How would you have handled Battlefront 2 to make it a good game?
How would you have handled Battlefront 2 to make it a good game?
never added cross era heroes, never had cross era weapons, had vehicles spawn on map but have them still use points, focus on recreating battles from the films, no on rail vehicels, all vehicles have multiple seats that have them.
misconstructions for costumes only if I was forced to have them
Literally all they had to do was make big maps where you could play with massive armies of bots but EA insists on killing the community of their older games so they can milk their new releases
Make the loot boxes cosmetic only
Every hero unlocked from the start
Star cards and abilities unlocked through an upgrade tree
i would have made it like battlefront iii only updated with a new graphics engine
remove micro-transactions and rework the progression system
it's just that easy
Not make battlefront 2
just remake original battlefront 2 with updated models, textures, sound effects, ect.
for the story just use the entirety of the 501st story then make some new missions since the original ends at hoth, you could do the battle of sullust, endor then move on to the diminishing numbers of the 501st clones fighting with the remnant all the way to jakku.
no idea how they'd move it onto the new first order content since any clones that survived that long would die of old age. just make something up so the narrator slows his aging and becomes a commander in the first order.
It already is a good game, disregard the Blizzard shills. I would've waited to release it until Q1 next year so more Clone Wars era stuff would be ready but I'm sure that was a result of Disney wanting the game out before The Last Jedi.
I would just remaster the old battlefront 2, and maybe work on a single player a little bit.
Give it to literally anyone but EA and set out to make a Battlefront game, not Battlefield Hardline with lasers.
Everyone so far has already talked about lootbox/progression problems but the game is also poorly balanced. Any map with a large vehicle to destroy as the first objective are terrible in the first phase. I'm talking about maps like Hoth with the AT-AT and Theed. I'm at about 15 hours of playtime I have not seen a single game end with objective vehicles actually getting destroyed. The Ion disruptor on those maps also does basically no damage.
Hoth in general at the beginning is an awful map, heavily encourages you to play sniper or otherwise camp tunnels. It really brings out how bad the game hampers you when starting out. For example if you haven't unlocked the later weapons on Specialist you get outright one shot by players who have some of the higher damage rifles unlocked.
>It already is a good game, disregard the Blizzard shills.
How does Blizzard have anything to do with BF2? Their only FPS is Overwatch which is a completely different type of game.
I wonder why they don't have a large 64-player conquest mode. They did it with Battlefield but not with this for some reason
they wont even add 64 player game types because they feel it will hurt battlefield
Add a conquest game mode. Have vehicles spawn onto the map. Make vehicles operable by more than one player at a time. Add the squad system from Battlefield (it completely baffles me that they didn't do this). Remove regenerating health, instead add health pickups and a medic class. Remove star cards completely. Add a server browser. Add custom games. And finally bring back Galactic Conquest.
What a shit opinion
what great reasoning you have behind that
Without resorting to unrealistic expectations like most Sup Forumsirgins who watch the Battlefront 3 leak alpha gameplay every night before bed.
-Standard progression system where leveling up earns you points which you can then spend on base level cards
-A player will have all the basic cards of a certain class by the time they reach level 10 or so with said class, but they can choose which ones they want to unlock first
-Completing challenges with cards unlocks higher tiers of them
-Remove the strict upgrades to starfighter cards like increase in laser damage or torpedo damage, only keep minor upgrades like turning rate, throttle increase, lock-on time
-Give starfighter cards similar ability changing cards like the infantry has (bombers can now drop bombs instead of locking on with torpedoes, fighters can opt for an ion shot alternate instead of laser barage, etc)
-If there MUST be lootboxes, just make them exp boosters and cosmetics
-Give the Republic and Resistance different reinforcement classes instead of fucking Wookies
-Give some form of spawn protection when entering Galactic Assault maps as a starfighter for a couple seconds, you can move around but can't shoot immediately but at least it makes it so whichever side gets a starfighter first doesnt dominate the air for the rest of the game
-Launch the game with at least Grievous,Obi-Wan, and Geonosis for the prequel era
-Scrap the entire campaign
-Using the budget that would've been spent on campaign, add classic conquest mode with command posts and 40v40 matches, doesnt even have to be every map, just 2 per era or entirely new maps made to support Conquest from the ground up.
>never added cross era heroes
>never had cross era weapons
>focus on recreating battles from the films
So now we can't have totally off the wall shit like Ewoks vs Tusken Raiders on Hoth like we used to. Now everything has to be Disney™ approved Canon.
more weapons, so progression doesn't feel so slow, bf4 style conquest maps, more choice about squad and spawn locations. the whole game screams, "casual"
Just ordered it for $24.
Made it like the first, with a normal class progression system, content combined from both games, unlockable cosmetics like the first game, when the publisher goes autistic and tells us that we NEED loot boxes to make the game, put the cosmetics and skins inside boxes and nothing else.
HD remake
You know the vehicles can be damaged by normal weapons once theyre hit with an ion blast or missle launcher right? Next time u fire one take out your gun and empty it into the vehicle. Easy 1500 points
Literally just remake the classic games with better graphics, shit.
If the first Battlefront failed because of star card bullshit, 20v20, on rails vehicles, and retarded weapon balancing WHY WOULD YOU FUCKING DO IT AGAIN
>cross era herpes
already has a lot of negative feedback its getting removed either way
>cross era weapons
look at youtube and the forums everyone says each class has a weapon you should be using to be good meaning everyone will be using that weapon in the end. Removing cross era weapons forces people to use different weapons.
faggots like you think when people say they want battles from the films means that you can not have battles not from the films, All the battles in this game are canon to star wars but they are not THE battles, people want to be in the battle of endor, people want to do the death star run why not give those fans maps to play
this minus points for vehicles
vehicles are fun and things which limit fun are bad
things which make the game less balanced (using points for vehicles) are also bad
I only include it so casuals can not complain about how people are spawn camping the vehicles, I really think adding a pilot class would be great to help with that to with them having subpar weapons but cut all vehicle cost in half.
basically the way I see games going vehicles will need some sort of way to avoid spawn camping even battlefield has removed vehicles from the maps in battlefield 1. the point system is an okay way to appease retards
Keep the promise of an Empire-centric story campaign.
Lootboxes only contain cosmetic stuff with moderate amount of grind.
Remove all of the nu-SJWars characters.
i'd make a combined arms game based on star wars
i thought it would be pretty simple, but lol EA/Dice.
I've seen the vehicles destroyed a couple of times. Destroying them doesn't matter though, as long as they're damaged it reduces the enemies reinforcements during the next phase. The vehicles are invulnerable until hit by the ion disrupter for some reason. The ion disrupter doesn't really damage them directly, just after they're hit everyone is supposed to unload on the vehicle.
I didn't realize this at first, you clearly don't, and I imagine many people don't. As more people catch on you'll probably see more matches end with the vehicles destroyed.
no unlocks
Bots for all maps
>Campaign is 12 hours, with elements of galactic conquest and more like the multiplayer battles, that have objectives you have to complete before your re-inforcements all die, like 2005's campaing, then the scripted shooter we got
>You'd lead your unit around the galaxy to help the completion of Operation Cinder
>Between campaign missions, you could do strike missions to earn more credits, units, powers to use in these missions to add play time for autists
>You'd be loyal to the Empire until just before the Battle of Jakku, and instead of a stupid fucking reason for betraying the Empire, your father is killed by the Empire and that might drive you to betray them
>Campaign story would explain the fall of the Empire, and how the First order was formed, and why the Republic wasn't concerned, perhaps a mission storming a Republic vessel with information about the First Order and destroying evidence of their activities could explain so much
>Multiplayer is mostly the same, but double the maps, double heroes which are time period locked, and you can see a list of ongoing matches, what maps, and sides you can choose instead of this random shit we have now
For starters,
Remove the micro transaction system
Make the game with bigger maps and conquest game mode.
Enterable vehicles
Squad system
Make campaign about faceless male storm trooper
Remove all the feminism
Done
The lootbox progression system shouldn't have been used obviously.
I'd prefer to go back to vehicles spawning on the map, but if they're going to use the current system where people spawn vehicles in using battlepoints, battlepoint gain while using vehicles should be reduced. It's reduced when playing as elite troopers and heroes, but not vehicles.
Just copypaste the good battlefront2 with current gen graphics and gunplay.
DONE.
You can even have cosmetic armour mtx as long as it's not in lootboxes and doesn't fuck with the silhouettes.
I didn't give a shit about lootboxes, until I realised that they are 100% tied to 'leveling up' your characters
You can play as a Heavy for 100 hours and it doesn't mean shit unless you unlock enough cards to rank up so you can use three star cards at once
You do unlock heavy star cards for playing as heavy though. And weapon unlocks. And you can always craft the cards if need them.
It's a shitty system, but it's no 100% tied to lootbox bullshit.
Other than the obvious problems:
>Have the special classes feel "special". Commando Droids don't feel special when you could have droideka's. Flamethrower troopers don't feel special when their flamethrowers aren't satisfying at all
>Show your love of all three trilogies, not just OT and ST. Good characters and set pieces are completely ignored because of the quality of the movies and not the quality of the settings
>I did say no obvious ones but: IF YOU ARE MAKING AN IMPERIAL CAMPAIGN AND SAY THAT THE MC WON'T DEFECT, DON'T HAVE HER DEFECT
>No cross era heroes (Except for Heroes vs Villains)
>No cross era weapons
>If the above points of cross era is to be ignored, have fun with it. Empire vs CIS, First Order vs Republic.
>GALACTIC CONQUEST
>More ship types. There are MANY variations you can farm
>You know the vehicles can be damaged by normal weapons once theyre hit with an ion blast or missle launcher right?
No I actually didn't there is zero indication that is the case.
Cheaper for all content and more game modes, that's it really.
Literally copy paste the original and make it slightly bigger.
Do they even have Galaxy Conquest still?
>Spawn in as a ship on Hoth twice because of some nigger getting tons of kills on us
>Get immediately killed within 5 seconds twice in a row
How do I stop this shit? This is starting to feel like Battlefield 2 and BF Vietnam where there is always one fucker camping air vehicles topping the scoreboard.
No galactic conquest. I'm still waiting for the day we get a proper turn based strategy/FPS hybrid. Galactic Conquest is the closest that I have seen.
>. And you can always craft the cards if need them.
Using materials mainly gained through lootbox bullshit.
Not so much FPS but Brütal Legend comes close as well with their hybrid. People dismiss that game too much.
>there is zero indication that is the case
"ATTACK" prompt with a red target pops on the screen retard
>Always shows this even before a disruptor hit
No. Check again, there is a difference.
If you attack the vehicle with an explosive sentry he'll get wrecked really fast