Why does Sup Forums only like 2D fighters? Is it because they're mostly Americans and Street Fighter has always been N.1 for them?
Let's fighting love
For the record, I'm not talking about DBFZ versus the Tenkaichi games. That DBFZ will be a much better game and a more 'real' fighting game is obvious.
3D looks and feels wonky as shit.
Isn't it the opposite? A 3D fighter like TEKKEN or Virtua Fighter feels like an actual fight with actual martial arts and moves, where movement and sidestepping and countering properly are essential. 2D feels like a crazy shitstorm of jumping and dashing from one side to the other throwing projectiles.
I just prefer playing 2d to 3d.
You prefer it without any reasons? I mean it's okay, but I'm just curious.
Yeah, and it looks like shit, with your superior limbs looking like they have absolutely no power behind them.
>like they have absolutely no power behind them.
is this a joke? TEKKEN is known as the series with the most satisfying in this department, because it feels very hard hitting and impactful...
From a top Japanese DOA player interview:
> There are many types of 2D fighting games in Japan. In order to make 3D fighting games popular, I think that it is necessary to make it more flashy that will make you feel interested just by looking at it. Although DOA 5 has power blows etc., Japan thinks that 2D games look better. It is difficult for 3D games to be treated the same way even if it does amazing things.
I know japanese people are a vast minority on Sup Forums but I thought you'd appreciate the insight regardless
Looks like absolute shit, feel free to prove me wrong with a video.
>Virtua Fighter feels like an actual fight
When 5 came out and 'blocking' actually made your character dodge the punches and kicks, my mind was so blown. I get why they changed it for FS but it was a nice piece of tech.
If you think that it looks like 'absolute shit' I'm not going to convince you otherwise with a video.
That is interesting thanks.
>i have a subjective opinion, feel free to prove me wrong
Fucking google a video some footage yourself you dumb idiot
Opinions can change, child.
No clue, 3D fighters are more interesting and have way more room for unique gameplay elements
Characters in 3D fighters aren't as mechanically interesting as they're usually just melee fighters or at most have a really basic projectile.
Then you're not really interested in fighting and martial arts, if only the projectiles and gimmick mechanics are interesting to you? For the record fighters in 3D games can also have their unique mechanics, but it's more subtle.
I like 2D fighters, they can be pretty and fun. But I feel like most 2D fans are very onesided in their view of the genre.
>3d games had a rough start, making 2d fighters more popular
>by the time 3d fighting got good it was too late to catch up to 2d
Pretty much it, I think
fgc brainlets can only handle single attackers and attacks that only come from one direction at a time
>Then you're not really interested in fighting and martial arts
Not really. But the main thing is that 'gimmick mechanics' allow me to be more creative with the way I play.
2D fighters are fun, but they will never be as satisfying as VF or TEKKEN that make you feel like you are actually fighting and using your skills in realistic ways. As someone who practices martial arts, playing a 3D fighter like that gets me extremely hype and is very satisfying, whereas a 2D fighter is more abstract and neutral fun.
If I were to rank genres from least to most deserving of the name "fighting game", it would be:
3: Smash
2: 2D fighters
1: 3D fighters
This is all of course my opinion and not meant as shitposting.
3d fighters are garbage, even more so than 2d ones
There's not a lot of 3D fighters really worth playing outside of Tekken. I like SC but that series is very troubled.
Nothing makes my dick harder than a good Tekken 3 match
The vast majority of 3D fighters I've tried have just felt clunky and unresponsive. Of course there are plenty of 2D fighters that are as well, but it's a better ratio.
Maybe if they learned some good game design and how you shouldn't have every action have 10 frames of startup minimum on top of the 6f of input delay they wouldn't feel so shitty.
This is a whole load of crap I'm reading there.
No wonder it's a "top" doa player.
Because the new lead is retarded and wanted to make the game look like Tekken.
They changed it because the animation was really outdated.
No real reason other than reworking the animation flowchart.
...
You can't do cuhrazee with 3D and still have it be balanced. It's the restrictions of 2D that allow you to really push the boundaries of what you can do.
3D is too "free" to allow fights that are anime-tier, but also feel fair.
I think most people will prefer the first type of fighting game they get into.
I'm into 2D games and therefore my view is probably not very informed, but I feel like 3D characters are a lot more similar to each other. I enjoy having variety between chars
>I think most people will prefer the first type of fighting game they get into.
I think you're right about that.
Tekken 7 is my first real shot at learning Tekken seriously, I've played a few in the past but I've never played them to any serious degree.
Overall, while I enjoy Tekken 7, the game really has some stupid barriers and shit that will fuck you up coming in off even other 3D fighters like DoA and SC and especially 2D fighters like low health which can be totally depleated after a few strings, in which damage isn't nessesarily distributed on combo quality, delayed blocking, juggling off lows (which is a far bigger mind fuck online than off), hit properties the animations don't call for (eg evasive moves that still evade when strikes clearly are hitting), stages that aren't uniform in size which can buff/nerf characters and can cause you to drop combos that wouldn't have dropped on a differant stage and perhaps the biggest flaw overall is that T7 features no tutorial and only has a few overwhelming sample combos.
In the roster department, Tekken has a shit ton of scrubby, low effort characters, but without the defensive options SF offers, Tekken only helps people in offense and not defense which really shows when you're steamrolling people you know would be throwing out wake-up DPs is it were Street Fighter whereas in Tekken, a lot of people will be lost outside of desperation Rage Arts which given is a strong beginner friendly mechanic.
Post 30 seconds of you playing a fighting game
I like both, I just prefer 2D and Tekken is the only alive 3D fighter that's worth playing right now. If a new Rival Schools came out I'd definitely play it
Thanks for your input.
I feel like your post is bit like what someone who usually watches 1 genre of movies trying out a different genre, and measuring it to not always objective standards but to the standards of that other genre.
Which is completely understandable since you explained your background, but none of your complaints I feel are actual bad aspects per se, especially if you consider how 3D fighters go for realism much more so. Then it makes sense that damage is not necessarily distributed on combo quality (btw combos in general are overrated by all wanna be martial artists) or that stages aren't uniform in size. Combos also aren't necessarily the hardest thing, even qua inputs. In my experience what you say about hit properties and evasive moves isn't correct, and the slow-mo celebrates this, but maybe it sometimes or with some characters fucks up who knows. About the scrubby low effort characters: they exist (though not as many as Sup Forums would say). But though they may be low effort to dish out some rush combos and damage, they are usually very unsafe and a good player will punish these characters a lot. When you're new to Tekken, I understand why you would get pissed at someone like lucky chloe. But you'll learn to deal with them. Tekken has some very defensive and evasive characters like Steve and Feng, and some extremely offensive characters like Hwoarang. I don't see why Tekken would lack defensive options, it's just that one character has different strengths and tricks up their sleave than the other.
(not the guy you replied to)
>3D fighters go for realism much more so
They have a realistic aesthetic, they are not realistic (except maybe bushido blade).
'Realistic' things like low health and damage distribution not being proportional to combo quality just make for bad gameplay.
Large healthbars allow you to discover patterns and habits of your opponent, making mixups and mindgames more meaningful.
And combos that take more skill should translate in higher damage output, or at least some form of utility easier combo's don't have, else why put them in the game at all?
I do agree that differing stage sizes are not a negative. In fact, I find them to be underutilized, games should capitalize the 3d environment more like in DOA where walls, slants, ceilings, slipping hazards and shit dropping on your head are things you have to take into account
3d sidestepping sounds like a fun mechanics but all it does is give another rock paper scissors mechanic into the gameplay
the neutral game is the most valuable aspect of a competitive fighter