ITT: say something bad about your favorite game

ITT: say something bad about your favorite game

>final boss was a little weak

Crawling controls suck ass.

random battles.

The King's Field series should have been on PC.

Its fanbase

The Korean/Chink policeman was a boring character.

No proper sequel.

Clancy Brown didn’t voice Mr. Krabs in Battle for Bikini Bottom

There's a Spongebob game where Mr. Krabs doesn't speak and only makes sounds (laughing, grunting etc). I always thought that was weird.

On that same note the whole final island was shit (besides generators)

Atlantis Squarepantsis, I’m pretty sure that was the game you’re describing.

Everything outside of the character models is REALLY ugly.

The water temple is still a confusing mess.

You don't get to kill any unitoligists or military men hunting you.

The Trance mechanic was poorly implemented, not allowing you to activate it manually or carry over into the next fights made it seldom useful.
There was no excuse for the length of time it took for a battle to begin, later versions at least fixed this.

That's the one.

cutscenes have aged like milk

animations are shit

Them fucking cougars eating mah horses

If you can't appreciate the Water Temple then you don't really like OoT.

Hyrule Field being so empty is a far worse flaw.

Core gameplay is kinda clunky but makes up for it by letting you become a living god with some aug setups

If an 8 year old could beat it it wasn't that bad.

I hated Water Temple when I was a kid.

As a patrician adult I found it pretty enjoyable, actually. I think it's far better than Twilight Princess' Water Temple, for example.

As someone that's 100%'d OoT a good while back and never really wants to play it again, fuck all of the temples.

The controls make me piss myself
>I don't want to shoot
>Let go of square gently
>bang
>!

That and having to go into the pause menu every 30 seconds kind of messes with the pacing

But worst of all, nothing afterwards could live up to it; MGS3 ruined the series.

>that one guy that actually likes Legendia
your love for this game is admirable

Ruined every other games in the genre.

weak as in cant take too many shots from a fully upgraded broken butterfly then i agree
for some reason they jacked the damage up on the fully upgraded BB in the steam edition of the game

The only version I could play is botched, it's slower and emptier than it should be
UTs are broken
The bosses are shit too, the battle system is perfect for crowded battles, but it's boring against a single big dude

The Ganondorf amiibo is needed to play with 4x damage.

Battle Square sucked ass and was very tedious to get everything.

The opening is way too fucking long.

It's short

>pokemon, zelda, mario
Hasnt have change at all since the first one. It like playing the same game with different textures everytime, and that makes me angry

I actually thought the ""opening"" was the whole game.
I barely played after that point.

I hated the catacombs. That's about it though

Latter half of sword of fury/the song in the play sequence should've been the battle theme

Final boss is insanely easy. Also every ending has problems

Maps are total garbage

... but it's still your favorite game?

What I didn't like:
>repetitive and uninteresting combat
>VERY slow
>game feels like it never really has started, introducing new mechanics and plot points until the very end
>never really opens up that much.
I adore the game, but it's as flawed as it's amazing. There's truly nothing like it.

I agree. They all felt too gimmicky and got old fast. Sunken Deep was my favorite, but then it got filled with lava and that version pretty much replaced it.

What the actual fuck even happens when you interact with a box. Useful for object boosting in speedruns but the physics are just bonkers. Also the ladders are frustrating and On A Rail gets kinda tedious.

The curfew killed any drive I had to play the game.
Also, a national crime syndicate going to bed on time for good boy points from a fucking cat is funny but I can't take it seriously.

>most levels are remakes of Codename 47, some better, some worse
>Bjarkhov Bomb is a horseshit level
>sometimes doors bug out and you get stuck
>OST is good but probably still least memorable of the first 4 Hitman games
>too many static targets that never move
>too many targets that in theory aren't static but in practice they take forever to move which makes many possible avenues of action really tedious