JUST

forbes.com/sites/insertcoin/2017/11/24/ea-is-now-ironically-stuck-with-60-battlefront-2-and-no-good-way-to-re-monetize-it/

Other urls found in this thread:

archive.is/rpWVE
venturebeat.com/2017/11/26/lucasfilm-oversees-electronic-arts-star-wars-games-with-weekly-meetings/
twitter.com/SFWRedditVideos

EA are still going to make a truckload of money from the game. Anything else is wishful thinking.

Oh no, now they only have 11 quadrillion dollars left.

People are already forgetting that they said they're going to "add the ability to purchase crystals again later"

>forbes

People have to buy the game to make money off of it.

I still don't understand how people still pay 60 dollars for games in 2017, it hurts when I spend like 20 on a sale

Yeah, and millions of people will. The first "flop" Battlefront that everybody apparently hated sold 14m copies. This will do similar numbers.

archive, I'm not whitelisting 20+ spy sites to read some dude's blog

Seriously what the fuck is this? "Stuck with a $60 game" as if that's not enough.
What happened to the price of the game being the actual business model? Why do we need to pay a price of entry and only to then have an additional business model in the game that wants your shekels?

Because most """"gamers""" are shit with money

>Forbes
>>>/reddit/

EA will make all the money they wanted once they turn on lootboxes

>ironically

THEY DID THE MEME

archive.is/rpWVE
Say no to six gorillion scripts!

I'm a gamer, I net around 50k a year, and $30 is the most I'll spend on a per game basis.

>I'm a gamer

They won't

>What happened to the price of the game being the actual business model?
Inflation mixed with gamer's anger at any price over $60

this, i only pay full price if it's a game i REALLY want/will get 100s of hours in

>What happened to the price of the game being the actual business model?

That's too chaotic and risky for the average shareholder. Milking whales via microtransactions/lootboxes leads to a much more consistent revenue stream.

They would have made most of their money at release. By the time they turn it back on nobody will care about the game anymore.

>selling a game for full price without further jewing is going back to the stone age
Fuck this gay world, this was what everyone did 15 years ago, not 15000

I'm pretty sure that normies will eventually end up buying it anyway.

I can understand it if you're excited for a game and want to play it when it first comes out. But personally, I like to wait for sales myself and it's not like the game is going anywhere.

Maybe if devs didn't spend millions of dollars on making the game look 0.001% prettier they could get away with charging 60 bucks for it and then be done with it.

Right? This is literally how commerce is supposed to work. You present the product, I present the money, and we go our separate ways.

>That's too chaotic and risky for the average shareholder. Milking whales via microtransactions/lootboxes leads to a much more consistent revenue stream.
$0 is pretty stable I guess

>They can't go back
They can once they have all the sales from buying the base game. Then why care if there's outcry? Just put loot boxes back in and shut down DICE. Try again with another IP

Well it was working until now.

Ever look at a Steam EULA?

>THIS PRODUCT IS LICENSED, NOT SOLD
You pay the money, but they still own everything

>EA, a giant games publisher
>Gets exclusive access to the Star Wars IP, one of the most recognizable in the world
>Makes Star Wars games that sell millions on day 1 with Battlefront 1 selling like 14 million copies
>"Wahhh, we con't monetize our game with lootboxes or DLC! How can we get our money back! Games cost way too much to make you guys! Selling millions of copies of games priced at sixty bucks isn't enough!"
>Meanwhile in Japan, games like Dark Souls or Nier Automata sell like one or two millions copies
>This is considered a great success by the publishers
>And they only have a few DLC items
wew

>Inflation
Games are cheaper to make since prices in technology dropped.

That's just not true

...

>No good way to re-monetize it

Didn't they literally say they were adding back in all the same stuff just a little bit after launch? Of course once they get everyone's money from sales.

>I still don't understand how people still pay 60 dollars for games in 2017, it hurts when I spend like 20 on a sale
First i pirate.
If the game is 'great' i buy it full price.
If it is 'good' i buy it on a sale.
If it is 'meh' i get it from the garbage bin when they make it 90% off.
If it is 'bad' i uninstall it and share my opinion on a forum or two.
If it is 'cancer' i uninstall it make sure to share my opinion on all the forums i visit and with many other people so this piece of shit doesn't sell.

>Games are cheaper to make since prices in technology dropped.
Even if that were the case, that doesn't mean that inflation in general does not occur.

>reddit still buys the next ea game

there is no justice in this world

there are people on this very board who have bought this game. remember that when you browse and speak to people

i seriously doubt it
this time the normies are upset

its not a success because of opportunity cost. lemme explain opportunity cost to brainlets
>super lawyer can make a gorillion dollars an hour lawyering
>decides to work as a minimum wage burger flipper
>every hour he works as a minimum wage burger flipper is a gorillian dollar loss because he could have worked as a super lawyer instead
ea could have made a hugely profitable game. instead, they invested millions of dollars and thousands of hours into a game that was barely profitable. its considered a massive loss thanks to opportunity cost

fucking
this
right
here

That and the move towards digital distribution means publishers get a bigger chunk from every sale.

Sup Forums gets dumber every fucking year. Inflation is not magic and it doesn't overrule everything, production costs depend on the industry.

>hurr why can't they just sell the game for $60 and be done with it?
Stop living in the past, guys

>The sweet, sweet irony of all this is that EA has essentially gotten itself stuck back in the stone ages, where you sold a game for $60, and that was it.

That's not the stone ages, you brainless forbes cunt.

this

Good, fuck them.

>publisher
Fuck publishers.
99% of all publishers are cancer.I only care about the developers and if could cut out the middle man i'd do it.

im not turning adblock off

I wish we could get demos again.

>still using adblock

Lmao

I never said it didn't. Im arguing that prices of games are fine where they are and the industry doesn't need microtransactions. They just want more money, which, who can blame them?

That doesn't mean we have to pretend we owe them that. Staggered content that's unlocked via dlc isn't ok. Loot boxes aren't ok. Release a whole game and charge fairly for it or fuck off.

The author is being facetious but we're at the point where statements like these are being made seriously, so it's hard to tell.

I remember when people were waiting for the "now inevitable" crash a decade ago. The outrages of those days seem quaint compared to now.

I talked to a 13 year old boy at work yesterday, and he was shilling it. He said it's a good game, and the microtransactions and loot boxes are only cosmetic (which is wrong). His only gripe with it is that there was too much Original Trilogy representation and not enough Prequel and New Trilogy representation. I was surprised to learn Grievous isn't in it, but fucking Bossk is.

Publishers hate demos since they can't sell their crappy games if there is a demo of the turd game on the net.

What happened to expansion packs?
That's all I could think while reading that.

Talk about blowing some shit way out of proportion. What is it with redditors and trying to start a WE ARE LE 99% war with big games publishers? Fucking boring.

It's absolutely disgusting that people have bought this game. Even disregarding any lootbox shit.

Reddit the post

The sad reality is that we should (at least in relation to steam) be thankful for idiots buying overpriced games. It is why we get to enjoy steam sales anyways. Also a game isn't a full game until minimum 2 years (when they release all DLC's and release a Complete/GOTY edition). But then you have games like CK2 and EU4 which drop DLC's years later.

Was SW always a normie franchise? I used to think it wasn't but then again, thinking back to episode one coming out and watching it as a kid, I guess it kind of was.

you could be robbing a bank right now user, think of all the money you're currently losing by not robbing the bank

Manufacturing costs used to be massive. Mario World and Street Fighter II are the most expensive games ever produced, both Nintendo and Capcom spent $350-500 million making carts for each game.

Development costs have not gone up significantly, marketing costs have. However, with the advent of digital distribution and the above manufacturing costs not being nearly as burdensome, I'm not buying this excuse. Stop trying to make every game photo-realistic with cutscenes and full voice acting. The only reason costs have gone up at all is because of this push for visuals that don't actually improve the gameplay itself.

This is one of the biggest problems plaguing video games is a higher focus on pushing visual limits. "Good graphics" is, and always will be a relative term. Visual design is timeless and, more importantly, less resource-intensive than trying to squeeze every drop out of outdated hardware.

because you, the consumer, showed them that we are willing to uphold the new microtransaction-based business model

thats illegal
its also still a victim of opportunity cost. white collar crimes are infinitely more profitable with infinitely less risk as well as less harsh punishments if caught

The game is awesome, you are faggots. EA will make lots of money like always. You all will cry and go back to farming in WoW or your jap game of choice for another decade.

Wait, so when they get their pay check they complain about the fact that they could've made more? Wut? I mean I understand that but making a big deal about it seems a bit petty.

>was this film trilogy that made billions of dollars 40 years ago and has been referenced in thousands of normie works a normie franchise

Here's a suggestion.

Stop budgeting games around the concept that they need to sell 10 million copies and that half the playerbase needs to pre-order the "Ultimate Edition" that's double the base cost of the game and that everyone spends a bunch in microtransactions just to break even? Not everything needs to be a AAA Super Blockbuster. Nor do things need to keep inflating where the budget of something that was deemed AAA a decade ago would now be considered a modest AA title today.

Yes. It's simply became even more popular because the parents who watched the first trilogy have gotten their kids to watch SW films who get their friends and their own kids to watch SW films.

I like launch editions that come with extra goodies at no additional cost. Also I like supporting my favorite devs as much as I can

venturebeat.com/2017/11/26/lucasfilm-oversees-electronic-arts-star-wars-games-with-weekly-meetings/

D-don't fuck with The Mouse, guys!

Except on Black Friday I saw it was one of the only games not sold out and I've seen people post similar images online. EA went too far for once. As someone else said, they actually pissed off normies and dude bros which doesn't usually happen.

Imagine Mickey Mouse kicking down your door silently, pushing you down and bending you over.

It's the same issue the film industry is having and the reality is nothing will make them stop. So long as some of end up as success greed will motivate them to keep trying to be the series that bankrolls a studio for years instead of smaller more manageable projects that have a higher chance of success but don't offer instant financial security and massive bonuses.

>Not everything needs to be a AAA Super Blockbuster
Oh but it does, they cannot sustain themselves on anything but that unsustainable AAA model. They simply will not make as much money if they don't keep making unsustainable AAA blockbusters, they'll lose investors and have to downsize or even go out of business. AAA is cancer and they backed themselves into this corner.

its not even visuals in general, sections of that can be improved without spending a penny
for example, while it does cost more money to develop more detailed textures and assets, it costs no more money to render those assets at higher framerates and resolutions all it requires is more processing power on the part of the end user, so even if they dont actively improve graphics they will still improve as technology improves

easier to imagine the slimy fuck as yet another jew involved in this

I can only imagine the horrors Visceral must have suffered having executives breathing down their necks before getting disbanded.

>what is this single player garbage
>we can't monetize that

Because most gamers are ~25-30 with jobs. $60 is fucking nothing in $/h entertainment. I spend twice that on a nice dinner

>Sonic Forces alone at the bottom
kek

>Sonic Forces on the bottom

Not until recently. The older games like TIE Fighter were definitely niche and even the more recent ones like KOTOR or Republic Commando weren't exactly mainstream. I'd say The Force Unleashed was around when it became mainstream.

they are making a big deal out of millions of dollars. are you saying you wouldnt freak out about that?

Point being I'm not buying the
>B-b-but inflation and rising cost!
Argument from publishers. Costs are rising because they choose to produce expensive movie-games and spend more on marketing than development. Manufacturing costs are nothing now, and they used to be a huge part of a game's costs. Publishers just want more money, they haven't been hurting the last few years at all financially.

I want Disney to kill of EA, but at the same time I want Disney to die even more though that's not happening. I'm conflicted.

That's still pitiful unless they are knee deep into debt or some other expenses.

>Disney buys EA

>no way to monetize a product that already costs $60
Imagine how bad you have to be at business that you can somehow sell that costs NOTHING to distribute distribute digitally and costs like $2 per unit to distribute physically for $60 big ones and still make no money.

Everyone watched the movies but all the extra stuff was aimed at nerdy males. I had a hard time picturing 'nerd gurlz' reading tech manuals and memorizing all the variations of tie fighters.

>put in such insidious p2w bullshit into your game that even normies who will gobble up lootboxes in any other game get pissed off
How fucking jewish does EA have to be?

They're a dog chasing their own tail. They think they have to spend millions on graphic and marketing so they can... recoup the millions they spent on graphics and marketing. Bloated AAA games need to die.

EA stock is still worth more than Disney

I can buy two new games for one day's salary, so it's not that much and I don't even earn a lot. I buy a couple full price games a year which is spending far, far less than anyone who does normal social activities within the same amount of time it would take to play them.

Even when they self publish, developers practices are no different than big companies out there. Take Supercell, they make games and they sell them, yet they're the one the biggest jewish company out there.

you are a retard