REAL horror games don't have jump scares!

>REAL horror games don't have jump scares!

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real horror games don't rely on jump scares

horror game 'enthusiasts' are some of the most pretentious motherfuckers on the planet.

No one says that.
People get angry when a game has a bunch of jumpscares because it's a cheap way of instilling terror and anxiety with little setup.
You're not afraid of the game, or the setting, or any kind of real threat.

You're afraid something is going to pop up on the screen and make a loud noise.

>You're afraid something is going to pop up on the screen and make a loud noise.
sounds like a personal problem

Not an argument.

DEDISENT EBIL!

jump scares are totally fine, it's when that is all the game relies on for their horror is when it is garbage.

No one in their right mind can defend jump scare centric games.

neither is 'i'm scared of loud noises'

ya dingus

>neither is 'i'm scared of loud noises'
Good thing that isn't what they were saying.

Define "rely".

>Good horror games don't need jumpscares.

play Darkwood

>phfhtanffdhbfdhbhbhg

They can have them, it's just shouldn't be the only method for fabricating scares. A jump scare isn't scary, it's startling.

jump scares are the cheapest form of horror
literally normie kino

This meme is getting out of hand. It needs to be stopped.

Woah this is cool

now this is true psychological horror

Dunno, the jumpscares in Cry of Fear predictable and kinda lazy.
Either A) The giant head, B) Door breaks down and reveals screaming fucker or C) Monster makes loud noise

It really is an extremely basic formula that publishers don't follow because their sales will take a hit because it's not filed with constant action, shooting, and explosions to keep the ADHD kiddies happy.

Just look at Resident Evil 5 and 6.

Brainlets literally can't into horror.

a game where you're on a physical manifestation of Sup Forums, trying to discuss videogames while sony fans run around sucking people up into their butts?

I imagine with a good sound guy you could probably make some horrible sounds for when you're caught, like screaming and some kinda deeper, flattened sound of muffled crunching of popcorn or something

>resident evil is horror
re games are wandering, puzzles and jumpscares. there's nothing scary about the setting whatsoever.

being chased around by gramps, as awesome as it is, is no more frightening than say, being chased around by any number of bigbads that exist in numerous first person combat games.

What is "Reading Comprehension of a 5th Grader" for 100.

it is a very cheap way to get a scare though 2bh

yeah user i agree it'sBOO hehe got ya didn't i ya scared :)

>game can't be scary if you have weapons

>he wants to turn subnautica into an fps
don't you have a forum to cry about adding multiplayer to singleplayer games somewhere?

>I'm such a soft cunt that I get salty at jumpscares and call them 'cheap'
>I view horror as a competition between me and the game and when I lose I get mad :((( no jumpies please

why are saying this shit to me? i didn't post anything about subnautica

The rely is a good disctintion, a horror game can have jump scares and still be good. RE1 has jump scares.

Horror games have gone super indie and are all mediocre amnesia clones.

learn how these kinds of threads work before participating please

eat shit retard, what are even saying faggot

Dark Souls scared me the first time I played.
I was always afraid of getting railed.
Also Dark Souls is full of jump scares so much so that you get used to it.

I can't think of a single jump scare that has scared me and I've recently played through Outlast 2 and RE7.

Sounds like something soy boys can't handle.

Did you not play REmake you stupid nigger or are you a 360genner that thinks RE5/6 is horror.

Not really, the horror genre has gone through some wierd shifts over the years. RE1 and survival horror was the first real big boom for the genre, then years went by and horror games kept becoming action games with spooky elements (the suffering, RE4, Fear, later Silent Hill installments) and then they kinda died off until Amnesia came out and started a new shifting trend to horror games. After that horror games were all first person and almost none of them had combat or any real item management.

Cry of Fear has like two jump scares. The giant head at the start and then a woman in a red dress that breaks a door and screams at you midway through the game. I don't know if enemies breaking down doors to attack you can constitute as a cheap jump scare.

m-muh atmopshere

name a single horror video game that "scares" you with atmosphere alone and has NO sudden loud noises or movements.

>trying this hard to fit in

You know what's a scary game? Call of Cthulhu.

Jump scares are only effective in non horror games

Did you hear something anons?

Reminder we could have had the ultimate horror game.

I doubt anyone in this thread played that
post the worm

>del taco
>kojima
>ultimate horror

tension is key. Jump scares can shatter that tension for a moment. It's a nifty tool.

Anatomy is a decent one, I think.

Wasn't the worm user...

Was something far more dangerous. Sure the dwarves are excinct but why user

>Teleports behind you.
Nothing personal Am Shagar

Yeah, the absolute horror of trying to get through a playthrough without the game crashing and corrupting your save files. I jest of course, i usually replay it once a year along with Condemned.

I remembered what it was
I just wanted to see the worm which was more terror-inducing to me

Does the magic barrier work on it?
I also got scarred it just wouldn't die

I heard new Gog version fixed some of issues. Haven't tried myself though.

Why do you have this saved? Just for laughs?

Problem I have with horror games is that because they are framed as games that you can win/lose, it's hard to create an atmosphere of genuine fear. If there's a monster, and that monster catches you, you just game over and start again. Any scariness the monster has is now obliterated. You know what it looks like, you know what it does. You're no longer motivated by trying to avoid the monster, but by trying to win the game. How many horror games still make you feel afraid after you've beaten them and closed the window? None.

The scariest things are generated in your imagination. Not knowing is scarier than the thing itself. You can create the most creepy looking monster ever, but as soon as you show that monster, it can be rationalized and laughed off. And if the monster catches you and you lose, it's definitely not scary on subsequent times.

And yet, if you NEVER show the monster, never have a jumpscare, do not have any failure conditions, then you lose the ability to immerse yourself. You learn that the game is never going to try and actually shock you, so you can play with impudence, distancing yourself from the atmosphere the game is trying to build. It's a dilemma. Really the only thing you can do is try to be original and unpredictable.

Jump scares can be done well and be very effective. They need a proper setup.
The problem in many modern horror films (and games) is that they are overused as fuck.
Every moment there is a jump scare, most of the time in situations where they don't work.

That makes the jump scare itself useless. It simply become a very loud noise in a random situation.

Konami is the fucking worst

>how to fix jumpscares:
take out the spoopy violin sting when the monster shows up
let us fucking notice it ourselves without having to be told that it's scary

the movement in Darkwood can't really be called sudden

>this rollercoaster doesn't fill me with actual thrills it's just using sudden drops and loops as a cheap way to instill me with thrills with little setup

FACTS OF THE MATTER:

Every single person who complains about jump scares is a scaredy cat. That is the fact. No exception. They lash out because they got scared and can't come to terms with it. They are SJW's in their own right, getting triggered because the game doesn't represent their coddled personality.

This is the unbridled truth and the proof is in the pudding.

There's an indie horror game called From Next Door which has great sound design. No music, no random discordant noises or shrieking violins. Just sound effects. Footsteps outside your door. Scratching on the windows. Makes a world of difference.

never tried it

Or maybe doing the same thing 347 times in a row it's not very effective and it gets fucking boring and predictable.

>complaining about repetitiveness in video games

how many times do I have to jump in mario?

There”s no arguing with jumpscarefags - they are too retarded. Just shake your head and move on.

What game is this?

I'm on my third play through I'll have to test that

>Or maybe doing the same thing 347 times in a row
Name 1 Non-flash game that does this

>Comparing a game mechanic with a plot device
What?

>Every single person who complains about jump scares is a scaredy cat.
But what if it doesn't scare me and it breaks any form of tension the game has gained over time.

The greatest dungeon crawler ever the successor to Ultima Underworld

Jumping is a plot device?

>The rely is a good disctintion
The Rely is the distinction, dumbass

If you weren't scared then you weren't tense to begin with.

You're comparing a function to a lazy ascetic. Plus, the argument is against obvious jump scares. The have been many that have been praised before but "oooh loud noise, are you scared?" types of horror only impress plebs

...

That man is an idiot

You wanna see how to do a good jump startle?
youtu.be/DN9ylP9p2PA?t=35

sorry i forgot I was speaking to the absolute dredges of humanity that deserve to be guillotined repeatedly.

that's all

that wasn't good at all

Only pussies who have never seen any pussy irl say that jumpscares are bad and that they need "muh atmosphere and psychological horror for intellectuals such as myself"

Wait, that scene was supposed to be scary? I'm a huge pussy and that didn't get anything out of me when I played SH3.

>people who "like" horror games but hate jump scares

Does anyone else thing women are great and sexy if it just weren't for those pesky breasts? It's a cheap way to get arousal out of men.

think*

So what do you do when you're a big pussy the whole game or movie, but then the reveal just takes it all away?
I hate horror games, I try them like once a year and only play like 20 minutes before I'm shaking in my computer chair. But, on the odd time that I do stick with it, once the reveal is made and I see the monster, or the motivation for the bad guy all the tension goes away and I leave the game feeling like I just wasted a bunch of time.
Is there any game that just starts out creepy, and gets scary, but only after you've already committed too much time to quit? One that actually stays scary and you think about after you've beaten it?

But he's right. Jumpscares do not make you feel fear, they are preying on an automatic response you have no control over. If you're sitting quietly in a park and an old granny taps you on the shoulder from behind, and you jump in surprise, does that mean you're scared of old grannies? Of course not. A jumpscare relies on the shock. It's not because you're afraid of whatever spooky monster is lurking in the shadows, it's because you're afraid of something popping out suddenly and giving you a bit of a fright. It's effective, but it's lazy and overplayed. But in the end, games and films have to rely on jumpscares because you just genuinely can't scare a rational adult with fiction.

this, a good horror game doesnt rely on jump scares, it may still ahve them but it uses atmosphere to make you in a constant state of fear, until something happens (eg a jumpscare, or a monster being revealed to be in the same room as you), a bad horor game doesnt have the atmosphere so for most of the game your relaxed until a jumpscare pops up and scares you for a temporary moment before immediately going back to being relaxed

Few, hard to predict jump scares are fine. They become a problem when they happen too often and exhaust you to the point of not being scared.

The Suffering does this, there's this screen flash of something violent and pops up instantly and then fades away, but the shit happens so often and during non scary times that it's never scary.

what games rely on jumpscares exactly

>playing horror games

>10 minutes of boring shit
>jump scares with 2 seconds of surprise
>Repeat

Yeah, what a fucking great horror experience.

You ever felt a girl's lips go cold?

Horror games. All of them. The ones that don't just aren't scary at all.

FNAF Series
Slender

Its funny because she's a virgin herself

>You ever felt a girl's lips go cold?
why are you kissing dead girls user?

None, people are whining about a boogeymen that doesn't exist. Some games have poorly executed jump scares like Outlast but they are never the focus of the game unless you count particularly dumb youtuber bait games.