There's a big shitstorm over loot boxes but can we agree that as a replacement for paid DLC it's not actually a...

There's a big shitstorm over loot boxes but can we agree that as a replacement for paid DLC it's not actually a completely terrible idea?

If more powerful items are locked until you reach a higher level, and a balance can be achieved between the money/time it takes to earn those items, what is the actual problem? Did it ever occur to you NEETS that the developers aren't *just* trying to jew you out of your money and that it is not financially possible to sell your game at 60 bucks a pop and make no further profit? With every company doing some variant of deluxe editions, paid DLC, lootboxes etc did it not occur to you that it might be economically NECESSARY to do so? Do you think funding for this shit falls out of the sky?

The guys making Battlefront 2 are clearly listening to (justified) complaints and making adjustments quickly. It's not easy to balance something like this but it is possible, and it's obvious they are trying.

inb4 EA shill

Other urls found in this thread:

resetera.com/threads/unlocking-everything-in-battlefront-ii-requires-4-528-hours-or-2100.6190/
twitter.com/NSFWRedditVideo

Fuck off ea cuck

you fuck off underage NEET

>liking EA sticking both fists up your sphincter

>half the maps are released later for 15 dollars each

thisisfine.jpeg

>you can pay to unlock items - that you can also earn - but you cant use them until you've reached the appropriate level

REEEEEEEEEEEEEEEEEEEE

Remember when games were about fun and achievements?

Remember when you purchased the game ONCE and were free to play it without fear of cheaters or people who had an unfair advatange simply because they have more money then you?

Remember when gaming was fun?

>using NEET unironically

Boy the shills are out in full force today.

It is a terrible idea. More powerful items aren't locked behind a higher level earned by playing the class, they're unlocked by having more star cards, which means buying more crates, which is the only way to make progress with your character. The rate at which you earn crates without paying money is designed to dry up over time through one-off challenges and increased cooldowns on the arcade modes, making purchases look more and more attractive.

Guess what, cochise, they're both terrible solutions from the perspective of the consumer. The only people who want map packs which divide the community are the ones stupid enough to buy them, and the same goes for progression tied to random crates.

Go away EA.

I agree. I don't understand why Sup Forums is so upset over this. EA was gracious enough to not include DLC, and they even cut the cost of the heroes! We should all purchase lootboxes to support the industry.

Not even giving you a bait picture

no

...The joke went right over your fucking head.

>can we agree that as a replacement for paid DLC it's not actually a completely terrible idea?
fuck no

Part of the fun for multiplayer in a game like this and Call of Duty is progression. Now instead of you looking at an item and thinking "Hey, I'm going to work towards that!" it's all just randomly thrown at you. There's only luck instead of you working hard for something and getting rewarded for your grind.

>The guys making Battlefront 2 are clearly listening to (justified) complaints and making adjustments quickly. It's not easy to balance something like this but it is possible, and it's obvious they are trying.

Are you retarded or actually working for EA?
Yes they cut prices of heroes by 75% and then announced it to make themselves look like good guys who listen, but what they didn't tell anyone was that they also cut rewards by 75%. So basically it stayed the same.

No. Don't try to goylogic me on this "oh it's not as bad as our previous horrible practice, we'll only fuck you in the ass a little here!". All of these are shit practices, dating back to horse fucking armor DLC. It's just that EA saw the shit asians pull in their games on the SEA market and decided to try it out in theirs.

No
With the DLC I at least know beforehand what I get, that's not the case with boxes

>The guys making Battlefront 2 are clearly listening to (justified) complaints and making adjustments quickly. It's not easy to balance something like this but it is possible, and it's obvious they are trying.

You must be very stupid thinking this was a developer decision

>as a replacement for paid DLC
there will also be payed dlc

Video games aren't more expensive to make as you probably think they are. MTX just make a shit load more money after the huge initial profit

Yes, you can unlock everything with about 5000 hours of playing.

Why is it just now normies are freaking out about microtransactions?
shark cards basically cancelled gta v singleplayer dlc and will take more than 6 months to unlock every card and upgrade it etc.
for honor and siege add characters that are either pay or grind to unlock, but suddenly star wars and it's bad?
don't get me wrong I hate EA

Paid DLC is fine because I am literally getting what I'm paying for, lootboxes are not fine because I'm paying five dollars or whatever for an item that A) I might not even want and B) even if I did want it is probably not worth five dollars of development time and manpower

Gambling is never a good alternative

How about instead of assreaming your customers you just make a few adjustments to your overall game cost?

Why not fire a few diversity hires who probably do nothing? Why not downsize a little on the marketing (you don't need to spend hundreds of millions on commercials)?

I mean really that's all I can really think of. Marketing doesn't need to be anywhere near as big as it is for games. You cut that shit out and all companies could make their money easily.

This.
Most of the time people don't get what they want from loot boxes. It is just straight up gambling with no regulations that they target kids too. I have cousins that are in elementary school that spend all of their Birthday and Christmas money on loot boxes.

>pay 2 dollars for a weapon
OR
>pay 2 dollars for a chance at a weapon

hmm
fuck off EA

>getting everything in game would be the equivalent of 2,000 dollars
wow seems like a fair trade for free at most 70 dollar dlc

Overwatch is the only game to do loot boxes right, but typical EA had to implement the most insidious thing they could think of because people will buy ot anyway

I'm no marketing expert, but the game with the most marketing always seems to sell the best especially to normies. My coworkers don't even know about games like Rocket League, Horizon Zero Dawn, or even Overwatch because it isn't marketed fucking everywhere. But they sure were excited for Battlefront 2, Destiny 2, Assassin's Creed, and Call of Duty.

How much do they pay you to shill? Or is it more of a gofer kind of thing and you also have to playtest their games, deal with angry customers and serve coffees? I can do that too, are you hiring?

Fuck off, faggot. Of course they're trying to Jew us out of money, what kind of retard would believe otherwise?

PUBG had a small budget and no marketing

>defending a terrible p2w system
How can someone be this pathetic? It's like you enjoy watching EA ruin games by milking as much money as possible.

Tell me, do you do this because you love the idea of a star wars game so much that you're trying to convince yourself it's not so bad and it's not retarded to buy it? Or is it because you're contrarian like half of Sup Forums, and think you're superior to everyone?

That's an exception. Also, the average person on console doesn't know what that is just like they don't really know LOL or Counter Strike.

Im not feeling bad that this retarded system of having $4000000 advertising budgets isnt possible without lootboxes.

Its very bad for videogames as a whole because it stagnants.
Noone has any reason to make anything ground breaking if this formula of this weird gambling loophole that lets them profit off mentally ill degenerates by making bland shooters with lootboxes goes unchecked.

>Reddit hates EA
>/V now defends EA

It's like fucking clockwork with you guys

>diversity hires that probably do nothing
Do you have a source for that? Or are you just a Sup Forumstard?

I’d rather pay $80 for games and not have paid DLC or microtransactions.

This is getting pretty retarded, they hate that site so much but Sup Forums is much worse.

i might have believed you, If some people didn't investigate the ways a good number of game companies avoid a large amount of taxes. Fact is, games are popular enough to be looked at as a profitable business, but not controlled enough by some kind of authority that the companies can use all kinds of tactics to earn even more money. And the bigwigs that sponsor these projects don't care how much fun you're having, just how much money their representative said they got from the developers they invested in.

>it is not financially possible to sell your game at 60 bucks a pop and make no further profit?
The game will sell like hot cakes because it's fucking star wars. If they can't make money off of that they are retarded.

resetera.com/threads/unlocking-everything-in-battlefront-ii-requires-4-528-hours-or-2100.6190/

4,528 hours to grind or $2100 worth of lootcrates to complete the game
this is, of course, not counting all the DLC coming down the pipe

I agree OP

Overwatch did it best, shitload of FREE DLC, maps, characters, skins, modes, etc. Literally all free of charge, but if someone wants to buy lootboxes, they can

I'd rather have that than 4 seasons of 30 40 50$ season passes

resetera.com/threads/unlocking-everything-in-battlefront-ii-requires-4-528-hours-or-2100.6190/

4528 hours or $2100 worth of lootcrates to complete the game in its current state
>it's obvious they are trying.
Try harder

The problem with this is that I can eventually just buy the Season Pass a year later for just about nothing.

I see your point, but we’re playing a shootman and not an mmo with a persistent world. MMOs can get away with tying progression to rng because they offer multiple methods to progressing. This, not so much and what makes it even worse is that players unlock extra stuff (like extra slots for cards) simply by having a certain number of cards. Someone being able to buy their way through that is awful.

>With every company doing some variant of deluxe editions, paid DLC, lootboxes etc did it not occur to you that it might be economically NECESSARY to do so? Do you think funding for this shit falls out of the sky?

Then maybe they need to stop being shitty with money and trying to foist it onto the consumer

cosmetic lootbox replacing paid dlc is fine with me, thats what overwatch did and i like it. but star wars is doing something different, theyve gone full kike

Honestly, how did no one see this coming after the shit show that was Battlefront I?

This. Cosmetic micro-transactions are fantastic (if it means the game isn't divided into DLC packs). EA needs to go full cosmetic jew.