How the fuck were you supposed to know you were supposed to jump into the lava?
Artificial Difficulty in games
The flying guy is in it
Other enemies have survived in lava why should anyone give it a second glance?
It's the first time you see that so why would you not figure something is up
>Artificial difficulty in an artificial video game.
You almost got me.
where is the artificial difficulty?
It's artificial difficulty meant to pad out the game so it seems longer than the 2 hour game it is. You're meant to wander around for 30 minutes figuring out how you're supposed to find the secret entrance into Kraid's boss room.
Sounds like you're just bad at Metroid
>puzzle game is short if you know the puzzles
Really...
That's not artificial difficulty.
Just finished marathoning all the 2d metroid games and this is the first instance where I can say the developers were being unfair. The game trained you at this point to disregard lava pools as areas you are meant to wait to return to later with the varia suit, and the game has shown that enemies can survive in lava so it's a total cheapshot to expect you to think of jumping in the lava to continue.
what a great "puzzle"
real brainteaser
It's not a very good puzzle if at the end you go "oh, okay" instead of feeling good about figuring it out
The lava disappears when you get near it.
...
It only disappears once you are already falling into it.
This is nowhere near the level of bullshit that was finding the Wave Beam in the original Metroid.
Wave beam is garbage anyway, by the time you find it you need to get the ice beam soon after.
>Not getting the Varia Suit before going to Kraid's Lair, so you're free to jump into whatever acid pit you want.
>Wasting time getting the variable when you get it from the full suit.
...
Go to any TES game and crank up the "difficulty" meter. That is artificial difficulty, not the meme answer that faggots started using with dark souls.
>Metroid
>Artificial difficulty
/thread
Doesn't the map indicate that it continues down?
...
What is "artificial" about "artificial difficulty"?
The flying croissan is in it, also the block placement deliberately tells you it can be destroyed. Two different tiles in each end.
>how do you beat this guy
>Difficulty = wasting your time
????
It's fucking transparent you mongoloid.
So is all the other acid in the game. The only way to find out it's fake acid is to fall in it.
Look at Mr. Croissant.
Does it not fade further out when you get near it? I thought the fake pools did that.
Only after you enter it.
acid isn't super lethal, i spent a fair bit of time hopping in it because i am bad at platforming. however seeing acid blocked off by blocks gave me an inkling that a secret route was there.
Wrong, this is the first instance ever in the game you can see of an enemy living in the lava. It's called visual cue.
The sad thing is, I never played Metroid game in my life before two months ago when I played Zero Mission before diving into Samus Returns and 100% both of them without needing to google anything. What the fuck happened to modern generation of humans?
>How the fuck were you supposed to know you were supposed to jump into the lava?
By jumping into the lava.
fpbp
>I never played Metroid game in my life before two months ago
They're most likely 7-10 year old kids. Also, ZM holds your hand pretty tight and is a great game to start the series on. SM doesnt tell you shit.
Genuine shonen plot. I'm happy for him.
I mean, the only handholdy thing that ZM did was the hint statues that sometimes pointed me where to go next, but after playing the shit out of every single Metroidvania Castlevania multiple times it's not like I wouldn't just explore everything on my own anyway.
Also, the game literally never tells you how to Shinespark, I discovered it by accident.
It doesn't tell you about bomb jumping and wall jumping but those I discovered within literally first 30 minutes of the game just by seeing if I could do it.
The Power Bomb Jump in Samus Returns is also never explained to you and I also discovered that by accident.
Modern generation of gamers is simply fucking incapable of trying stuff on their own, it's not just kids. Look at what happened to Dishonored, they gutted out a lot of alternate routes and options because playtesters didn't even TRY doing some things because an NPC guard told them its off limits, it didn't fucking occur to them to kill the guard or sneak past him or anything, they didn't even try.
Modern generations are absolutely FUCKED.
Go to bed grandpa
>combat requires twitch reflexes
...
I played this game when I was in fucking elementary school and I figured it out. Fucking hell, this is the first game I ever tried to speedrun.
>combat in real life doesn't
SMT games are very strong in artificial difficulty.
>Have a full party with element attacks that trigger press turns on boss
>Boss crits randomly
>Gets tons of free turns of his own, disregarding our Party members having no weakness to him
>Gain 20exp per flight, requires 1800 to level up
>Can't grind, can't beat him normally, there is no optimal strategy and no way to win unless he randomly doesn't crit