Are there any video games that don't have a main quest?
I know there's stuff like oblivion where you can just ignore the main quest, but it's not quite the same.
Are there any video games that don't have a main quest?
Minecraft
Any sandbox. Vanilla Garry's mod, for example.
The main quest is slaying the ender dragon.
Hm, I'm probably wrong and I never really got very far but I think Legend of Mana on PS1 is kinda like that? I'm not sure if anything happens later on but during the time I was playing it, it kind of felt like a mishmash collection of sidequests with no real direction.
Most Sim games.
Animal Crossing.
Mountain Blade
Best game ever, my dude. There's a main quest, and an end. I believe there are three major plotlines you can follow, and lot of characters and scenarios kind of cross over. Not quite as open ended as it seems, but still my favorite game of all time. I would advise playing through entirely blind the first time and just see what happens.
Most 4x and some strategy games.
Dwarf Fortress, Civ, Aurora, Factorio, etc.
This, also Elite Dangerous
Not him, but my nigga. Literally up there in my Top 10 games along with Secret.
The artstyle and soundtrack is amazing and the crafting system is still scrutinized to this day because nobody knew how exactly it worked. I loved the fact you could have different pets and golems too.
My god that crafting system. Last playthrough I went into one of those guides to make a nightmare mode sword and holy christ the mats, and the math behind them are crazy. I don't know what kind of autistic savant made that shit up without giving us a guidebook. Glad someone else feels the same, I really rarely hear about love for this game.
Rarity for sure, but the fans are still out there. Larc and Sierra questlines were the best in my opinion, and we're probably more fitting to the main quest line. I guess Elazul would be next down the chain.
Well, since you didn't specify genre...
The Stanley Parable is a game with no real main quest or centralized goal. Except to test the game's limits and find the hidden easter eggs.
Little me thought Elazul was way too cool for some reason, so the Jumi questline was always the most memorable for me. Dub!
What about mount and blade
...
GMOD
Total war games have quests, but they’re more like suggestions in a grand campaign.
>somehow figure this shit out when I was 12, making instruments from elements and shit
>without a guide
>can't for the life of me remember how the hell I activate this shit now as an adult
Does a character eventually teach you about this shit? I can buy basic instruments, but I can't remember how to find the various elements in each stage.
Element cards were from catching elements in previous boss areas. You just need to return to the areas where you fought bosses and they'll be replaced with elements.
Dorf fort
I really want to like this game but everytime I start it I play for maybe a few hours and get bored.
All of the workshops open separately after finishing a quest. When you get the instrument room, they also teach you how to get spirit coins.
Aren't those filled with monster eggs though?
Oh yeah, that other locked building, gotcha.
It's random whether you get an egg or a spirit. If you follow one of the guides for a crazy weapon, you will need a ton of fucking coins.
Also: Only monster you ever need a polterbox. Get one. Live it, love it.
I always though an RPG with no main quest, just focus on side quests, world building, player choice and freedom would be cool.
Mimics are always cute as hell.
Multiplayer games.
One game that comes close is Romancing SaGa: Minstrel Song. There is one main quest, but there is only one entry for that main quest and that quest is essentially kill the final boss. All quests before that are optional depending upon the character you start as.
>implying Erectile Dysfunction is a game