullshit Batman vision
>Good objectives are given, you don't need minimap

yes, sometimes simplicity is best.
W3 has some great song, but they are too much.

Yes

Not after this game came along and made a mockery out of every other open world game.

Is there not allowed for there to be two masterpieces?

???????
>Empty open world
>shitty quest
>shitty dungeons
>shitty enemies
>swords break really fast

>Empty open world

Incorrect. Actually, the world of BotW is absolutely filled with content. Shrine quests, the shrines themselves, ruins, towns, stables, divine beasts, secrets and beautiful topography. A big part of the game itself is mapping your own route through the environment. Pound for pound, this world is more engaging than any other open world - other open worlds all feel so float and brittle. After BotW, it's hard, almost impossible, to go back to the limiting physics of previous open world games

no
youtube.com/watch?v=kKGmZN06lBI

Still felt empty and soulless to me, like every open world out there.

>impossible to limit the physics now

What you mean the physics that aren't innovative at all? Its a glorified crysis gravity gun that can stop shit Ohhh boy so ground-breaking

>Western game

>this world is more engaging than any other open world

This

Nintendo children too young for that one

Go back to drinking vodka slavshit

>soulless

Subjective.

Yes, the physics are innovate. Show me another open world game that has the complexity of interaction and movement as BotW.

But Morrowind does not have the visceral movement of BotW. In BotW, you have to physically climb surfaces and map your way throughout the topography. Morrowind, like most other open world games, has no physical construct to its movement and thus the world feels very limiting. You cannot climb most surfaces, you are stuck with what you can walk on

>>swords break really fast
this meme again

Seriously. After playing this, it's weird to play a game like Witcher 3 or GTA. I find myself constantly walking into walls wanting to climb them, but I can't.

You keep acting as if the interaction and movement of Breath of the Wild makes any other open world game obsolete by virtue of that alone, I agree what Nintendo managed to do with it is very impressive and I hope to see more developers take influence from it but Morrowind's world building, lore, politics and actual role playing make it just as much of an alive world as Breath of the Wild, I would argue, for different reasons. Similarly to Breath of the Wild, Morrowind isn't designed around quest markers either forcing the player to actually immerse themselves into the world to get around it.

Breath of the Wild is a good game but I don't see how it makes other open world games obsolete.

>in terms of Gameplay
>2>anything
ummm, honey....