Explain why this is not your favourite game of all time
Explain why this is not your favourite game of all time
the enemies are made of sand
because DMC1 exists
I prefer Special Edition desu
Non special edition is barely playable for glitched difficulty and limited fucking lives, other than that tho probably because some bosses aren't fun to fight, styles feel limiting, and the aesthetic isn't always up my alley.
Unless DMC1 is better because it's harder on PS2, I was playing the HD version this week and it is not better.
>glitched
The difficulty was renamed in the West release. DA's "Normal" is the same as SE's "Hard".
I'm bad at video games
Ninja Gaiden was better that gen, the gen after had half a dozen games of that type that were better
I suppose it's technically not a glitch, you could say accident or oversight, but the only difficulty you can play the game on for your first play through in the original west release, is literally designed to be played after you've beaten the game once and have all the weapons and shit already. Unless they had an easy mode that was actually normal mode that I'm forgetting about, I believe an "easier than default" setting was only added in SE
>Game comes out
>Friend raves about it
>Lets play Normal to be safe
>No lube
Yeah it was fun
But it is user.
>Beyonetta
>Beyonetta....2
I like DMC1 more and that's not my favorite game of all time, so there you go.
Some people like myself prefer Dante's personality in 1 better, Trish over Lady, and the overall enemy design, atmosphere and stage progression of 1 better.
DMC1 exists
Bayonetta exists
Ninja Gaiden Black exists
it's not fun. hated since the beginning of the series that enemies take two hours to kill
also the whole style of it in general, the way stages are presented etc, just not likealbe
try git gud
too many "puzzles" in my action game
but it is...
My favourite game of all time isn't as mechanically impressive or stylish but I like it a little bit more.
Because the special edition is
Bayo 2 > Bayo > DMC1 > DMC3 > Nanobreaker > Bujingai > DMC2
MGR>>>>>all that
because i play the goat rpg
There are better games.
Naturally, that's why I don't mention it.
It's like not mentioning NioH in a soulslike list, it's not needed.
>DMC1 better than DMC3.
I keep trying to play DMC1 but the inability to go back to previous missions is killing my desire to continue. I can't just say "fuck it" to a secret mission and move on because then I'll have missed my chance.
Sup Forums will think im baiting or will crucify me for this
Because Mary didn’t take off her fucking shirt and let those puppies out. That’s why.
I think it's a good choice, but I think RE6 and Dead Space 3 are the best games in their series so what the fuck do I know about games.
This. What the heck. Imagine, like DMC1, if all the sand was BLOOD instead? Cool and spooky eh?
the only correct answers
You have it backwards, the JP version was made easier, same with DMC1 and viewtiful joe. Either way hard isn't designed at all to be played on NG+ seeing as how it doesn't spawn enemies earlier than normal does, and the original version had "easy" (actually normal) mode as well.
You can still backtrack to previous areas even if there isn't an explicit level select, just like in dmc3
>You can still backtrack to previous areas even if there isn't an explicit level select, just like in dmc3
Seriously? So I can do all secret missions near the end of the game?
enemies being made of sand lets them do that cool effect where they break apart when you kill them instead of just kind of falling over/disapearing, and it's the justification for a bunch of enemy attacks that goes a bit beyond "magic lol"
dmc3 has enemies literally made of blood
DMC 4 is my favorite of the devil may cry
I haven't played much of 3 yet, just killed death once but never had enough time to finish it.
It was good though.
Minecraft is my favorite game, I am an autist that loves to build his own world and hoard resources.
If a game in that genre were to be my favorite game of all time it would be God Hand instead of any DMC. I would also require better enemy and boss design than what DMC3 has now, where the enemy's are okay at best and actively deprive me of fun at worst and the bosses are very hit or miss. Still a great game, though.
3 and 4 are equal I think. I adore both games.
fair warning that backtracking will tank your rank for that mission, and there's a soft point of no return about halfway through and then an actual one at the end of the game
but I'm pretty sure you can come back to most special missions later
Because Ninja Gaiden Black is better.
>enemy's are okay at best and actively deprive me of fun at worst and the bosses are very hit or miss.
unironically get good
I was a scrub back then and thought that this game was 2hard4me. Really need to go back and play it again though.
I'll give it another shot, but that camera can fuck off.
DMC3 is hard as fuck at some points (Cerberus is a big casual filter, then Agni and Rudra, Vergil's 2nd fight, and the vampire bitch will test your patience) but it's really fun.
>PS3 controller borked
>hear PS4 controller can be used on PS3
>try it & it works with most of my games
>even works with PS2 games on PS3 like Godhand & The Warriors
>try DMCHD
>DMC1 works
>DMC2 works
>3 doesn't
REEEEEEEEEE
every dmc game has a terrible camera besides DmC of all things
early original DMC3 early game is rough as hell if you don't have any experience with this kind of game. out of the first 7 missions leading to vergil 1 only 1 and 4 dont have some asshole boss or moment
I could never make it past Cerberus when the game came out.
Got gud at games though so maybe I should revisit it.
I can beat them all just fine, there's just nothing fun about an enemy that just goes in the wall so you have to wait for them to come back out again, or an enemy with two attacks that also barely reacts to your attacks so you can't style on them in a fun way. The game's filled with dull enemies that don't complement the great combat.
Because this exist
> there's just nothing fun about an enemy that just goes in the wall so you have to wait for them to come back out again
I'll admit that in DA fallen are a little fucked, but SE fixed this and if they're in a wall just air raid nigga like cmon son
>an enemy with two attacks that also barely reacts to your attacks so you can't style on them in a fun way
t. dmc4 babby. name one enemy that does this and I'll explain how they're actually interesting and contribute to the combat in fun ways.
Because DMC1 was the better DMC, Ninja Gaiden was the best hack and slash and Bloodborne inches out all and is overall the best action game of all time due to both cutting out the giant flaws many of the other great ones had while also managing to have an incredible universe/lore/aesthetic&designs and gameplay overall. DMC1, NGB and BB are the holy trinity
BB is too simplistic to be called an action game.
The enemies turning into sand and falling apart looked rad as fuck. Especially that animation where you cut a demon in half.
DMC4 getting rid of it sucked.
>bloodbourne
>rpg mechanics that encourage grinding, no penalty for spamming healing potions on top of regenerating health
its a great game but don't be stupid
Yet another retard that thinks the depth of an action game is dictated by the amount of le combos you can pull off
the bosses in bloodborne are better than any other action game and the only one that beats its basic enemies is ninja gaiden black
I can't tell if you're trying to be funny or if you're retarded but either way I don't like what you just said.
>Linear hallway-bourne
if you're gonna meme up a fucking action rpg like a dumbass at least go with kh2 or something
I only played DMC1
DmC is better.
BB in my opinion fails because it is too much of an action game.
It's a hybrid that does neither thing well.
I loved Souls because of the slow shield combat that was new to me then, yet they transformed it into an action game that just doesn't hold up. Sadly Souls 3 followed the formula.
For Honor is what Souls should have become gameplay wise.
how stupid are you exactly? it has about as much necessary RPG mechanics as DMC and NG and youre genuinely retarded if you need to grind in BB, the only "penalties" in any action game (which is really only DMC) for using health items is score related and saying BB has regenerating health only confirms how little you know about the subject
BB is a jrpg, not an action game. It's not about combo numbers, but it very much is about the depth of the action systems.
Idiots.
>I'll admit that in DA fallen are a little fucked, but SE fixed this and if they're in a wall just air raid nigga like cmon son
The fact that Air Raid is your only option when they're in the wall is the problem, DMC3 thrives on the creativity you can have in your play but some enemies restrict you in a way that detracts from it, like this, not to mention you're left with no options if you don't have Nevan with you and you just have to sit and do nothing, except for maybe charge something, in what's supposed to be an action-packed game.
>t. dmc4 babby. name one enemy that does this and I'll explain how they're actually interesting and contribute to the combat in fun ways.
I started with 1 and prefer 3 to 4, but Dullahan's only have the attack where they charge at you and the attack with their sword. They just flinch a little when you hit them so that they can't get away from you and they die in just a few hits, making every encounter with them formulaic and boring.
>the bosses in bloodborne are better than any other action game
Shinobi is the only action game that doesn't disable 80% of game mechanics for boss fights, so I think it has the best action game bosses.
It would have been cooler if they made it red
Because this game exists
>BB is a jrpg, not an action game.
JRPG is not a genre. It's an abbreviation to tell you it's an RPG that came from japan.
It's an action RPG that came from japan. It's a JRPG and an action RPG.
Shinobi is underrated. I don't remember Godhand bosses being strict with mechanics either, and they're all pretty good except Angra, Shanon in all forms & Elvis 3
Special Edition has Vergil
I like jump cancelling helm breakers and spamming swords with Vergil
Because DmC was better.
>inb4 bait
Don't be gay, the sand skellies were cool
>the bosses in bloodborne are better than any other action game and the only one that beats its basic enemies is ninja gaiden black.
Bloodborne bosses still have waaaay too much turtling. It tricks you into thinking you're supposed to be way more aggressive but the truth is it's still very much Souls with it's 1-2 poke > back off.
t b h this
Juggle/launch mechanics don't work on a bunch of bosses. They don't work period on any of the bosses you listed and they also don't work on Belzed or Dr. Ion.
I don't remember the specifics but they work differently on Azel and the normal Elvis fights, too. I think the only bosses with normal mechanics are Debussey and Ravel.
indeed, what the fuck do you know?
The bosses still spill enough blood for you edgy kid
Because dante is the most unlikable main character in existance(///▽///)
DMC 3 is a fucking good game, in my top ten games for sure.
TRIGGERED
its less defensive than ninja gaiden
Maybe you're the unlikeable character here?
The atmosphere wasn’t as spooky as DMC1
>it has about as much necessary RPG mechanics as DMC and NG
you can't level up your weapon damage endlessly like you can in bloodbourne, there's either only set upgrades or none at all. in dmc/NG the closest to leveling up would be if you're having trouble with a boss and the advice was "hey go get some more life upgrades or find this optional powerup you missed and come back" everything does the same damage and you have the same options at all times
in BB the strategy might just be "go level up so you can use a weapon more effective for this situation, or you can use the one you have more effectively"
> the only "penalties" in any action game (which is really only DMC) for using health items is score related
except that score = orbs = ability to expand your options. in DMC3 style meter directly effects gameplay by making some moves easier/more effective and in NG having lots of essence hanging around lets you UT chain. you're encouraged for playing well with gameplay advantages in a much more direct and concrete way than bloodbourne, where the only real reward for playing well is that you don't lose your EXP
>saying BB has regenerating health only confirms how little you know about the subject
it does. you have to hit enemies (or in many times their corpse) to trigger it but you're still much less punished for taking hits in this game than you are in dmc/NG, and you don't have to make a tradeoff between using your money to expand your character or buy healing items in BB like you do those games so the effects are even worse.
>in BB the strategy might just be "go level up so you can use a weapon more effective for this situation, or you can use the one you have more effectively"
spoken like a true retard who doesnt know anything about the game, post discarded
>it does. you have to hit enemies (or in many times their corpse) to trigger it but you're still much less punished for taking hits in this game than you are in dmc/NG, and you don't have to make a tradeoff between using your money to expand your character or buy healing items in BB like you do those games so the effects are even worse.
keep proving your retardation
Because I prefer DMC3SE.
>The fact that Air Raid is your only option when they're in the wall is the problem
Don't let get them get in the wall then, be more effective in fighting game and git gud. Fallen has a lot of fun stuff you can do fighting them as trickster or RG and they're also generally open to lots of gunslinger stuff too.
>DMC3 thrives on the creativity you can have in your play but some enemies restrict you in a way that detracts from it,
which is the point. the enemies work together to shut down individual options (this is especially prevalent in BP) so you have to be creative about how you deal with the group and make decisions on what options you want back first. it doesn't mean "you can juggle every single enemy for 30 seconds whenever you want"
>not to mention you're left with no options if you don't have Nevan with you
Wow, it's almost like a large part of the game is figuring out what the best/your favorite loadout is for each mission/segment and adjusting or something.
>you just have to sit and do nothing, except for maybe charge something, in what's supposed to be an action-packed game.
First of all, your argument is basically "it's not an action game if I can't be hitting buttons constantly", which is dumb as hell.
But more specifically, you said you started with DMC1, but that game has a bunch of enemies where you genuinely just have to wait sometimes. When the high level scissors enemy goes berserk and keeps charging at you from off camera the games own advice is "you're just gonna have to dodge for a bit and wait till they calm down" and there's not much beyond that you can do. Not every single enemy can or should be one where you brutally chain moves together without pause because then it makes the whole game start to blur together
>Dullahan's only have the attack where they charge at you and the attack with their sword.
They also largely exist as a hazard (mostly spawn in areas where there's either actual traps and/or annoying enemies behind them that they want to push you into taking hits from) and die in about 3-4 hits on every difficulty once you get past their shield. Even this enemy has room for some fun stuff for almost every style and they barely appear in the main game.
...
in dmc3 this was the point. every single cutscene starts or ends with someone making a fool of him, and it's only in the last couple missions when he realizes he should stop being such a dunce and act more seriously that he starts unambiguously winning, with the end of the game showing him dressed as less annoying DMC1 dante to show that he's changed/better now
this can be a bit hard to notice past all the TOTALEH CUHRAYZEE BRO flips and other matrix shit he does in this game, but it's a definite theme
Let me make this even more simple for you m8
>DMC/NG, actual action games
Don't have a strength stat that you can level up dozens of times to make your numbers better
>Bloodbourne, an Arpg made descended from a series of first person dungeon crawlers
Has a strength stat you can level up dozens of times to make your numbers better
You can't ignore this.
Don't some enemies do this regardless? I mean fall over and melt into the ground, though I think the sand is a nice touch. It's been a while since I played it.
yes, now show me how much more damage youll be doing if the only difference in your character is that one is level 3 with nothing but a basic cleaver and one is level 100 with everything in STR and a basic cleaver
keep proving that you havent actually played the game fucking retard
DMC3 blew my absolute mind as a kid. Thought it was the coolest shit ever. It literally made such a strong impression on me that I got the tetris effect from its gameplay the night I went to bed after getting the game.
Still one of my favorite games and still holds well compared to most "badass" things I liked as a kid, because there's a sort of childish innocence to how obsessed it is with being cool.
Backtracking. Also, being locked to one set of weapons/styles.
gameplay wise DMC1 is borderline unplayable at this point tho. DMC3 on the other hand was a brilliant game then and a brilliant game now.
>being this pleb
It's one of them.
>Don't let get them get in the wall then
That doesn't justify it at all, "just be better at the game" would maybe be a fair argument if this were some move they had or a punishment for poor play or something, though even then a better punishment than trying to bore the player would be to attack the player, but the moving into walls is just a normal part of the Fallen's movement, it can happen before you even have time to approach them. It's not a punishment for the player, it's just something that happens no matter what you do. The best-case scenario is you can kill the enemy quickly, but that just makes it so that you're not bored for as long, and I would prefer if the game allowed me to focus on having fun, or challenging me, over making me try to avoid boredom.
>which is the point. the enemies work together to shut down individual options (this is especially prevalent in BP) so you have to be creative about how you deal with the group and make decisions on what options you want back first
I don't demand that I can juggle any enemy and do whatever, I just want to be able to approach a situation in a number of ways, which many enemies in DMC3, like the Dullahan's don't require. You don't have to be creative, you just have to roll around them and do some small-damaging combo like you've been doing the entire game. There's a lot of space between that and juggling every enemy for 30 seconds.
>Wow, it's almost like a large part of the game is figuring out what the best/your favorite loadout
If you think having enemies that can only be dealt with through a specific loadout encourages you to use your favorite loadout, then I don't know what to say, because to me it sounds like that hinders you from using your favorite loadout. I wouldn't ask that every weapon be able to deal with every situation because that would deprive them of what makes them unique, but I would ask that most weapons at least have an option other than sitting and (1/2)
> I just want to be able to approach a situation in a number of ways, which many enemies in DMC3, like the Dullahan's don't require.
There's a big difference between what you're required to do and what you can't do, no? Weren't you just saying that being limited in how you can hit fallen out of walls is bad? You CAN deal with dullahans in a simple/boring way (which is fine because they die quickly and exist as gimmick hazards instead of a proper combat challenge) but you also have a bunch of other ways to deal with that if you wanna play around. Legitimately what's the issue?
it's trash compared to ninja gaiden
doing nothing in any given situation. The best solution to this would just be to not have enemies who can clip through the wall, but if they're going to have it be like that then they could at least give you some more options to deal with it. Beyond that, you have to actually play the level to find out what it is you're going to be up against, and starting the a level with Fallen without Nevan and then finding that I should have used Nevan instead still means I have to sit through the fight without being able to use Air Raid because there's no way of knowing in advance that you'll be in this situation.
>First of all, your argument is basically "it's not an action game if I can't be hitting buttons constantly",
I do like to always be doing something in an action game because even if it's just for a couple of seconds, a sudden stop to the action stands out a lot, especially when it has the potential to stop and start over and overas it can with the Fallen if they go in and out of the wall. I don't want to mindlessly press buttons, but to always be doing something in an action sequence is engaging, and to have these standstills is not. I wasn't defending DMC1 for this, though I think it's less of a problem there, I prefer DMC3 anyway. I was just being clear that I didn't start with 4.
>They also largely exist as a hazard (mostly spawn in areas where there's either actual traps and/or annoying enemies behind them that they want to push you into taking hits from) and die in about 3-4 hits on every difficulty once you get past their shield. Even this enemy has room for some fun stuff for almost every style and they barely appear in the main game.
They exist as a hazard, but they show up plenty in normal combat as well. The idea is of course that you have to account for them and whatever other enemies you're dealing with, but you still have to deal with the Dullahan's themselves in the exact same way you deal with them for the rest of the game.