Why do we get a ton of indy 8 bit and 16 bit homages but nothing similar to the ps1/n64 era?

Why do we get a ton of indy 8 bit and 16 bit homages but nothing similar to the ps1/n64 era?

>nothing similar to the ps1/n64 era?
you need to lurk moar.

But the answer's pretty obvious and simple: any kind of 3D requires much more skill, time and effort, where as basic 2D you can do with literally free 15+ yo game maker programs and MS Paint.

Early 3D games look terrible, they're uglier than 16bit era games because it was a very experimental age.

3d was a step back from 2d for like 9 years until it finally improved and was OK.

im working on 1 myself. its a 3d platformer. and that's all im gonna say
its takes much more time and skill than a 2d game, thats why most indie devs don't do it

This plus 8-bit textures leave a lot for the imagination of the player while low-poly models seem to be more a product of laziness than a homage to older games.

The only shit worth copying from that era was the Megaman Legends style where it basically looks like pixel art on 3D models.

The best thing to do would be to make low poly games with very sharp and detailed textures. That wouldn't be similar to N64 but it would be great.

have to disagree with you there.

>2 3D models and the rest is a picture

>people hating on the N64 and PS1

Ha, so 2D fans were the "graphics fags" all along! 3D is objectively better for gameplay.

Because they're ignorant

>8/16 bit, so retro chic xD
>PS1/N64, so dated is it even cool to like them?

If someone made a slightly edgier copy of N64 Zelda's they would literally become millionares

they did, it was called Twilight Princess

it's an early 3D game. Nuff said.

Games with prerendered backgrounds aren't even 3D. You don't have 3 planes of movement, only 2.

There is a reason why even some late N64 games went for it. It looks really good, when done properly.
The same if you do good parallex setup of sprites, to replace high poly 3D objects.

Prerendered backgrounds are overlayed on top of a 3d space. bitchboi

How much do you want me to laugh at ya?

I feel like you guys have the wrong idea. We all know early 3D games don't have a "sharp" look, but that is precisely the point, it gives them a unique atmosphere. It would be particularly effective for, say, horror games, or games intended to give you that "void" feeling.

> We all know early 3D games don't have a "sharp" look
What are you smoking? It's opposite. Games nowadays are blurred mess with all the shitty screen-space shading and upscaling they are doing, and by the fact everything is textured with the same shade of color so you can't distinquish anything from the scene well.

...

ps1/n64 were stuck between a time when games were about the gameplay as there was no real emphasis on graphics (no ability to make them good) and a time when graphics because the end all and be all. Most people prefer one over the other, n64/ps1 are the middle children of video game history that are outshone by their predecessors or successors, depending on what you prefer.

Well, it depends on quality.
Crash and Mario still look great, and both are early 3D titles for their consoles.
Star Fox looks great, even if it runs like complete trash.

Then again, it was the era of Per Polygon color vs Textured surfaces.
Polygons where superior, but texturework was more workflow friendly when people had no good way to gauge budget versus performance.

You just posted a screenshot of that game running at twice it's native resolution.

>so you can't distinquish anything from the scene well.

this is what pisses me off. most of the challenge of modern games comes from the fact I can barely distinguish anything, so finding stuff like switches in dungeons is often very hard.

That sounds like the art direction of the game sucks, switches should stand out from the environment, unless it's meant to be a secret. So it's not a we need to have early 3D graphics but rather we need to be good at designing games.

Is the yellow coating your favorite, thats just plastered on, usually with a outline?