What went wrong?

what went wrong?

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my dick in your ass fuccboi

Literally nobody asked for it.

Semi-open world with side objectives, no car to get around and act two being a shitshow.

I thought it was great though.

This. The first game was honestly a disaster. I fooled myself into kind of liking it. But after trying to beat it a second time, I couldn't get more than a couple hours into it before realizing it was fucking horrible

What ? First one was weak, but I found this one to be enjoyable. It fixed the linearity of the first and added lots of stuff. It's a good game.

Absolutely nothing.

Its better than the first

its great just like the first game. only brainlets dont like the evil with series

Anyone else here still on their first playthrough? I'm on Chapter 7 right now.
Also >tfw no Tatiana gf

Not much combat,enemy variety and bosses

- Unlimited Coffee machine. Too fast cooldown
- You find way too much ammo, crafting items, and health items even on nightmare.
- Being able to pause the game to craft, even during boss fights, which does not mix well with the absurd amount of crafting items you find.
- Stealth being too powerful, especially with stupid enemies.

Story, mainly. The gameplay is overall an improvement on the first game, the visuals are very nice sometimes, but the story is just nothing. I don't give a fuck about Last of Us Man's dumb family and I don't want to save his dumb daughter who was retconned into not being dead, and I don't care about his dumb wife either. The best thing they could have done is completely abandon the characters of the first game and do a new story with a new cast (maybe still using the STEM gimmick, maybe not even that). Oh, and Strong Female Character Woman is also annoying. And dialogue is bad. If there's by some miracle a third game in the franchise, they should hire an actual good writer.

Why the fuck is every second thing that comes out of Sebastian's mouth some variety of "what's this?" or "what the hell?" or "what's going on?"

You KNOW what's going on you dumb shit, you're in STEM. YOU KNOW EXACTLY WHAT'S GOING ON THIS TIME. Stop acting like it's the start of the first game.

This drove me nuts. I could excuse it in the first game (even then he didn't say it nearly as much as TEW2) but constantly saying things like "how did I get here?" is just ridiculous. As you pointed out, you've BEEN IN STEM BEFORE!

Where do I find the key to the shed in chapter7?

>- You find way too much ammo, crafting items, and health items even on nightmare.
Lmao. Too much ammo compared to what? Definitely not Resident Evil, that's for fucking sure. I played it recently and was swimming in shotgun, magnum, and grenade launcher ammo by the end of the game. Resources are far more scarce in both TEWs and there's no similar game that gives you less.

on a dead mobius agent. don't remember where exactly tho

youtu.be/hjaK_NfNRTw
ALL you need is watch this..
all went wrong,

And I won't cry for yesterday
There's an ordinary world
That somehow I have to find
And as I try and make my way
To that ordinary world
I will learn to survive

depends on the difficulty on nightmare and above you get considerably less ammo compared to normal

Stealth may need some rebalancing, but not much.

To the north of the map there will be a street that you can go down and turn right to get behind the buildings. The key will be on a Mobius corpse.

you suck cocks.
youtu.be/hjaK_NfNRTw?t=840
just look comparsion

>dumb AI that makes abusing stealth easy, meaning more ammo
>uninspired locations, enemies, bosses, first game was great regarding that
>uninspired set pieces
>meh story that tries too hard
>still a bit clunky

But what nobody points out is really disappointing level design sometimes - for example the fire tower looked so cool from below. Then you enter it, and I expected some amazing visual design with lots of challenge and interesting twisted level design. But I got a few ugly small rooms with easily baitable enemies on top. Only the flashback bosses were cool there.

Loved that version of the song. Having a girl and man sing it was a cool way to show that both Sebastian and Lily are living the same experience, but in different ways.

It's a nice song

youtube.com/watch?v=hId34I6hOQg

Simple - the "it's just in your mind" trope is not interesting. Actual existential horrors where everything going on is actually "real", aka Dead Space or Resident Evil are far more appealing.

That really is the big gaping wound in this franchise: the fact that the whole thing is a Matrix simulation and happens in the minds of a bunch of jackoffs napping in tubs undermines everything in it. Meanwhile they can't get rid of it, because it's the thing that lets them have all their cool visual tricks and impossible space.

There is one cool thing they do with that. There's a note/file somewhere in TEW2 that details Mobius's plan to make a broadcastable version of the STEM that no longer requires tubs, and that once that's ready they'll just force everybody in the world into STEM at once. That is a legit good threatening scenario. But it's just one note in the game, it's not like the goal of the game is to stop that or anything.

>Only the flashback bosses were cool there.
Loved the game, but I thought those bosses we're disappointing. They were just watered down versions from the original, and the map design of the fights were worse.
Also disappointing that the game took place in Union City. I was hoping that Krimson City would become TEW's version of Raccoon City.

Krimson City is such a dumb name it should have been retconned away.

I'm going to sound a bit pretentious, but the bosses being easy was kind of the point.

He stops running from chainsaw guy and just rips him apart. He then easily faces off the keeper and he makes a threat to Laura. I think they intended for the player to feel really powerful at that point, to show how far he came.

If it was just 3 boss fights in a row I would say it's disappointing, but the chainsaw encounter is what convinced me this was intended.

Why are this gen's graphics so indistinct and muddy? It's in this uncanny valley at the moment that makes everything look like a stageplay and ruins immersion. HD apparently means 'no jaggies, but lots of blurries'

Where is the DLC?

Seems there won't be any.

Good point, but I feel at least the Laura fight could have been improved.
Maybe instead of turning valves and pulling a switch, Sebastian could find some matches and light some oil or hay on fire, as a callback to the first game.

it was fun until it started getting too invested into the "am I crazy or not" situation, and then you have to deal with that fucking weeb ass dude in the hood who can teleport and all that dumb shit.

I kind of like the enviroments in this more than the first games. The open areas are nice and spooky to explore, they kind a remind me of first two silent hill street levels, I just wish they would be just slightly bigger. Im kinda sad that this didnt sell much, would have liked to get some dlc and even the third game. But I agree tothe guy who said this isnt threathening like DS and RE, since its just a simulation and isnt happening for "real"

>Sebastian in first game went to hell and back
>he defeats and consumes so many personalities, fears and monsters, he becomes the second most powerful man in STEM and manages to fuck Ruvik (the Core) up
Evil Within 2
>Sebastian is a whiny alcoholic
>weak as fuck, can't kill shit
>for some reasons most powerful beings in STEM 2.0 are a psychopath, a smooth talker and a single mom, not him
I get it from gameplay's standpoint, but anyway expected much more from him after finishing EW1 and it's DLC.
Also hate what they changed all voice actors, that's not right.