>game gives you a family
>they die within 5 minutes to provide a shitty attempt at sentimental value
ITT tropes you hate
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Max Payne is still GOAT though
frogs on Sup Forums
>depict evil/hypocritical religious priest or clergyman
>durr religion is evil!
>long and frequent walking sections
i'm looking at you, Resident Evil 6, Leon's Chapter
>ally who's been guiding you is really the bad guy
Someone talking about me?
name 200 games that do this
>spend countless hours collecting and upgrading weapons
>they all get taken away from you
and
>you need to play this dumbass card game to progress or get good loot
NAME 2 games where this happens.
Max Payne
Splinter Cell
you are the good guy fighting the bad guys
>Have to beat a minigame (sometimes even 100% it) to continue with the main game
I hate dumb frogposters.
>game gives you a family
>they all die except one who shows up later and is evil for no reason
>[insert race/non-organic entity] has feelings too!
>forced romance that detracts from the plot
>"if you kill, you'll just be as bad as the enemy!"
Dear brother
>You're the chosen one!!!!!!
>Ancient evil has awoken
>Little town chump becomes a hero after his/her village is destroyed by villain/bad guys
>MC HAS to save the world despite having no good reason for it.
>The one cocky and super self confident female character
>That one nigger because "Muh diversity"
>That one turbo-lesbian dyke because same as above.
>Play tutorial/prologue-phase with full powers and gears. Then lose them or go back in time where you did not have them yet.
Fucking Assassin's Creed
>Kadar dies just because
>Federico and Petruccio get hanged
>you spend the rest of the game collecting those feathers
>ancient civilisations that have magical technology but are ded anyway
I'm so happy that Rainbow Six Siege went in a completely different direction from the Patriots reveal. Just pure terrible emotional manipulation.
I don't think I've seen anything worse than this in any single media. ITS YOUR BIRTHDAY THIS IS YOUR WIFE PRESS SQUARE TO KISS YOUR WIFE
OH NO YOU ARE A BOMB NOW ITS YOUR BIRTHDAY
I love this trope
>game stops you every 5 steps in the beginning to teach you how to do things/show you new mechanics
>no way to turn these cutscenes/tutorials off on subsequent playthroughs
The family died in the prologue to give Max a reason to go into a killing spree and not to touch on the nu-male audiences emotions.
Siege has a campaign mode now?
>they still appear in NG+
Maybe they're dead because they went too far.
>You have to make a very difficult moral decision
>either you can choose the good option and get more loot and have a friendship with the good guys, possibly get a new quest from them
>You can side with the villains who will immediately betray you, forcing you to kill them. Now both factions are dead and the entire quest is just sort of over
Hey Todd, if you're reading this: fuck you.
oh wow it's fallout 4
>eternal life is always deserving of regret
>sidequest has multiple endings
>get one ending, you get the standard reward
>complete another, you get a penalty for no reason
>game with brain dead obvious mechanics
>4+ hour long tutorial
FUCK YOU SUPER MYSTERY DUNGEON
FUCK
>tropes
that reminds me of anita >:(
>harder difficulties give the computer an advantage that the player is unable to have, such as extra resources, RNG balanced in their favor, or more obvious rubber-banding
>game with online co-op
>sidequest has two endings, both give different rewards
>some jackass rushes to the reward he wants without consulting anyone else
one of many reasons i didn't bother randoms online in the borderlands games
>game doesn't truly "start" until halfway through
You talking about Sun and Moon?
I was actually referring to Super Mystery Dungeon, since it takes 12 whole chapters to even go anywhere and have more flexible options in terms of available dungeons, but that also works.
>villain had to go through dubious methods to complete his goal
>said goal is literally to save the entire fucking planet, but no one would believe them because of the methods/artifacts/magic/whatever necessary to do it
>heroes end up doing exactly what the fuck the villain was trying to do after they fuck their shit up or even kill them
Seriously, so fucking annoying.
I think Fallout 4 could qualify for more than 10 of the posts.
You are like a little baby
>Becomes leader of a faction
>Gets no actual power or benefit from doing this outside of xp
Yeah fuck Bethesda
>game is set in modern day america
>focuses on story more than gameplay
>characters all look like normal people
boring desu
>"You can do ANYTHING"
>doing shit is all for its own sake and is not rewarding to the experience as a whole, but because it is there the developers think this is a selling point
>protag and the other characters are a bunch emo teenagers you'd just point at and laugh in real life
name 5.67 billion games that do this
Fable 1 and 2 do this. Not in the first 5 minutes per se, but at least very early in the game.
>Joins faction.
>Everybody but you are incompetent.
>post in a good thread
>thread instantly is deserted and slowly dies
Fuck this faggot board
Every JRPG
Dragon Age 2
>finish the game
>turns out you've only finished the tutorial
>Getting upset at frogs
>dumbass card game gets its own standalone game
This, the point was to set up the "a man with nothing to lose" trope advertised on the front cover. Not to explore emotions, necessarily.
Although, the first game did a great job revisiting his family's murder in dreams so that it wasn't just a one-and-done event to set him over the edge.
shadow of mordor
Fallout 4
>you have to collect all of (x) to get the true ending
Mother 3
>Have to go outside town to do some mundane shit
>Come back and the town is burning
YOU WILL NEVER GUESS WHAT HAPPENED
advance wars?
>phoneposter
>frogposter
That's a whole lotta cancer
>splinter cell
No. Sam's daughter is alive for the first 3 entire games.
frogposters
LITERALLY LIQUID "KAZ" MILLER
Yeah it's fucking retarded, they can't expect the player to get attached to the character in such a short time.
Why the fuck do they keep doing this shit, it clearly doesn't work. Might as well just skip straight to after the fact happened and explain it during dialogues or in a flashback.
Motherfucking Brutal Legend. Fuck you for the bait and switch of the century, Tim Shafer.
Are there any games where you have a family, they give you lots of hours to get along with them and then they eventually killi them, giving you true motivation for vengeance?
Valkyria chronicles has the protagonist's sister who is part of the team for a little over half the game before she gets gunned down.
damn, that's dark, I gotta try that game.
>You lost your memory
>entire game is built around this neat mechanic, like high-speed jetpacking
>except for this boring long-ass part where they won't let you use it
Tales of Berseria
It's the only jrpg I've played besides pokemon so idk
What
>sequel with new hero
>the hero from the last game "disappeared" or "went off to a distant land"
>Game out of nowhere starts dumping some character's life story, just to try and make you give a shit when they're killed five minutes later.
>That fucking moment in the story where one of the main love interests slowly approaches the other as they look out over a cliff, or building, etc. Sounding the alarms for incoming melodramatic wank.
>Otherwise reasonable and decent villain starts going "Don't you see! To save the world, I must DESTROY IT"
>Realizing halfway through that you much rather be playing as the other group of more interesting recurring characters.
>Game spends the first few hours as an unskippable cutscene and tutorial riddled hellhole.
>Join a faction. Become its supreme leader two missions later.
>Game introduces really fun mechanic for one level/dungeon, then never uses it again.
>The game tries to make "HEY GUYS THE GLOBAL RELIGION IS EVIL" a plot twist.
>A character is introduced that does literally nothing worthwhile gameplay or story-wise, but the game insists you must think they're awesome.
>Best characters in the game are the two 'secondary' party members the game shoves to the side to focus on the bland, shit main ones.
>Heroes refuse to kill the villain. Villain then kills innocent civilians, and the heroes never bring up that it's a result of their inaction.
>Find an alternative way up/around an obstacle, but the game doesn't count it because you didn't trigger the cutscene that goes "HEY MAYBE THERE'S A WAY UP THERE"
this 100%
What's worse is you could reverse every one of those tropes you mentioned, put them in a game and that game would be damn good
>get one of the best weapons late in the game
>you have it for like 1-2 levels
>no NG+
>Every JRPG
Final Fantasy X.
>meatfag denies robots are the master race again
Come Day of the Wire you'll be crying too
Fucking Ninja Gaiden Black. The original had NG+. I don't know why they removed it for Black.
this must happen in every other JRPG
Id rather have had a singleplayer focused r6 à la raven shield than a multiplayer garbage fest
DK 64 aged terribly, this being one of the reasons