What is the biggest mistake a developer has made in a game EVER, and why is it flying mounts?

What is the biggest mistake a developer has made in a game EVER, and why is it flying mounts?

Flying mounts is right next to new, instanced, landmass for me. Azeroth became a ghost town since all the people who hit 60 leave and afk at a special snowflake Sanctuary city with every portal you need.

Because it completely butchered the world design. Vanilla WoW had such an incredibly laid out world that was fun to explore and flying mounts just made the devs lazy going forward. TBC was such a massive step down in world design, was depressing as fuck.

no its still the castration of tribes

>Vanilla WoW had such an incredibly laid out world that was fun to explore and flying mounts just made the devs lazy going forward. TBC was such a massive step down in world design, was depressing as fuck.
so you were cool with running from one end of the continent to the other just to get a quest to return to the same guy you got your original quest from on the other side of the continent? just to reach silithus at the end?

OH BOY A FLAT FUCKIN DESERT

Cherry picking.

That's not Draenei faggot.

Star Wars Galaxies.
NGE.
/thread

It's not cherry picking. almost every zone in classic azeroth is terribly optimized for questing in just about every way possible. The only real upside to vanilla was the decent number of gorgeous zones, on the count of having such a large number of zones. You're bound to have a few gems. They also had a shit ton of silithus-tier zones.

I'll concede that flying has fucked world design for modern modern WoW, but TBC didn't suffer that fate. Flying was inaccessible until level cap.

>It's not cherry picking. almost every zone in classic azeroth is terribly optimized for questing in just about every way possible.
A world should not be designed around questing, questing should be designed around the world. Things weren't always convenient because they wanted it to feel immersive and alive. Maximum convenience =! a good game world.

Flying mounts are something that I'm on the fence about.
On the one hand yes it made a lot of the magic of the world disappear. People weren't confined to roads so there were fewer chance encounters on them.
On the other it open up several other exciting possibilities, like being able to see structures and the world at large in exciting new angles.

>A world should not be designed around questing, questing should be designed around the world
>lol jeff I'm gonna make these fags run from Azshara to Gadget to get the fp

I remember that flying mount. I hit 80 in the 10th~ day after Wrath came out, queued up for that dungeon in heroic for the first time, and won it.

WoW died for me that day.

>vanilla didn't have flying mounts
>literally had automatic flying mounts that took you anywhere in game

seeing the world from exiting angles is worth nothing compared to traveling through it.

Easily Kung-fu Pandas

you fags are gay. flying mounts were dank and if they had flying combat they would of been a massive success

>instanced
It seemed like a good concept at first but yeah it I ended up hating it pretty quickly. They should have shut down servers and started merging very low pop servers but then that would force blizzard to basically admit sub counts dropped so much. Only nice part was I could play with friends without being on their server.

>seeing the world from exiting angles
As opposed to seeing the world from entering angles/

confirmed literally never played MoP, one of the top 3 expansions you stupid faggot

In my opinion, not just flying mounts but all summoned mounts kill the immersion. Whenever I look up an mmo and see random nobodies summon horses out of their ass, it immediately kills any desire to play the game. Summons should be exclusive to summoner class. Rest of the players should tame or buy mounts, then take care of it so it doesn't die and keep it at a stable if it's not being used. I hate that nu-mmos traded immersion for convenience.

>billions of dailys that are mandatory at the start of the expansion
>raid finder
>anoda troll raid mon!
>start of garrison bullcrap with the farm
>pandas go from funky drunks to kung fu monks
>horde literally has to invade themselves because blizzard can't write

>Dailies mandatory
Nope. I never really bothered with them and never had any trouble getting gear or finding groups
>Raid finder
Not introduced in MoP
>Troll raid
Literally one of the best raids of all time
>farm bullcrap
Completely optional
>Pandas
Were shit but were relegated to unimportant shit by the second raid tier
>Siege of Org
A good raid it just lasted too long and the story was trash

You're also forgetting that MoP had the best class balance and design in WoW's history. Introduced cool new races in the Mogu and Klaxxi. Built for exploring on the ground, which made WPVP constant for the first few months of the expansion. Had Timeless Isle which was one of the most fun level cap zones they've ever done and chock full of WPVP.

If you wanted to harp on bad aspects of MoP you could talk about the shitty new talent system, the legendary that everyone gets and the year long final raid tier.

objectively fucking not you retarded furfag

They only took you to specific other flying mount locations. Don't pretend you controlling the mount and flight paths are the same.

Objective WoW expansion rankings

TBC>MoP>WotLK>Legion>Cata>WoD

...

You also had to find the flight masters which weren't always located in the different towns in a zone.

Flying in WoW has no mechanics that are associated with. Flying is just swimming but in the air, basic x-y-z movement, no air currents, no gliding, no obstacles in the sky for you to deal with etc... It's just a way to avoid all the content good or bad on the ground and get from A to B without any hassle.

What would be nice to see is an open world MMO, like a WoW or FFXIV or Wildstar built with flying as a core component so that it felt natural and fit within the world the game is building.

I just wish there were better looking class/lore friendly armor sets in the game, and that weren't all so overdesigned. Like right now I can only name one great looking lore friendly set in the game and that's the Stormwind set, and that really only works for human male warriors/paladins.
All the talk about lore/class flavour in Legion got me excited but then we ended up with shit like pic related, which is supposed to be a Paladin set for the order of the silver hand. Fucking bullshit.

Give me a high res armor set for IF dwarf, NE sentinel, etc I'd take those over any epic raid tier set any day.

>day after Wrath came out
>queued up

Oh fuck. Right, I got a group from trade. The LFG came out mid Wrath. We cleared all the heroics daily for like a week.

I like how you posted two of the biggest mistakes a developer can make in that pic. The second is time travel. The bronze flight is the dumbest thing in WC lore.

>supposed to be a Paladin set for the order of the silver hand
No, it's a paladin set for the Highlord of the Silver Hand.

More like Gaylord of the Silver Hand.

Worked on Flyff : ^ )

>ctrl+f Spore
>0 results
OH
YOU
MOTHERFUCKERS