RTS

Whatever happened to RTS'? Is it such a niche genre?

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Normies do not like to think when playing vidya

It's stupid on its very conceptual level.
Trying to out''play'' an enemy by clicking/typing your pre-thought out strategy as fast as possible does not make for good gameplay

it's just a cookie clicker except for even more autistic people

>this is what brainlets believe
Jesus fucking christ. Glad gaming is dying desu

only your games are dying though lol

Jesus, Conrad. Tie your fucking laces!

Can't beat Starcraft, so everyone just gave up.

Blitzkrieg mod was dope

It's anti-thesis to modern game design which encourages that everyone should intuitively understand a game. RTS demands you learn how it plays first. Fighting games are in the same boat, except they're delivered in short enough bursts to be infinitely more accessible.

>RTS
>proceeds to post a screenshot from a RTT

I find it stranger that turn-based strategies have kinda made a comeback. hell, 4x games are having a field day.

RTS as a genre has always tried to do several things at the same time, and generally didn't do anything particularly well compared to other games which focused on one thing and one thing only.

People caught on to this and now classic RTS is on life support while 4X is huge, MOBAs are killing it, city builders are doing well, etc etc.

>wait for dawn of war 3 like the rest of us

This really needs an update.

No, it doesn't.

There hasn't been any major innovation in RTS since the late 90's, nearly every one of them plays exactly the same and most of the audience long since got bored with them, Supcom and Sins of a Solar Empire were the last games that tried to do anything interesting with the genre in regards to scale and unit control and neither were especially successful.

Lack of immediate rewards. Same reason why grand strategy is even more of a niche genre.

I don't know. For being a niche genre Paradox' titles sure seem to be making a killing. I think a lot of people just needed good tutorials to get into these games and there's where stuff like LPs and whatnot came into play.

This, the only niche that classic RTS can properly fill now are narrative-driven experiences, the reason Company of Heroes 1 and World in Conflict did so well. Unfortunately story in RTS games is seen as being fluff, it seems basically every dev who makes RTS games nowadays wants that coveted esports audience, thus they doom their game to failure by designing it around gookclick

a big part of the game is reacting to the opponents strategy


and then typing and clicking it

Fantasyfags destroyed strategy games.

Have you actually played any rts?

Total War was always its own thing, though.

which is more enjoyable in a dual-stage turn based system
real-time brings nothing to the table except to the small group of people who suffer from autism and ADHD simultaneously, which is why it'll never be more than a niche, perpetually almost dead genre

Symetrical turn-based is where it's at.

>That upcoming Frozen Synapse 2

ded genre, ded gaymes, ded fucking thread

>Whatever happened to RTS'?
Dawn of War 3 happen

>I don't want fantasy
>Got any of this in Fantasy?
lol

>play rts games on multiplayer
>doesn't care for meta and doesn't have any special strategies just basically build anything and as many as possible to crush the enemy
>gets rekt
I...I-I'll just stay on campaign mode guys.

A game will release, but it'll fail because the devs always make them esports focused. Then we wait for a few years until another company tries to revive the genre and makes the same mistake.

>A cookie clicker

RTS and Grand Strategy games get put or are put on the back burner because they don't translate to consoles. It's more lucrative to create a game even if the game play is average at best that can be sold across all platforms. A good example and proof of this shift is how many faggots use controllers with PC games. FPS that is best played on PC with KB and mouse was able to bridge that gap with cheats like auto aim and lowered FoV and large hit boxes. Most FPS titles you are limited with 3D space meaning you really don't have to look up or down. Makes things more tenable for the console cripples.

Too much brain-work and effort required for the average nu-gaymur.

Dawn of War 3 killed it
just wait a few years and maybe the genre will receive a resurgence after everyone's tired of the battle royale/generic multiplayer shooter fad
though even that's unlikely to ever happen

I don't enjoy kb+m for racing games. Am I part of the problem user kun?

They're not as profitable to develop.
Corporations don't give a fuck unless they can get that e-sport cash and the silent majority of RTS players like the single player campaign or comp-stomping.

Eugene systems happened

...

Are there any good "real time tactics" game like ground control these days? I never liked the turn-based approach of XCOM & friends and I never enjoyed base building in RTSs, Ground Control was the perfect game for me.

The sequel was okay but a bit underwhelming. I didn't like how you couldn't keep your units between missions.

The Men of War series and Homeworld Deserts of Kharak had persistent units between missions too

They both look interesting, thank you. I'll check them out.

World in conflict is pretty much ground control in a "cold war gone hot" settings.
IIRC it's from the same dev.

Wargame franchise

I can't say I'm a huge fan of the setting but I'll give it a try, thanks.

Any one else looking forward to this?

From what I remember, the solo campaign was really nice.

Maybe a few trailers can sell you the game:

youtube.com/watch?v=K-oUOlNySY0

youtube.com/watch?v=ZU10b8C9orc

youtube.com/watch?v=KhS-wUdVXf0

>Ruse more realistic than Wargame
What?

WiC's soundtrack though
youtube.com/watch?v=xXLGP19anWU

>It was inevitable.
>Our massive preparations had gone on for far too long for us to simply stand down.
>We were like a coiled spring, ready to throw ourselves into the fray. All we waited for was one word.

>Attack

The fuggin thrill

dude i suck at playing rts but the gameplay in some rts games is pretty good

saving this bait, thanks

What are the best comp-stomp or non-linear good singleplayer battle RTS? I can only think of CoH/SupCom/Maybe Total War games

C&C Generals had alright custom compstomp maps
Stronghold Crusader had a skirmish mode with a hundred battles vs AI you had to beat

>blitzkreig mod for COH is so poorly optimized now, specially the multiplayer
i miss u

Yeah, I imagine it'll be similar to Infested Planet though.

>tfw only get to play against comps
>tfw no BK mod 2 on coh2

any of you niggers still play coh2

i know you fags from /rtsg/ are still around or this thread would be dead.

>World in Conflict trailers
Fuck, I hate how my whole interest in the cold war and games using that setting stems from watching these trailers.

>tfw still no military rts better than men of war

Pretty much this, but autists will argue that its because of casuals, consoles, or some other minor factors.

It was really good. I'd have to say it's the best rtt I played.

Same, started obsessing over cold war after that game. I bought the collectors edition of the game because of the free berlin wall rock.

...

>men of war
Does ANYBODY actually play these games?
I've never even seen anyone mention it.

MoW Assquad is peak RTT imo

It's niche but Assault Squad 2 has very good mods and the game is far from dead.

The money is on consoles, where RTS games don't really work. You'll only find niche rts titles because PC is a niche platform.

I only played Squad 2
The gameplay was absolutely fantastic, but sadly all the singleplayer campaigns are the exact same mission with different factions each playthrough.
Also i installed a mod and now the game wont start anymore.

>Ah yes the first person shooter genre has mad massive break throughs in technology and has reinvented the wheel many times!
For fuck sakes anons, think before you post. Maybe playing some strategy games can help you with that :^)

it's funny that you believe millenials are even willing to put in the time to learn how games work. The real world is calling, user.

>god of rts: total annihilation
>jesus of rts: sumpreme commander FA.

I like this chart.

this.

Company of heroes 1 used to hurt my brain literally when I picked it up in 2014. Not even online, but just the campaign.

took about 80 hours for my brain to adjust and finish the single player campaign.

then another 100 hours to learn how to beat the cpu on hard.

then 400 more hours to move beyond "noob" to just "not good" and genuinely win games sometimes.

then 400 more hours on top of that to move to "mid level" player

then 100 more hours to be "pretty good"

If I wanted to get any better at this point, I'd have to study the numbers in the game, but I stopped playing just because I don't have time for matches that last anywhere from 30 - 120 minutes every time.

maybe you should play some FPS games then if you think the technology and genre as a whole didn't improve and expand the formula. Do you even know shit about history of videogames? I bet you were you born this century.

>Company of heroes 1 used to hurt my brain literally when I picked it up in 2014.

how much of a brainlet do you have to be?

i was 14 when i first played coh2 in like 2006, and i was fascinated by it. i'd replay a map/mission for hours.

never played RTS before.

Coh 2 is casual compared to coh1 everything is streamlined. Pretty sure you mean coh1 though if you're playing it in 2006.

Watching some guys play it on twitch over the past couple of nights and it looks like a decent time waster. They all keep going on about how hard the game is but they are all honestly pretty fucking shitty. I think given the random elements it will have some decent challange but generally speaking game looks reltively straight forward.

Yes, we're too busy micromanaging every single unit's inventory to post about it.

I want an RTS with a good campaign.
I've played starcraft 1&2, warcraft games, dune 2, homeworld.

try the solo campaign of mow1. It's great, really.

>Coh 2 is casual compared to coh1 everything is streamlined.
huh?
If anything CoH2 needs more APM then ever with movable/vaultable cover and other shit.
What the fuck is more "casual" in 2 compared to 1?

I've played Stronghold2's and it was decent enough, and if you don't like base building there's Nexus who's a little game I recently found and it's quite fun

>never played RTS before.

well how old were you when you started playing?

i was around 8-9 in 2000 when i got introduced to starcraft. i got wrecked by my brother and uncle all the time, so i picked up a lot of fundamentals like control groups and macro before i discovered porn.

then i saw koreans playing starcraft, and i realized i wasn't even a drop or bottom feeder in the ocean. at least coh2 is still within my reach. i'm still amazed that the pros barely use control groups.

WE ARE GOING TO HAVE TO ACT

making rts games takes effort and most developers realized they'd make more money just reskinning and reselling the same games over and over

who hype for fifa 2019

But there are a lot of strategy games that occur in real time.

>all units come from off map, no building meta
>going from tiers 1-4 is straight shot
>tier climbing is faster - shorter matches and early tiers barely matter
>more unit variety in the commander shit means just grinding for the best shit, most cheesable shit instead of developing map specific strategies around static commander rewards
>units move slow as molasses
>longer time to kill infantry
>shorter time to kill vehicles (gay)
>gimmicks like freezing to slow the game even more


My worst complaint really is just that early tiers don't matter when everyone gets to tier 4 in 20 minutes.

coh 1 1v1, games could end at tier 2-3. A match that got to tier 4 usually had just a couple tier 4 tanks on the field at most. Sometimes you could get deep into tier 4- those matches were really spectacular with hundreds of kills and losses on both sides (60 min+ game)

CoH2 is fun, salty coh1 fans need not apply

>AI enemies get more resources, faster build times, faster unit creation times than you
>this is multiplied depending on how hard of a difficulty you choose
this has always seemed stupid to me, or is it not? is it really the only way to increase the difficulty for the player?

I was 20 when I picked up coh. I was also addicted to weed.

I got a lot better when I quit weed too lol.

I don't play coh 2, I hate everything about it, but the best players don't use ctrl groups?

How the fuck do they split movement? blobbing is the worst sin in coh

Rejoice because custom AIs are coming to brood war, and hopefully devs notice and make smarter bots

I still play it fairly regularly. I play RTS games to go against the CPU because that is what I find fun, so that is how I play CoH2. 1300 + hours against nothing but CPU and still going!

This nigga gets it

This nigga, does not

Anyone up for a coh lobby?

>Anyone up for a coh lobby?

1 or 2

or maybe even bk mod?

real ai is more difficult than building the game itself.

Friendly reminder that BW IA had probably endless resources so starving him by killing the workers wasn't a valid tactic, unlike DK

Thanks for the new copypasta retard

>all units come from off map, no building meta
Patched 2 years ago
>going from tiers 1-4 is straight shot
How the fuck OST is different than Wehrmacht from 1 in tech tree other than no vet building?

>everything else
So old I almost forgot it once existed

Are you playing an old pirate copy?

>bk mod

You the truest nigga but idk how many other people have that installed.

coh2 automatch is fun in the same way its fun when i pour whiskey in my monday morning coffee because im an alcoholic

i like coh1, but the mods really make it shine. literally, since coh2 is ugly as sin.

I wish senpai. I just don't have the time to play anymore. what timezone you in?