Is it overrated?

...

No

yes and mario oddisey too

No.

In fact it's metacritic score is slightly underrated thanks to fatass Jimbo and other review bombers.

Its understandably overrated.
You can truly only comprehend the game's flaws once you're like 70% through the game, or else you really don't have grounds to judge it. So after reviewers got 25% through the game they hailed it as a masterpiece without actually finishing the game.

That being said, the fact that the only 3 real landmarks are all in the OP picture says a lot actually. The game shot more for quantity than quality. However, the next Zelda will be the GOTYAY.

Considering that a significant amount of people are calling it "the best game of all time", or even GOTY, absolutely. It's a 7/10 at best. Some cool ideas but way too many problems. I hope the sequel's better.

Nope.

>The game shot more for quantity than quality.
>Should have had twice as many dungeons reeeee

Pick one.

No. If anything it makes you realize how overrated a bunch of shitty open world games like TW3/AC/HZD/FarCry/GTA are because Nintendo pushed their shit in on their first fucking try at an open world title. It succeeds 100% at what it tries to do and most of the complaining is either subjective shit (bawww weapons breaking) or people not getting rehashed elements they expected from a Zelda.

>oddisey

no it isnt. it is what open world games should be from now on

Yes. That doesn't make it bad though. The sequel will be better.

>ignoring the wasted time and resources that went into shrines

>shitty durability system
>limited enemy types
>empty world
>"subjective"

Yes. Every single 9 and 10 review glosses over shit that most games usually catch huge flack for. Frame dips, repetitive as fuck combat, shitty dust filter, repetitive gameplay in general. The game has a really great concept for a new style of Zelda game but it's far from without issues.

>shitty durability system
literal antithesis of shitty.
>limited enemy types
only valid argument, but still a subjective matter. Environmental hazards play a huge role in BotW.
>empty world
meme non-argument

>Frame dips,
staid around 30 most of the time for me, on WiiU.
>repetitive as fuck combat,
That's just you lacking imagination or skills.
>shitty dust filter,
?
>repetitive gameplay in general
Are FPS games "repetitive" because you just shoot stuff all the time?

Get Nintendos dick out of your mouth.

How about you grow some hair near yours, and remain quiet when adults are talking?

>Is it overrated?

Yes and no.

The overworld is great, the battle system is bad, really bad, camera lock is horrible, it's worst then Twilight Princess.

The dungeons are horrible, a downgrade compared to the previous entries.

But the overworld is great.

Just a bit. The next Zelda needs to have a better story than what BotW offers for starters. Still an excellent game worthy of great praise regardless.

Your stances are textbook generous. You could make Emoji Movie: The Game look good with that kind of embellishment.

>being a shill

For me the first 10 hours it was 10/10, but when I realized there was no meaningful content and I was going to be seeing samey shrines, enemies, and weapons the whole game and combat is shallow unless I'd make your own fun, it tanked to 6-7/10.

Probably a little, but I still consider it one of the best games I have played in the last couple years. I don't think any game has made exploration and discovery feel so genuine

You could make anything look bad by being reductive. Both of you are being idiots and making the same arguments that have been memed all over this board for the past 9 months

Yes
>no underwater
>lack of big dungeons/temples
>samefag bosses
>shrines are too easy
>ending suck
>muh korok seeds
>lots of loading screens
>boring sidequests
>no replay value
6.5/10

>Frame dips
>staid around 30 most of the time for me, on WiiU

>shitty dust filter
>?

You can eat shit and say it tastes like filet mignon. Waiting 9 months isn't going to make me forget the flavor however.

>Didn't enjoy something they did for entertainment 9 months ago
>whine about it daily ever since
great life you're living there, champ

>no underwater
Literally irrelevant
>lack of big dungeons/temples
Fair point
>samefag bosses
Nope. Retarded
>shrines are too easy
Yes.
>ending suck
Nope
>muh korok seeds
Nope
>lots of loading screens
Literally completely untrue, game is totally seamless unless you go into a shrine or teleport
>boring sidequests
Nope
>no replay value
Fundamentally one of the most retarded things on this list. Master Mode exists and this game might be the most replayable one ever because of how open ended the game's structure is.

>food analogy

Every time. Sup Forums being contrarian is about as common as reddit being fucking gay.

I'm not whining; but you are.
Thread was asking if it was overrated and I made a statement. You're the one crying about it because you cant handle descent.

Comparing food to shit makes it not a strict food analogy -- unless you literally eat shit of course.

>no you're whining! ;_;
I simply said that your argument was just as invalid as his because being reductive is an easy way to make things seem bad. Sorry that it hurt your feeling that your endlessly reposted list of superficial criticisms didn't wow me. Actually try to put some thought into something if you're going to discuss it ad nausea for months

...

>it's totally seamless
>except when it's not

How the fuck else do you expect them to handle teleportation? Shrines are the only significant loading screens, and I don't think we can fault the game for segregating them from the main world. They take advantage of this fact by being absurdly large on the inside and whatnot. It would take a shitload of work to make the overworld accommodate all those shrines "properly" the way it does houses or caves.

Literally every dev who played the game was fucking floored by how few loading screens it has. Get the fuck out of my face. .

How about you offer an argument as to why those criticisms are being reductive instead of trying to look like a noncommittal brainniac? And they better be more sincere than pretending the dust filter and performance issues didn't exist.

Good:
>Excellent terrain traversal.
>Best open-world interaction and interactive flourishes I've ever seen.
>Can make your own fun with game systems.
>Feels like a real wilderness at times.
>Would bang the Fish.
Bad:
>No weapon variety.
>No enemy variety.
>Shrines suck nuts and there are like 19 (?) identical combat shrines.
>Combat is simple and easy unless you want to "make your own fun."
>Mindless busy work of shines/seeds.
>Bosses are shit.
>Pause menu healing.
Great proof of concept, but the game itself is average. Add a dozen more enemy types, a dozen more weapon types, a few more moves per weapon, and beef up the bosses, reduce shrines and make them unique, and make some good dungeons, and it's goat. That's asking the impossible though.

I wasn't either of those guys actually, I just jumped in to say you can eat shit if you want but I wont. And yeah, you're choking up pretty hard over someone not liking Zelda.

I own both games and agree.

>You can truly only comprehend the game's flaws once you're like 70% through the game
It is almost immediately clear the combat is Baby Souls.

Yes. It's just every open world game released since 2006 with Zelda on the cover

>literal antithesis of shitty.
>serves no other purpose than to annoy and make you waste more time in the menu
It's shit.

>meme non-argument
>not wanting to walk for five minutes straight without fighting something is a 'non-arguement'

>we can fault the game for segregating them from the main world

We can when 50 of them (blessing shrines and strength shrines) are pure filler. They're a complete waste of time that could have been removed with zero consequences.

How bout you offer an argument for why that user's stances were embellishment? And it better not be more shitty analogies just kidding, I don't expect any of this from someone with your lack of mental faculties

>I got really upset by you not liking his reductive viewpoints or the other guy's vague positive claims
Sorry about that bud, I should'ev known you had an emotional investment in keeping shitty BotW threads going in perpetuity

Highly overrated. Anyone that played it knows that. Was still fun and enjoyable though.

>blessing shrines
Almost all of them are earned by doing something Shrine-esque on the overworld. There's only a handful of bad blessings and I'm just being fair here.
>filler
Yes. That's a tradeoff of their design goals. They wanted total freedom, and part of that means having 900 koroks seeds and 120 shrines so that players don't end up feeling like it's impossible to find enough spirit orbs or korok seeds in order to get by

Yes, its empty, has no worthwhile story and characters, a shit combat system and is too heavily focused on gimmicks instead of a substantianial campaign and sidequest.

Yes.
Still not a bad game though.

if demos were a thing for every single game, would we still need critics to validate our purchases?

instead of 100 mini 1 off dungeons reduce it to at least 40 mini dungeons and make the main beasts like an actual temple with the themes of the surrounding area instead of looking like it was from the same texture atlas

Yeah, its fucking terrible. I'm still mad.

Blame OP, not me.
I don't know why you're so upset.

>The next Zelda needs to have a better story than what BotW offers for starters.
>the next zelda just needs to be cinematic shit
>not a more compact map
>not more and better dungeons
>not a better feeling of progression
>not better music and atmosphere
Just play some other shitty sandbox game.

Damn fucking overrated.

>Almost all of them are earned by doing something Shrine-esque on the overworld
EXACTLY. You're missing the whole point here. The blessing shrines are completely pointless because there's nothing to do in them, it's just a waste of a couple minutes of loading and monk dialogue. The spirit orb could have just been plopped right on the overworld. The fact that they didn't do that is because of the game's copypaste template design.
>That's a tradeoff of their design goals
There didn't need to be 120 shrines, the spirit orbs didn't all need to be inside shrines, and the tests of strength are filler because of their incredibly lazy same-enemy design. It's not a trade-off, it's just them halfassing it.

Also I don't think games should be designed around the assumption that players won't 100% them, that just leads to a ton of repetitive underdeveloped content. Completionism should be rewarded, not punished.

You can have a better story without being overly cinematic, if anything what exists of BotW's story is way too cinematic and overdone.

A bit.
It's still fucking fantastic.
AT LEAST a solid 8.5
AT LEAST
I have never seen anyone argue otherwise who wasn't a huge contrarian faggot.

You talk as if BOTW is devoid of cinematics and story. Not faggot, its in there but its just so shit and people ignore it.

>Not faggot, its in there but its just so shit and people ignore it.
Retarded. Come back when you can speak English. Not him.

Literally of that is subjective user. If you want to use any argument towards such a subjecrive matter, you have to look at the general consensus, which is actually against your point of view.

>Buff up the bosses
Master mode? Anyway, with an open ended game like this with no levels, how easy or hard a boss is is dependent and how well you're prepared, similar to Monster Hunter.

>The spirit orb could have just been plopped right on the overworld.
Or you could keep consistency with the design. You're being a fucking nutcase.
>There didn't need to be 120 shrines
Yes there did. So that players who don't explore the entire overworld still find a reasonable number.
>the spirit orbs didn't all need to be inside shrines
Yes they did. They already had Koroks filling the role of variable overworld collectible.
>Also I don't think games should be designed around the assumption that players won't 100% them
Well enjoy your tiny games with minimal amounts of content user.

Sorry, but you really just come off as a brainlet here user. Game design exists for a reason.

What?

Did I stutter? Everything talked about the is subjective. When arguing against subjective content, your view can only be validated if it is in line with either educated experts or the general consensus, which it doesn't.

Alright, fine, I will. This is going to be invigorating, can't wait.

>literal antithesis of shitty
Disincentivizing players from using their rewards is shit. When criticisms are this widespread it deserves more of an explanation than "it's not bad though".
>Environmental hazards
Speaks to combat gameplay but not to enemy types but at least user acknowledges something.
>meme non-argument
Literally not an argument
>staid around 30 most of the time
You must have a special edition WiiU then because you're the only one.
>lack of imagination
This element was so embellished I can't believe even Sup Forums rode it. It should say enough that all of the wacky kills you can see in the wacky kill webms could fit into a 10 second video. There were some quirky things you could do but this wasn't some Kerbal-grade physic engine. It was kindof neat, but that's all it was.
>?
At this point, we know that user is literally blind.
>are FPS
are we talking about FPS games?

This applies to you too looks like:
Furthermore, absolutely retarded reasoning:
>Your reasons for disliking media are subjective!
Quite. Just like your reasons for liking it.
>If you want to make an argument, you have to look at consensus!
That's wrong and fallacious. You're making an appeal here to popularity/authority here. He just needs to state his supposition and support it and he doesn't have to look at consensus to do that.

I think so. Honestly this is one of the most boring worlds I've ever seen in a game. It has compelling mechanics for traversing the landscapes but the world is so shitty they feel the need to put 120 shrines on the map. It's amazing how this game gets boring so quickly. I just dont understand the love, my desire to explore this world quickly evaporates because its so boring. It honestly does feel like a fucking tech demo.

>everything is subjective
>this is what millennials believe

You are talking nonsense. The consensus is not objective. It is just the dominant subjective view.

>educated experts

Your average schmuck on Sup Forums has played more video games than the average video game journalist.

I'm someone who likes a difficulty and story driven gameplay over off the rails exploring and collecting. Will I like this game?

I never said anything about objective, I said for your argument to be valid it needs to have traction (agreement through educated peers or consensus within those that have played it). Your argument has neither, so your opinion has no strength to it.

My only complaint about the game was that by the time I felt I should fight Gannon he was such a cake walk. (with the master sword and all temples)

It's still a great game but I think all boss battles could have used some work other then the water one which was pretty good.

No.

Wrong fuckface.
See:
You don't need to be in-line with any sort of authority or consensus even when making a subjective argument.
The burden of proof is on the person arguing against popular/critical opinion to produce an argument or opinion of value, but never would critical acclaim or popularity be objective. What kind of retarded mongoloid are you? Are you 12 or a foreigner?

Again, nothing to do with objectiveness, just that your argument has no strength in it, meaning it has no valid reason to sway an individual (you know, the purpose of an argument).

overrated by critics, underrated by Sup Forums

still a 9/10 caliber game though

How old are you

>By the time I had done absolutely everything to prepare for the fight in a game that's kind of about just getting ready for a fight, the fight was too easy

Nice argument, user.

I fucking hate the Nintendo-drones who can't critically look at this game and point out the shit that didn't work. That's the only way to improve the next game you fucking idiots.

For some reason, people tend to assume that negative criticism of this game is just trolling. But I honestly did not enjoy this game much at all. Here is my main problem: what leaves the biggest impression, are the small annoyances that just really add up.

>the shitty, shitty rain that impedes the exploration and just sucks ass. happens way too often
>the shitty shrines with the samey combat trials. and in general feels like the shrines are just there because they couldn't put in interesting content that was organically part of the world
>the weapon durability is indeed annoying as fuck
>in general there's way, way too much fucking around in the menus and with items, it always feels like you have to open the pause menu many times during a play session. the game gets bogged down in too many status effects and upgrades. it's annoying when it feels like your exploration is "blocked" because you don't have the right items or have cooked the right recipe
>enemies in the world are more a nuisance than anything, its usually more beneficial to just run from them then engage.
>music is shitty, the battle theme is so repetitive and annoying, and there just isnt enough music. it may be a small thing but its yet another problem the game has that contributes to the mediocre experience
>barely any caves, or temples, or areas that you can "delve" into and uncover more of the world. exploration is mostly just seeing something in the distance and going there; not uncovering anything mysterious.
>the game's "mechanical" theme is really boring and shitty. i'm not saying it has to be like other zeldas but this game is almost entirely lacking in magic or enchantment. everything feels too artificial.

But the consensus of an opinion has literally nothing to do with its validity. You have no logic to stand on here.

It absolutely does user. You would be right if we were talking about objectivity, as you can't change a fact by consensus.

>but when I realized there was no meaningful content and I was going to be seeing samey shrines, enemies, and weapons the whole game and combat is shallow unless I'd make your own fun, it tanked to 6-7/10

So you:

>never did the labyrinths
>never did Gut Check Challenge
>never did the Golf or Bowling games
>never found the Horse God
>never went to Eventide Island, Typhlo Ruins, Thundra Plateau or Lost Woods
>never did any of the riddles
>never did any of the sidequests
>never confronted the dragons
>never found the Lord of the Mountain, Big Horse or Zelda's Horse
>never found the Monster Guts merchant
>never read all the lore of Zora Kingdom
>never found all the hidden armor sets
>never tried any of the weird environmental puzzles from Kass
>never tried any of the Korok puzzles
>never visited the stables

Also, I fucking triple-dog-dare you to name ONE Zelda game with more content in the overworld than this one.

This game has the weirdest difficulty I've ever seen. Most enemies from the start of the game, are pretty much impossible, because they all kill you in one hit. You're not even really intended to fight them but just run past. But by the time you're near the end the game is too easy.

As is the case with most other Zeldas but even by its own series' standards he's ezpz.

You don't know the purpose of an argument, clearly.
An argument's strengths rely on the argument itself, if its cogent, and if it can be refuted -- this holds true even in the realm of consensus, because opinion often change over time. Sometimes someone with a different critical outook can cast new light on something established that can defy popular or expert opinion.
Also, the critiques of BotW seem to be brought up consistently by so many individuals at this point that they do have merit.

I'm going to do you the courtesy of taking you seriously

>the shitty, shitty rain that impedes the exploration and just sucks ass. happens way too often
It only happens often in certain parts of the world. It makes the world feel more real
>the shitty shrines with the samey combat trials. and in general feels like the shrines are just there because they couldn't put in interesting content that was organically part of the world
They're there to help keep the spirit of dungeoneering and puzzle solving
>the weapon durability is indeed annoying as fuck
This is where things get tough for me. I'm gonna be frank: You're wrong and I don't feel like explaining it to you
>in general there's way, way too much fucking around in the menus and with items,
Yes. I didn't like that either. Fair point
> it's annoying when it feels like your exploration is "blocked" because you don't have the right items or have cooked the right recipe
You're starting to just sound like a typical immature/casual player who just doesn't like stuff that makes him unhappy and doesn't think about why things might be the way they are
>enemies in the world are more a nuisance than anything
Treasure and loot is worth it. Especially against Gold and Silver enemies who drop gems
>music is shitty,
No it's not.
>there just isnt enough music. it may be a small thing but its yet another problem the game has that contributes to the mediocre experience
Yeah. You're coming across more and more as quite immature.
>barely any caves, or temples, or areas that you can "delve" into and uncover more of the world. exploration is mostly just seeing something in the distance and going there; not uncovering anything mysterious.
Patently untrue
>the game's "mechanical" theme is really boring and shitty.
Now you're just making shit up

Look. You aren't obliged to like the game, but this list of complaints is shit.

No, it absolutely does not. You are relying on one of the most common logical fallacies: argumentum ad populum. You cannot say that an argument is more valid simply because more people believe in it.

Also, I must say, what you are doing is a weird form of gatekeeping, as if to say "the consensus is that this game is great, so any other thoughts are just wrong". People are just talking about the game and giving their experiences, so it's weird to just brush it aside by saying their opinion does not line up with the consensus.

Jesus christ your "rebuttals" are fucking terrible. Don't even bother replying if the quality of your post is that terrible

I played it for nearly 120 hours and don't find it overrated at all.

The problem with you insufferable faggots is that you spent dozens and dozens of hours exhausting all the content in the game and then complained like a spoiled child when it didn't throw even more at you. Actually while we're at it, the problem with the whole Zelda fanbase is that you shitters are utterly impossible to satisfy. You'll just bitch endlessly no matter what they do because you all have wildly varying expectations.

felt like the game was too easy once I had some of my armor upgraded to 2-3 stars, every enemy i encountered was killed easily. I even just facepull into big mobs with the white teir enemies and still dont have to resort to eating any food to survive the fight. really miss the intensity of the first few hours like going up against the first rock boss with nothing but clubs and a few arrows and being 1 shot

>You're starting to just sound like a typical immature/casual player who just doesn't like stuff that makes him unhappy and doesn't think about why things might be the way they are

I understand WHY things are the way they are. I just think it is not a good reason.

>They're there to help keep the spirit of dungeoneering and puzzle solving

The shrines do not have the spirit of dungeoneering at all though.

>Patently untrue

No, the lack of meaningful interiors or undergrounds is patently TRUE and clearly demonstrable by simply looking at the game world.

>Now you're just making shit up

That literally makes no sense in the context of the post. Are you on drugs or something.

The purpose of an argument is to change someone's stance on something, user. Educate yourself. And no, there are much more people saying BoTW is almost flawless.

>This is where things get tough for me. I'm gonna be frank: You're wrong and I don't feel like explaining it to you
Well you'd be literally the first human to give a worthy justification for it so nobody blames you for takin the bench.

> When arguing against subjective content, your view can only be validated if it is in line with either educated experts or the general consensus, which it doesn't.

But isn't the point of subjective views, that they are subjective views and thus individual? I feel like you are just totally wrong here. People are just talking about their personal experiences with the game, it's not like they need a "consensus" to validate that.

Did you really expect an all age kids game to be challenging?

my biggest problem with this game that no one talks about: feels like you need arrows so often, and yet they aren't totally easy to come by. arrows are often vital to exploring the world, going through the shrines or dungeons, and yet it seems like you never have enough. they gave you infinite bombs with the physic abilities, why not arrows?