It Takes 40 hours to Unlock a Hero. Spreadsheet and Galactic Assault Statistics

Since EA and DICE have decided to move SWBF2 to a "credits earned based on time played" rather than the old system of awarding you based on score earned in a match, I thought I would do an analysis of my time spent playing the Galactic Assault mode during the EA Access period.

>Average Galactic Assault Match Length: 11:09
In my opinion this needs to increase by at least a factor of two, maybe more.

>Average Credits per Match: 275
Far too low, we will get into that in a moment.

>Average Credits per Minute of Gameplay: 25.04
At first it sounds reasonable...

>Gameplay Minutes Required to Earn a Trooper Crate (4000): 159.73
Almost 3 hours of gameplay required to earn a trooper crate at the current rate. I understand these values don't include what you earn in challenges, but I am mainly doing this to figure out what it's going to be like after the first week and I am done chasing the easy challenges and start playing the way I enjoy. 3 hours is far, far too much of a time requirement.

>Gameplay Minutes Required to Unlock One Hero: 2,395.97
You read that correctly. At the current price of 60,000 credits it will take you 40 hours of gameplay time to earn the right to unlock one hero or villain. That means 40 hours of saving each and every credit, no buying any crates at all, so no bonus credits from getting duplicates in crates.

>The spreadsheet also includes estimates for the amount of time it will take to earn uncommon and rare cards based on the Gamespot crate opening statistics, but the drop rates have not been tested enough for me to include them there. But I do think it's scary that it could potentially take someone over 20 hours of gameplay to earn enough Crafting Parts to make an Epic tier Star Card.

Why is this allowed, Sup Forums?


docs.google.com/spreadsheets/d/1iidE0zYPjtIIK-qb4sdiXBiXK3YGzq4tDNuNKosPdhQ/edit#gid=0

>Why is this allowed, Sup Forums?
because you can buy game credits on Ebay, Gamestop or Walmart and unlock for only $9.99+tax?

Because the brain dead masses don't care and will continue to buy and play this schlock.

Money

Brain dead masses, you say, hmmm?

>Free Radical's Star Wars Battlefront will never see the light of day (The PSP game doesn't count)
>We will never experience Galactic Conquest again
>We will never experience instant action
>Or hunt
>Or having heroes be a mechanic that can be done every match
>Or Droidekas

What the fuck did you expect from another shit cash-grab from a cancerous developer?

Get a life, mate.

Hope they don't fuck up next Battlefield game with this shit.

Real fucking question, why do modern games need things to constantly unlock? Do average players just drop a game near instantly when they have "gotten everything" ?

But he is right you fucking faggot. They will buy this shit just because it has "star wars" on top of that

Videogames are shit and deserve to die out.

They cannot make the judgment call

Artificial stimulation to keep playing. Even if you're not finding the actual act of playing fun, you wanna get to that next unlock, right? Right user? Just one more round until you get that next sight you'll never use on a gun you've never equipped.

Wait, people still buy EA games?

>playing heroes
????

so they went the Ubisoft route except you need 40 hours to unlock a single base-game character instead of a few matches.

You know i'm right, as fedora tipping, khaki wearing as it sounds.

Considering that some LoL players love to say that they like it better because they enjoy unlocking champions rather than DOTA having all the heroes free because it gives them something to do, the answer to your question is yes.

I don't understand this. Even if you have all heroes in Dota from the get go you still need massive hours to master even a significant portion of the roster. There's just so much content to go through on its own there's no need to have hero unlocks unless you find it fun to be locked out of stuff and play other heroes you no longer enjoy.

CoD did a good job of prestige ranks. Everytime you max out, you can opt to go right back to having nothing unlocked, but you get another prestige rank.

So now companies are using that desire to "progress" as a way to make money. A lot of idiots will pay a couple bucks, for the chance to "progress" as it were.

It's pretty horrific to be honest.

>there's no need to have hero unlocks unless you find it fun to be locked out of stuff and play other heroes you no longer enjoy.
yes, I too enjoy having all the characters in a team based multiplayer only game being artificially gated away

The biggest argument i have against locking heroes is that there is no better way to understand these games than to try out everything until you just get a hang of how each hero works and what they do. Reading it doesn't work nearly as well as playing it and playing all the heroes can really get you to understand core gameplay concepts much better than anything else. Locking heroes behind a pay/time wall is just not conducive to learning the game, and I can think it's SERIOUSLY frustrating for a player who just got matched against some hero he's never seen before because he wasn't in the free pool and nobody likes to play it, to get wrecked. It's never, ever going to feel good, and it's because the game refuses to give you all the heroes.

>b.b.but it's star wars it's important and WE like LOVE it so if it's shit we must SAVE it!
No,slave, fuck off.

How come people had heroes in the EA access version then?

GIVE UP FREE WILL FOREVER

to keep you longer invested

unlocking things = reward, and evolution has wired people in such a way that they greatly enjoy that feeling by releasing happy hormones

I think these recent annual/ yearly AAA MP games are more nefarious though. In CoD's case they are designed to keep you invested for about a year, after which they prompt your attention to the next release. Content updates are dropped and the companies make you feel like you're playing 'old shit from yesteryear'

ergo you buy more chests