How pathetic is it that Nintendo are able to create a true sense of SCALE on “sub-par” hardware?

How pathetic is it that Nintendo are able to create a true sense of SCALE on “sub-par” hardware?

A feat that devs can’t pull off on the more powerful consoles.
Not one other developer has come close to creating huge sense of SCALE like Nintendo have with xenoblade and Zelda

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ok shut up

Horizon Zero Dawn.

*dabing*

>Nintendo made XCX
I hope this is a false flag, I don't want to believe someone is this dumb

Since when is Monolith Nintendo?

Monolith Soft isn't third party anymore

It’s impressive

since 2007 you stupid faggot

technically no, but they are first party and helped develop pic related.

Wide as an ocean, deep as a puddle.

>implying
XCX has an incredibly deep combat system and a shitload of plot-focused sidemissions

>technically
there's no technically, they're as much of a nintendo studio as any EAD team, they're not games freak

It's pathetic in that devs don't bother to make good games. XCX and BOTW both may have that scale but they're bad games just like the rest of them.

>Witcher 3
>Good

ahhahahahaHAHAHAHAHAHAHHAHAHAHAHAHHA

I didn't say that. I said quite the opposite in fact.

Xenoblade X was awful though.
Zelda was just plain boring.

>Deep
Jrpg autist confirmed

>XCX has an incredibly deep combat system

nice contribution to the thread and totally not shitposts guys

He didn't say that, you mong

Monolith is Nintendo. Just like Naughty Dog is Sony.

I'm struggling to see the similarities between TW3, MGSV, XCX, and BotW

No. I really like the game but saying that it's deep despite blossom dance being a thing is just asinine.

unless you went out of your way to find that out you wouldn't even know you could cheese the game with blossom dance, especially since there's so many different combinations for arts that you're more likely to play through the game having never used blossom dance even once.

Open world games.

This Uncharted 4 is a masterpiece and much better than those games.

That's such a stupid thing to say. You're literally projecting your idiocy onto others, not everyone is so dumb that they can't figure out how to get better at video games.

they each play very differently, them being open world is more of a setting than a genre.

Not really but that's not the point. Anyway it was just a picture, point is depth doesn't make a game good. Unfortunately, devs don't strive for excellence these days.

have you actually played XCX?
if so, then you'd know how long it takes to get every art, typically you'd play through and use 2 maybe 3 different classes, so blossom dance would be easy to miss unless you started as the class it appears in (forget which one that is).

Cod and battlefield and pubg all play way differently. Guess they're not the shooter genre

>when you stoop as low as ripping off environments from halo 3

>monolith soft isn't nintendo

didn't this meme die years ago?

Monolith is just about as Nintendo as Gamefreak.

but they are each different genres of games, between the 4 of them you have a stealth game, a (traditional) medieval fantasy RPG, an adventure/puzzle game, and a JRPG.
are you being retarded on purpose?

What do you mean true?

Can you not read?

It's not easy to miss since it's part of Nagu's affinity quests. You eventually get it despite not even having the right class.
Have you played the game?

looks like Jedi Outcast 2

it's Nagi not "Nagu", and I don't think I did all of his affinity quests, they're optional. Have YOU played the game?

>Monolith is just about as Nintendo as Gamefreak.
haha well baited my friend, here's a (Youactually no fuck off

My exploit build was with burn damage DoT and later on gravity for the whole defense crushing thing it had going. I didn't know about blossom dance ghost/ walk until post game .
The game is nice in that it had a lot of potentially absurd builds you could slap together, it's just that blossom was the easiest for people to get, triavalized so many of the fights, and became a meme build.
It was the Giants dad of xenoblade

also, blossom dance requires use of the longsword, a weapon specific to dualist class. So not only do you have to be levelled in that class, but you also have to have done the affinity mission to obtain that art.

Okay let me try again. Cod, big buck hunting and mgs aren't all shooter games?

Yes I have played the game.
Also doing every side quest is something you eventually do. Especially in a big game like XCX. Have you even beaten the game?

It's a pity XCX and Zelda were nothing but disgusting movies. If they were actual games, I'd be impressed.

yes they are, and those 4 mentioned games are all open world games. But, like I said before, that's just their setting and doesn't give you much of a picture of how they actually play as they're each in different genres and play very differently from one another - moreso than the CoD versus PUBG comparison I'd say.

ACfag pls go and stay go
I don't know many people that beat the entire game, all achievements and affinity missions included. Takes forever, especially all the post-game affinity missions and tyrants/superbosses. Plus, wasn't your argument that blossom dance trivialising the game, or am I missing something? As, if so, having to complete a large portion of the game before you obtain it (depending on what classes you were playing as prior) would go against your argument.

Nintendo bought monolith years ago

I think a better way of putting it is that open world is a subgenre, whilst 'shooter' (FPS) is a primary genre, At least, that's how I see it.

a genre and a structure isn't the same thing

you've got open world racing games, open world rpgs, open world survival games etc

Care to tell me what frame rate each games run at?

You say that as if others are making games and not movies or lootbox platforms.

Anything past level 50 or 55 (whenever his affinity mission can be completed) is severely trivialized. Basically the entirety of the end game and post game.

>Nintendo owned a 54% majority stake in gamefreak in the past but now own less than 50% but nintendo effectively owns the pokemon IP.
>Nintendo became the majority shareholder of Monolith Soft with 80% of shares, while Bandai Namco retained 16% and remained as a development partner. Namco Bandai stated that the exchange of Monolith Soft shares would strengthen their relationship with Nintendo.[35] The remaining shares were divided between Takahashi, Sugiura and Honne.
Monolith is nintendo, if nintendo jumps so does monolith. Gamefreak has a bit more independence but their primary IP(pokemon) is owned by Nintendo and managed by the Pokemon Company.

>ACfag pls go and stay go

ACfag for the last time you're not welcome here
try saying that about the superbosses

ok

youtube.com/watch?v=TnTPcuSGz3g

not sure if you're also ACfag falseflagging or just new, but either way - people have argued against them countless times and it just ends up going in circles since he's such a stubborn cunt. He genuinely believes that anything beyond 30 minutes of total cutscenes in any game, regardless of genre or context, it automatically a moviegame. Even if said cutscenes are 100% skippable. He's not worth arguing with as you'll just waste your time.

What kind of gameplay would you expect from a moment where zelda is crying and holding link? Press A to comfort? There's nothing wrong with games having a little downtime between gameplay, especially if that gameplay is actually good.

what if you don't have blossom dance?

If the gameplay is so good then why are there cutscenes?

>Nintendo owned a 54% majority stake in gamefreak in the past but now own less than 50% but nintendo effectively owns the pokemon IP.
how does this work?

>He genuinely believes that anything beyond 30 minutes of total cutscenes in any game, regardless of genre or context, it automatically a moviegame

>Even if said cutscenes are 100% skippable

Many other ways to cheese superbosses

youtube.com/watch?v=biNqXVG6iKU
youtube.com/watch?v=y-9epNUFkB0

They sold enough of their shares to go under the 51% threshold. Generally If you own over 51% of a company you basically own most of the votes and therefore own most of the company.

That is what vivendi is looking to do to ubisoft and what ubisoft is trying to prevent.

been a while since I've seen you go all-out

>cutscenes are skippable in TLOU and Uncharted

Wtf I love Sony now?!

I don't know if you noticed but in all of these clips they have extremely powerful end-game gear, they would've gone well out of their way to make that happen. So if this is your way of framing the game as having no combat depth then I think you failed.

The pokemon IP ownership was split between creatures, gamefreak and nintendo. I believe creatures sold their ownership so now it's the pokemon company, gamefreak and nintendo. Essentially the nintendo "family" owns pokemon therefore nintendo owns pokemon.

why would they do this? gamefreak could make a PS4 game if they wanted as long as it wasn't pkmn?

they aren't iirc

They released a game on steam early access and eventually launched it on steam not too long ago.

They are, from the last patch.

I was going to say because that pic reminded me, Bungie has always been really good at scale since Halo 1. They still are to today with Destiny 2, even with how far they've regressed in other areas.

>Ben Garrison

Does he still think that any opinion outside of his is wrong?

He's really losing his shit of late. I've seen him in at least 6 threads today going full steam with his same old stale dung talking points. I'm assuming it's from all the good Nintendo related news

It unironically is if you play on Crushing.

GF can do whatever they want.

But they can't touch Pokemon without Pokemon company permission.

well it's about damn time

>use end game gear to beat an end game bosses
>somehow this doesn't portray how the game is played

Are you legit retarded?

In all fairness, the last thread he was in involved OP linking to Patrick Klepek and giving Kotaku pageviews.

Basically nintendo and gamefreak agreed that a little more autonomy was good thing for gamefreak. These things come down to company structure, in this case both parties felt it was a good idea for both a micro and "macro" level.

youtube.com/watch?v=xAEb2o4BrLg

without the budget of the nintendo this is what they do

monolith is not "nintendo" per se but they are second party developers, all they do is with nintendo funding and support, they are not "nintendo" as in EAD development division, but even here you arguments falls apart because they helped develop breath of the wild and skyward sword (probably code monkeys for the latter since it was shit)

I meant that he had to learn the game properly in order to pull that off, note all the augments he had to apply (some would've required quite a bit of grinding and general knowledge of the game to obtain), basically a bunch of reflects to dodge attacks and multipliers for his own attacks. It's about as close to "breaking" the combat in the game as possible and would've required a lot of work on his part to figure out let alone build.

That beer looks delicious

I thought the game was not bad for coming out of nowhere. Seemed like a novice team project. The art came out pretty nice too.

>I meant that he had to learn the game properly in order to pull that off
Well yea. Why would you even try to fight an end game boss without knowing the mechanics of the game or having good gear?

>gamefreak could make a PS4 game if they wanted as long as it wasn't pkmn?
They've already done that you retard.

No they are a first party and are Nintendo. See:

>second party developers
this doesn't exist, they're a first party studio, don't be autistic

it was multiplat

exactly my point?
Like, is this supposed to be bad in some way?
I can only assume you wanted the battles to last a whole hour or something, and that you're mad that the fight itself took a few minutes because of how powerful his gear is (which is much stronger than most people would fight those superbosses with, mind you), and I fail to see how this even matters as it still requires strong knowledge of the game and is still a demonstration that the combat of the game has depth to it.

It's difficult to talk about Nintendo and games here OP because half of v is just Sony fans and shills.

I agree with you actually last western made game with that sense of scale was Skyrim. Besides Europeans with witcher only Japan and Nintendo gets it right.

>sony fans
What if someone just hates movie games?

I guess i see your point. Although the first superboss I took down required very little planning in advance.

I am one of those that's why I have no interest in gaystation because all their games are wannabe movie productions by people who couldn't make into the movie industry.