If you were going to make your own Zelda game, what would be the story about?
If you were going to make your own Zelda game, what would be the story about?
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Mindbreaking Zelda with my fat moblin dick,
Link fights Ganondorf to save the world and Zelda helps him in the final battle.
im making a zelda clone right now. and no, im not gonna give you my ideas
Honestly I would fucking love them to go even further in the direction they went with BotW. More survival elements, more crafting, farming, more resource gathering like mining, etc. That huge sidequest where you build the town expanded to be a major part of the game, rebuilding Hyrule thousands of years in the future, etc. Maybe even a settlement system taking inspiration from Fallout 4, except not pointless tedium. Even with all this though, I would like there to be classic dungeons and items, not like what BotW did, even though I liked it for what it was.
n/a
Townbuilding game set shortly after Skyward Sword where you establish a Kingdom upon Hyrule.
Linkle Cucco raising game.
also making a zelda clone, only it's better than your zelda clone
>open world
>crafting
>survival
...
if you knew about the history of zelda and why miyamoto created it you would know that's exactly the direction he would want the series to go in anyway
Something something ancient super evil, Ganon and Link must work together and Co-op mode becomes a thing ingame
Link Trainer by Akabur
I'd like them to go away from the divine intervention storylines
Have a Link who's already saved the world, but gets dragged into a political/wartime situation of sorts
He's sworn to Hyrule, but perhaps Zelda isn't acting in the kingdom's best interests
There are no gods intervening because the world isn't at risk of destruction, Link goes rogue to figure things out by himself
This, we need to know Hyrule's tax policy.
I like the nature interaction additions of BOTW I would like a game that keeps those in focus. I also liked the urbanite setting of Majora. So I would choose a frontier themed game to carry some of that over. Where the difference between adventuring and day to day living is blurred.
I would like if the quests weren't magic bobbles one of six to stop the Dark One but again necessary obstacles that might get complicated.
-Go out to pick apples because your family/community is hungry and find Bokblins stealing from your grove. You have to drive the Bokblins out of their nearby camp not just because they're monsters, but because they're straining your hard earned foodstores.
-Dad gets sick and you need to go to the market town to get a treatment. But the potion merchant needs a rare ingredient to send you to a dungeon.
-Trade goods need to be taken to town, but a mudslide blocks the regular path necessitating going through dangerous caves.
-Maybe with the finale being a relatively mundane bandit lord moving into the area that Link defeats, receives a summons from the castle, and gets knighted at the end of the story.
>So I would choose a frontier themed game to carry some of that over
They should make a western-themed Zelda games. They don't need guns or southern drawls or anything, just use western conventions like Breaking Bad did
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Twilight Princess was kind of like this, but they could have pushed it further. TP Link was the most masculine and Hyrule Field's canyons fit the tone really well
ganondorf is a good guy before he assumes he is forced to assume his destiny as the king of evil and considers this incarnation of link as his friend to the very end.
I wouldn't, because I'm no heretic.
Probably return to the time travel gimmick, with the difference of having Link empowered to jump between several incarnations.
World kind of along the lines of BotW but with a more concrete story, something like there's ancient artifacts that are needed in the future but they've all been lost so you have to return to the past to ensure the items are stored in the dungeons.
So you have to defeat the dungeons in the past as different Links with different item sets and different play styles.
BotW should have had the two worlds gimmick
Would have been cool to time travel 100 years to the past
I don't care what it is. I just want the game to completely change the dialog if you name yourself Ganondorf
Would have made Zelda still being young at the end make more sense too if you had traveled back 100 years.
You play as Ganondorf.
It would be like Violated Heroine with female Link.
TP definitely took a lot of strides to make Link's startout town seem like a functioning small community.
I mean people on outset island eat nothing but fish and pork one week a year?